工具台升级
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045209ace3
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6f982c0dd3
@ -24,6 +24,25 @@ func (this *apiComp) ToolsUp(session comm.IUserSession, req *pb.SmithyToolsUpReq
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code = pb.ErrorCode_DBError
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return
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}
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conf := this.module.configure.GetSmithyToolsData(req.Id)
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if conf == nil {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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// 校验前置条件
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if conf.Preconditions == 0 {
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stove.Skill[conf.SkillType] = conf.SkillLv
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} else {
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//TODU
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}
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if this.module.ConsumeRes(session, conf.UpMaterial, true); code != pb.ErrorCode_Success {
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return
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}
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update := make(map[string]interface{})
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update["skill"] = stove.Skill
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this.module.modelStove.updateSmithyStove(session.GetUserId(), update)
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session.SendMsg(string(this.module.GetType()), "toolsup", &pb.SmithyToolsUpResp{Data: stove})
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return
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@ -27,6 +27,7 @@ type configureComp struct {
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_smithyMap map[int64]*cfg.GameSmithyData
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_mapProficile map[int64]*cfg.GameSmithyProficiencyData // 熟练度 key 卷轴ID+ 等级
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_mapskill map[int64]*cfg.GameSmithyToolData // 熟练度 key 技能类型+ 技能等级等级
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}
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//组件初始化接口
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@ -51,6 +52,8 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
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this._mapProficile = make(map[int64]*cfg.GameSmithyProficiencyData, 0)
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configure.RegisterConfigure(game_smproficiency, cfg.NewGameSmithyProficiency, this.LoadProficileData)
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this._mapskill = make(map[int64]*cfg.GameSmithyToolData, 0)
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configure.RegisterConfigure(game_smithytools, cfg.NewGameSmithyTool, this.LoadSmithySkillData)
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err = this.LoadConfigure(game_smithyreel, cfg.NewGameSmithyStove)
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err = this.LoadConfigure(game_smithystove, cfg.NewGameSmithyStoveV1)
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err = this.LoadConfigure(game_smithytools, cfg.NewGameSmithyTool)
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@ -146,6 +149,27 @@ func (this *configureComp) GetSmithProficiencyConf(id int32) (data *cfg.GameSmit
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return
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}
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// 获取铁匠铺的工具台技能
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func (this *configureComp) GetSmithySkill(skillType int32, skillLv int32) *cfg.GameSmithyToolData {
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return this._mapskill[int64(skillType<<16)+int64(skillLv)]
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}
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func (this *configureComp) LoadSmithySkillData() {
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if v, err := this.GetConfigure(game_smithytools); err == nil {
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if configure, ok := v.(*cfg.GameSmithyTool); ok {
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this.hlock.Lock()
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defer this.hlock.Unlock()
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for _, value := range configure.GetDataList() {
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this._mapskill[int64(value.SkillType<<16)+int64(value.SkillLv)] = value
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}
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return
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}
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} else {
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log.Errorf("get LoadSmithySkillData conf err:%v", err)
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}
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}
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func (this *configureComp) LoadProficileData() {
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if v, err := this.GetConfigure(game_smproficiency); err == nil {
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@ -180,7 +204,7 @@ func (this *configureComp) GetSmithyStoveConf(star int32) (data *cfg.GameSmithyS
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}
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// 获取铁匠铺工作台信息
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func (this *configureComp) GetSmithyStoveConf1(id int32) (data *cfg.GameSmithyToolData) {
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func (this *configureComp) GetSmithyToolsData(id int32) (data *cfg.GameSmithyToolData) {
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if v, err := this.GetConfigure(game_smithytools); err == nil {
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if configure, ok := v.(*cfg.GameSmithyTool); ok {
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data = configure.Get(int32(id))
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