上传自选宝箱
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@ -610,7 +610,6 @@ func (this *ModelItemsComp) useitem(session comm.IUserSession, gid string, amoun
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var (
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item *pb.DB_UserItemData
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itemcf *cfg.GameItemData
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prop []*cfg.GameDropData
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err error
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)
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if item, err = this.module.modelItems.QueryUserPackByGridId(session.GetUserId(), gid); err != nil {
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@ -717,11 +716,14 @@ func (this *ModelItemsComp) useitem(session comm.IUserSession, gid string, amoun
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}
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}
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case itemuse_optionalbox: //自选宝箱
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if prop = this.module.configure.GetDropData(itemcf.BoxId); prop == nil {
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var (
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lottery *cfg.GameLotteryData
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)
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if lottery, err = this.module.ModuleTools.GetGroupDataByLotteryId(slt); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: fmt.Sprintf("掉落组未找到:%d", itemcf.BoxId),
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Message: fmt.Sprintf("掉落组未找到:%d", slt),
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}
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return
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}
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@ -729,26 +731,11 @@ func (this *ModelItemsComp) useitem(session comm.IUserSession, gid string, amoun
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return
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}
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var sale []*cfg.Gameatn
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for _, v := range prop {
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if v.Id == slt {
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for _, v1 := range v.Prize {
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sale = append(sale, &cfg.Gameatn{
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A: v1.A,
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T: v1.T,
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N: v1.N * int32(amount),
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A: lottery.Itemid.A,
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T: lottery.Itemid.T,
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N: lottery.Itemid.N * int32(amount),
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})
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}
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}
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}
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if sale == nil {
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this.module.Errorf("no found target sale:%v", slt)
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ReqParameterError,
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Title: pb.ErrorCode_ReqParameterError.ToString(),
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}
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return
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}
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if errdata = this.module.DispenseRes(session, sale, true); errdata != nil {
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return
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}
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