上传代码
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@ -20,7 +20,7 @@ type (
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}
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//功能开启通知
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IOpenCmdNotice interface {
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OpenCmdNotice(session IUserSession, keys ...string)
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OpenCmdNotice(uid string, keys ...string)
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}
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)
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@ -214,6 +214,9 @@ type (
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isepic:是否史诗 与 dyweight 互斥
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*/
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GetForgeEquip(session IUserSession, suiteId int32, pos int32, lv int32, dyweight []int32, isepic bool) (eruip *pb.DB_Equipment, errdata *pb.ErrorData)
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//GM接口 获取全部装备
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GMGetAllEquip(session IUserSession, ismaxlv bool) (errdata *pb.ErrorData)
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}
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IMline interface {
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@ -373,6 +376,7 @@ type (
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ComputeHeroNumeric(uid string, hero ...*pb.DBHero)
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///红点
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IGetReddot
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GMFulllevel(session IUserSession) (errdata *pb.ErrorData)
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}
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IPrivilege interface {
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// 创建一个新的特权卡
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@ -62,6 +62,15 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
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return
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}
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// 获取全部资源
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func (this *configureComp) GetAllEquipmentConfigure() (configure []*cfg.GameEquipData) {
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if v, err := this.GetConfigure(game_equip); err == nil {
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configure = v.(*cfg.GameEquip).GetDataList()
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return
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}
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return
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}
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// 获取装备配置数据
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func (this *configureComp) GetEquipmentConfigure() (configure *cfg.GameEquip, err error) {
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var (
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@ -239,6 +248,31 @@ func (this *configureComp) GetEquipmentIntensifyConfigureById(etype, star, lv in
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return
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}
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// 获取武器等级消耗表
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func (this *configureComp) GetEquipmentMaxIntensifyConfigureById(etype, star int32) (configure *cfg.GameEquipIntensifyData, err error) {
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var (
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v interface{}
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lv int32
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)
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if v, err = this.GetConfigure(equip_intensify); err != nil {
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this.module.Errorf("err:%v", err)
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return
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} else {
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for _, v1 := range v.(*cfg.GameEquipIntensify).GetDataList() {
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if v1.TypeId == etype && v1.Star == star && len(v1.Need) > 0 && v1.Level > lv {
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lv = v1.Level
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configure = v1
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}
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}
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if configure == nil {
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err = fmt.Errorf("EquipmentConfigure not found star :%d lv:%d", star, lv)
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this.module.Errorf("err:%v", err)
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return
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}
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}
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return
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}
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// 获取装备锻造数据
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func (this *configureComp) GetEquipCompose(id int32) (result *cfg.GameEquipSComposeData, err error) {
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var (
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@ -448,3 +448,90 @@ func (this *modelEquipmentComp) upgradeEquipment(equipment *pb.DB_Equipment, equ
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}
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return
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}
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// 创建满级装备数据
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func (this *modelEquipmentComp) newMaxEquipment(uid string, conf *cfg.GameEquipData) (equipment *pb.DB_Equipment, err error) {
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var (
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mattr []*cfg.GameEquipAttrlibrarySData
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sattr []*cfg.GameEquipAttrlibrarySData
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equipatt *cfg.GameEquipAttributeData
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intensify *cfg.GameEquipIntensifyData
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satterNum int32
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)
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if intensify, err = this.module.configure.GetEquipmentMaxIntensifyConfigureById(conf.EquipId, conf.Color); err != nil {
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this.module.Errorln(err)
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return
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}
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equipment = &pb.DB_Equipment{
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Id: primitive.NewObjectID().Hex(),
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CId: conf.Id,
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Lv: intensify.Level + 1,
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UId: uid,
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OverlayNum: 1,
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IsInitialState: false,
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}
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if mattr, err = this.module.configure.GetEquipmentAttrlibraryConfigureById(conf.Leadlibrary); err != nil || len(mattr) == 0 {
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err = fmt.Errorf("no found mattr%d", conf.Leadlibrary)
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this.module.Errorln(err)
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return
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}
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equipment.MainEntry = &pb.EquipmentAttributeEntry{
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Id: mattr[0].Key,
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Libraryid: mattr[0].Libraryid,
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Lv: intensify.Level + 1,
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AttrName: mattr[0].Attrkey,
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Value: mattr[0].Attrvar,
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BaseValue: mattr[0].Attrvar,
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}
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equipment.MainEntry.Value = equipment.MainEntry.BaseValue + int32(math.Floor(float64(equipment.MainEntry.BaseValue*intensify.Bonus)/1000.0))
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if sattr, err = this.module.configure.GetEquipmentAttrlibraryConfigureById(conf.Addlibrary); err != nil || len(mattr) == 0 {
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return
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}
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for i, v := range sattr { //移除主属性
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if v.Attrkey == equipment.MainEntry.AttrName {
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sattr = append(sattr[0:i], sattr[i+1:]...)
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break
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}
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}
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satterNum = int32(len(sattr))
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if satterNum > 0 && satterNum <= 4 {
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equipment.Star = satterNum
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if conf.EquipId == 1 {
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equipment.AdverbEntry = make([]*pb.EquipmentAttributeEntry, 0)
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for _, v := range comm.RandShuffle(len(sattr))[:satterNum] {
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adverbEntry := &pb.EquipmentAttributeEntry{
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Id: sattr[v].Key,
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Libraryid: sattr[v].Libraryid,
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Lv: 5,
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AttrName: sattr[v].Attrkey,
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Value: sattr[v].Attrvar,
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BaseValue: sattr[v].Attrvar,
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}
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value := adverbEntry.BaseValue + int32(float64(sattr[v].Addition[adverbEntry.Lv-1])/1000.0*float64(adverbEntry.BaseValue))
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if adverbEntry.Value < value {
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adverbEntry.Value = value
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}
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equipment.AdverbEntry = append(equipment.AdverbEntry, adverbEntry)
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}
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} else {
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equipment.Adverbskill = make([]*pb.EquipmentSkillEntry, 0)
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for _, v := range comm.RandShuffle(len(sattr))[:satterNum] {
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if equipatt, err = this.module.configure.getEquipAttribute(sattr[v].Attrkey); err != nil {
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return
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}
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equipment.Adverbskill = append(equipment.Adverbskill, &pb.EquipmentSkillEntry{
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Id: sattr[v].Key,
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Libraryid: sattr[v].Libraryid,
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AttrName: sattr[v].Attrkey,
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SkillId: equipatt.SkillId,
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Lv: 5,
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})
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}
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}
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}
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return
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}
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@ -8,6 +8,7 @@ import (
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"go_dreamfactory/sys/db"
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"math"
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"math/rand"
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"time"
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@ -526,6 +527,59 @@ func (this *Equipment) GetForgeEquip(session comm.IUserSession, suiteId int32, p
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}
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}
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/*
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GM 命令接口
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获取全部装备
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*/
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func (this *Equipment) GMGetAllEquip(session comm.IUserSession, ismaxlv bool) (errdata *pb.ErrorData) {
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var (
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configure *cfg.GameEquip
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equipments []*pb.DB_Equipment = make([]*pb.DB_Equipment, 0)
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equipment *pb.DB_Equipment
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model *db.DBModel
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err error
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)
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if configure, err = this.configure.GetEquipmentConfigure(); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: err.Error(),
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}
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return
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}
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for _, v := range configure.GetDataList() {
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if equipment, err = this.modelEquipment.newMaxEquipment(session.GetUserId(), v); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: err.Error(),
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}
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}
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equipments = append(equipments, equipment)
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}
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if len(equipments) > 0 {
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if this.IsCross() {
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if model, err = this.GetDBModelByUid(session.GetUserId(), comm.TableEquipment); err != nil {
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this.Errorln(err)
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} else {
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if err = model.AddLists(session.GetUserId(), equipments); err != nil {
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this.Errorf("err:%v", err)
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return
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}
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}
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} else {
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if err = this.modelEquipment.AddLists(session.GetUserId(), equipments); err != nil {
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this.Errorf("err:%v", err)
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return
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}
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}
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this.equipmentsChangePush(session, equipments)
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}
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return
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}
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// Evens--------------------------------------------------------------------------------------------------------------------------------
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// 推送道具变化消息
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func (this *Equipment) equipmentsChangePush(session comm.IUserSession, items []*pb.DB_Equipment) (err error) {
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@ -44,6 +44,27 @@ func (this *configureComp) getHoroscope(id int32) (result *cfg.GameHoroscopeData
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return
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}
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// 查询星座信息
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func (this *configureComp) getMaxHoroscopes() (result map[int32]*cfg.GameHoroscopeData, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(game_horoscope); err != nil {
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this.module.Errorln(err)
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} else {
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for _, v := range v.(*cfg.GameHoroscope).GetDataMap() {
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if _, ok = result[v.NodeId]; !ok {
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result[v.NodeId] = v
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}
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if v.Lv > result[v.NodeId].Lv {
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result[v.NodeId] = v
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}
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}
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}
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return
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}
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// 查询星座信息
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func (this *configureComp) getHoroscopebylv(nodeid, lv int32) (result *cfg.GameHoroscopeData, err error) {
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var (
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@ -6,6 +6,7 @@ import (
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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)
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/*
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@ -76,3 +77,42 @@ func (this *Horoscope) Reddot(session comm.IUserSession, rid ...comm.ReddotType)
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}
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return
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}
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// GM 满级星座图
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func (this *Horoscope) GMFulllevel(session comm.IUserSession) (errdata *pb.ErrorData) {
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var (
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confs map[int32]*cfg.GameHoroscopeData
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info *pb.DBHoroscope
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err error
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)
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if confs, err = this.configure.getMaxHoroscopes(); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: err.Error(),
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}
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return
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}
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if info, err = this.modelHoroscope.queryInfo(session.GetUserId()); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_DBError,
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Title: pb.ErrorCode_DBError.ToString(),
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Message: err.Error(),
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}
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return
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}
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for k, v := range confs {
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info.Nodes[k] = v.Lv
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}
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if err = this.modelHoroscope.updateInfo(session, info); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_DBError,
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Title: pb.ErrorCode_DBError.ToString(),
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Message: err.Error(),
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}
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return
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}
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return
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}
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@ -203,16 +203,16 @@ func (this *Practice) TaskComplete(session comm.IUserSession, taskid int32) {
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)
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}
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func (this *Practice) OpenCmdNotice(session comm.IUserSession, keys ...string) {
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func (this *Practice) OpenCmdNotice(uid string, keys ...string) {
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this.Debug("OpenCmdNotice",
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log.Field{Key: "session", Value: session.GetUserId()},
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log.Field{Key: "session", Value: uid},
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log.Field{Key: "key", Value: keys},
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)
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if !this.IsCross() {
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for _, v := range keys {
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err := this.service.AcrossClusterRpcCall(context.Background(), this.GetCrossTag(),
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comm.Service_Worker, string(comm.RPC_ModulePracticeUnLockPillar),
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&pb.RPCGeneralReqA2{Param1: session.GetUserId(), Param2: v}, &pb.EmptyResp{})
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&pb.RPCGeneralReqA2{Param1: uid, Param2: v}, &pb.EmptyResp{})
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if err != nil {
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this.Errorln(err)
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return
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@ -221,7 +221,7 @@ func (this *Practice) OpenCmdNotice(session comm.IUserSession, keys ...string) {
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} else {
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for _, v := range keys {
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this.RPC_ModulePracticeUnLockPillar(context.Background(), &pb.RPCGeneralReqA2{Param1: session.GetUserId(), Param2: v}, &pb.EmptyResp{})
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this.RPC_ModulePracticeUnLockPillar(context.Background(), &pb.RPCGeneralReqA2{Param1: uid, Param2: v}, &pb.EmptyResp{})
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}
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}
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}
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@ -57,7 +57,7 @@ func (this *apiComp) FuncActivate(session comm.IUserSession, req *pb.SysFuncActi
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}
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if ic, ok := i.(comm.IOpenCmdNotice); ok {
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ic.OpenCmdNotice(session, req.Cid)
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go ic.OpenCmdNotice(session.GetUserId(), req.Cid)
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}
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}
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return
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@ -231,14 +231,13 @@ func (this *ModelWorldtask) taskFinishPush(session comm.IUserSession, userTask *
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userTask.Chapters = make(map[int32]int32)
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}
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userTask.Chapters[curTaskConf.Group] = 1 //已解锁待领取
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}
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}
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update := map[string]interface{}{
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"chapters": userTask.Chapters,
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"currentTasks": userTask.CurrentTasks,
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}
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this.Change(session.GetUserId(), update)
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}
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}
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// 任务完成推送
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session.SendMsg(string(this.moduleWorldtask.GetType()), WorldtaskNexttaskPush, &pb.WorldtaskNexttaskPush{
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NextTask: nextTask,
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@ -53,7 +53,7 @@ func (this *Worldtask) Start() (err error) {
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}
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// 功能开启
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func (this *Worldtask) OpenCmdNotice(session comm.IUserSession, keys ...string) {
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func (this *Worldtask) OpenCmdNotice(uid string, keys ...string) {
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}
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@ -23,7 +23,9 @@ type configureComp struct {
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module *WTask
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lock sync.RWMutex
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condlTask map[int32][]*cfg.GameWorldTaskData //key 条件ID
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desTask map[int32][]*cfg.GameWorldTaskData //key 分类
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groupTask map[int32][]*cfg.GameWorldTaskData //key 任务组
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opencmdTask map[string][]*cfg.GameWorldTaskData //key 功能开启
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}
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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@ -66,12 +68,27 @@ func (this *configureComp) updateconfigure() {
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return
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}
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worldtaskConf := make(map[int32][]*cfg.GameWorldTaskData)
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groupaskConf := make(map[int32][]*cfg.GameWorldTaskData)
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destaskConf := make(map[int32][]*cfg.GameWorldTaskData)
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grouptaskConf := make(map[int32][]*cfg.GameWorldTaskData)
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opencmdConf := make(map[string][]*cfg.GameWorldTaskData)
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for _, v := range gwt.GetDataList() {
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if _, ok := groupaskConf[v.Group]; !ok {
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groupaskConf[v.Group] = make([]*cfg.GameWorldTaskData, 0)
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if _, ok := destaskConf[v.Des]; !ok {
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destaskConf[v.Des] = make([]*cfg.GameWorldTaskData, 0)
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}
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destaskConf[v.Des] = append(destaskConf[v.Des], v)
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if _, ok := grouptaskConf[v.Group]; !ok {
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grouptaskConf[v.Group] = make([]*cfg.GameWorldTaskData, 0)
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}
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grouptaskConf[v.Group] = append(grouptaskConf[v.Group], v)
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if v.Opencond != "" {
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if _, ok := opencmdConf[v.Opencond]; !ok {
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opencmdConf[v.Opencond] = make([]*cfg.GameWorldTaskData, 0)
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}
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opencmdConf[v.Opencond] = append(opencmdConf[v.Opencond], v)
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}
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groupaskConf[v.Group] = append(groupaskConf[v.Group], v)
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for _, condl := range v.Completetask {
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if _, ok := worldtaskConf[condl]; !ok {
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@ -83,7 +100,9 @@ func (this *configureComp) updateconfigure() {
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this.lock.Lock()
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this.condlTask = worldtaskConf
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this.groupTask = groupaskConf
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this.desTask = destaskConf
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this.groupTask = grouptaskConf
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this.opencmdTask = opencmdConf
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this.lock.Unlock()
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}
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@ -93,12 +112,28 @@ func (this *configureComp) getcondlTask() map[int32][]*cfg.GameWorldTaskData {
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return this.condlTask
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}
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func (this *configureComp) getdesTask(des int32) []*cfg.GameWorldTaskData {
|
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this.lock.RLock()
|
||||
defer this.lock.RUnlock()
|
||||
if _, ok := this.desTask[des]; ok {
|
||||
return this.desTask[des]
|
||||
} else {
|
||||
return make([]*cfg.GameWorldTaskData, 0)
|
||||
}
|
||||
}
|
||||
|
||||
func (this *configureComp) getgroupTask() map[int32][]*cfg.GameWorldTaskData {
|
||||
this.lock.RLock()
|
||||
defer this.lock.RUnlock()
|
||||
return this.groupTask
|
||||
}
|
||||
|
||||
func (this *configureComp) getopencmdTask() map[string][]*cfg.GameWorldTaskData {
|
||||
this.lock.RLock()
|
||||
defer this.lock.RUnlock()
|
||||
return this.opencmdTask
|
||||
}
|
||||
|
||||
func (this *configureComp) gettaskconfconfigure(tid int32) (conf *cfg.GameWorldTaskData, err error) {
|
||||
|
||||
var (
|
||||
|
@ -150,8 +150,129 @@ func (this *WTask) BuriedsNotify(uid string, condis []*pb.ConIProgress) {
|
||||
}
|
||||
|
||||
// 功能开启
|
||||
func (this *WTask) OpenCmdNotice(session comm.IUserSession, keys ...string) {
|
||||
func (this *WTask) OpenCmdNotice(uid string, keys ...string) {
|
||||
var (
|
||||
opencmdTask map[string][]*cfg.GameWorldTaskData
|
||||
user *pb.DBUser
|
||||
wtask *pb.DBWTask
|
||||
err error
|
||||
ok bool
|
||||
)
|
||||
//初步校验
|
||||
opencmdTask = this.configure.getopencmdTask()
|
||||
for _, key := range keys {
|
||||
if _, ok = opencmdTask[key]; ok {
|
||||
break
|
||||
}
|
||||
}
|
||||
if user = this.ModuleUser.GetUser(uid); user == nil {
|
||||
this.Error("获取用户信息失败!", log.Field{Key: "uid", Value: uid})
|
||||
return
|
||||
}
|
||||
|
||||
if wtask, err = this.modelwtask.getUserWTasks(uid); err != nil {
|
||||
this.Error("获取世界任务数据 失败!", log.Field{Key: "uid", Value: uid}, log.Field{Key: "err", Value: err.Error()})
|
||||
return
|
||||
}
|
||||
|
||||
session, _ := this.GetUserSession(uid)
|
||||
defer func() {
|
||||
session.Push()
|
||||
this.PutUserSession(session)
|
||||
}()
|
||||
this.inquireActivations(session, wtask, user.Lv, keys, true)
|
||||
}
|
||||
|
||||
// 获取商队任务
|
||||
func (this *WTask) AcceptCaravanTask(session comm.IUserSession, groupId int32) (task *pb.Worldtask, errdata *pb.ErrorData) {
|
||||
var (
|
||||
alltasks []*cfg.GameWorldTaskData
|
||||
grouptask []*cfg.GameWorldTaskData = make([]*cfg.GameWorldTaskData, 0)
|
||||
completeMap map[int32]struct{} = make(map[int32]struct{})
|
||||
target *cfg.GameWorldTaskData
|
||||
wtask *pb.DBWTask
|
||||
err error
|
||||
ok bool
|
||||
changeActiva bool
|
||||
changeAccept bool
|
||||
)
|
||||
alltasks = this.configure.getdesTask(5)
|
||||
for _, v := range alltasks {
|
||||
if v.Group == groupId {
|
||||
grouptask = append(grouptask, v)
|
||||
}
|
||||
}
|
||||
|
||||
if len(grouptask) == 0 {
|
||||
errdata = &pb.ErrorData{
|
||||
Code: pb.ErrorCode_ConfigNoFound,
|
||||
Title: pb.ErrorCode_ConfigNoFound.ToString(),
|
||||
Message: fmt.Sprintf("no found des:%d groud:%d tasks", 5, groupId),
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
if wtask, err = this.modelwtask.getUserWTasks(session.GetUserId()); err != nil {
|
||||
errdata = &pb.ErrorData{
|
||||
Code: pb.ErrorCode_DBError,
|
||||
Title: pb.ErrorCode_DBError.ToString(),
|
||||
Message: err.Error(),
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
for _, v := range wtask.Completes {
|
||||
completeMap[v] = struct{}{}
|
||||
}
|
||||
|
||||
for _, v := range grouptask {
|
||||
if _, ok = completeMap[v.Key]; !ok { //找到一个为完成任务
|
||||
target = v
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
if target != nil {
|
||||
errdata = &pb.ErrorData{
|
||||
Code: pb.ErrorCode_ConfigNoFound,
|
||||
Title: pb.ErrorCode_ConfigNoFound.ToString(),
|
||||
Message: fmt.Sprintf("no found des:%d groud:%d nocomplete tasks", 5, groupId),
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
//有新任务接取
|
||||
|
||||
if target.AutoAccept == 0 {
|
||||
wtask.Activations = append(wtask.Activations, target.Key)
|
||||
changeActiva = true
|
||||
|
||||
} else if target.AutoAccept == 1 { //自动接取任务
|
||||
wtask.Accepts = append(wtask.Accepts, target.Key)
|
||||
changeAccept = true
|
||||
}
|
||||
|
||||
//有新任务接取
|
||||
if changeActiva {
|
||||
session.SendMsg(string(this.GetType()), "activations", &pb.WTaskActivationsChangePush{Activations: wtask.Activations})
|
||||
}
|
||||
|
||||
if changeAccept {
|
||||
if _, errdata = this.pushtaskprogress(session, wtask, true); errdata != nil {
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
if err = this.modelwtask.updateUserWTasks(session.GetUserId(), wtask); err != nil {
|
||||
errdata = &pb.ErrorData{
|
||||
Code: pb.ErrorCode_DBError,
|
||||
Title: pb.ErrorCode_DBError.ToString(),
|
||||
Message: err.Error(),
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
// 校验任务进度
|
||||
@ -258,6 +379,7 @@ func (this *WTask) checkgroupState(session comm.IUserSession, wtask *pb.DBWTask,
|
||||
var (
|
||||
groupTask map[int32][]*cfg.GameWorldTaskData
|
||||
completeMap map[int32]struct{} = make(map[int32]struct{})
|
||||
des int32
|
||||
ok bool
|
||||
)
|
||||
groupTask = this.configure.getgroupTask()
|
||||
@ -268,8 +390,12 @@ func (this *WTask) checkgroupState(session comm.IUserSession, wtask *pb.DBWTask,
|
||||
if _, ok = completeMap[v.Key]; !ok {
|
||||
break
|
||||
}
|
||||
des = v.Des
|
||||
}
|
||||
wtask.Groups[group] = 1
|
||||
if des == 5 { //商队任务
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// 查询可接取任务列表
|
||||
|
Loading…
Reference in New Issue
Block a user