This commit is contained in:
liwei1dao 2022-07-22 20:10:32 +08:00
commit 663e11e228
5 changed files with 89 additions and 69 deletions

View File

@ -11,16 +11,6 @@
},
{
"index": "2",
"var": [
{
"a": "item",
"t": "1",
"n": 1
}
]
},
{
"index": "3",
"var": [
{
"a": "attr",
@ -30,7 +20,7 @@
]
},
{
"index": "4",
"index": "3",
"var": [
{
"a": "hero",
@ -40,7 +30,7 @@
]
},
{
"index": "5",
"index": "4",
"var": [
{
"a": "hero",
@ -50,7 +40,7 @@
]
},
{
"index": "6",
"index": "5",
"var": [
{
"a": "hero",
@ -60,11 +50,41 @@
]
},
{
"index": "7",
"index": "6",
"var": [
{
"a": "item",
"t": "1",
"t": "10006",
"n": 2
}
]
},
{
"index": "7",
"var": [
{
"a": "equi",
"t": "10001",
"n": 1
}
]
},
{
"index": "8",
"var": [
{
"a": "equi",
"t": "10002",
"n": 1
}
]
},
{
"index": "9",
"var": [
{
"a": "equi",
"t": "10003",
"n": 1
}
]

View File

@ -10,8 +10,8 @@ import (
)
const (
game_global = "game_global.json"
game_cominitial = "game_cominitial.json"
game_global = "game_global.json"
game_initial = "game_initial.json"
)
///配置管理基础组件
@ -23,7 +23,7 @@ type MCompConfigure struct {
func (this *MCompConfigure) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.ModuleCompBase.Init(service, module, comp, options)
err = this.LoadConfigure(game_global, cfg.NewGame_global)
err = this.LoadConfigure(game_cominitial, cfg.NewGame_comInitial)
err = this.LoadConfigure(game_initial, cfg.NewGame_initial)
return
}
@ -52,7 +52,7 @@ func (this *MCompConfigure) GetConfigure(name string) (v interface{}, err error)
//全局配置
func (this *MCompConfigure) GetGlobalConf(key string) string {
if v, err := this.GetConfigure(game_cominitial); err != nil {
if v, err := this.GetConfigure(game_initial); err != nil {
log.Errorf("get global conf err:%v", err)
return ""
} else {
@ -72,15 +72,15 @@ func (this *MCompConfigure) GetGlobalConf(key string) string {
return ""
}
func (this *MCompConfigure) GetGlobalInitConf() (configure *cfg.Game_comInitial, err error) {
func (this *MCompConfigure) GetGlobalInitConf() (configure *cfg.Game_initial, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_cominitial); err != nil {
if v, err = this.GetConfigure(game_initial); err != nil {
return
} else {
if configure, ok = v.(*cfg.Game_comInitial); !ok {
if configure, ok = v.(*cfg.Game_initial); !ok {
err = fmt.Errorf("%T no is *cfg.Game_comInitial", v)
return
}

View File

@ -1,42 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type Game_comInitial struct {
_dataMap map[string]*Game_comInitialData
_dataList []*Game_comInitialData
}
func NewGame_comInitial(_buf []map[string]interface{}) (*Game_comInitial, error) {
_dataList := make([]*Game_comInitialData, 0, len(_buf))
dataMap := make(map[string]*Game_comInitialData)
for _, _ele_ := range _buf {
if _v, err2 := NewGame_comInitialData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Index] = _v
}
}
return &Game_comInitial{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *Game_comInitial) GetDataMap() map[string]*Game_comInitialData {
return table._dataMap
}
func (table *Game_comInitial) GetDataList() []*Game_comInitialData {
return table._dataList
}
func (table *Game_comInitial) Get(key string) *Game_comInitialData {
return table._dataMap[key]
}

View File

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type Game_initial struct {
_dataMap map[string]*Game_initialData
_dataList []*Game_initialData
}
func NewGame_initial(_buf []map[string]interface{}) (*Game_initial, error) {
_dataList := make([]*Game_initialData, 0, len(_buf))
dataMap := make(map[string]*Game_initialData)
for _, _ele_ := range _buf {
if _v, err2 := NewGame_initialData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Index] = _v
}
}
return &Game_initial{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *Game_initial) GetDataMap() map[string]*Game_initialData {
return table._dataMap
}
func (table *Game_initial) GetDataList() []*Game_initialData {
return table._dataList
}
func (table *Game_initial) Get(key string) *Game_initialData {
return table._dataMap[key]
}

View File

@ -10,17 +10,17 @@ package cfg
import "errors"
type Game_comInitialData struct {
type Game_initialData struct {
Index string
Var []*Game_atn
}
func (Game_comInitialData) GetTypeId() int {
return 1849654857
func (Game_initialData) GetTypeId() int {
return -1101258478
}
func NewGame_comInitialData(_buf map[string]interface{}) (_v *Game_comInitialData, err error) {
_v = &Game_comInitialData{}
func NewGame_initialData(_buf map[string]interface{}) (_v *Game_initialData, err error) {
_v = &Game_initialData{}
{ var _ok_ bool; if _v.Index, _ok_ = _buf["index"].(string); !_ok_ { err = errors.New("index error"); return } }
{
var _arr_ []interface{}