上传代码

This commit is contained in:
liwei 2023-07-07 14:09:54 +08:00
parent f0bae825b4
commit 65b62a400b
12 changed files with 470 additions and 70 deletions

View File

@ -20,7 +20,7 @@ type (
} }
//功能开启通知 //功能开启通知
IOpenCmdNotice interface { IOpenCmdNotice interface {
OpenCmdNotice(session IUserSession, keys ...string) OpenCmdNotice(uid string, keys ...string)
} }
) )
@ -214,6 +214,9 @@ type (
isepic:是否史诗 dyweight 互斥 isepic:是否史诗 dyweight 互斥
*/ */
GetForgeEquip(session IUserSession, suiteId int32, pos int32, lv int32, dyweight []int32, isepic bool) (eruip *pb.DB_Equipment, errdata *pb.ErrorData) GetForgeEquip(session IUserSession, suiteId int32, pos int32, lv int32, dyweight []int32, isepic bool) (eruip *pb.DB_Equipment, errdata *pb.ErrorData)
//GM接口 获取全部装备
GMGetAllEquip(session IUserSession, ismaxlv bool) (errdata *pb.ErrorData)
} }
IMline interface { IMline interface {
@ -373,6 +376,7 @@ type (
ComputeHeroNumeric(uid string, hero ...*pb.DBHero) ComputeHeroNumeric(uid string, hero ...*pb.DBHero)
///红点 ///红点
IGetReddot IGetReddot
GMFulllevel(session IUserSession) (errdata *pb.ErrorData)
} }
IPrivilege interface { IPrivilege interface {
// 创建一个新的特权卡 // 创建一个新的特权卡

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@ -23,7 +23,7 @@ const (
) )
///背包配置管理组件 // /背包配置管理组件
type configureComp struct { type configureComp struct {
modules.MCompConfigure modules.MCompConfigure
module *Equipment module *Equipment
@ -31,7 +31,7 @@ type configureComp struct {
suit map[int32][]*cfg.GameEquipData suit map[int32][]*cfg.GameEquipData
} }
//组件初始化接口 // 组件初始化接口
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.MCompConfigure.Init(service, module, comp, options) this.MCompConfigure.Init(service, module, comp, options)
this.module = module.(*Equipment) this.module = module.(*Equipment)
@ -62,7 +62,16 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
return return
} }
//获取装备配置数据 // 获取全部资源
func (this *configureComp) GetAllEquipmentConfigure() (configure []*cfg.GameEquipData) {
if v, err := this.GetConfigure(game_equip); err == nil {
configure = v.(*cfg.GameEquip).GetDataList()
return
}
return
}
// 获取装备配置数据
func (this *configureComp) GetEquipmentConfigure() (configure *cfg.GameEquip, err error) { func (this *configureComp) GetEquipmentConfigure() (configure *cfg.GameEquip, err error) {
var ( var (
v interface{} v interface{}
@ -81,7 +90,7 @@ func (this *configureComp) GetEquipmentConfigure() (configure *cfg.GameEquip, er
return return
} }
//获取装备配置数据 // 获取装备配置数据
func (this *configureComp) GetSuitEquipmentConfigure(suitid int32) (configures []*cfg.GameEquipData, err error) { func (this *configureComp) GetSuitEquipmentConfigure(suitid int32) (configures []*cfg.GameEquipData, err error) {
var ok bool var ok bool
this.equiplock.RLock() this.equiplock.RLock()
@ -93,7 +102,7 @@ func (this *configureComp) GetSuitEquipmentConfigure(suitid int32) (configures [
return return
} }
//获取装备配置数据 // 获取装备配置数据
func (this *configureComp) GetEquipmentConfigureById(equipmentId string) (configure *cfg.GameEquipData, err error) { func (this *configureComp) GetEquipmentConfigureById(equipmentId string) (configure *cfg.GameEquipData, err error) {
var ( var (
v interface{} v interface{}
@ -112,7 +121,7 @@ func (this *configureComp) GetEquipmentConfigureById(equipmentId string) (config
return return
} }
//获取装备配置数据 // 获取装备配置数据
func (this *configureComp) GetEquipmentConfigureByIds(equipmentId []string) (configure []*cfg.GameEquipData, err error) { func (this *configureComp) GetEquipmentConfigureByIds(equipmentId []string) (configure []*cfg.GameEquipData, err error) {
var ( var (
t interface{} t interface{}
@ -134,7 +143,7 @@ func (this *configureComp) GetEquipmentConfigureByIds(equipmentId []string) (con
return return
} }
//获取装备属性表 // 获取装备属性表
func (this *configureComp) GetEquipmentAttrlibraryConfigure() (configure *cfg.GameEquipAttrlibraryS, err error) { func (this *configureComp) GetEquipmentAttrlibraryConfigure() (configure *cfg.GameEquipAttrlibraryS, err error) {
var ( var (
v interface{} v interface{}
@ -153,7 +162,7 @@ func (this *configureComp) GetEquipmentAttrlibraryConfigure() (configure *cfg.Ga
return return
} }
//获取属性词列表 // 获取属性词列表
func (this *configureComp) GetEquipmentAttrlibraryConfigureByKey(key int32) (configure *cfg.GameEquipAttrlibrarySData, err error) { func (this *configureComp) GetEquipmentAttrlibraryConfigureByKey(key int32) (configure *cfg.GameEquipAttrlibrarySData, err error) {
var ( var (
v interface{} v interface{}
@ -173,7 +182,7 @@ func (this *configureComp) GetEquipmentAttrlibraryConfigureByKey(key int32) (con
return return
} }
//获取属性词列表 // 获取属性词列表
func (this *configureComp) GetEquipmentAttrlibraryConfigureById(Id int32) (configure []*cfg.GameEquipAttrlibrarySData, err error) { func (this *configureComp) GetEquipmentAttrlibraryConfigureById(Id int32) (configure []*cfg.GameEquipAttrlibrarySData, err error) {
var ( var (
v interface{} v interface{}
@ -197,7 +206,7 @@ func (this *configureComp) GetEquipmentAttrlibraryConfigureById(Id int32) (confi
return return
} }
//获取武器等级消耗表 // 获取武器等级消耗表
func (this *configureComp) GetEquipmentIntensifyConfigure() (configure *cfg.GameEquipIntensify, err error) { func (this *configureComp) GetEquipmentIntensifyConfigure() (configure *cfg.GameEquipIntensify, err error) {
var ( var (
v interface{} v interface{}
@ -216,7 +225,7 @@ func (this *configureComp) GetEquipmentIntensifyConfigure() (configure *cfg.Game
return return
} }
//获取武器等级消耗表 // 获取武器等级消耗表
func (this *configureComp) GetEquipmentIntensifyConfigureById(etype, star, lv int32) (configure *cfg.GameEquipIntensifyData, err error) { func (this *configureComp) GetEquipmentIntensifyConfigureById(etype, star, lv int32) (configure *cfg.GameEquipIntensifyData, err error) {
var ( var (
v interface{} v interface{}
@ -239,7 +248,32 @@ func (this *configureComp) GetEquipmentIntensifyConfigureById(etype, star, lv in
return return
} }
//获取装备锻造数据 // 获取武器等级消耗表
func (this *configureComp) GetEquipmentMaxIntensifyConfigureById(etype, star int32) (configure *cfg.GameEquipIntensifyData, err error) {
var (
v interface{}
lv int32
)
if v, err = this.GetConfigure(equip_intensify); err != nil {
this.module.Errorf("err:%v", err)
return
} else {
for _, v1 := range v.(*cfg.GameEquipIntensify).GetDataList() {
if v1.TypeId == etype && v1.Star == star && len(v1.Need) > 0 && v1.Level > lv {
lv = v1.Level
configure = v1
}
}
if configure == nil {
err = fmt.Errorf("EquipmentConfigure not found star :%d lv:%d", star, lv)
this.module.Errorf("err:%v", err)
return
}
}
return
}
// 获取装备锻造数据
func (this *configureComp) GetEquipCompose(id int32) (result *cfg.GameEquipSComposeData, err error) { func (this *configureComp) GetEquipCompose(id int32) (result *cfg.GameEquipSComposeData, err error) {
var ( var (
v interface{} v interface{}
@ -258,7 +292,7 @@ func (this *configureComp) GetEquipCompose(id int32) (result *cfg.GameEquipSComp
return return
} }
//获取装备锻造数据 // 获取装备锻造数据
func (this *configureComp) getEquipAttribute(sid string) (result *cfg.GameEquipAttributeData, err error) { func (this *configureComp) getEquipAttribute(sid string) (result *cfg.GameEquipAttributeData, err error) {
var ( var (
v interface{} v interface{}
@ -278,7 +312,7 @@ func (this *configureComp) getEquipAttribute(sid string) (result *cfg.GameEquipA
return return
} }
//获取附魔数据 // 获取附魔数据
func (this *configureComp) getEquipenchanting(id string) (result *cfg.GameEquipEnchantingData, err error) { func (this *configureComp) getEquipenchanting(id string) (result *cfg.GameEquipEnchantingData, err error) {
var ( var (
v interface{} v interface{}
@ -297,7 +331,7 @@ func (this *configureComp) getEquipenchanting(id string) (result *cfg.GameEquipE
return return
} }
//读取装备出售系数配置 // 读取装备出售系数配置
func (this *configureComp) getSellcoefficient(id int32) (result *cfg.GameSellCoefficientData, err error) { func (this *configureComp) getSellcoefficient(id int32) (result *cfg.GameSellCoefficientData, err error) {
var ( var (
v interface{} v interface{}
@ -316,7 +350,7 @@ func (this *configureComp) getSellcoefficient(id int32) (result *cfg.GameSellCoe
return return
} }
//获取装备套装配置 // 获取装备套装配置
func (this *configureComp) getEquipSuit(sid int32) (result *cfg.GameEquipSuitData, err error) { func (this *configureComp) getEquipSuit(sid int32) (result *cfg.GameEquipSuitData, err error) {
var ( var (
v interface{} v interface{}

View File

@ -448,3 +448,90 @@ func (this *modelEquipmentComp) upgradeEquipment(equipment *pb.DB_Equipment, equ
} }
return return
} }
// 创建满级装备数据
func (this *modelEquipmentComp) newMaxEquipment(uid string, conf *cfg.GameEquipData) (equipment *pb.DB_Equipment, err error) {
var (
mattr []*cfg.GameEquipAttrlibrarySData
sattr []*cfg.GameEquipAttrlibrarySData
equipatt *cfg.GameEquipAttributeData
intensify *cfg.GameEquipIntensifyData
satterNum int32
)
if intensify, err = this.module.configure.GetEquipmentMaxIntensifyConfigureById(conf.EquipId, conf.Color); err != nil {
this.module.Errorln(err)
return
}
equipment = &pb.DB_Equipment{
Id: primitive.NewObjectID().Hex(),
CId: conf.Id,
Lv: intensify.Level + 1,
UId: uid,
OverlayNum: 1,
IsInitialState: false,
}
if mattr, err = this.module.configure.GetEquipmentAttrlibraryConfigureById(conf.Leadlibrary); err != nil || len(mattr) == 0 {
err = fmt.Errorf("no found mattr%d", conf.Leadlibrary)
this.module.Errorln(err)
return
}
equipment.MainEntry = &pb.EquipmentAttributeEntry{
Id: mattr[0].Key,
Libraryid: mattr[0].Libraryid,
Lv: intensify.Level + 1,
AttrName: mattr[0].Attrkey,
Value: mattr[0].Attrvar,
BaseValue: mattr[0].Attrvar,
}
equipment.MainEntry.Value = equipment.MainEntry.BaseValue + int32(math.Floor(float64(equipment.MainEntry.BaseValue*intensify.Bonus)/1000.0))
if sattr, err = this.module.configure.GetEquipmentAttrlibraryConfigureById(conf.Addlibrary); err != nil || len(mattr) == 0 {
return
}
for i, v := range sattr { //移除主属性
if v.Attrkey == equipment.MainEntry.AttrName {
sattr = append(sattr[0:i], sattr[i+1:]...)
break
}
}
satterNum = int32(len(sattr))
if satterNum > 0 && satterNum <= 4 {
equipment.Star = satterNum
if conf.EquipId == 1 {
equipment.AdverbEntry = make([]*pb.EquipmentAttributeEntry, 0)
for _, v := range comm.RandShuffle(len(sattr))[:satterNum] {
adverbEntry := &pb.EquipmentAttributeEntry{
Id: sattr[v].Key,
Libraryid: sattr[v].Libraryid,
Lv: 5,
AttrName: sattr[v].Attrkey,
Value: sattr[v].Attrvar,
BaseValue: sattr[v].Attrvar,
}
value := adverbEntry.BaseValue + int32(float64(sattr[v].Addition[adverbEntry.Lv-1])/1000.0*float64(adverbEntry.BaseValue))
if adverbEntry.Value < value {
adverbEntry.Value = value
}
equipment.AdverbEntry = append(equipment.AdverbEntry, adverbEntry)
}
} else {
equipment.Adverbskill = make([]*pb.EquipmentSkillEntry, 0)
for _, v := range comm.RandShuffle(len(sattr))[:satterNum] {
if equipatt, err = this.module.configure.getEquipAttribute(sattr[v].Attrkey); err != nil {
return
}
equipment.Adverbskill = append(equipment.Adverbskill, &pb.EquipmentSkillEntry{
Id: sattr[v].Key,
Libraryid: sattr[v].Libraryid,
AttrName: sattr[v].Attrkey,
SkillId: equipatt.SkillId,
Lv: 5,
})
}
}
}
return
}

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@ -8,6 +8,7 @@ import (
"go_dreamfactory/modules" "go_dreamfactory/modules"
"go_dreamfactory/pb" "go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs" cfg "go_dreamfactory/sys/configure/structs"
"go_dreamfactory/sys/db"
"math" "math"
"math/rand" "math/rand"
"time" "time"
@ -36,20 +37,20 @@ type Equipment struct {
modelEquipment *modelEquipmentComp modelEquipment *modelEquipmentComp
} }
//模块名 // 模块名
func (this *Equipment) GetType() core.M_Modules { func (this *Equipment) GetType() core.M_Modules {
return comm.ModuleEquipment return comm.ModuleEquipment
} }
//模块初始化接口 注册用户创建角色事件 // 模块初始化接口 注册用户创建角色事件
func (this *Equipment) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) { func (this *Equipment) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
err = this.ModuleBase.Init(service, module, options) err = this.ModuleBase.Init(service, module, options)
this.service = service this.service = service
return return
} }
//模块启动接口 // 模块启动接口
//模块启动 // 模块启动
func (this *Equipment) Start() (err error) { func (this *Equipment) Start() (err error) {
err = this.ModuleBase.Start() err = this.ModuleBase.Start()
var module core.IModule var module core.IModule
@ -61,7 +62,7 @@ func (this *Equipment) Start() (err error) {
return return
} }
//装备组件 // 装备组件
func (this *Equipment) OnInstallComp() { func (this *Equipment) OnInstallComp() {
this.ModuleBase.OnInstallComp() this.ModuleBase.OnInstallComp()
this.api = this.RegisterComp(new(apiComp)).(*apiComp) this.api = this.RegisterComp(new(apiComp)).(*apiComp)
@ -69,13 +70,13 @@ func (this *Equipment) OnInstallComp() {
this.configure = this.RegisterComp(new(configureComp)).(*configureComp) this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
} }
//Event------------------------------------------------------------------------------------------------------------ // Event------------------------------------------------------------------------------------------------------------
func (this *Equipment) EventUserOffline(uid, sessionid string) { func (this *Equipment) EventUserOffline(uid, sessionid string) {
this.modelEquipment.BatchDelLists(uid) this.modelEquipment.BatchDelLists(uid)
} }
//IEquipment------------------------------------------------------------------------------------------------------------------------------- // IEquipment-------------------------------------------------------------------------------------------------------------------------------
//查询武器信息 // 查询武器信息
func (this *Equipment) QueryEquipment(uid string, id string) (equipment *pb.DB_Equipment, errdata *pb.ErrorData) { func (this *Equipment) QueryEquipment(uid string, id string) (equipment *pb.DB_Equipment, errdata *pb.ErrorData) {
var err error var err error
if uid == "" || id == "" { if uid == "" || id == "" {
@ -104,7 +105,7 @@ func (this *Equipment) QueryEquipment(uid string, id string) (equipment *pb.DB_E
return return
} }
//查询服务资源数量 // 查询服务资源数量
func (this *Equipment) QueryEquipments(uid string) (equipment []*pb.DB_Equipment, errdata *pb.ErrorData) { func (this *Equipment) QueryEquipments(uid string) (equipment []*pb.DB_Equipment, errdata *pb.ErrorData) {
var err error var err error
if uid == "" { if uid == "" {
@ -127,13 +128,13 @@ func (this *Equipment) QueryEquipments(uid string) (equipment []*pb.DB_Equipment
return return
} }
//查询卡片数量 // 查询卡片数量
func (this *Equipment) QueryEquipmentAmount(uid string, equipmentId string) (amount uint32) { func (this *Equipment) QueryEquipmentAmount(uid string, equipmentId string) (amount uint32) {
amount = this.modelEquipment.QueryEquipmentAmount(uid, equipmentId) amount = this.modelEquipment.QueryEquipmentAmount(uid, equipmentId)
return return
} }
//添加武器 // 添加武器
func (this *Equipment) AddNewEquipments(session comm.IUserSession, cIds map[string]uint32, bPush bool) (change []*pb.DB_Equipment, errdata *pb.ErrorData) { func (this *Equipment) AddNewEquipments(session comm.IUserSession, cIds map[string]uint32, bPush bool) (change []*pb.DB_Equipment, errdata *pb.ErrorData) {
var ( var (
err error err error
@ -175,7 +176,7 @@ func (this *Equipment) AddAllEquipments(session comm.IUserSession) (errdata *pb.
return return
} }
//删除武器 // 删除武器
func (this *Equipment) DelEquipments(session comm.IUserSession, equipIds []string, bPush bool) (errdata *pb.ErrorData) { func (this *Equipment) DelEquipments(session comm.IUserSession, equipIds []string, bPush bool) (errdata *pb.ErrorData) {
var ( var (
err error err error
@ -196,7 +197,7 @@ func (this *Equipment) DelEquipments(session comm.IUserSession, equipIds []strin
return return
} }
//创建新的装备 // 创建新的装备
func (this *Equipment) NewEquipment(uid, cid string) (errdata *pb.ErrorData, equip *pb.DB_Equipment) { func (this *Equipment) NewEquipment(uid, cid string) (errdata *pb.ErrorData, equip *pb.DB_Equipment) {
var ( var (
conf *cfg.GameEquipData conf *cfg.GameEquipData
@ -221,7 +222,7 @@ func (this *Equipment) NewEquipment(uid, cid string) (errdata *pb.ErrorData, equ
return return
} }
//创建新的装备 // 创建新的装备
func (this *Equipment) AddEquipment(session comm.IUserSession, equip *pb.DB_Equipment) (errdata *pb.ErrorData) { func (this *Equipment) AddEquipment(session comm.IUserSession, equip *pb.DB_Equipment) (errdata *pb.ErrorData) {
var ( var (
err error err error
@ -265,7 +266,7 @@ func (this *Equipment) AddEquipment(session comm.IUserSession, equip *pb.DB_Equi
return return
} }
///出售装备 // /出售装备
func (this *Equipment) SellEquipments(session comm.IUserSession, equs []string) (errdata *pb.ErrorData, atno []*pb.UserAtno) { func (this *Equipment) SellEquipments(session comm.IUserSession, equs []string) (errdata *pb.ErrorData, atno []*pb.UserAtno) {
var ( var (
err error err error
@ -333,7 +334,7 @@ func (this *Equipment) SellEquipments(session comm.IUserSession, equs []string)
return return
} }
//回收装备接口 // 回收装备接口
func (this *Equipment) RecycleEquipments(session comm.IUserSession, equs []string, discount int32) (errdata *pb.ErrorData, atno []*pb.UserAtno) { func (this *Equipment) RecycleEquipments(session comm.IUserSession, equs []string, discount int32) (errdata *pb.ErrorData, atno []*pb.UserAtno) {
var ( var (
err error err error
@ -408,7 +409,7 @@ func (this *Equipment) RecycleEquipments(session comm.IUserSession, equs []strin
return return
} }
//获得可操作用户装备列表 // 获得可操作用户装备列表
func (this *Equipment) GetActionableEquipments(uid string) (errdata *pb.ErrorData, eruips []*pb.DB_Equipment) { func (this *Equipment) GetActionableEquipments(uid string) (errdata *pb.ErrorData, eruips []*pb.DB_Equipment) {
var ( var (
err error err error
@ -426,7 +427,7 @@ func (this *Equipment) GetActionableEquipments(uid string) (errdata *pb.ErrorDat
return return
} }
//获取可用套装 (铁匠铺使用) // 获取可用套装 (铁匠铺使用)
func (this *Equipment) GetActionableSuit(uid string) (errdata *pb.ErrorData, Suit []int32) { func (this *Equipment) GetActionableSuit(uid string) (errdata *pb.ErrorData, Suit []int32) {
var ( var (
err error err error
@ -526,8 +527,61 @@ func (this *Equipment) GetForgeEquip(session comm.IUserSession, suiteId int32, p
} }
} }
//Evens-------------------------------------------------------------------------------------------------------------------------------- /*
//推送道具变化消息 GM 命令接口
获取全部装备
*/
func (this *Equipment) GMGetAllEquip(session comm.IUserSession, ismaxlv bool) (errdata *pb.ErrorData) {
var (
configure *cfg.GameEquip
equipments []*pb.DB_Equipment = make([]*pb.DB_Equipment, 0)
equipment *pb.DB_Equipment
model *db.DBModel
err error
)
if configure, err = this.configure.GetEquipmentConfigure(); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
for _, v := range configure.GetDataList() {
if equipment, err = this.modelEquipment.newMaxEquipment(session.GetUserId(), v); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
}
equipments = append(equipments, equipment)
}
if len(equipments) > 0 {
if this.IsCross() {
if model, err = this.GetDBModelByUid(session.GetUserId(), comm.TableEquipment); err != nil {
this.Errorln(err)
} else {
if err = model.AddLists(session.GetUserId(), equipments); err != nil {
this.Errorf("err:%v", err)
return
}
}
} else {
if err = this.modelEquipment.AddLists(session.GetUserId(), equipments); err != nil {
this.Errorf("err:%v", err)
return
}
}
this.equipmentsChangePush(session, equipments)
}
return
}
// Evens--------------------------------------------------------------------------------------------------------------------------------
// 推送道具变化消息
func (this *Equipment) equipmentsChangePush(session comm.IUserSession, items []*pb.DB_Equipment) (err error) { func (this *Equipment) equipmentsChangePush(session comm.IUserSession, items []*pb.DB_Equipment) (err error) {
session.SendMsg(string(this.GetType()), "change", &pb.EquipmentChangePush{Equipments: items}) session.SendMsg(string(this.GetType()), "change", &pb.EquipmentChangePush{Equipments: items})
return return

View File

@ -12,13 +12,13 @@ const (
game_hero = "game_hero.json" //英雄 game_hero = "game_hero.json" //英雄
) )
///竞技场配置管理组件 // /竞技场配置管理组件
type configureComp struct { type configureComp struct {
modules.MCompConfigure modules.MCompConfigure
module *Horoscope module *Horoscope
} }
//组件初始化接口 // 组件初始化接口
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.MCompConfigure.Init(service, module, comp, options) this.MCompConfigure.Init(service, module, comp, options)
this.module = module.(*Horoscope) this.module = module.(*Horoscope)
@ -27,7 +27,7 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
return return
} }
//查询阵容表 // 查询阵容表
func (this *configureComp) getHoroscope(id int32) (result *cfg.GameHoroscopeData, err error) { func (this *configureComp) getHoroscope(id int32) (result *cfg.GameHoroscopeData, err error) {
var ( var (
v interface{} v interface{}
@ -44,7 +44,28 @@ func (this *configureComp) getHoroscope(id int32) (result *cfg.GameHoroscopeData
return return
} }
//查询星座信息 // 查询星座信息
func (this *configureComp) getMaxHoroscopes() (result map[int32]*cfg.GameHoroscopeData, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_horoscope); err != nil {
this.module.Errorln(err)
} else {
for _, v := range v.(*cfg.GameHoroscope).GetDataMap() {
if _, ok = result[v.NodeId]; !ok {
result[v.NodeId] = v
}
if v.Lv > result[v.NodeId].Lv {
result[v.NodeId] = v
}
}
}
return
}
// 查询星座信息
func (this *configureComp) getHoroscopebylv(nodeid, lv int32) (result *cfg.GameHoroscopeData, err error) { func (this *configureComp) getHoroscopebylv(nodeid, lv int32) (result *cfg.GameHoroscopeData, err error) {
var ( var (
v interface{} v interface{}
@ -63,7 +84,7 @@ func (this *configureComp) getHoroscopebylv(nodeid, lv int32) (result *cfg.GameH
return return
} }
//获取英雄配置 // 获取英雄配置
func (this *configureComp) getHeroConfig(id string) (result *cfg.GameHeroData, err error) { func (this *configureComp) getHeroConfig(id string) (result *cfg.GameHeroData, err error) {
var ( var (
v interface{} v interface{}
@ -80,7 +101,7 @@ func (this *configureComp) getHeroConfig(id string) (result *cfg.GameHeroData, e
return return
} }
//查询下一个节点 // 查询下一个节点
func (this *configureComp) getHoroscopes() (result *cfg.GameHoroscope, err error) { func (this *configureComp) getHoroscopes() (result *cfg.GameHoroscope, err error) {
var ( var (
v interface{} v interface{}

View File

@ -6,6 +6,7 @@ import (
"go_dreamfactory/lego/core" "go_dreamfactory/lego/core"
"go_dreamfactory/modules" "go_dreamfactory/modules"
"go_dreamfactory/pb" "go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
) )
/* /*
@ -30,12 +31,12 @@ type Horoscope struct {
modelHoroscope *modelHoroscope modelHoroscope *modelHoroscope
} }
//模块名 // 模块名
func (this *Horoscope) GetType() core.M_Modules { func (this *Horoscope) GetType() core.M_Modules {
return comm.ModuleHoroscope return comm.ModuleHoroscope
} }
//模块初始化接口 注册用户创建角色事件 // 模块初始化接口 注册用户创建角色事件
func (this *Horoscope) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) { func (this *Horoscope) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
err = this.ModuleBase.Init(service, module, options) err = this.ModuleBase.Init(service, module, options)
this.service = service.(base.IRPCXService) this.service = service.(base.IRPCXService)
@ -47,7 +48,7 @@ func (this *Horoscope) Start() (err error) {
return return
} }
//装备组件 // 装备组件
func (this *Horoscope) OnInstallComp() { func (this *Horoscope) OnInstallComp() {
this.ModuleBase.OnInstallComp() this.ModuleBase.OnInstallComp()
this.api_comp = this.RegisterComp(new(apiComp)).(*apiComp) this.api_comp = this.RegisterComp(new(apiComp)).(*apiComp)
@ -55,13 +56,13 @@ func (this *Horoscope) OnInstallComp() {
this.modelHoroscope = this.RegisterComp(new(modelHoroscope)).(*modelHoroscope) this.modelHoroscope = this.RegisterComp(new(modelHoroscope)).(*modelHoroscope)
} }
//计算英雄数值 // 计算英雄数值
func (this *Horoscope) ComputeHeroNumeric(uid string, hero ...*pb.DBHero) { func (this *Horoscope) ComputeHeroNumeric(uid string, hero ...*pb.DBHero) {
this.modelHoroscope.computeHeroNumeric(uid, hero...) this.modelHoroscope.computeHeroNumeric(uid, hero...)
return return
} }
//红点需求 // 红点需求
func (this *Horoscope) Reddot(session comm.IUserSession, rid ...comm.ReddotType) (result map[comm.ReddotType]*pb.ReddotItem) { func (this *Horoscope) Reddot(session comm.IUserSession, rid ...comm.ReddotType) (result map[comm.ReddotType]*pb.ReddotItem) {
result = make(map[comm.ReddotType]*pb.ReddotItem) result = make(map[comm.ReddotType]*pb.ReddotItem)
for _, v := range rid { for _, v := range rid {
@ -76,3 +77,42 @@ func (this *Horoscope) Reddot(session comm.IUserSession, rid ...comm.ReddotType)
} }
return return
} }
// GM 满级星座图
func (this *Horoscope) GMFulllevel(session comm.IUserSession) (errdata *pb.ErrorData) {
var (
confs map[int32]*cfg.GameHoroscopeData
info *pb.DBHoroscope
err error
)
if confs, err = this.configure.getMaxHoroscopes(); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
if info, err = this.modelHoroscope.queryInfo(session.GetUserId()); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
for k, v := range confs {
info.Nodes[k] = v.Lv
}
if err = this.modelHoroscope.updateInfo(session, info); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
return
}

View File

@ -203,16 +203,16 @@ func (this *Practice) TaskComplete(session comm.IUserSession, taskid int32) {
) )
} }
func (this *Practice) OpenCmdNotice(session comm.IUserSession, keys ...string) { func (this *Practice) OpenCmdNotice(uid string, keys ...string) {
this.Debug("OpenCmdNotice", this.Debug("OpenCmdNotice",
log.Field{Key: "session", Value: session.GetUserId()}, log.Field{Key: "session", Value: uid},
log.Field{Key: "key", Value: keys}, log.Field{Key: "key", Value: keys},
) )
if !this.IsCross() { if !this.IsCross() {
for _, v := range keys { for _, v := range keys {
err := this.service.AcrossClusterRpcCall(context.Background(), this.GetCrossTag(), err := this.service.AcrossClusterRpcCall(context.Background(), this.GetCrossTag(),
comm.Service_Worker, string(comm.RPC_ModulePracticeUnLockPillar), comm.Service_Worker, string(comm.RPC_ModulePracticeUnLockPillar),
&pb.RPCGeneralReqA2{Param1: session.GetUserId(), Param2: v}, &pb.EmptyResp{}) &pb.RPCGeneralReqA2{Param1: uid, Param2: v}, &pb.EmptyResp{})
if err != nil { if err != nil {
this.Errorln(err) this.Errorln(err)
return return
@ -221,7 +221,7 @@ func (this *Practice) OpenCmdNotice(session comm.IUserSession, keys ...string) {
} else { } else {
for _, v := range keys { for _, v := range keys {
this.RPC_ModulePracticeUnLockPillar(context.Background(), &pb.RPCGeneralReqA2{Param1: session.GetUserId(), Param2: v}, &pb.EmptyResp{}) this.RPC_ModulePracticeUnLockPillar(context.Background(), &pb.RPCGeneralReqA2{Param1: uid, Param2: v}, &pb.EmptyResp{})
} }
} }
} }

View File

@ -57,7 +57,7 @@ func (this *apiComp) FuncActivate(session comm.IUserSession, req *pb.SysFuncActi
} }
if ic, ok := i.(comm.IOpenCmdNotice); ok { if ic, ok := i.(comm.IOpenCmdNotice); ok {
ic.OpenCmdNotice(session, req.Cid) go ic.OpenCmdNotice(session.GetUserId(), req.Cid)
} }
} }
return return

View File

@ -231,14 +231,13 @@ func (this *ModelWorldtask) taskFinishPush(session comm.IUserSession, userTask *
userTask.Chapters = make(map[int32]int32) userTask.Chapters = make(map[int32]int32)
} }
userTask.Chapters[curTaskConf.Group] = 1 //已解锁待领取 userTask.Chapters[curTaskConf.Group] = 1 //已解锁待领取
update := map[string]interface{}{
"chapters": userTask.Chapters,
"currentTasks": userTask.CurrentTasks,
}
this.Change(session.GetUserId(), update)
} }
} }
update := map[string]interface{}{
"chapters": userTask.Chapters,
"currentTasks": userTask.CurrentTasks,
}
this.Change(session.GetUserId(), update)
// 任务完成推送 // 任务完成推送
session.SendMsg(string(this.moduleWorldtask.GetType()), WorldtaskNexttaskPush, &pb.WorldtaskNexttaskPush{ session.SendMsg(string(this.moduleWorldtask.GetType()), WorldtaskNexttaskPush, &pb.WorldtaskNexttaskPush{
NextTask: nextTask, NextTask: nextTask,

View File

@ -53,7 +53,7 @@ func (this *Worldtask) Start() (err error) {
} }
// 功能开启 // 功能开启
func (this *Worldtask) OpenCmdNotice(session comm.IUserSession, keys ...string) { func (this *Worldtask) OpenCmdNotice(uid string, keys ...string) {
} }

View File

@ -20,10 +20,12 @@ const (
type configureComp struct { type configureComp struct {
modules.MCompConfigure modules.MCompConfigure
module *WTask module *WTask
lock sync.RWMutex lock sync.RWMutex
condlTask map[int32][]*cfg.GameWorldTaskData //key 条件ID condlTask map[int32][]*cfg.GameWorldTaskData //key 条件ID
groupTask map[int32][]*cfg.GameWorldTaskData //key 任务组 desTask map[int32][]*cfg.GameWorldTaskData //key 分类
groupTask map[int32][]*cfg.GameWorldTaskData //key 任务组
opencmdTask map[string][]*cfg.GameWorldTaskData //key 功能开启
} }
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
@ -66,12 +68,27 @@ func (this *configureComp) updateconfigure() {
return return
} }
worldtaskConf := make(map[int32][]*cfg.GameWorldTaskData) worldtaskConf := make(map[int32][]*cfg.GameWorldTaskData)
groupaskConf := make(map[int32][]*cfg.GameWorldTaskData) destaskConf := make(map[int32][]*cfg.GameWorldTaskData)
grouptaskConf := make(map[int32][]*cfg.GameWorldTaskData)
opencmdConf := make(map[string][]*cfg.GameWorldTaskData)
for _, v := range gwt.GetDataList() { for _, v := range gwt.GetDataList() {
if _, ok := groupaskConf[v.Group]; !ok {
groupaskConf[v.Group] = make([]*cfg.GameWorldTaskData, 0) if _, ok := destaskConf[v.Des]; !ok {
destaskConf[v.Des] = make([]*cfg.GameWorldTaskData, 0)
}
destaskConf[v.Des] = append(destaskConf[v.Des], v)
if _, ok := grouptaskConf[v.Group]; !ok {
grouptaskConf[v.Group] = make([]*cfg.GameWorldTaskData, 0)
}
grouptaskConf[v.Group] = append(grouptaskConf[v.Group], v)
if v.Opencond != "" {
if _, ok := opencmdConf[v.Opencond]; !ok {
opencmdConf[v.Opencond] = make([]*cfg.GameWorldTaskData, 0)
}
opencmdConf[v.Opencond] = append(opencmdConf[v.Opencond], v)
} }
groupaskConf[v.Group] = append(groupaskConf[v.Group], v)
for _, condl := range v.Completetask { for _, condl := range v.Completetask {
if _, ok := worldtaskConf[condl]; !ok { if _, ok := worldtaskConf[condl]; !ok {
@ -83,7 +100,9 @@ func (this *configureComp) updateconfigure() {
this.lock.Lock() this.lock.Lock()
this.condlTask = worldtaskConf this.condlTask = worldtaskConf
this.groupTask = groupaskConf this.desTask = destaskConf
this.groupTask = grouptaskConf
this.opencmdTask = opencmdConf
this.lock.Unlock() this.lock.Unlock()
} }
@ -93,12 +112,28 @@ func (this *configureComp) getcondlTask() map[int32][]*cfg.GameWorldTaskData {
return this.condlTask return this.condlTask
} }
func (this *configureComp) getdesTask(des int32) []*cfg.GameWorldTaskData {
this.lock.RLock()
defer this.lock.RUnlock()
if _, ok := this.desTask[des]; ok {
return this.desTask[des]
} else {
return make([]*cfg.GameWorldTaskData, 0)
}
}
func (this *configureComp) getgroupTask() map[int32][]*cfg.GameWorldTaskData { func (this *configureComp) getgroupTask() map[int32][]*cfg.GameWorldTaskData {
this.lock.RLock() this.lock.RLock()
defer this.lock.RUnlock() defer this.lock.RUnlock()
return this.groupTask return this.groupTask
} }
func (this *configureComp) getopencmdTask() map[string][]*cfg.GameWorldTaskData {
this.lock.RLock()
defer this.lock.RUnlock()
return this.opencmdTask
}
func (this *configureComp) gettaskconfconfigure(tid int32) (conf *cfg.GameWorldTaskData, err error) { func (this *configureComp) gettaskconfconfigure(tid int32) (conf *cfg.GameWorldTaskData, err error) {
var ( var (

View File

@ -150,8 +150,129 @@ func (this *WTask) BuriedsNotify(uid string, condis []*pb.ConIProgress) {
} }
// 功能开启 // 功能开启
func (this *WTask) OpenCmdNotice(session comm.IUserSession, keys ...string) { func (this *WTask) OpenCmdNotice(uid string, keys ...string) {
var (
opencmdTask map[string][]*cfg.GameWorldTaskData
user *pb.DBUser
wtask *pb.DBWTask
err error
ok bool
)
//初步校验
opencmdTask = this.configure.getopencmdTask()
for _, key := range keys {
if _, ok = opencmdTask[key]; ok {
break
}
}
if user = this.ModuleUser.GetUser(uid); user == nil {
this.Error("获取用户信息失败!", log.Field{Key: "uid", Value: uid})
return
}
if wtask, err = this.modelwtask.getUserWTasks(uid); err != nil {
this.Error("获取世界任务数据 失败!", log.Field{Key: "uid", Value: uid}, log.Field{Key: "err", Value: err.Error()})
return
}
session, _ := this.GetUserSession(uid)
defer func() {
session.Push()
this.PutUserSession(session)
}()
this.inquireActivations(session, wtask, user.Lv, keys, true)
}
// 获取商队任务
func (this *WTask) AcceptCaravanTask(session comm.IUserSession, groupId int32) (task *pb.Worldtask, errdata *pb.ErrorData) {
var (
alltasks []*cfg.GameWorldTaskData
grouptask []*cfg.GameWorldTaskData = make([]*cfg.GameWorldTaskData, 0)
completeMap map[int32]struct{} = make(map[int32]struct{})
target *cfg.GameWorldTaskData
wtask *pb.DBWTask
err error
ok bool
changeActiva bool
changeAccept bool
)
alltasks = this.configure.getdesTask(5)
for _, v := range alltasks {
if v.Group == groupId {
grouptask = append(grouptask, v)
}
}
if len(grouptask) == 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: fmt.Sprintf("no found des:%d groud:%d tasks", 5, groupId),
}
return
}
if wtask, err = this.modelwtask.getUserWTasks(session.GetUserId()); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
for _, v := range wtask.Completes {
completeMap[v] = struct{}{}
}
for _, v := range grouptask {
if _, ok = completeMap[v.Key]; !ok { //找到一个为完成任务
target = v
break
}
}
if target != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: fmt.Sprintf("no found des:%d groud:%d nocomplete tasks", 5, groupId),
}
return
}
//有新任务接取
if target.AutoAccept == 0 {
wtask.Activations = append(wtask.Activations, target.Key)
changeActiva = true
} else if target.AutoAccept == 1 { //自动接取任务
wtask.Accepts = append(wtask.Accepts, target.Key)
changeAccept = true
}
//有新任务接取
if changeActiva {
session.SendMsg(string(this.GetType()), "activations", &pb.WTaskActivationsChangePush{Activations: wtask.Activations})
}
if changeAccept {
if _, errdata = this.pushtaskprogress(session, wtask, true); errdata != nil {
return
}
}
if err = this.modelwtask.updateUserWTasks(session.GetUserId(), wtask); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
return
} }
// 校验任务进度 // 校验任务进度
@ -258,6 +379,7 @@ func (this *WTask) checkgroupState(session comm.IUserSession, wtask *pb.DBWTask,
var ( var (
groupTask map[int32][]*cfg.GameWorldTaskData groupTask map[int32][]*cfg.GameWorldTaskData
completeMap map[int32]struct{} = make(map[int32]struct{}) completeMap map[int32]struct{} = make(map[int32]struct{})
des int32
ok bool ok bool
) )
groupTask = this.configure.getgroupTask() groupTask = this.configure.getgroupTask()
@ -268,8 +390,12 @@ func (this *WTask) checkgroupState(session comm.IUserSession, wtask *pb.DBWTask,
if _, ok = completeMap[v.Key]; !ok { if _, ok = completeMap[v.Key]; !ok {
break break
} }
des = v.Des
} }
wtask.Groups[group] = 1 wtask.Groups[group] = 1
if des == 5 { //商队任务
}
} }
// 查询可接取任务列表 // 查询可接取任务列表