Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
66ede35f5d
@ -30,8 +30,10 @@ func (this *apiComp) Finish(session comm.IUserSession, req *pb.StonehengeFinishR
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update["curRoomIndes"] = stone.CurRoomIndes
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stone.Rooms = &pb.RoomData{}
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update["rooms"] = stone.Rooms
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stone.Envbuff = make([]int32, 0)
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update["envbuff"] = stone.Envbuff
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stone.Webuff = make([]int32, 0)
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update["envbuff"] = stone.Webuff
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stone.Enemybuff = make([]int32, 0)
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update["enemybuff"] = stone.Enemybuff
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stone.Hero = make([]*pb.BattleRole, 0)
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update["hero"] = stone.Hero
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@ -30,8 +30,10 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.StonehengeGetLis
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update["curRoomIndes"] = stone.CurRoomIndes
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stone.Rooms = &pb.RoomData{}
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update["rooms"] = stone.Rooms
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stone.Envbuff = make([]int32, 0)
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update["envbuff"] = stone.Envbuff
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stone.Webuff = make([]int32, 0)
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update["envbuff"] = stone.Webuff
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stone.Enemybuff = make([]int32, 0)
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update["enemybuff"] = stone.Enemybuff
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stone.Hero = make([]*pb.BattleRole, 0)
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update["hero"] = stone.Hero
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@ -612,25 +612,29 @@ func (this *configureComp) GetGameStoneBuff(addType int32) (m map[int32]struct{}
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return this.buff[addType]
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}
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func (this *configureComp) CheckStage() (friend []int32, enemy []int32) {
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func (this *configureComp) CheckStage() (bossStage map[int32]*StageData) {
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var (
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boosEvent map[int32]int32 // key stageid value rommid
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)
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bossStage = make(map[int32]*StageData, 0)
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boosEvent = make(map[int32]int32, 0)
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for k, v := range this.szStage {
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if c := this.GetStageConfByStageid(k, v-1); c != nil {
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// 根据传送门组生成传送门
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if rooms := this.GetRoomGroupDataByLottery(c.PortalGroup); len(rooms) > 0 {
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stageData := &StageData{}
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boosEvent[k] = rooms[0]
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if roomconf, err := this.GetStoneRoomDataById(rooms[0]); err == nil {
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// buff 组 roomconf.BossEvent
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this.GetEventGroupDataByLottery(roomconf.BossEvent)
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// 生成 我方buff
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if bossConf := this.GetBossConfById(roomconf.BossEvent); bossConf != nil {
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friend = this.GetBuffGroupDataByLottery(bossConf.FriendlyBuffGroup, 0, nil)
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enemy = this.GetBuffGroupDataByLottery(bossConf.EnemyBuffGroup, 0, nil)
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stageData.maineBuff = this.GetBuffGroupDataByLottery(bossConf.FriendlyBuffGroup, 0, nil)
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stageData.enemyBuff = this.GetBuffGroupDataByLottery(bossConf.EnemyBuffGroup, 0, nil)
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}
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stageData.rtime = configure.Now().Unix()
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}
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bossStage[rooms[0]] = stageData
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}
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}
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}
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@ -8,16 +8,31 @@ import (
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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"go_dreamfactory/utils"
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"sync"
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"go.mongodb.org/mongo-driver/bson/primitive"
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"go.mongodb.org/mongo-driver/mongo"
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"go.mongodb.org/mongo-driver/x/bsonx"
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)
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const (
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StoneBossKey = "StoneBossKey"
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)
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type StageData struct {
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maineBuff []int32 // 我方buff
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enemyBuff []int32 // 敌方buff
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roomid int32 // 传送门id
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rtime int64 // 刷新时间
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}
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// 石阵秘境
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type MStonehenge struct {
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modules.MCompModel
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module *Stonehenge
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lock sync.RWMutex
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bossStage map[int32]*StageData
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}
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//组件初始化接口
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@ -25,7 +40,7 @@ func (this *MStonehenge) Init(service core.IService, module core.IModule, comp c
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this.TableName = comm.TableStonehenge
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this.MCompModel.Init(service, module, comp, opt)
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this.module = module.(*Stonehenge)
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this.bossStage = make(map[int32]*StageData)
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//创建uid索引
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this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
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Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}},
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@ -66,5 +81,10 @@ func (this *MStonehenge) ChangeStonehengeData(uid string, update map[string]inte
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func (this *MStonehenge) loadStoneBoos() (err error) {
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this.module.ModuleTools.GetGlobalData(StoneBossKey, this.bossStage)
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if len(this.bossStage) == 0 {
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// 生成数据
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this.bossStage = this.module.configure.CheckStage()
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}
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return
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}
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@ -29,6 +29,7 @@ func (this *apiComp) FuncGetList(session comm.IUserSession, req *pb.SysFuncGetLi
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if len(req.Keys) == 0 {
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for _, v := range opencfg.GetDataList() {
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if list.Cond[v.Id] == 0 {
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id := this.module.modelSys.validCond(session.GetUserId(), v)
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if id != "" {
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if v.ActivateType == 1 { // 需要手动激活的
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@ -79,7 +79,7 @@ func (this *ModelSys) validCond(uid string, condData *cfg.GameOpencondData) stri
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}
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case 3: //世界任务ID
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module, err := this.service.GetModule(comm.ModuleTask)
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module, err := this.service.GetModule(comm.ModuleWtask)
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if err != nil {
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this.moduleSys.Debugln(err)
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return ""
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@ -120,11 +120,12 @@ type DBStonehenge struct {
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StageID int32 `protobuf:"varint,3,opt,name=stageID,proto3" json:"stageID"` // 关卡id
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CurRoomIndes int32 `protobuf:"varint,4,opt,name=curRoomIndes,proto3" json:"curRoomIndes"` // 当前房间索引 初始 0 每通关一次+1
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Rooms *RoomData `protobuf:"bytes,5,opt,name=rooms,proto3" json:"rooms"` // 当前房间信息
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Envbuff []int32 `protobuf:"varint,6,rep,packed,name=envbuff,proto3" json:"envbuff"` // 环境buff 不能被更改
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Userbuff map[int32]int32 `protobuf:"bytes,7,rep,name=userbuff,proto3" json:"userbuff" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 玩家获得的buff key buff 类型
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Hero []*BattleRole `protobuf:"bytes,8,rep,name=hero,proto3" json:"hero"` // 英雄信息
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Reward map[int32]bool `protobuf:"bytes,9,rep,name=reward,proto3" json:"reward" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 是否首通 key:stageid
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Addweight map[int32]int32 `protobuf:"bytes,10,rep,name=addweight,proto3" json:"addweight" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 选择buff权重增加 key 类型
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Webuff []int32 `protobuf:"varint,6,rep,packed,name=webuff,proto3" json:"webuff"` // 我方环境buff 不能被更改
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Enemybuff []int32 `protobuf:"varint,7,rep,packed,name=enemybuff,proto3" json:"enemybuff"` // 地方环境buff 不能被更改
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Userbuff map[int32]int32 `protobuf:"bytes,8,rep,name=userbuff,proto3" json:"userbuff" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 玩家获得的buff key buff 类型
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Hero []*BattleRole `protobuf:"bytes,9,rep,name=hero,proto3" json:"hero"` // 英雄信息
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Reward map[int32]bool `protobuf:"bytes,10,rep,name=reward,proto3" json:"reward" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 是否首通 key:stageid
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Addweight map[int32]int32 `protobuf:"bytes,11,rep,name=addweight,proto3" json:"addweight" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 选择buff权重增加 key 类型
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Etime int64 `protobuf:"varint,12,opt,name=etime,proto3" json:"etime"` // 结算时间
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}
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@ -195,9 +196,16 @@ func (x *DBStonehenge) GetRooms() *RoomData {
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return nil
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}
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func (x *DBStonehenge) GetEnvbuff() []int32 {
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func (x *DBStonehenge) GetWebuff() []int32 {
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if x != nil {
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return x.Envbuff
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return x.Webuff
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}
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return nil
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}
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func (x *DBStonehenge) GetEnemybuff() []int32 {
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if x != nil {
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return x.Enemybuff
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}
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return nil
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}
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@ -259,7 +267,7 @@ var file_stonehenge_stonehenge_db_proto_rawDesc = []byte{
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@ -268,35 +276,37 @@ var file_stonehenge_stonehenge_db_proto_rawDesc = []byte{
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|
||||
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||||
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|
||||
0x01, 0x28, 0x05, 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12, 0x14, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75,
|
||||
0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02,
|
||||
0x38, 0x01, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74,
|
||||
0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
|
@ -65,7 +65,7 @@ type StonehengeGetListResp struct {
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Data *DBStonehenge `protobuf:"bytes,1,opt,name=data,proto3" json:"data"`
|
||||
Boosid []int32 `protobuf:"varint,2,rep,packed,name=boosid,proto3" json:"boosid"`
|
||||
Roomid []int32 `protobuf:"varint,2,rep,packed,name=roomid,proto3" json:"roomid"` //房间id 根据房间找boss
|
||||
}
|
||||
|
||||
func (x *StonehengeGetListResp) Reset() {
|
||||
@ -107,9 +107,9 @@ func (x *StonehengeGetListResp) GetData() *DBStonehenge {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *StonehengeGetListResp) GetBoosid() []int32 {
|
||||
func (x *StonehengeGetListResp) GetRoomid() []int32 {
|
||||
if x != nil {
|
||||
return x.Boosid
|
||||
return x.Roomid
|
||||
}
|
||||
return nil
|
||||
}
|
||||
@ -905,8 +905,8 @@ var file_stonehenge_stonehenge_msg_proto_rawDesc = []byte{
|
||||
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|
||||
|
Loading…
Reference in New Issue
Block a user