远征优化
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@ -40,7 +40,7 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.HuntingGetListRe
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}
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}
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_cfg := this.module.configure.GetHuntingBossTypeConfigData()
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_cfg := this.module.configure.GetHuntingBossTypeConfigData()
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for k := range _cfg {
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for k := range _cfg {
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list.Boss[k] = 0
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list.Boss[k] = 1
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str := strconv.Itoa(int(k)) + "_1"
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str := strconv.Itoa(int(k)) + "_1"
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list.BossTime[str] = 0
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list.BossTime[str] = 0
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}
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}
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@ -120,10 +120,6 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.HuntingGetListRe
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}
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}
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mapData["recoveryTime"] = list.RecoveryTime
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mapData["recoveryTime"] = list.RecoveryTime
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code = this.module.ModifyHuntingData(session.GetUserId(), mapData) //修改内存信息
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code = this.module.ModifyHuntingData(session.GetUserId(), mapData) //修改内存信息
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// 发送难度
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for k := range list.Boss {
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list.Boss[k] += 1
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}
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session.SendMsg(string(this.module.GetType()), HuntingGetListResp, &pb.HuntingGetListResp{Data: list})
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session.SendMsg(string(this.module.GetType()), HuntingGetListResp, &pb.HuntingGetListResp{Data: list})
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return
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return
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}
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}
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@ -51,13 +51,11 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.VikingChalleng
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value, ok := viking.Boss[req.BossId]
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value, ok := viking.Boss[req.BossId]
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if !ok { // 类型校验
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if !ok { // 类型校验
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viking.Boss[req.BossId] = 0
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viking.Boss[req.BossId] = 1
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}
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}
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if value < req.Difficulty {
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if value < req.Difficulty {
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if value+1 != req.Difficulty {
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code = pb.ErrorCode_HuntingLvErr
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code = pb.ErrorCode_VikingLvErr
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return
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return
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}
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}
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}
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code, record := this.module.battle.CreatePveBattle(session, &pb.BattlePVEReq{
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code, record := this.module.battle.CreatePveBattle(session, &pb.BattlePVEReq{
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@ -61,26 +61,21 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
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}
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}
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value, ok := viking.Boss[req.BossId]
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value, ok := viking.Boss[req.BossId]
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if !ok { // 类型校验
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if !ok { // 类型校验
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viking.Boss[req.BossId] = 0
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viking.Boss[req.BossId] = 1
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}
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}
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if value < req.Difficulty {
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if value == req.Difficulty {
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if value+1 != req.Difficulty {
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code = pb.ErrorCode_VikingLvErr
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return
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}
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newChallenge = true
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newChallenge = true
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viking.Boss[req.BossId]++
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} else if value < req.Difficulty {
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// 校验是不是达到最大难度
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code = pb.ErrorCode_HuntingLvErr
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maxDifficulity := this.module.configure.GetMaxDifficultyByBossID(req.BossId)
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if viking.Boss[req.BossId] > maxDifficulity {
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viking.Boss[req.BossId] = maxDifficulity
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}
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mapData["boss"] = viking.Boss
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}
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if code != pb.ErrorCode_Success {
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return
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return
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}
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}
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// 校验是不是达到最大难度
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maxDifficulity := this.module.configure.GetMaxDifficultyByBossID(req.BossId)
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if viking.Boss[req.BossId] > maxDifficulity {
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viking.Boss[req.BossId] = maxDifficulity
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}
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mapData["boss"] = viking.Boss
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// 校验门票数量够不够
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// 校验门票数量够不够
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if code = this.module.ConsumeRes(session, []*cfg.Gameatn{costRes}, true); code != pb.ErrorCode_Success {
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if code = this.module.ConsumeRes(session, []*cfg.Gameatn{costRes}, true); code != pb.ErrorCode_Success {
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return
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return
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@ -100,6 +95,8 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
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}
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}
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mapData["bossTime"] = viking.BossTime // 更新时间
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mapData["bossTime"] = viking.BossTime // 更新时间
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if newChallenge && bWin { // 新关卡挑战通过 发放首通奖励
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if newChallenge && bWin { // 新关卡挑战通过 发放首通奖励
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viking.Boss[req.BossId]++
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mapData["boss"] = viking.Boss
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if code = this.module.DispenseRes(session, vikingCfg.Firstprize, true); code != pb.ErrorCode_Success {
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if code = this.module.DispenseRes(session, vikingCfg.Firstprize, true); code != pb.ErrorCode_Success {
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return
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return
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}
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}
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@ -40,7 +40,7 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.VikingGetListReq
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}
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}
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_cfg := this.module.configure.GetVikingBossTypeConfigData()
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_cfg := this.module.configure.GetVikingBossTypeConfigData()
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for k := range _cfg {
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for k := range _cfg {
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list.Boss[k] = 0
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list.Boss[k] = 1
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str := strconv.Itoa(int(k)) + "_1"
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str := strconv.Itoa(int(k)) + "_1"
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list.BossTime[str] = 0
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list.BossTime[str] = 0
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}
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}
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@ -117,9 +117,7 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.VikingGetListReq
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}
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}
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mapData["recoveryTime"] = list.RecoveryTime
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mapData["recoveryTime"] = list.RecoveryTime
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code = this.module.ModifyVikingData(session.GetUserId(), mapData) //修改内存信息
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code = this.module.ModifyVikingData(session.GetUserId(), mapData) //修改内存信息
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for k := range list.Boss {
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list.Boss[k] += 1
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}
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session.SendMsg(string(this.module.GetType()), VikingGetListResp, &pb.VikingGetListResp{Data: list})
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session.SendMsg(string(this.module.GetType()), VikingGetListResp, &pb.VikingGetListResp{Data: list})
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return
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return
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}
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}
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