优化 + 命名调整+注释
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@ -33,9 +33,7 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.TrollGetListReq)
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return
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}
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// 自动交易
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//if trolltrain.AiCount+trolltrain.SellCount < this.configure.GetTrollRule(comm.TrollAIBuyCount) {
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this.module.TrollAI(session, trolltrain)
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//}
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maxCoefficient = this.configure.GetTrollMaxCoefficientNux() // 增长幅度的最大值
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if maxCoefficient == 0 {
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@ -58,45 +56,40 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.TrollGetListReq)
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var (
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circletime int32 // 循环一个周期的时间
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circleCount int32 // 循环的次数
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leftTime int32
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index int32
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leftTime int32 // 离到达最后一站剩余的时间
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index int32 // 总共经过了多少次车站
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)
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for _, v := range sz {
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circletime += v
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}
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t := int32(time.Now().Unix() - trolltrain.RefreshTime) // 经过的时间
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if t < sz[trolltrain.TarinPos-1] {
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if int32(time.Now().Unix()-trolltrain.RefreshTime) < sz[trolltrain.TarinPos-1] {
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session.SendMsg(string(this.module.GetType()), TrollGetListResp, &pb.TrollGetListResp{Data: trolltrain})
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return
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}
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trainNum := this.configure.GetTrollMaxTraintNum()
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trolltrain.Shop = make(map[int32]int32) // 清空商人的购买数据
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update["shop"] = trolltrain.Shop
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circleCount = (int32(t) / circletime) // 经过的周期数
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circleCount = (int32(time.Now().Unix()-trolltrain.Ctime) / circletime) // 经过的周期数
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c := int32((time.Now().Unix() - trolltrain.Ctime)) / circletime
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if trolltrain.Circle != c {
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if trolltrain.Circle != circleCount {
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trolltrain.SurpriseID = make(map[int32]int32, 0)
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n, _ := rand.Int(rand.Reader, big.NewInt(int64(trainNum)))
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goods := this.configure.GetTrollAllGoods()
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n2, _ := rand.Int(rand.Reader, big.NewInt(int64(len(goods)-1))) //算的是下标所以-1
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trolltrain.SurpriseID[int32(n.Int64())+1] = int32(n2.Int64()) + 1
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update["surpriseID"] = trolltrain.SurpriseID
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trolltrain.Circle = c
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trolltrain.Circle = circleCount
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update["circle"] = trolltrain.Circle
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}
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leftTime = (int32(t) % circletime)
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index += circleCount * trainNum // 计算火车的位置信息
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leftTime = (int32((time.Now().Unix() - trolltrain.Ctime)) % circletime)
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index = circleCount * trainNum // 计算火车的位置信息
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for _, v := range sz {
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if leftTime <= v {
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trolltrain.RefreshTime = time.Now().Unix()
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trolltrain.TarinPos += index
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trolltrain.RangeId += index
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trolltrain.RangeId = (trolltrain.RangeId % maxCoefficient) + 1
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trolltrain.TarinPos = (trolltrain.TarinPos % trainNum) + 1
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trolltrain.RangeId = (index % maxCoefficient) + 1
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trolltrain.TarinPos = (index % trainNum) + 1
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break
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}
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index += 1
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@ -59,10 +59,13 @@ func (this *Troll) ModifyTrollData(uid string, data map[string]interface{}) (cod
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func (this *Troll) TrollAI(session comm.IUserSession, troll *pb.DBTrollTrain) (code pb.ErrorCode) {
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var (
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sellPrice map[int32]int32 // 出售货物价格
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totalGold int32
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index int32
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update map[string]interface{}
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sellPrice map[int32]int32 // 出售货物价格
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totalGold int32
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index int32
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update map[string]interface{}
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rangeId int32 // 增幅ID
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tarinPos int32 // 火车位置
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refreshTime int64 // 刷新时间
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)
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if troll.Buy == 0 && troll.Sell == 0 {
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return
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@ -76,6 +79,10 @@ func (this *Troll) TrollAI(session comm.IUserSession, troll *pb.DBTrollTrain) (c
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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rangeId = troll.RangeId
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tarinPos = troll.TarinPos
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refreshTime = troll.RefreshTime
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goods := this.configure.GetTrollAllGoods()
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for _, v := range goods {
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sellPrice[v.Id] = v.Goodsprice
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@ -87,17 +94,17 @@ func (this *Troll) TrollAI(session comm.IUserSession, troll *pb.DBTrollTrain) (c
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}
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iCount := this.configure.GetTrollRule(comm.TrollAIBuyCount)
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for index = 0; ; index++ {
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if index < troll.TarinPos-1 { // 起始位置
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if index < tarinPos-1 { // 起始位置
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continue
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}
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index := int32(index) % trainNum
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troll.RefreshTime += int64(sz[index])
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refreshTime += int64(sz[index])
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if now >= troll.RefreshTime {
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troll.RangeId = (troll.RangeId % maxCoefficient) + 1
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troll.TarinPos = (troll.TarinPos % trainNum) + 1
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if now >= refreshTime {
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rangeId = (rangeId % maxCoefficient) + 1
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tarinPos = (tarinPos % trainNum) + 1
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coefficient := this.configure.GetTrollCoefficient(troll.RangeId) // 获取当前级别的涨幅数据
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coefficient := this.configure.GetTrollCoefficient(rangeId) // 获取当前级别的涨幅数据
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if coefficient == nil {
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return
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}
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@ -109,7 +116,7 @@ func (this *Troll) TrollAI(session comm.IUserSession, troll *pb.DBTrollTrain) (c
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}
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// 出售之前算成本
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if len(troll.Items) > 0 {
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sellGold := this.SellAllItem(session.GetUserId(), troll, sellPrice)
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sellGold := this.SellAllItem(session.GetUserId(), troll, sellPrice, tarinPos)
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if sellGold != 0 {
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if code = this.ModuleUser.AddAttributeValue(session, comm.ResGold, sellGold, true); code != pb.ErrorCode_Success {
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this.Errorf("玩家 uid:%s 金币不足,获得金币%d", session.GetUserId(), sellGold)
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@ -133,7 +140,7 @@ func (this *Troll) TrollAI(session comm.IUserSession, troll *pb.DBTrollTrain) (c
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sellPrice[v.Id] = v.Goodsprice * coefficient.Coefficient / 1000
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}
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troll.Shop = make(map[int32]int32) // 买之前清除购买上限
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buyGold := this.BuyAllItem(session.GetUserId(), troll, sellPrice)
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buyGold := this.BuyAllItem(session.GetUserId(), troll, sellPrice, tarinPos)
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if buyGold != 0 {
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if code = this.ModuleUser.AddAttributeValue(session, comm.ResGold, buyGold, true); code != pb.ErrorCode_Success {
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this.Errorf("玩家 uid:%s 金币不足,获得金币%d", session.GetUserId(), buyGold)
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@ -144,7 +151,7 @@ func (this *Troll) TrollAI(session comm.IUserSession, troll *pb.DBTrollTrain) (c
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}
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} else { // 超过当前时间
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troll.RefreshTime -= int64(sz[index])
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refreshTime -= int64(sz[index])
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break
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}
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@ -152,10 +159,6 @@ func (this *Troll) TrollAI(session comm.IUserSession, troll *pb.DBTrollTrain) (c
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break
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}
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}
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update["refreshTime"] = troll.RefreshTime
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update["tarinPos"] = troll.TarinPos
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update["rangeId"] = troll.RangeId
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update["shop"] = troll.Shop
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update["items"] = troll.Items
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update["price"] = troll.Price
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@ -173,7 +176,7 @@ func (this *Troll) TrollAI(session comm.IUserSession, troll *pb.DBTrollTrain) (c
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}
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// 出售所有货物
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func (this *Troll) SellAllItem(uid string, troll *pb.DBTrollTrain, price map[int32]int32) (gold int32) {
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func (this *Troll) SellAllItem(uid string, troll *pb.DBTrollTrain, price map[int32]int32, tarinPos int32) (gold int32) {
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for k, v := range troll.Items {
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if _, ok := price[k]; ok {
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gold += price[k] * v
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@ -184,14 +187,14 @@ func (this *Troll) SellAllItem(uid string, troll *pb.DBTrollTrain, price map[int
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troll.GridNum = 0 // 清空格子
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// 写统计
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if gold > 0 {
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this.record.AddTrollRecord(uid, gold, troll.TarinPos)
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this.record.AddTrollRecord(uid, gold, tarinPos)
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}
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return
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}
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// 可以购买商品
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func (this *Troll) BuyAllItem(uid string, troll *pb.DBTrollTrain, price map[int32]int32) (gold int32) {
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func (this *Troll) BuyAllItem(uid string, troll *pb.DBTrollTrain, price map[int32]int32, tarinPos int32) (gold int32) {
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var (
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box map[int32]int32 // 盒子 存放可购买的物品
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leftGirdNum int32 // 剩余可购买格子数量
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@ -261,7 +264,7 @@ func (this *Troll) BuyAllItem(uid string, troll *pb.DBTrollTrain, price map[int3
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}
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// 写统计
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if gold != 0 {
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this.record.AddTrollRecord(uid, gold, troll.TarinPos)
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this.record.AddTrollRecord(uid, gold, tarinPos)
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}
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return
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}
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