Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into liwei
This commit is contained in:
commit
65b421cbd4
567
bin/json/game_herotalent.json
Normal file
567
bin/json/game_herotalent.json
Normal file
@ -0,0 +1,567 @@
|
||||
[
|
||||
{
|
||||
"id": 1,
|
||||
"type": [
|
||||
0
|
||||
],
|
||||
"talentid": 40101,
|
||||
"before": [
|
||||
0
|
||||
],
|
||||
"thing": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "glod",
|
||||
"n": 20000
|
||||
},
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "diamond",
|
||||
"n": 5000
|
||||
}
|
||||
],
|
||||
"position": [
|
||||
1,
|
||||
1
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 2,
|
||||
"type": [
|
||||
0
|
||||
],
|
||||
"talentid": 40102,
|
||||
"before": [
|
||||
0
|
||||
],
|
||||
"thing": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "glod",
|
||||
"n": 20000
|
||||
},
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "diamond",
|
||||
"n": 5000
|
||||
}
|
||||
],
|
||||
"position": [
|
||||
1,
|
||||
3
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 3,
|
||||
"type": [
|
||||
0
|
||||
],
|
||||
"talentid": 40103,
|
||||
"before": [
|
||||
0
|
||||
],
|
||||
"thing": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "glod",
|
||||
"n": 20000
|
||||
},
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "diamond",
|
||||
"n": 5000
|
||||
}
|
||||
],
|
||||
"position": [
|
||||
1,
|
||||
5
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 4,
|
||||
"type": [
|
||||
1
|
||||
],
|
||||
"talentid": 10101,
|
||||
"before": [
|
||||
1
|
||||
],
|
||||
"thing": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "glod",
|
||||
"n": 15000
|
||||
}
|
||||
],
|
||||
"position": [
|
||||
3,
|
||||
1
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 5,
|
||||
"type": [
|
||||
1
|
||||
],
|
||||
"talentid": 10102,
|
||||
"before": [
|
||||
4
|
||||
],
|
||||
"thing": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "glod",
|
||||
"n": 15000
|
||||
}
|
||||
],
|
||||
"position": [
|
||||
5,
|
||||
1
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 6,
|
||||
"type": [
|
||||
1
|
||||
],
|
||||
"talentid": 10103,
|
||||
"before": [
|
||||
5
|
||||
],
|
||||
"thing": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "glod",
|
||||
"n": 15000
|
||||
}
|
||||
],
|
||||
"position": [
|
||||
7,
|
||||
1
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 7,
|
||||
"type": [
|
||||
1
|
||||
],
|
||||
"talentid": 10104,
|
||||
"before": [
|
||||
6,
|
||||
23
|
||||
],
|
||||
"thing": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "glod",
|
||||
"n": 15000
|
||||
}
|
||||
],
|
||||
"position": [
|
||||
9,
|
||||
1
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 8,
|
||||
"type": [
|
||||
1
|
||||
],
|
||||
"talentid": 10105,
|
||||
"before": [
|
||||
7
|
||||
],
|
||||
"thing": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "glod",
|
||||
"n": 15000
|
||||
}
|
||||
],
|
||||
"position": [
|
||||
11,
|
||||
1
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 9,
|
||||
"type": [
|
||||
1
|
||||
],
|
||||
"talentid": 10106,
|
||||
"before": [
|
||||
8
|
||||
],
|
||||
"thing": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "glod",
|
||||
"n": 15000
|
||||
}
|
||||
],
|
||||
"position": [
|
||||
13,
|
||||
1
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 10,
|
||||
"type": [
|
||||
2
|
||||
],
|
||||
"talentid": 20101,
|
||||
"before": [
|
||||
2
|
||||
],
|
||||
"thing": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "glod",
|
||||
"n": 15000
|
||||
}
|
||||
],
|
||||
"position": [
|
||||
3,
|
||||
3
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 11,
|
||||
"type": [
|
||||
2
|
||||
],
|
||||
"talentid": 20102,
|
||||
"before": [
|
||||
10
|
||||
],
|
||||
"thing": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "glod",
|
||||
"n": 15000
|
||||
}
|
||||
],
|
||||
"position": [
|
||||
5,
|
||||
3
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 12,
|
||||
"type": [
|
||||
2
|
||||
],
|
||||
"talentid": 20103,
|
||||
"before": [
|
||||
11,
|
||||
5,
|
||||
18
|
||||
],
|
||||
"thing": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "glod",
|
||||
"n": 15000
|
||||
}
|
||||
],
|
||||
"position": [
|
||||
7,
|
||||
3
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 13,
|
||||
"type": [
|
||||
2
|
||||
],
|
||||
"talentid": 20104,
|
||||
"before": [
|
||||
23,
|
||||
24
|
||||
],
|
||||
"thing": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "glod",
|
||||
"n": 15000
|
||||
}
|
||||
],
|
||||
"position": [
|
||||
9,
|
||||
3
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 14,
|
||||
"type": [
|
||||
2
|
||||
],
|
||||
"talentid": 20105,
|
||||
"before": [
|
||||
7,
|
||||
13,
|
||||
20
|
||||
],
|
||||
"thing": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "glod",
|
||||
"n": 15000
|
||||
}
|
||||
],
|
||||
"position": [
|
||||
11,
|
||||
3
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 15,
|
||||
"type": [
|
||||
2
|
||||
],
|
||||
"talentid": 20106,
|
||||
"before": [
|
||||
14
|
||||
],
|
||||
"thing": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "glod",
|
||||
"n": 15000
|
||||
}
|
||||
],
|
||||
"position": [
|
||||
13,
|
||||
3
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 16,
|
||||
"type": [
|
||||
2
|
||||
],
|
||||
"talentid": 20107,
|
||||
"before": [
|
||||
10
|
||||
],
|
||||
"thing": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "glod",
|
||||
"n": 15000
|
||||
}
|
||||
],
|
||||
"position": [
|
||||
4,
|
||||
2
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 17,
|
||||
"type": [
|
||||
3
|
||||
],
|
||||
"talentid": 30101,
|
||||
"before": [
|
||||
3
|
||||
],
|
||||
"thing": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "glod",
|
||||
"n": 15000
|
||||
}
|
||||
],
|
||||
"position": [
|
||||
3,
|
||||
5
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 18,
|
||||
"type": [
|
||||
3
|
||||
],
|
||||
"talentid": 30102,
|
||||
"before": [
|
||||
17
|
||||
],
|
||||
"thing": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "glod",
|
||||
"n": 15000
|
||||
}
|
||||
],
|
||||
"position": [
|
||||
5,
|
||||
5
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 19,
|
||||
"type": [
|
||||
3
|
||||
],
|
||||
"talentid": 30103,
|
||||
"before": [
|
||||
18
|
||||
],
|
||||
"thing": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "glod",
|
||||
"n": 15000
|
||||
}
|
||||
],
|
||||
"position": [
|
||||
7,
|
||||
5
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 20,
|
||||
"type": [
|
||||
3
|
||||
],
|
||||
"talentid": 30104,
|
||||
"before": [
|
||||
24
|
||||
],
|
||||
"thing": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "glod",
|
||||
"n": 15000
|
||||
}
|
||||
],
|
||||
"position": [
|
||||
9,
|
||||
5
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 21,
|
||||
"type": [
|
||||
3
|
||||
],
|
||||
"talentid": 30105,
|
||||
"before": [
|
||||
20
|
||||
],
|
||||
"thing": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "glod",
|
||||
"n": 15000
|
||||
}
|
||||
],
|
||||
"position": [
|
||||
11,
|
||||
5
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 22,
|
||||
"type": [
|
||||
3
|
||||
],
|
||||
"talentid": 30106,
|
||||
"before": [
|
||||
21
|
||||
],
|
||||
"thing": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "glod",
|
||||
"n": 15000
|
||||
}
|
||||
],
|
||||
"position": [
|
||||
13,
|
||||
5
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 23,
|
||||
"type": [
|
||||
999
|
||||
],
|
||||
"talentid": 99101,
|
||||
"before": [
|
||||
6,
|
||||
12
|
||||
],
|
||||
"thing": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "glod",
|
||||
"n": 40000
|
||||
},
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "diamond",
|
||||
"n": 5000
|
||||
}
|
||||
],
|
||||
"position": [
|
||||
8,
|
||||
2
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 24,
|
||||
"type": [
|
||||
999
|
||||
],
|
||||
"talentid": 99102,
|
||||
"before": [
|
||||
12,
|
||||
19
|
||||
],
|
||||
"thing": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "glod",
|
||||
"n": 40000
|
||||
},
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "diamond",
|
||||
"n": 5000
|
||||
}
|
||||
],
|
||||
"position": [
|
||||
8,
|
||||
4
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 25,
|
||||
"type": [
|
||||
999
|
||||
],
|
||||
"talentid": 99103,
|
||||
"before": [
|
||||
9,
|
||||
15,
|
||||
22
|
||||
],
|
||||
"thing": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "glod",
|
||||
"n": 40000
|
||||
},
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "diamond",
|
||||
"n": 5000
|
||||
}
|
||||
],
|
||||
"position": [
|
||||
15,
|
||||
3
|
||||
]
|
||||
}
|
||||
]
|
434
bin/json/game_talentskill.json
Normal file
434
bin/json/game_talentskill.json
Normal file
@ -0,0 +1,434 @@
|
||||
[
|
||||
{
|
||||
"skillid": 40101,
|
||||
"skilltyp": 0,
|
||||
"skillname": "生命核心",
|
||||
"skilltxt": "这是生命天赋的描述tips",
|
||||
"skillicon": "jn_icon_006",
|
||||
"hp": -1,
|
||||
"atk": -1,
|
||||
"def": -1,
|
||||
"crt": -1,
|
||||
"speed": -1
|
||||
},
|
||||
{
|
||||
"skillid": 40102,
|
||||
"skilltyp": 0,
|
||||
"skillname": "攻击核心",
|
||||
"skilltxt": "这是攻击天赋的描述tips",
|
||||
"skillicon": "jn_icon_004",
|
||||
"hp": -1,
|
||||
"atk": -1,
|
||||
"def": -1,
|
||||
"crt": -1,
|
||||
"speed": -1
|
||||
},
|
||||
{
|
||||
"skillid": 40103,
|
||||
"skilltyp": 0,
|
||||
"skillname": "防御核心",
|
||||
"skilltxt": "这是防御天赋的描述tips",
|
||||
"skillicon": "jn_icon_005",
|
||||
"hp": -1,
|
||||
"atk": -1,
|
||||
"def": -1,
|
||||
"crt": -1,
|
||||
"speed": -1
|
||||
},
|
||||
{
|
||||
"skillid": 10101,
|
||||
"skilltyp": 1,
|
||||
"skillname": "生命天赋",
|
||||
"skilltxt": "这是生命天赋的描述tips",
|
||||
"skillicon": "jn_dzj_0001",
|
||||
"hp": 1800,
|
||||
"atk": -1,
|
||||
"def": -1,
|
||||
"crt": -1,
|
||||
"speed": -1
|
||||
},
|
||||
{
|
||||
"skillid": 10102,
|
||||
"skilltyp": 1,
|
||||
"skillname": "生命天赋",
|
||||
"skilltxt": "这是生命天赋的描述tips",
|
||||
"skillicon": "jn_dzj_0001",
|
||||
"hp": 1800,
|
||||
"atk": -1,
|
||||
"def": -1,
|
||||
"crt": -1,
|
||||
"speed": -1
|
||||
},
|
||||
{
|
||||
"skillid": 10103,
|
||||
"skilltyp": 1,
|
||||
"skillname": "生命天赋",
|
||||
"skilltxt": "这是生命天赋的描述tips",
|
||||
"skillicon": "jn_dzj_0001",
|
||||
"hp": 1800,
|
||||
"atk": -1,
|
||||
"def": -1,
|
||||
"crt": -1,
|
||||
"speed": -1
|
||||
},
|
||||
{
|
||||
"skillid": 10104,
|
||||
"skilltyp": 1,
|
||||
"skillname": "生命天赋",
|
||||
"skilltxt": "这是生命天赋的描述tips",
|
||||
"skillicon": "jn_dzj_0001",
|
||||
"hp": 1800,
|
||||
"atk": -1,
|
||||
"def": -1,
|
||||
"crt": -1,
|
||||
"speed": -1
|
||||
},
|
||||
{
|
||||
"skillid": 10105,
|
||||
"skilltyp": 1,
|
||||
"skillname": "生命天赋",
|
||||
"skilltxt": "这是生命天赋的描述tips",
|
||||
"skillicon": "jn_dzj_0001",
|
||||
"hp": 1800,
|
||||
"atk": -1,
|
||||
"def": -1,
|
||||
"crt": -1,
|
||||
"speed": -1
|
||||
},
|
||||
{
|
||||
"skillid": 10106,
|
||||
"skilltyp": 1,
|
||||
"skillname": "生命天赋",
|
||||
"skilltxt": "这是生命天赋的描述tips",
|
||||
"skillicon": "jn_dzj_0001",
|
||||
"hp": 1800,
|
||||
"atk": -1,
|
||||
"def": -1,
|
||||
"crt": -1,
|
||||
"speed": -1
|
||||
},
|
||||
{
|
||||
"skillid": 10107,
|
||||
"skilltyp": 1,
|
||||
"skillname": "生命天赋",
|
||||
"skilltxt": "这是生命天赋的描述tips",
|
||||
"skillicon": "jn_dzj_0001",
|
||||
"hp": 1800,
|
||||
"atk": -1,
|
||||
"def": -1,
|
||||
"crt": -1,
|
||||
"speed": -1
|
||||
},
|
||||
{
|
||||
"skillid": 10108,
|
||||
"skilltyp": 1,
|
||||
"skillname": "生命天赋",
|
||||
"skilltxt": "这是生命天赋的描述tips",
|
||||
"skillicon": "jn_dzj_0001",
|
||||
"hp": 1800,
|
||||
"atk": -1,
|
||||
"def": -1,
|
||||
"crt": -1,
|
||||
"speed": -1
|
||||
},
|
||||
{
|
||||
"skillid": 10109,
|
||||
"skilltyp": 1,
|
||||
"skillname": "生命天赋",
|
||||
"skilltxt": "这是生命天赋的描述tips",
|
||||
"skillicon": "jn_dzj_0001",
|
||||
"hp": 1800,
|
||||
"atk": -1,
|
||||
"def": -1,
|
||||
"crt": -1,
|
||||
"speed": -1
|
||||
},
|
||||
{
|
||||
"skillid": 10110,
|
||||
"skilltyp": 1,
|
||||
"skillname": "生命天赋",
|
||||
"skilltxt": "这是生命天赋的描述tips",
|
||||
"skillicon": "jn_dzj_0001",
|
||||
"hp": 1800,
|
||||
"atk": -1,
|
||||
"def": -1,
|
||||
"crt": -1,
|
||||
"speed": -1
|
||||
},
|
||||
{
|
||||
"skillid": 20101,
|
||||
"skilltyp": 1,
|
||||
"skillname": "攻击天赋",
|
||||
"skilltxt": "这是攻击天赋的描述tips",
|
||||
"skillicon": "jn_dzj_0002",
|
||||
"hp": -1,
|
||||
"atk": -1,
|
||||
"def": 1500,
|
||||
"crt": -1,
|
||||
"speed": -1
|
||||
},
|
||||
{
|
||||
"skillid": 20102,
|
||||
"skilltyp": 1,
|
||||
"skillname": "攻击天赋",
|
||||
"skilltxt": "这是攻击天赋的描述tips",
|
||||
"skillicon": "jn_dzj_0003",
|
||||
"hp": -1,
|
||||
"atk": -1,
|
||||
"def": 1500,
|
||||
"crt": -1,
|
||||
"speed": -1
|
||||
},
|
||||
{
|
||||
"skillid": 20103,
|
||||
"skilltyp": 1,
|
||||
"skillname": "攻击天赋",
|
||||
"skilltxt": "这是攻击天赋的描述tips",
|
||||
"skillicon": "jn_dzj_0004",
|
||||
"hp": -1,
|
||||
"atk": -1,
|
||||
"def": 1500,
|
||||
"crt": -1,
|
||||
"speed": -1
|
||||
},
|
||||
{
|
||||
"skillid": 20104,
|
||||
"skilltyp": 1,
|
||||
"skillname": "攻击天赋",
|
||||
"skilltxt": "这是攻击天赋的描述tips",
|
||||
"skillicon": "jn_dzj_0005",
|
||||
"hp": -1,
|
||||
"atk": -1,
|
||||
"def": 1500,
|
||||
"crt": -1,
|
||||
"speed": -1
|
||||
},
|
||||
{
|
||||
"skillid": 20105,
|
||||
"skilltyp": 1,
|
||||
"skillname": "攻击天赋",
|
||||
"skilltxt": "这是攻击天赋的描述tips",
|
||||
"skillicon": "jn_dzj_0006",
|
||||
"hp": -1,
|
||||
"atk": -1,
|
||||
"def": 1500,
|
||||
"crt": -1,
|
||||
"speed": -1
|
||||
},
|
||||
{
|
||||
"skillid": 20106,
|
||||
"skilltyp": 1,
|
||||
"skillname": "攻击天赋",
|
||||
"skilltxt": "这是攻击天赋的描述tips",
|
||||
"skillicon": "jn_dzj_0007",
|
||||
"hp": -1,
|
||||
"atk": -1,
|
||||
"def": 1500,
|
||||
"crt": -1,
|
||||
"speed": -1
|
||||
},
|
||||
{
|
||||
"skillid": 20107,
|
||||
"skilltyp": 1,
|
||||
"skillname": "攻击天赋",
|
||||
"skilltxt": "这是攻击天赋的描述tips",
|
||||
"skillicon": "jn_dzj_0008",
|
||||
"hp": -1,
|
||||
"atk": -1,
|
||||
"def": 1500,
|
||||
"crt": -1,
|
||||
"speed": -1
|
||||
},
|
||||
{
|
||||
"skillid": 20108,
|
||||
"skilltyp": 1,
|
||||
"skillname": "攻击天赋",
|
||||
"skilltxt": "这是攻击天赋的描述tips",
|
||||
"skillicon": "jn_dzj_0009",
|
||||
"hp": -1,
|
||||
"atk": -1,
|
||||
"def": 1500,
|
||||
"crt": -1,
|
||||
"speed": -1
|
||||
},
|
||||
{
|
||||
"skillid": 20109,
|
||||
"skilltyp": 1,
|
||||
"skillname": "攻击天赋",
|
||||
"skilltxt": "这是攻击天赋的描述tips",
|
||||
"skillicon": "jn_dzj_0010",
|
||||
"hp": -1,
|
||||
"atk": -1,
|
||||
"def": 1500,
|
||||
"crt": -1,
|
||||
"speed": -1
|
||||
},
|
||||
{
|
||||
"skillid": 20110,
|
||||
"skilltyp": 1,
|
||||
"skillname": "攻击天赋",
|
||||
"skilltxt": "这是攻击天赋的描述tips",
|
||||
"skillicon": "jn_dzj_0011",
|
||||
"hp": -1,
|
||||
"atk": -1,
|
||||
"def": 1500,
|
||||
"crt": -1,
|
||||
"speed": -1
|
||||
},
|
||||
{
|
||||
"skillid": 30101,
|
||||
"skilltyp": 1,
|
||||
"skillname": "防御天赋",
|
||||
"skilltxt": "这是防御天赋的描述tips",
|
||||
"skillicon": "jn_dzj_0012",
|
||||
"hp": -1,
|
||||
"atk": 1500,
|
||||
"def": -1,
|
||||
"crt": -1,
|
||||
"speed": -1
|
||||
},
|
||||
{
|
||||
"skillid": 30102,
|
||||
"skilltyp": 1,
|
||||
"skillname": "防御天赋",
|
||||
"skilltxt": "这是防御天赋的描述tips",
|
||||
"skillicon": "jn_dzj_0013",
|
||||
"hp": -1,
|
||||
"atk": 1500,
|
||||
"def": -1,
|
||||
"crt": -1,
|
||||
"speed": -1
|
||||
},
|
||||
{
|
||||
"skillid": 30103,
|
||||
"skilltyp": 1,
|
||||
"skillname": "防御天赋",
|
||||
"skilltxt": "这是防御天赋的描述tips",
|
||||
"skillicon": "jn_dzj_0014",
|
||||
"hp": -1,
|
||||
"atk": 1500,
|
||||
"def": -1,
|
||||
"crt": -1,
|
||||
"speed": -1
|
||||
},
|
||||
{
|
||||
"skillid": 30104,
|
||||
"skilltyp": 1,
|
||||
"skillname": "防御天赋",
|
||||
"skilltxt": "这是防御天赋的描述tips",
|
||||
"skillicon": "jn_dzj_0015",
|
||||
"hp": -1,
|
||||
"atk": 1500,
|
||||
"def": -1,
|
||||
"crt": -1,
|
||||
"speed": -1
|
||||
},
|
||||
{
|
||||
"skillid": 30105,
|
||||
"skilltyp": 1,
|
||||
"skillname": "防御天赋",
|
||||
"skilltxt": "这是防御天赋的描述tips",
|
||||
"skillicon": "jn_dzj_0016",
|
||||
"hp": -1,
|
||||
"atk": 1500,
|
||||
"def": -1,
|
||||
"crt": -1,
|
||||
"speed": -1
|
||||
},
|
||||
{
|
||||
"skillid": 30106,
|
||||
"skilltyp": 1,
|
||||
"skillname": "防御天赋",
|
||||
"skilltxt": "这是防御天赋的描述tips",
|
||||
"skillicon": "jn_dzj_0017",
|
||||
"hp": -1,
|
||||
"atk": 1500,
|
||||
"def": -1,
|
||||
"crt": -1,
|
||||
"speed": -1
|
||||
},
|
||||
{
|
||||
"skillid": 30107,
|
||||
"skilltyp": 1,
|
||||
"skillname": "防御天赋",
|
||||
"skilltxt": "这是防御天赋的描述tips",
|
||||
"skillicon": "jn_dzj_0018",
|
||||
"hp": -1,
|
||||
"atk": 1500,
|
||||
"def": -1,
|
||||
"crt": -1,
|
||||
"speed": -1
|
||||
},
|
||||
{
|
||||
"skillid": 30108,
|
||||
"skilltyp": 1,
|
||||
"skillname": "防御天赋",
|
||||
"skilltxt": "这是防御天赋的描述tips",
|
||||
"skillicon": "jn_dzj_0019",
|
||||
"hp": -1,
|
||||
"atk": 1500,
|
||||
"def": -1,
|
||||
"crt": -1,
|
||||
"speed": -1
|
||||
},
|
||||
{
|
||||
"skillid": 30109,
|
||||
"skilltyp": 1,
|
||||
"skillname": "防御天赋",
|
||||
"skilltxt": "这是防御天赋的描述tips",
|
||||
"skillicon": "jn_dzj_0020",
|
||||
"hp": -1,
|
||||
"atk": 1500,
|
||||
"def": -1,
|
||||
"crt": -1,
|
||||
"speed": -1
|
||||
},
|
||||
{
|
||||
"skillid": 30110,
|
||||
"skilltyp": 1,
|
||||
"skillname": "防御天赋",
|
||||
"skilltxt": "这是防御天赋的描述tips",
|
||||
"skillicon": "jn_dzj_0021",
|
||||
"hp": -1,
|
||||
"atk": 1500,
|
||||
"def": -1,
|
||||
"crt": -1,
|
||||
"speed": -1
|
||||
},
|
||||
{
|
||||
"skillid": 99101,
|
||||
"skilltyp": 2,
|
||||
"skillname": "攻速天赋",
|
||||
"skilltxt": "这是攻速天赋的描述tips",
|
||||
"skillicon": "jn_icon_027",
|
||||
"hp": -1,
|
||||
"atk": -1,
|
||||
"def": -1,
|
||||
"crt": -1,
|
||||
"speed": 3000
|
||||
},
|
||||
{
|
||||
"skillid": 99102,
|
||||
"skilltyp": 2,
|
||||
"skillname": "攻速天赋",
|
||||
"skilltxt": "这是攻速天赋的描述tips",
|
||||
"skillicon": "jn_icon_027",
|
||||
"hp": -1,
|
||||
"atk": -1,
|
||||
"def": -1,
|
||||
"crt": -1,
|
||||
"speed": 4000
|
||||
},
|
||||
{
|
||||
"skillid": 99103,
|
||||
"skilltyp": 2,
|
||||
"skillname": "暴击天赋",
|
||||
"skilltxt": "这是暴击天赋的描述tips",
|
||||
"skillicon": "jn_icon_008",
|
||||
"hp": -1,
|
||||
"atk": -1,
|
||||
"def": -1,
|
||||
"crt": 10000,
|
||||
"speed": -1
|
||||
}
|
||||
]
|
@ -155,6 +155,9 @@ const (
|
||||
|
||||
///竞技场
|
||||
TableArena = "arena"
|
||||
|
||||
// 天赋
|
||||
TableTalent = "herotalent"
|
||||
)
|
||||
|
||||
//RPC服务接口定义处
|
||||
|
@ -106,9 +106,7 @@ func (this *MCompConfigure) GetGlobalInitConf() (configure *cfg.GameInitial, err
|
||||
v interface{}
|
||||
ok bool
|
||||
)
|
||||
if v, err = this.GetConfigure(game_initial); err != nil {
|
||||
return
|
||||
} else {
|
||||
if v, err = this.GetConfigure(game_initial); err == nil {
|
||||
if configure, ok = v.(*cfg.GameInitial); !ok {
|
||||
err = fmt.Errorf("%T no is *cfg.Game_comInitial", v)
|
||||
return
|
||||
@ -122,16 +120,14 @@ func (this *MCompConfigure) GetGlobalAtnConf(key string) *cfg.GameComAtnData {
|
||||
configure *cfg.GameComAtn
|
||||
ok bool
|
||||
)
|
||||
if v, err := this.GetConfigure(game_comatn); err != nil {
|
||||
return nil
|
||||
} else {
|
||||
if configure, ok = v.(*cfg.GameComAtn); !ok {
|
||||
err = fmt.Errorf("%T no is *cfg.Game_comatn", v)
|
||||
return nil
|
||||
}
|
||||
}
|
||||
if v, err := this.GetConfigure(game_comatn); err == nil {
|
||||
if configure, ok = v.(*cfg.GameComAtn); ok {
|
||||
return configure.Get(key)
|
||||
}
|
||||
}
|
||||
fmt.Errorf("%T no is *cfg.GameComAtnData", key)
|
||||
return nil
|
||||
}
|
||||
|
||||
// 主角等级经验配置列表
|
||||
func (this *MCompConfigure) GetPlayerlvConfList() (list []*cfg.GamePlayerlvData) {
|
||||
@ -241,7 +237,7 @@ func (this *MCompConfigure) GetColor(id int32) (item *cfg.GameGameColorData, err
|
||||
v interface{}
|
||||
ok bool
|
||||
)
|
||||
if v, err = this.GetConfigure(game_gamecolor); err != nil {
|
||||
if v, err = this.GetConfigure(game_gamecolor); err == nil {
|
||||
return
|
||||
} else {
|
||||
if item, ok = v.(*cfg.GameGameColor).GetDataMap()[id]; !ok {
|
||||
|
@ -27,6 +27,9 @@ const ( //消息回复的头名称
|
||||
DrawCard = "drawcard" // 抽卡
|
||||
DrawCardFloor = "drawcardfloor" // 抽卡保底
|
||||
HeroFusionResp = "fusion"
|
||||
HeroTalentLearnResp = "talentlearn" // 天赋学习
|
||||
HeroTalentListResp = "talentlist" // 天赋列表
|
||||
HeroTalentResetResp = "talentreset" // 天赋重置
|
||||
)
|
||||
|
||||
//组件初始化接口
|
||||
|
@ -149,7 +149,6 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr
|
||||
_hero.HeroID = hid
|
||||
_heroMap["heroID"] = _hero.HeroID
|
||||
}
|
||||
|
||||
}
|
||||
// 保存数据
|
||||
err := this.module.modelHero.ChangeList(session.GetUserId(), _hero.Id, _heroMap)
|
||||
|
115
modules/hero/api_talentlearn.go
Normal file
115
modules/hero/api_talentlearn.go
Normal file
@ -0,0 +1,115 @@
|
||||
package hero
|
||||
|
||||
import (
|
||||
"go_dreamfactory/comm"
|
||||
"go_dreamfactory/pb"
|
||||
|
||||
"google.golang.org/protobuf/proto"
|
||||
)
|
||||
|
||||
//参数校验
|
||||
func (this *apiComp) TalentLearnCheck(session comm.IUserSession, req *pb.HeroTalentLearnReq) (code pb.ErrorCode) {
|
||||
if req.TalentID <= 0 {
|
||||
code = pb.ErrorCode_ReqParameterError
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// 天赋学习
|
||||
func (this *apiComp) TalentLearn(session comm.IUserSession, req *pb.HeroTalentLearnReq) (code pb.ErrorCode, data proto.Message) {
|
||||
var (
|
||||
talent *pb.DBHeroTalent
|
||||
err error
|
||||
chanegCard []*pb.DBHero // 推送属性变化
|
||||
)
|
||||
chanegCard = make([]*pb.DBHero, 0)
|
||||
if code = this.TalentLearnCheck(session, req); code != pb.ErrorCode_Success {
|
||||
return
|
||||
}
|
||||
if req.ObjId != "" {
|
||||
if talent, err = this.module.modelTalent.GetHerotalentByObjId(session.GetUserId(), req.ObjId); err != nil {
|
||||
code = pb.ErrorCode_SystemError
|
||||
return
|
||||
}
|
||||
this.module.Debugf("%v", talent)
|
||||
|
||||
} else {
|
||||
if req.Heroid == "" { // 英雄id不能为空
|
||||
code = pb.ErrorCode_ReqParameterError
|
||||
return
|
||||
}
|
||||
// 数据校验
|
||||
list, err := this.module.modelTalent.GetHerotalent(session.GetUserId())
|
||||
if err != nil {
|
||||
code = pb.ErrorCode_DBError
|
||||
return
|
||||
}
|
||||
for _, v := range list {
|
||||
if v.HeroId == req.Heroid {
|
||||
talent = v
|
||||
break
|
||||
}
|
||||
}
|
||||
if talent == nil {
|
||||
// 创建一条数据
|
||||
talent, err = this.module.modelTalent.CreateHeroTalent(session.GetUserId(), req.Heroid)
|
||||
if err != nil {
|
||||
this.module.Errorf("create talent data failed:%v", err)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
talentConf := this.module.configure.GetHeroTalent(req.TalentID)
|
||||
if talentConf == nil {
|
||||
code = pb.ErrorCode_ConfigNoFound
|
||||
return
|
||||
}
|
||||
// 校验
|
||||
if len(talentConf.Before) == 1 && talentConf.Before[0] == 0 { // 前置解锁技能为0
|
||||
if _, ok := talent.Talent[req.TalentID]; ok {
|
||||
code = pb.ErrorCode_TalentRepeatLearn // 重复激活
|
||||
return
|
||||
}
|
||||
} else {
|
||||
for _, v := range talentConf.Before {
|
||||
if _, ok := talent.Talent[v]; !ok {
|
||||
code = pb.ErrorCode_TalentUnLockerBefore // 前置技能不满足
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
// 校验消耗
|
||||
if code = this.module.CheckRes(session, talentConf.Thing); code != pb.ErrorCode_Success {
|
||||
return
|
||||
}
|
||||
if code = this.module.DispenseRes(session, talentConf.Thing, true); code != pb.ErrorCode_Success {
|
||||
return
|
||||
}
|
||||
// 校验通过可以加
|
||||
talent.Talent[req.TalentID] = 1
|
||||
update := make(map[string]interface{}, 0)
|
||||
update["talent"] = talent.Talent
|
||||
if err = this.module.modelTalent.ChangeHeroTalent(talent, update); err != nil {
|
||||
this.module.Errorf("update failed :%v", err)
|
||||
}
|
||||
talentSkill := this.module.configure.GetHeroTalentSkill(talentConf.Talentid)
|
||||
if talentSkill == nil {
|
||||
code = pb.ErrorCode_ConfigNoFound
|
||||
return
|
||||
}
|
||||
// 同步修改属性
|
||||
heroList := this.module.GetHeroList(session.GetUserId())
|
||||
for _, v := range heroList {
|
||||
if v.HeroID == talent.HeroId { // 找到对应的英雄ID
|
||||
this.module.modelHero.setTalentProperty(v, talentSkill)
|
||||
chanegCard = append(chanegCard, v) // 添加推送属性变化信息
|
||||
}
|
||||
}
|
||||
|
||||
session.SendMsg(string(this.module.GetType()), "change", &pb.HeroChangePush{List: chanegCard})
|
||||
session.SendMsg(string(this.module.GetType()), HeroTalentLearnResp, &pb.HeroTalentLearnResp{
|
||||
Telnet: talent,
|
||||
TalentID: req.TalentID, // 返回刚学习过的天赋ID
|
||||
})
|
||||
return
|
||||
}
|
20
modules/hero/api_talentlist.go
Normal file
20
modules/hero/api_talentlist.go
Normal file
@ -0,0 +1,20 @@
|
||||
package hero
|
||||
|
||||
import (
|
||||
"go_dreamfactory/comm"
|
||||
"go_dreamfactory/pb"
|
||||
|
||||
"google.golang.org/protobuf/proto"
|
||||
)
|
||||
|
||||
//参数校验
|
||||
func (this *apiComp) TalentListCheck(session comm.IUserSession, req *pb.HeroTalentListReq) (code pb.ErrorCode) {
|
||||
return
|
||||
}
|
||||
|
||||
func (this *apiComp) TalentList(session comm.IUserSession, req *pb.HeroTalentListReq) (code pb.ErrorCode, data proto.Message) {
|
||||
rsp := &pb.HeroTalentListResp{}
|
||||
rsp.Telnet, _ = this.module.modelTalent.GetHerotalent(session.GetUserId())
|
||||
session.SendMsg(string(this.module.GetType()), HeroTalentListResp, rsp)
|
||||
return
|
||||
}
|
55
modules/hero/api_talentreset.go
Normal file
55
modules/hero/api_talentreset.go
Normal file
@ -0,0 +1,55 @@
|
||||
package hero
|
||||
|
||||
import (
|
||||
"go_dreamfactory/comm"
|
||||
"go_dreamfactory/pb"
|
||||
|
||||
"google.golang.org/protobuf/proto"
|
||||
)
|
||||
|
||||
//参数校验
|
||||
func (this *apiComp) TalentResetCheck(session comm.IUserSession, req *pb.HeroTalentResetReq) (code pb.ErrorCode) {
|
||||
return
|
||||
}
|
||||
|
||||
func (this *apiComp) TalentReset(session comm.IUserSession, req *pb.HeroTalentResetReq) (code pb.ErrorCode, data proto.Message) {
|
||||
var (
|
||||
heroList []*pb.DBHero
|
||||
chanegCard []*pb.DBHero // 推送属性变化
|
||||
)
|
||||
chanegCard = make([]*pb.DBHero, 0)
|
||||
heroList = this.module.GetHeroList(session.GetUserId())
|
||||
rsp := &pb.HeroTalentResetResp{}
|
||||
|
||||
globalCnf := this.module.configure.GetGlobalAtnConf("talent_reset") // 获取重置消耗
|
||||
if globalCnf == nil {
|
||||
code = pb.ErrorCode_ConfigNoFound
|
||||
return
|
||||
}
|
||||
|
||||
// 检查消耗够不够
|
||||
if code = this.module.CheckRes(session, globalCnf.Var); code != pb.ErrorCode_Success {
|
||||
return
|
||||
}
|
||||
if code = this.module.ConsumeRes(session, globalCnf.Var, true); code != pb.ErrorCode_Success {
|
||||
return
|
||||
}
|
||||
list, _ := this.module.modelTalent.GetHerotalent(session.GetUserId())
|
||||
for _, v := range list {
|
||||
if len(v.Talent) > 0 {
|
||||
update := make(map[string]interface{}, 0)
|
||||
szTalent := map[int32]int32{}
|
||||
update["talent"] = szTalent
|
||||
this.module.modelTalent.ChangeHeroTalent(v, update)
|
||||
for _, hero := range heroList {
|
||||
if hero.HeroID == v.HeroId {
|
||||
this.module.modelHero.cleanTalentProperty(hero)
|
||||
chanegCard = append(chanegCard, hero) // 添加推送属性变化信息
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
session.SendMsg(string(this.module.GetType()), "change", &pb.HeroChangePush{List: chanegCard})
|
||||
session.SendMsg(string(this.module.GetType()), HeroTalentResetResp, rsp)
|
||||
return
|
||||
}
|
@ -27,6 +27,8 @@ const (
|
||||
hero_drawcost = "game_drawcost.json" // 抽卡消耗
|
||||
hero_fusion = "game_herofusion.json" // 卡牌融合
|
||||
hero_starupsp = "game_herostarupsp.json" // 精灵升星
|
||||
hero_talentskill = "game_talentskill.json" // 天赋
|
||||
hero_talent = "game_herotalent.json" // 天赋详细数据
|
||||
)
|
||||
|
||||
///配置管理组件
|
||||
@ -57,9 +59,10 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
|
||||
hero_drawcard: cfg.NewGameDrawCard,
|
||||
hero_fusion: cfg.NewGameHerofusion,
|
||||
hero_starupsp: cfg.NewGameHeroStarupSp,
|
||||
hero_talentskill: cfg.NewGameTalentSkill,
|
||||
hero_talent: cfg.NewGameHeroTalent,
|
||||
})
|
||||
this.drawCardCfg = make(map[string]map[int32][]*cfg.GameDrawCardData, 0)
|
||||
|
||||
configure.RegisterConfigure(hero_drawcard, cfg.NewGameDrawCard, this.SetHeroDrawConfig)
|
||||
this.awakenMap = make(map[int64]*cfg.GameHeroAwakenData, 0)
|
||||
configure.RegisterConfigure(hero_awaken, cfg.NewGameHeroAwaken, func() {
|
||||
@ -105,8 +108,11 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
|
||||
err = fmt.Errorf("%T no is *cfg.Game_drawCard", v)
|
||||
}
|
||||
})
|
||||
hid := this.GetHeroSpriteStar("43901")
|
||||
fmt.Printf("%s", hid)
|
||||
|
||||
// 测试接口 功能完成后删
|
||||
// _data := this.GetHeroTalentSkill(20101)
|
||||
// _data1 := this.GetHeroTalent(1)
|
||||
// this.module.Debugf("%v,%v", _data, _data1)
|
||||
return
|
||||
}
|
||||
|
||||
@ -356,7 +362,6 @@ func (this *configureComp) GetHeroSkillMaxLvConfig(skillId uint32) int32 {
|
||||
|
||||
if v, err := this.GetConfigure(game_skillatk); err == nil {
|
||||
if configure, ok := v.(*cfg.GameSkillAtk); ok {
|
||||
//return configure.Get(int32(skillId)).MaxLV
|
||||
for _, v1 := range configure.GetDataList() {
|
||||
if v1.Id == int32(skillId) {
|
||||
return v1.MaxLV
|
||||
@ -373,16 +378,12 @@ func (this *configureComp) GetHeroResonanceRestConfig() (data *cfg.GameComAtnDat
|
||||
v interface{}
|
||||
)
|
||||
if v, err = this.GetConfigure(hero_comatn); err == nil {
|
||||
if configure, ok := v.(*cfg.GameComAtn); !ok {
|
||||
err = fmt.Errorf("%T no is *cfg.GamecomAtn", v)
|
||||
return
|
||||
} else {
|
||||
if configure, ok := v.(*cfg.GameComAtn); ok {
|
||||
data = configure.Get("hero_reset")
|
||||
return
|
||||
}
|
||||
} else {
|
||||
err = fmt.Errorf("%T no is *cfg.game_comatn", v)
|
||||
}
|
||||
|
||||
this.module.Errorf("cfg.GameComAtnData GetHeroResonanceRestConfig:id = hero_reset")
|
||||
return
|
||||
}
|
||||
|
||||
@ -390,29 +391,44 @@ func (this *configureComp) GetHeroResonanceRestConfig() (data *cfg.GameComAtnDat
|
||||
func (this *configureComp) GetHeroFucionConfig(cid string) (data *cfg.GameHerofusionData) {
|
||||
|
||||
if v, err := this.GetConfigure(hero_fusion); err == nil {
|
||||
if configure, ok := v.(*cfg.GameHerofusion); !ok {
|
||||
err = fmt.Errorf("%T no is *cfg.GameHerofusionData", v)
|
||||
return
|
||||
} else {
|
||||
if configure, ok := v.(*cfg.GameHerofusion); ok {
|
||||
data = configure.Get(cid)
|
||||
return
|
||||
}
|
||||
} else {
|
||||
err = fmt.Errorf("%T no is *cfg.GameHerofusionData", v)
|
||||
}
|
||||
|
||||
this.module.Errorf("cfg.GameHerofusionData GetHeroFucionConfig:id = %s", cid)
|
||||
return
|
||||
}
|
||||
|
||||
func (this *configureComp) GetHeroSpriteStar(cid string) (hid string) {
|
||||
if v, err := this.GetConfigure(hero_starupsp); err == nil {
|
||||
if configure, ok := v.(*cfg.GameHeroStarupSp); !ok {
|
||||
err = fmt.Errorf("%T no is *cfg.GameHerofusionData", v)
|
||||
return
|
||||
} else {
|
||||
hid = configure.Get(cid).Starid
|
||||
}
|
||||
} else {
|
||||
err = fmt.Errorf("%T no is *cfg.GameHerofusionData", v)
|
||||
}
|
||||
return
|
||||
}
|
||||
}
|
||||
this.module.Errorf("cfg.GameHeroStarupSpData GetHeroSpriteStar:id = %s", cid)
|
||||
return ""
|
||||
}
|
||||
|
||||
func (this *configureComp) GetHeroTalent(id int32) (data *cfg.GameHeroTalentData) {
|
||||
if v, err := this.GetConfigure(hero_talent); err == nil {
|
||||
if configure, ok := v.(*cfg.GameHeroTalent); ok {
|
||||
data = configure.Get(id)
|
||||
return
|
||||
}
|
||||
}
|
||||
this.module.Errorf("cfg.GameHeroTalentData GetHeroTalent:id = %d", id)
|
||||
return nil
|
||||
}
|
||||
|
||||
func (this *configureComp) GetHeroTalentSkill(skillId int32) (data *cfg.GameTalentSkillData) {
|
||||
if v, err := this.GetConfigure(hero_talentskill); err == nil {
|
||||
if configure, ok := v.(*cfg.GameTalentSkill); ok {
|
||||
data = configure.Get(skillId)
|
||||
return
|
||||
}
|
||||
}
|
||||
this.module.Errorf("cfg.GameTalentSkillData GetHeroTalentSkill:skillId = %d", skillId)
|
||||
return nil
|
||||
}
|
||||
|
@ -274,11 +274,11 @@ func (this *ModelHero) setJuexingProperty(hero *pb.DBHero, key string, value int
|
||||
case comm.Speed:
|
||||
hero.JuexProperty[comm.Speed] += value
|
||||
case comm.ResonanceHpPro:
|
||||
hero.JuexProperty[comm.Hp] += int32(math.Floor((1.0 + float64(value)/1000) * float64(hero.Property[comm.Hp])))
|
||||
hero.JuexProperty[comm.Hp] += int32(math.Floor((float64(value) / 1000) * float64(hero.Property[comm.Hp])))
|
||||
case comm.ResonanceAtkPro:
|
||||
hero.JuexProperty[comm.Atk] += int32(math.Floor((1.0 + float64(value)/1000) * float64(hero.Property[comm.Atk])))
|
||||
hero.JuexProperty[comm.Atk] += int32(math.Floor((float64(value) / 1000) * float64(hero.Property[comm.Atk])))
|
||||
case comm.ResonanceDefPro:
|
||||
hero.JuexProperty[comm.Def] += int32(math.Floor((1.0 + float64(value)/1000) * float64(hero.Property[comm.Def])))
|
||||
hero.JuexProperty[comm.Def] += int32(math.Floor((float64(value) / 1000)) * float64(hero.Property[comm.Def]))
|
||||
}
|
||||
}
|
||||
|
||||
@ -694,3 +694,44 @@ func (this *ModelHero) InitTempHero(heroCfgId string, star, lv int32) *pb.DBHero
|
||||
this.initHeroSkill(newHero)
|
||||
return newHero
|
||||
}
|
||||
|
||||
//设置天赋属性
|
||||
func (this *ModelHero) setTalentProperty(hero *pb.DBHero, conf *cfg.GameTalentSkillData) {
|
||||
if conf == nil || hero == nil {
|
||||
return
|
||||
}
|
||||
if conf.Hp != -1 {
|
||||
hero.TalentProperty[comm.Hp] += int32(math.Floor((float64(conf.Hp) / 1000) * float64(hero.Property[comm.Hp])))
|
||||
}
|
||||
if conf.Atk != -1 {
|
||||
hero.TalentProperty[comm.Atk] += int32(math.Floor((float64(conf.Atk) / 1000) * float64(hero.Property[comm.Atk])))
|
||||
}
|
||||
if conf.Def != -1 {
|
||||
hero.TalentProperty[comm.Def] += int32(math.Floor((float64(conf.Def) / 1000) * float64(hero.Property[comm.Def])))
|
||||
}
|
||||
if conf.Crt != -1 {
|
||||
hero.TalentProperty[comm.Cri] += int32(math.Floor((float64(conf.Crt) / 1000) * float64(hero.Property[comm.Cri])))
|
||||
}
|
||||
if conf.Speed != -1 {
|
||||
hero.TalentProperty[comm.Speed] += int32(math.Floor((float64(conf.Speed) / 1000) * float64(hero.Property[comm.Speed])))
|
||||
}
|
||||
|
||||
_heroMap := make(map[string]interface{}, 0)
|
||||
_heroMap["talentProperty"] = hero.TalentProperty
|
||||
if err := this.ChangeList(hero.Uid, hero.Id, _heroMap); err != nil {
|
||||
this.moduleHero.Errorf("mergeenegryProperty err %v", err)
|
||||
}
|
||||
}
|
||||
|
||||
// 重置天赋属性
|
||||
func (this *ModelHero) cleanTalentProperty(hero *pb.DBHero) {
|
||||
if hero == nil {
|
||||
return
|
||||
}
|
||||
hero.TalentProperty = map[string]int32{}
|
||||
_heroMap := make(map[string]interface{}, 0)
|
||||
_heroMap["talentProperty"] = hero.TalentProperty
|
||||
if err := this.ChangeList(hero.Uid, hero.Id, _heroMap); err != nil {
|
||||
this.moduleHero.Errorf("mergeenegryProperty err %v", err)
|
||||
}
|
||||
}
|
||||
|
65
modules/hero/model_talent.go
Normal file
65
modules/hero/model_talent.go
Normal file
@ -0,0 +1,65 @@
|
||||
package hero
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"go_dreamfactory/comm"
|
||||
"go_dreamfactory/lego/core"
|
||||
"go_dreamfactory/lego/sys/redis"
|
||||
"go_dreamfactory/modules"
|
||||
"go_dreamfactory/pb"
|
||||
|
||||
"go.mongodb.org/mongo-driver/bson/primitive"
|
||||
)
|
||||
|
||||
// 英雄天赋组件
|
||||
type ModelTalent struct {
|
||||
modules.MCompModel
|
||||
module *Hero
|
||||
}
|
||||
|
||||
func (this *ModelTalent) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
|
||||
this.TableName = comm.TableTalent
|
||||
err = this.MCompModel.Init(service, module, comp, options)
|
||||
this.module = module.(*Hero)
|
||||
return
|
||||
}
|
||||
|
||||
//获取用户天赋数据
|
||||
func (this *ModelTalent) GetHerotalent(uid string) (result []*pb.DBHeroTalent, err error) {
|
||||
result = make([]*pb.DBHeroTalent, 0)
|
||||
if err = this.GetList(uid, result); err != nil && err != redis.RedisNil {
|
||||
return
|
||||
}
|
||||
err = nil
|
||||
return result, err
|
||||
}
|
||||
|
||||
//修改天赋数据
|
||||
func (this *ModelTalent) ChangeHeroTalent(talent *pb.DBHeroTalent, update map[string]interface{}) (err error) {
|
||||
if talent == nil || len(update) == 0 {
|
||||
return errors.New("err")
|
||||
}
|
||||
if err := this.ChangeList(talent.Uid, talent.Id, update); err != nil {
|
||||
this.module.Debugf("ChangeHeroTalent err %v", err)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// 通过objId 查询天赋数据
|
||||
func (this *ModelTalent) GetHerotalentByObjId(uid string, oid string) (talent *pb.DBHeroTalent, err error) {
|
||||
result := &pb.DBHeroTalent{}
|
||||
err = this.GetListObj(uid, oid, result)
|
||||
return
|
||||
}
|
||||
|
||||
// 创建一条新的英雄天赋数据
|
||||
func (this *ModelTalent) CreateHeroTalent(uid, heroId string) (talent *pb.DBHeroTalent, err error) {
|
||||
talent = &pb.DBHeroTalent{
|
||||
Id: primitive.NewObjectID().Hex(),
|
||||
Uid: "",
|
||||
HeroId: heroId,
|
||||
Talent: map[int32]int32{},
|
||||
}
|
||||
err = this.AddList(uid, talent.Id, talent)
|
||||
return
|
||||
}
|
@ -23,9 +23,9 @@ type Hero struct {
|
||||
api *apiComp
|
||||
configure *configureComp
|
||||
modelHero *ModelHero
|
||||
modelRecord *ModelRecord
|
||||
modelRecord *ModelRecord // 英雄抽卡保底,次数等数据
|
||||
modelTalent *ModelTalent // 天赋系统
|
||||
moduleFetter comm.IHeroFetter
|
||||
|
||||
service core.IService
|
||||
}
|
||||
|
||||
@ -47,8 +47,8 @@ func (this *Hero) OnInstallComp() {
|
||||
this.api = this.RegisterComp(new(apiComp)).(*apiComp)
|
||||
this.modelHero = this.RegisterComp(new(ModelHero)).(*ModelHero)
|
||||
this.modelRecord = this.RegisterComp(new(ModelRecord)).(*ModelRecord)
|
||||
this.modelTalent = this.RegisterComp(new(ModelTalent)).(*ModelTalent)
|
||||
this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
|
||||
|
||||
}
|
||||
func (this *Hero) Start() (err error) {
|
||||
var module core.IModule
|
||||
|
@ -45,11 +45,11 @@ func (this *ModuleBase) NewOptions() (options core.IModuleOptions) {
|
||||
|
||||
//模块初始化接口
|
||||
func (this *ModuleBase) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
|
||||
err = this.ModuleBase.Init(service, module, options)
|
||||
this.service = service.(base.IRPCXService)
|
||||
this.module = module
|
||||
this.options = options.(IOptions)
|
||||
this.options.GetLog().SetName("module." + string(module.GetType()))
|
||||
err = this.ModuleBase.Init(service, module, options)
|
||||
return
|
||||
}
|
||||
|
||||
|
@ -156,6 +156,7 @@ type DBHero struct {
|
||||
Suite2Star int32 `protobuf:"varint,28,opt,name=suite2Star,proto3" json:"suite2Star" bson:"suite2Star"`
|
||||
Suite1Lv int32 `protobuf:"varint,29,opt,name=suite1Lv,proto3" json:"suite1Lv" bson:"suite1Lv"`
|
||||
Suite2Lv int32 `protobuf:"varint,30,opt,name=suite2Lv,proto3" json:"suite2Lv" bson:"suite2Lv"`
|
||||
TalentProperty map[string]int32 `protobuf:"bytes,31,rep,name=talentProperty,proto3" json:"talentProperty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"talentProperty"` // // 天赋属性
|
||||
}
|
||||
|
||||
func (x *DBHero) Reset() {
|
||||
@ -400,6 +401,13 @@ func (x *DBHero) GetSuite2Lv() int32 {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *DBHero) GetTalentProperty() map[string]int32 {
|
||||
if x != nil {
|
||||
return x.TalentProperty
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
type Floor struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
@ -623,7 +631,7 @@ var file_hero_hero_db_proto_rawDesc = []byte{
|
||||
0x61, 0x12, 0x18, 0x0a, 0x07, 0x73, 0x6b, 0x69, 0x6c, 0x6c, 0x49, 0x44, 0x18, 0x01, 0x20, 0x01,
|
||||
0x28, 0x05, 0x52, 0x07, 0x73, 0x6b, 0x69, 0x6c, 0x6c, 0x49, 0x44, 0x12, 0x18, 0x0a, 0x07, 0x73,
|
||||
0x6b, 0x69, 0x6c, 0x6c, 0x4c, 0x76, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x07, 0x73, 0x6b,
|
||||
0x69, 0x6c, 0x6c, 0x4c, 0x76, 0x22, 0xab, 0x0a, 0x0a, 0x06, 0x44, 0x42, 0x48, 0x65, 0x72, 0x6f,
|
||||
0x69, 0x6c, 0x6c, 0x4c, 0x76, 0x22, 0xb3, 0x0b, 0x0a, 0x06, 0x44, 0x42, 0x48, 0x65, 0x72, 0x6f,
|
||||
0x12, 0x0e, 0x0a, 0x02, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x02, 0x69, 0x64,
|
||||
0x12, 0x10, 0x0a, 0x03, 0x75, 0x69, 0x64, 0x18, 0x02, 0x20, 0x01, 0x28, 0x09, 0x52, 0x03, 0x75,
|
||||
0x69, 0x64, 0x12, 0x16, 0x0a, 0x06, 0x68, 0x65, 0x72, 0x6f, 0x49, 0x44, 0x18, 0x03, 0x20, 0x01,
|
||||
@ -686,8 +694,20 @@ var file_hero_hero_db_proto_rawDesc = []byte{
|
||||
0x1a, 0x0a, 0x08, 0x73, 0x75, 0x69, 0x74, 0x65, 0x31, 0x4c, 0x76, 0x18, 0x1d, 0x20, 0x01, 0x28,
|
||||
0x05, 0x52, 0x08, 0x73, 0x75, 0x69, 0x74, 0x65, 0x31, 0x4c, 0x76, 0x12, 0x1a, 0x0a, 0x08, 0x73,
|
||||
0x75, 0x69, 0x74, 0x65, 0x32, 0x4c, 0x76, 0x18, 0x1e, 0x20, 0x01, 0x28, 0x05, 0x52, 0x08, 0x73,
|
||||
0x75, 0x69, 0x74, 0x65, 0x32, 0x4c, 0x76, 0x1a, 0x3b, 0x0a, 0x0d, 0x50, 0x72, 0x6f, 0x70, 0x65,
|
||||
0x72, 0x74, 0x79, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18,
|
||||
0x75, 0x69, 0x74, 0x65, 0x32, 0x4c, 0x76, 0x12, 0x43, 0x0a, 0x0e, 0x74, 0x61, 0x6c, 0x65, 0x6e,
|
||||
0x74, 0x50, 0x72, 0x6f, 0x70, 0x65, 0x72, 0x74, 0x79, 0x18, 0x1f, 0x20, 0x03, 0x28, 0x0b, 0x32,
|
||||
0x1b, 0x2e, 0x44, 0x42, 0x48, 0x65, 0x72, 0x6f, 0x2e, 0x54, 0x61, 0x6c, 0x65, 0x6e, 0x74, 0x50,
|
||||
0x72, 0x6f, 0x70, 0x65, 0x72, 0x74, 0x79, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x52, 0x0e, 0x74, 0x61,
|
||||
0x6c, 0x65, 0x6e, 0x74, 0x50, 0x72, 0x6f, 0x70, 0x65, 0x72, 0x74, 0x79, 0x1a, 0x3b, 0x0a, 0x0d,
|
||||
0x50, 0x72, 0x6f, 0x70, 0x65, 0x72, 0x74, 0x79, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a,
|
||||
0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12,
|
||||
0x14, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05,
|
||||
0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x1a, 0x3e, 0x0a, 0x10, 0x41, 0x64, 0x64,
|
||||
0x50, 0x72, 0x6f, 0x70, 0x65, 0x72, 0x74, 0x79, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a,
|
||||
0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12,
|
||||
0x14, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05,
|
||||
0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x1a, 0x39, 0x0a, 0x0b, 0x45, 0x6e, 0x65,
|
||||
0x72, 0x67, 0x79, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18,
|
||||
0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12, 0x14, 0x0a, 0x05, 0x76, 0x61,
|
||||
0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65,
|
||||
0x3a, 0x02, 0x38, 0x01, 0x1a, 0x3e, 0x0a, 0x10, 0x41, 0x64, 0x64, 0x50, 0x72, 0x6f, 0x70, 0x65,
|
||||
@ -749,7 +769,7 @@ func file_hero_hero_db_proto_rawDescGZIP() []byte {
|
||||
}
|
||||
|
||||
var file_hero_hero_db_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
|
||||
var file_hero_hero_db_proto_msgTypes = make([]protoimpl.MessageInfo, 11)
|
||||
var file_hero_hero_db_proto_msgTypes = make([]protoimpl.MessageInfo, 12)
|
||||
var file_hero_hero_db_proto_goTypes = []interface{}{
|
||||
(HeroType)(0), // 0: HeroType
|
||||
(*SkillData)(nil), // 1: SkillData
|
||||
@ -853,7 +873,7 @@ func file_hero_hero_db_proto_init() {
|
||||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||
RawDescriptor: file_hero_hero_db_proto_rawDesc,
|
||||
NumEnums: 1,
|
||||
NumMessages: 11,
|
||||
NumMessages: 12,
|
||||
NumExtensions: 0,
|
||||
NumServices: 0,
|
||||
},
|
||||
|
42
sys/configure/structs/Game.HeroTalent.go
Normal file
42
sys/configure/structs/Game.HeroTalent.go
Normal file
@ -0,0 +1,42 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
type GameHeroTalent struct {
|
||||
_dataMap map[int32]*GameHeroTalentData
|
||||
_dataList []*GameHeroTalentData
|
||||
}
|
||||
|
||||
func NewGameHeroTalent(_buf []map[string]interface{}) (*GameHeroTalent, error) {
|
||||
_dataList := make([]*GameHeroTalentData, 0, len(_buf))
|
||||
dataMap := make(map[int32]*GameHeroTalentData)
|
||||
for _, _ele_ := range _buf {
|
||||
if _v, err2 := DeserializeGameHeroTalentData(_ele_); err2 != nil {
|
||||
return nil, err2
|
||||
} else {
|
||||
_dataList = append(_dataList, _v)
|
||||
dataMap[_v.Id] = _v
|
||||
}
|
||||
}
|
||||
return &GameHeroTalent{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||
}
|
||||
|
||||
func (table *GameHeroTalent) GetDataMap() map[int32]*GameHeroTalentData {
|
||||
return table._dataMap
|
||||
}
|
||||
|
||||
func (table *GameHeroTalent) GetDataList() []*GameHeroTalentData {
|
||||
return table._dataList
|
||||
}
|
||||
|
||||
func (table *GameHeroTalent) Get(key int32) *GameHeroTalentData {
|
||||
return table._dataMap[key]
|
||||
}
|
||||
|
||||
|
97
sys/configure/structs/Game.HeroTalentData.go
Normal file
97
sys/configure/structs/Game.HeroTalentData.go
Normal file
@ -0,0 +1,97 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
import "errors"
|
||||
|
||||
type GameHeroTalentData struct {
|
||||
Id int32
|
||||
Type []int32
|
||||
Talentid int32
|
||||
Before []int32
|
||||
Thing []*Gameatn
|
||||
Position []int32
|
||||
}
|
||||
|
||||
const TypeId_GameHeroTalentData = 1749022668
|
||||
|
||||
func (*GameHeroTalentData) GetTypeId() int32 {
|
||||
return 1749022668
|
||||
}
|
||||
|
||||
func (_v *GameHeroTalentData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["type"].([]interface{}); !_ok_ { err = errors.New("type error"); return }
|
||||
|
||||
_v.Type = make([]int32, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ int32
|
||||
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
||||
_v.Type = append(_v.Type, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["talentid"].(float64); !_ok_ { err = errors.New("talentid error"); return }; _v.Talentid = int32(_tempNum_) }
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["before"].([]interface{}); !_ok_ { err = errors.New("before error"); return }
|
||||
|
||||
_v.Before = make([]int32, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ int32
|
||||
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
||||
_v.Before = append(_v.Before, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["thing"].([]interface{}); !_ok_ { err = errors.New("thing error"); return }
|
||||
|
||||
_v.Thing = make([]*Gameatn, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
_v.Thing = append(_v.Thing, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["position"].([]interface{}); !_ok_ { err = errors.New("position error"); return }
|
||||
|
||||
_v.Position = make([]int32, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ int32
|
||||
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
||||
_v.Position = append(_v.Position, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
func DeserializeGameHeroTalentData(_buf map[string]interface{}) (*GameHeroTalentData, error) {
|
||||
v := &GameHeroTalentData{}
|
||||
if err := v.Deserialize(_buf); err == nil {
|
||||
return v, nil
|
||||
} else {
|
||||
return nil, err
|
||||
}
|
||||
}
|
42
sys/configure/structs/Game.TalentSkill.go
Normal file
42
sys/configure/structs/Game.TalentSkill.go
Normal file
@ -0,0 +1,42 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
type GameTalentSkill struct {
|
||||
_dataMap map[int32]*GameTalentSkillData
|
||||
_dataList []*GameTalentSkillData
|
||||
}
|
||||
|
||||
func NewGameTalentSkill(_buf []map[string]interface{}) (*GameTalentSkill, error) {
|
||||
_dataList := make([]*GameTalentSkillData, 0, len(_buf))
|
||||
dataMap := make(map[int32]*GameTalentSkillData)
|
||||
for _, _ele_ := range _buf {
|
||||
if _v, err2 := DeserializeGameTalentSkillData(_ele_); err2 != nil {
|
||||
return nil, err2
|
||||
} else {
|
||||
_dataList = append(_dataList, _v)
|
||||
dataMap[_v.Skillid] = _v
|
||||
}
|
||||
}
|
||||
return &GameTalentSkill{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||
}
|
||||
|
||||
func (table *GameTalentSkill) GetDataMap() map[int32]*GameTalentSkillData {
|
||||
return table._dataMap
|
||||
}
|
||||
|
||||
func (table *GameTalentSkill) GetDataList() []*GameTalentSkillData {
|
||||
return table._dataList
|
||||
}
|
||||
|
||||
func (table *GameTalentSkill) Get(key int32) *GameTalentSkillData {
|
||||
return table._dataMap[key]
|
||||
}
|
||||
|
||||
|
53
sys/configure/structs/Game.TalentSkillData.go
Normal file
53
sys/configure/structs/Game.TalentSkillData.go
Normal file
@ -0,0 +1,53 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
import "errors"
|
||||
|
||||
type GameTalentSkillData struct {
|
||||
Skillid int32
|
||||
Skilltyp int32
|
||||
Skillname string
|
||||
Skilltxt string
|
||||
Skillicon string
|
||||
Hp int32
|
||||
Atk int32
|
||||
Def int32
|
||||
Crt int32
|
||||
Speed int32
|
||||
}
|
||||
|
||||
const TypeId_GameTalentSkillData = -1949022189
|
||||
|
||||
func (*GameTalentSkillData) GetTypeId() int32 {
|
||||
return -1949022189
|
||||
}
|
||||
|
||||
func (_v *GameTalentSkillData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skillid"].(float64); !_ok_ { err = errors.New("skillid error"); return }; _v.Skillid = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skilltyp"].(float64); !_ok_ { err = errors.New("skilltyp error"); return }; _v.Skilltyp = int32(_tempNum_) }
|
||||
{ var _ok_ bool; if _v.Skillname, _ok_ = _buf["skillname"].(string); !_ok_ { err = errors.New("skillname error"); return } }
|
||||
{ var _ok_ bool; if _v.Skilltxt, _ok_ = _buf["skilltxt"].(string); !_ok_ { err = errors.New("skilltxt error"); return } }
|
||||
{ var _ok_ bool; if _v.Skillicon, _ok_ = _buf["skillicon"].(string); !_ok_ { err = errors.New("skillicon error"); return } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hp"].(float64); !_ok_ { err = errors.New("hp error"); return }; _v.Hp = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["atk"].(float64); !_ok_ { err = errors.New("atk error"); return }; _v.Atk = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["def"].(float64); !_ok_ { err = errors.New("def error"); return }; _v.Def = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["crt"].(float64); !_ok_ { err = errors.New("crt error"); return }; _v.Crt = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["speed"].(float64); !_ok_ { err = errors.New("speed error"); return }; _v.Speed = int32(_tempNum_) }
|
||||
return
|
||||
}
|
||||
|
||||
func DeserializeGameTalentSkillData(_buf map[string]interface{}) (*GameTalentSkillData, error) {
|
||||
v := &GameTalentSkillData{}
|
||||
if err := v.Deserialize(_buf); err == nil {
|
||||
return v, nil
|
||||
} else {
|
||||
return nil, err
|
||||
}
|
||||
}
|
@ -112,6 +112,8 @@ type Tables struct {
|
||||
Captaintext *GameCaptaintext
|
||||
Herofusion *GameHerofusion
|
||||
PlayerInfor *GamePlayerInfor
|
||||
HeroTalent *GameHeroTalent
|
||||
TalentSkill *GameTalentSkill
|
||||
}
|
||||
|
||||
func NewTables(loader JsonLoader) (*Tables, error) {
|
||||
@ -725,5 +727,17 @@ func NewTables(loader JsonLoader) (*Tables, error) {
|
||||
if tables.PlayerInfor, err = NewGamePlayerInfor(buf); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if buf, err = loader("game_herotalent"); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if tables.HeroTalent, err = NewGameHeroTalent(buf); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if buf, err = loader("game_talentskill"); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if tables.TalentSkill, err = NewGameTalentSkill(buf); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return tables, nil
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user