战斗事件校验 校验传送门开启后 触发新的事件导致传送门又关闭

This commit is contained in:
meixiongfeng 2023-07-27 17:15:24 +08:00
parent 2f3dc0aaa8
commit 6c99d9da7b

View File

@ -22,20 +22,21 @@ func (this *apiComp) BattleOverCheck(session comm.IUserSession, req *pb.Stonehen
// /挑战主线关卡
func (this *apiComp) BattleOver(session comm.IUserSession, req *pb.StonehengeBattleOverReq) (errdata *pb.ErrorData) {
var (
isWin bool
update map[string]interface{}
roomConf *cfg.GameStoneRoomData
eventConf *cfg.GameStoneEventData
stone *pb.DBStonehenge
newEvent int32 // 是否有新的事件
err error
isWin bool
update map[string]interface{}
roomConf *cfg.GameStoneRoomData
eventConf *cfg.GameStoneEventData
newEventConf *cfg.GameStoneEventData //新的事件配置
stone *pb.DBStonehenge
newEvent int32 // 是否有新的事件
err error
)
errdata, isWin = this.module.battle.CheckBattleReport(session, req.Report)
if errdata != nil {
return
}
if !isWin {
if !isWin { // 战斗失败直接返回
return
}
update = make(map[string]interface{})
@ -56,7 +57,6 @@ func (this *apiComp) BattleOver(session comm.IUserSession, req *pb.StonehengeBat
}
return
}
update["stageID"] = stone.StageID
if roomConf, err = this.module.configure.GetStoneRoomDataById(stone.Rooms.Roomid); err != nil {
return
}
@ -64,17 +64,31 @@ func (this *apiComp) BattleOver(session comm.IUserSession, req *pb.StonehengeBat
if eventConf, err = this.module.configure.GetStoneEventDataById(req.Eventid); err != nil {
return
}
stone.Rooms.Eventid[req.Eventid] = true
// 校验事件有后续事件
if eventConf.Probability >= comm.GetRandNum(0, 1000) { // 命中
newEvent = eventConf.PostEvent
stone.Rooms.Eventid[newEvent] = false //
stone.Rooms.Eventid[req.Eventid] = true //
stone.Rooms.Eventid[newEvent] = false //
}
// 校验是否通关
for _, v := range roomConf.Condition {
if v == eventConf.EventType {
stone.Rooms.Complete = true
if newEventConf, err = this.module.configure.GetStoneEventDataById(req.Eventid); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
for _, v := range roomConf.Condition {
if v == newEventConf.EventType {
stone.Rooms.Complete = false // 判断新的事件导致传送门关闭
break
}
}
break
}
}