Merge branch 'meixiongfeng' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev

This commit is contained in:
meixiongfeng 2023-03-08 15:12:52 +08:00
commit 6a39b36e47
6 changed files with 64 additions and 42 deletions

View File

@ -44,6 +44,7 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.EnchantChallen
code = pb.ErrorCode_ItemsNoEnough code = pb.ErrorCode_ItemsNoEnough
return return
} }
_, ok := enchant.Boss[req.BossType] _, ok := enchant.Boss[req.BossType]
if !ok { // 类型校验 if !ok { // 类型校验
enchant.Boss[req.BossType] = 0 enchant.Boss[req.BossType] = 0

View File

@ -30,10 +30,6 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.EnchantGetListRe
list.Boss = make(map[int32]int64) list.Boss = make(map[int32]int64)
list.BossTime = make(map[int32]int32) list.BossTime = make(map[int32]int32)
_cfg := this.module.configure.GetEnchantBossTypeConfigData()
for k := range _cfg {
list.BossTime[k] = 0
}
this.module.modelEnchant.Add(session.GetUserId(), list) this.module.modelEnchant.Add(session.GetUserId(), list)
} }
if session.GetUserId() != "" { // 恢复时间 if session.GetUserId() != "" { // 恢复时间

View File

@ -68,25 +68,6 @@ func (this *configureComp) GetConfigure(name string) (v interface{}, err error)
return configure.GetConfigure(name) return configure.GetConfigure(name)
} }
// get boss Type
func (this *configureComp) GetEnchantBossTypeConfigData() (mapType map[int32]struct{}) {
mapType = make(map[int32]struct{}, 0)
if v, err := this.GetConfigure(game_enchantboss); err == nil {
if configure, ok := v.(*cfg.GameEnchantBoss); ok {
this.hlock.Lock()
defer this.hlock.Unlock()
for _, value := range configure.GetDataList() {
if _, ok := mapType[value.Bossid]; !ok {
mapType[value.Bossid] = struct{}{}
}
}
}
}
return
}
func (this *configureComp) GetBuyChallengeCount(index int32) (data *cfg.GameEnchantShopData) { func (this *configureComp) GetBuyChallengeCount(index int32) (data *cfg.GameEnchantShopData) {
if v, err := this.GetConfigure(game_enchantshop); err == nil { if v, err := this.GetConfigure(game_enchantshop); err == nil {
if configure, ok := v.(*cfg.GameEnchantShop); ok { if configure, ok := v.(*cfg.GameEnchantShop); ok {

View File

@ -37,6 +37,7 @@ func newAgent(gateway IGateway, conn *websocket.Conn) *Agent {
writeChan: make(chan []byte, 2), writeChan: make(chan []byte, 2),
closeSignal: make(chan bool), closeSignal: make(chan bool),
state: 1, state: 1,
protoMsg: make(map[string]int64, 0),
} }
agent.wg.Add(2) agent.wg.Add(2)
go agent.readLoop() go agent.readLoop()
@ -55,6 +56,8 @@ type Agent struct {
closeSignal chan bool closeSignal chan bool
state int32 //状态 0 关闭 1 运行 2 关闭中 state int32 //状态 0 关闭 1 运行 2 关闭中
wg sync.WaitGroup wg sync.WaitGroup
hlock sync.RWMutex
protoMsg map[string]int64
} }
func (this *Agent) readLoop() { func (this *Agent) readLoop() {
@ -93,12 +96,40 @@ locp:
var code pb.ErrorCode var code pb.ErrorCode
code, err = this.secAuth(msg) code, err = this.secAuth(msg)
if err == nil { if err == nil {
// this.gateway.Debugf("----------2 agent:%s uId:%s MainType:%s SubType:%s ", this.sessionId, this.uId, msg.MainType, msg.SubType) this.gateway.Debugf("----------2 agent:%s uId:%s MainType:%s SubType:%s ", this.sessionId, this.uId, msg.MainType, msg.SubType)
if err := this.messageDistribution(msg); err != nil { if err := this.messageDistribution(msg); err != nil {
this.gateway.Errorf("messageDistribution err:%v", err) this.gateway.Errorf("messageDistribution err:%v", err)
go this.Close() go this.Close()
break locp break locp
} }
if this.uId != "" {
key := this.uId + msg.MainType + msg.SubType // 加锁
if v, ok := this.protoMsg[key]; ok {
if v != 0 && configure.Now().Unix()-v < 2 {
// 返回错误码
this.hlock.Lock()
this.protoMsg[key] = configure.Now().Unix()
this.hlock.Unlock()
data, _ := anypb.New(&pb.NotifyErrorNotifyPush{
ReqMainType: msg.MainType,
ReqSubType: msg.SubType,
Arg: msg.Data,
Code: pb.ErrorCode_InsufficientPermissions})
err = this.WriteMsg(&pb.UserMessage{
MainType: comm.MainTypeNotify,
SubType: comm.SubTypeErrorNotify,
Data: data,
})
return
}
}
this.hlock.Lock()
this.protoMsg[key] = configure.Now().Unix()
this.hlock.Unlock()
}
} else { } else {
this.gateway.Errorf("agent:%s uId:%s 密钥无效 err:%v", this.sessionId, this.uId, err) this.gateway.Errorf("agent:%s uId:%s 密钥无效 err:%v", this.sessionId, this.uId, err)
data, _ := anypb.New(&pb.NotifyErrorNotifyPush{ReqMainType: msg.MainType, ReqSubType: msg.SubType, Code: code, Message: err.Error()}) data, _ := anypb.New(&pb.NotifyErrorNotifyPush{ReqMainType: msg.MainType, ReqSubType: msg.SubType, Code: code, Message: err.Error()})
@ -111,6 +142,7 @@ locp:
break locp break locp
} }
} }
} }
} }
this.gateway.Debugf("agent:%s uId:%s readLoop end!", this.sessionId, this.uId) this.gateway.Debugf("agent:%s uId:%s readLoop end!", this.sessionId, this.uId)
@ -134,6 +166,7 @@ locp:
this.gateway.Errorf("agent:%s uId:%d WriteMessage err:%v", this.sessionId, this.uId, err) this.gateway.Errorf("agent:%s uId:%d WriteMessage err:%v", this.sessionId, this.uId, err)
go this.Close() go this.Close()
} }
} else { } else {
go this.Close() go this.Close()
} }
@ -340,6 +373,15 @@ func (this *Agent) messageDistribution(msg *pb.UserMessage) (err error) {
log.Field{Key: "req", Value: fmt.Sprintf("%s:%s %v", req.MainType, req.SubType, req.Message.String())}, log.Field{Key: "req", Value: fmt.Sprintf("%s:%s %v", req.MainType, req.SubType, req.Message.String())},
log.Field{Key: "reply", Value: reply.String()}, log.Field{Key: "reply", Value: reply.String()},
) )
if this.uId != "" {
key := this.uId + msg.MainType + msg.SubType
this.hlock.Lock()
if v, ok := this.protoMsg[key]; ok && v != 0 { // 发送消息 协议解锁
v = 0
}
this.hlock.Unlock()
}
if reply.Code != pb.ErrorCode_Success { if reply.Code != pb.ErrorCode_Success {
data, _ := anypb.New(&pb.NotifyErrorNotifyPush{ data, _ := anypb.New(&pb.NotifyErrorNotifyPush{
ReqMainType: msg.MainType, ReqMainType: msg.MainType,

View File

@ -81,22 +81,6 @@ func (this *apiComp) Create(session comm.IUserSession, req *pb.UserCreateReq) (c
return return
} }
//初始化用户扩展
initUpdate := map[string]interface{}{
"modifynameCount": 1, //修改名称1次
"sociatyTicket": globalConf.GuildBossInitialNum, //公会BOSS挑战券
"expitem": make(map[string]int32, 0), // 初始化
"mline": make(map[string]int32, 0),
}
if err := this.module.modelExpand.ChangeUserExpand(session.GetUserId(), initUpdate); err != nil {
code = pb.ErrorCode_DBError
this.module.Error("创建初始修改名称次数",
log.Field{Key: "uid", Value: uid},
log.Field{Key: "params", Value: initUpdate},
log.Field{Key: "err", Value: err.Error()},
)
return
}
var ( var (
res []*cfg.Gameatn res []*cfg.Gameatn
) )

View File

@ -43,7 +43,25 @@ func (this *ModelExpand) GetUserExpand(uid string) (result *pb.DBUserExpand, err
} }
} }
} else { } else {
if err = this.Get(uid, result); err != nil && mongo.ErrNoDocuments != err { if err = this.Get(uid, result); err != nil && mongo.ErrNoDocuments == err {
globalConf := this.module.configure.GetGlobalConf()
initUpdate := map[string]interface{}{
"uid": uid,
"modifynameCount": 1, //修改名称1次
"sociatyTicket": globalConf.GuildBossInitialNum, //公会BOSS挑战券
"expitem": make(map[string]int32, 0), // 初始化
"mline": make(map[string]int32, 0),
}
result.SociatyTicket = globalConf.GuildBossInitialNum
if err = this.module.modelExpand.ChangeUserExpand(uid, initUpdate); err != nil {
this.module.Error("创建初始修改名称次数",
log.Field{Key: "uid", Value: uid},
log.Field{Key: "params", Value: initUpdate},
log.Field{Key: "err", Value: err.Error()},
)
return
}
this.module.Error("Get", log.Field{Key: "uid", Value: uid}) this.module.Error("Get", log.Field{Key: "uid", Value: uid})
return result, err return result, err
} }