Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
675c1b44c9
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bin/gateway
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@ -2959,5 +2959,33 @@
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"key": "",
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"text": ""
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}
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},
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{
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"id": "buzkashi",
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"name": {
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"key": "opencond_opencond_name_107",
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"text": "捕羊大赛"
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},
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"main": [
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{
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"key": 2,
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"param": 1101030
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}
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],
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"wkqbx": 0,
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"img": "icon_sytj",
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"prompt": {
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"key": "opencond_opencond_prompt_88",
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"text": "继续完成更多主线任务开启"
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},
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"uiid": 0,
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"activateType": 0,
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"notify": [],
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"kqbx": 0,
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"kqbx_ui": "",
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"kqbx_text": {
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"key": "",
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"text": ""
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}
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}
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]
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@ -1,6 +1,5 @@
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[
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{
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"id": "yueka_lv1",
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"pType": 1,
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"name": "经典月卡",
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"assert_day": 30,
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@ -26,10 +25,10 @@
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],
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"privilege_id": [
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20201
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]
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],
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"id": "yueka_lv1"
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},
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{
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"id": "yueka_lv2",
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"pType": 2,
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"name": "典藏月卡",
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"assert_day": 30,
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@ -55,16 +54,7 @@
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],
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"privilege_id": [
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20201
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]
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},
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{
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"id": "passcheck_1",
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"pType": 3,
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"name": "爬塔战令",
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"assert_day": 30,
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"renew_day": 0,
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"day_reward": [],
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"disposable_reward": [],
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"privilege_id": []
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],
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"id": "yueka_lv2"
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}
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]
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@ -569,7 +569,7 @@
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"auto_accept": 1,
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"tasktips": 0,
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"deliver_task": 0,
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"lock_add": 0,
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"lock_add": 1,
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"finish": [],
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"finishparameter": "",
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"fnishipoint": [],
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bin/mainte
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bin/worker
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@ -53,17 +53,18 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
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return
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}
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// 接口调整 稍后补充
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func (this *configureComp) GetPrivilegeCard(id string) (data *cfg.GamePrivilegeCardData, err error) {
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var (
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v interface{}
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)
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if v, err = this.GetConfigure(game_privilegecard); err == nil {
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if configure, ok := v.(*cfg.GamePrivilegeCard); ok {
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if data = configure.Get(id); data != nil {
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return
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}
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}
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}
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// var (
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// v interface{}
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// )
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// if v, err = this.GetConfigure(game_privilegecard); err == nil {
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// if configure, ok := v.(*cfg.GamePrivilegeCard); ok {
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// if data = configure.Get(id); data != nil {
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// return
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// }
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// }
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// }
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err = comm.NewNotFoundConfErr(moduleName, game_privilegecard, id)
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return
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}
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@ -28,6 +28,8 @@ const (
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game_horoscope = "game_horoscope.json" //星阵图
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game_combatlevel = "game_combatlevel.json" //关卡编辑器
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hero_talentbox = "game_talentbox.json" // 天赋详细数据
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)
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type configureComp struct {
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@ -223,7 +223,29 @@ func (this *ModuleRobot_Hero) DoTask(robot IRobot, taskconf *cfg.GameWorldTaskDa
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err = errors.New(fmt.Sprintf("code:%d message:%s", errdata.Code, errdata.Message))
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return
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}
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case comm.Rtype33:
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req := &pb.HeroAwakenReq{}
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for _, v := range this.heros {
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data, _ := this.GMGetTalentByHeroId(v.HeroID)
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if int(v.JuexingLv) > 1 && 0 < len(data) {
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req.HeroObjID = v.Id
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break
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}
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if this.GetHeroTalentMaxLv(v.HeroID) > 10 {
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continue
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}
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req.HeroObjID = v.Id
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break
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}
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if req.HeroObjID == "" {
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err = errors.New(fmt.Sprintf("code:%d message:not found hero", errdata.Code))
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return
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}
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if _, errdata = robot.SendTaskMessage(taskconf.Key, condconf.Id, "hero", "awaken", req); errdata != nil {
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err = errors.New(fmt.Sprintf("code:%d message:%s", errdata.Code, errdata.Message))
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return
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}
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}
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return
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}
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@ -310,3 +332,12 @@ func (this *ModuleRobot_Hero) GetHeroAwalenConf(hid string) (data []*cfg.GameHer
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}
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return
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}
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func (this *ModuleRobot_Hero) GetHeroTalentMaxLv(heroid string) (maxlv int32) {
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if v, err := configure.GetConfigure(hero_talentbox); err == nil {
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if configure, ok := v.(*cfg.GameTalentBox); ok {
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return int32(len(configure.GetDataList()))
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}
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}
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return 0
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}
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@ -14,4 +14,5 @@ const (
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GameOpencondType_Maxmapid = 2
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GameOpencondType_Worldtaskid = 3
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GameOpencondType_Friend = 4
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GameOpencondType_MoonLevel = 5
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)
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@ -9,25 +9,25 @@
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package cfg
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type GamePrivilegeCard struct {
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_dataMap map[string]*GamePrivilegeCardData
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_dataMap map[int32]*GamePrivilegeCardData
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_dataList []*GamePrivilegeCardData
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}
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func NewGamePrivilegeCard(_buf []map[string]interface{}) (*GamePrivilegeCard, error) {
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_dataList := make([]*GamePrivilegeCardData, 0, len(_buf))
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dataMap := make(map[string]*GamePrivilegeCardData)
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dataMap := make(map[int32]*GamePrivilegeCardData)
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for _, _ele_ := range _buf {
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if _v, err2 := DeserializeGamePrivilegeCardData(_ele_); err2 != nil {
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return nil, err2
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} else {
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_dataList = append(_dataList, _v)
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dataMap[_v.Id] = _v
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dataMap[_v.PType] = _v
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}
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}
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return &GamePrivilegeCard{_dataList:_dataList, _dataMap:dataMap}, nil
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}
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func (table *GamePrivilegeCard) GetDataMap() map[string]*GamePrivilegeCardData {
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func (table *GamePrivilegeCard) GetDataMap() map[int32]*GamePrivilegeCardData {
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return table._dataMap
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}
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@ -35,7 +35,7 @@ func (table *GamePrivilegeCard) GetDataList() []*GamePrivilegeCardData {
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return table._dataList
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}
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func (table *GamePrivilegeCard) Get(key string) *GamePrivilegeCardData {
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func (table *GamePrivilegeCard) Get(key int32) *GamePrivilegeCardData {
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return table._dataMap[key]
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}
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@ -11,7 +11,6 @@ package cfg
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import "errors"
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type GamePrivilegeCardData struct {
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Id string
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PType int32
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Name string
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AssertDay int32
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@ -19,6 +18,7 @@ type GamePrivilegeCardData struct {
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DayReward []*Gameatn
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DisposableReward []*Gameatn
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PrivilegeId []int32
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Id string
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}
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const TypeId_GamePrivilegeCardData = 1735553455
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@ -28,7 +28,6 @@ func (*GamePrivilegeCardData) GetTypeId() int32 {
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}
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func (_v *GamePrivilegeCardData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pType"].(float64); !_ok_ { err = errors.New("pType error"); return }; _v.PType = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Name, _ok_ = _buf["name"].(string); !_ok_ { err = errors.New("name error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["assert_day"].(float64); !_ok_ { err = errors.New("assert_day error"); return }; _v.AssertDay = int32(_tempNum_) }
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@ -75,6 +74,7 @@ func (_v *GamePrivilegeCardData)Deserialize(_buf map[string]interface{}) (err er
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}
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}
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{ var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } }
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return
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}
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