抽卡规则优化+ 获得英雄转碎片不广播+概率调整
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@ -138,9 +138,9 @@
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"e": 999999999,
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"p": "base_pool7"
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},
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"base_pool_star3": 970,
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"base_pool_star4": 27,
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"base_pool_star5": 3,
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"base_pool_star3": 100,
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"base_pool_star4": 700,
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"base_pool_star5": 200,
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"camp_pool_star3": 9500,
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"camp_pool_star4": 900,
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"camp_pool_star5": 100,
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@ -76,17 +76,10 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
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continue
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}
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// 3,4,5 星权重
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starWeight := make([]int32, 0)
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if cfgDraw.BasePoolStar3 != 0 {
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starWeight = append(starWeight, cfgDraw.BasePoolStar3)
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}
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if cfgDraw.BasePoolStar4 != 0 {
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starWeight = append(starWeight, cfgDraw.BasePoolStar4)
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}
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if cfgDraw.BasePoolStar5 != 0 {
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starWeight = append(starWeight, cfgDraw.BasePoolStar5)
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}
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starWeight := []int32{cfgDraw.BasePoolStar3, cfgDraw.BasePoolStar4, cfgDraw.BasePoolStar5}
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starIndex := this.module.modelHero.GetRandW(starWeight) // 3 4 5 星索引
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// 特殊规则 DrawCard_5StarsInRange 第2-30次抽奖必出一个5星英雄(普通卡池)
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inRangeConf := this.module.configure.GetGlobalConf().DrawCard5StarsInRange
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if len(inRangeConf) == 3 {
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@ -180,28 +173,28 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
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}
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heroRecord.Star4++ // 4星保底数量+1
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heroRecord.Star5++ // 5星保底数量+1
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if starIndex == 1 {
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if starIndex == 4 {
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heroRecord.Star4 = 0
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star4Max++
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} else if starIndex == 2 {
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} else if starIndex == 5 {
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star5Max++
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heroRecord.Star5 = 0
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}
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if star4Max >= cfgDraw.Draw10Star4Max || star5Max >= cfgDraw.Draw10Star5Max { // 达到10连抽最大(4,5星)数量 直接给三星
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starIndex = 0
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starIndex = 3
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} else {
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// 普通卡池保底
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if cfgDraw.DrawFloorStar4 <= heroRecord.Star4 {
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heroRecord.Star4 = 0
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starIndex = 1
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starIndex = 4
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}
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if cfgDraw.DrawFloorStar5 <= heroRecord.Star5 {
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heroRecord.Star5 = 0
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starIndex = 2
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starIndex = 5
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}
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}
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szStar = append(szStar, starIndex+3)
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szStar = append(szStar, starIndex)
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if len(szStar) >= int(req.DrawCount) {
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break
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}
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@ -256,27 +249,18 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
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return
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}
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for {
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sz := make([]int32, 0)
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if cfgDraw.CampPoolStar3 != 0 {
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sz = append(sz, cfgDraw.CampPoolStar3) // 3 4 5 星权重
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}
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if cfgDraw.CampPoolStar4 != 0 {
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sz = append(sz, cfgDraw.CampPoolStar4)
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}
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if cfgDraw.CampPoolStar5 != 0 {
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sz = append(sz, cfgDraw.CampPoolStar5)
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starWeight := []int32{cfgDraw.CampPoolStar3, cfgDraw.CampPoolStar4, cfgDraw.CampPoolStar5}
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}
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starIndex := this.module.modelHero.GetRandW(sz)
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if starIndex == 1 {
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starIndex := this.module.modelHero.GetRandW(starWeight)
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if starIndex == 4 {
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star4Max++
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} else if starIndex == 2 {
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} else if starIndex == 5 {
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star5Max++
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}
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if star4Max >= cfgDraw.Draw10Star4Max || star5Max >= cfgDraw.Draw10Star5Max {
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starIndex = 0
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starIndex = 3
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}
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szStar = append(szStar, starIndex+3)
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szStar = append(szStar, starIndex)
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if len(szStar) >= int(req.DrawCount) {
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break
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}
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@ -337,11 +321,11 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
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}
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if code, atno := this.module.DispenseAtno(session, []*cfg.Gameatn{res}, true); code == pb.ErrorCode_Success {
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list := &pb.AtnoData{}
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list.Atno = append(list.Atno, atno...)
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rsp.Data = append(rsp.Data, list)
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rsp.Data = append(rsp.Data, &pb.AtnoData{
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Atno: atno,
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})
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for _, v := range atno {
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if v.A == "hero" {
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if v.A == "hero" && v.N == 1 {
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if user := this.module.ModuleUser.GetUser(session.GetUserId()); user != nil { // 广播 首次获得英雄
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this.chat.SendSysChatToWorld(comm.ChatSystem13, nil, 0, 0, user.Name, v.T)
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}
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@ -624,7 +624,7 @@ func (this *ModelHero) GetRandW(sz []int32) int32 {
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for i, v := range sz {
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_tmpW += int64(v)
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if n.Int64() < _tmpW {
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return int32(i)
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return int32(i) + 3
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}
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}
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}
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@ -721,7 +721,7 @@ func (this *Hero) SendTaskMsg(session comm.IUserSession, szStar []int32, drawCou
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this.ModuleRtask.SendToRtask(session, comm.Rtype89, drawCount)
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}
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func (this Hero) newCondition(heroRecord *pb.DBHeroRecord) (get bool, starIndex int32) {
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func (this *Hero) newCondition(heroRecord *pb.DBHeroRecord) (get bool, starIndex int32) {
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inRangeConf := this.configure.GetGlobalConf().DrawCard5StarsInRange
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if len(inRangeConf) == 3 {
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iStart := inRangeConf[0] // 抽卡开始
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@ -751,3 +751,51 @@ func (this Hero) newCondition(heroRecord *pb.DBHeroRecord) (get bool, starIndex
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get = false
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return
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}
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func (this *Hero) InRange(heroRecord *pb.DBHeroRecord, strPool []string, update map[string]interface{}) (starIndex int32, pool string) {
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starIndex = 3 // 默认3星
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inRangeConf1 := this.configure.GetGlobalConf().DrawCard5StarsInRange1
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pool = this.configure.GetGlobalConf().DrawCard5StarsInRange1Pool
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if len(inRangeConf1) == 3 {
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iStart := inRangeConf1[0] // 抽卡开始
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iEnd := inRangeConf1[1] // 抽卡结束
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star := inRangeConf1[2]
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if star >= 3 { // 保底必须三星+
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if heroRecord.Inevitable == 0 && heroRecord.Drawcount > iStart && heroRecord.Drawcount < iEnd && iEnd >= iStart {
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n, _ := rand.Int(rand.Reader, big.NewInt(int64(iEnd-iStart)))
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if n.Int64() < 1 { // 抽中
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starIndex = star
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heroRecord.Inevitable = heroRecord.Drawcount
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update["inevitable1"] = heroRecord.Drawcount
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if star == 4 {
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heroRecord.Star4 = 0
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} else if star == 5 {
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heroRecord.Star5 = 0
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}
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// 修改卡池
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// if newPoll != "" {
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// strPool[len(strPool)-1] = newPoll
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// }
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return
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}
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}
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// 保底情况
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if heroRecord.Drawcount == iEnd && heroRecord.Inevitable == 0 {
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starIndex = star
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heroRecord.Inevitable1 = heroRecord.Drawcount
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update["inevitable1"] = heroRecord.Drawcount
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if star == 4 {
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heroRecord.Star4 = 0
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} else if star == 5 {
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heroRecord.Star5 = 0
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}
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return
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}
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}
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}
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return
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}
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