This commit is contained in:
liwei1dao 2022-10-25 16:54:57 +08:00
commit 65b421cbd4
20 changed files with 2383 additions and 801 deletions

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@ -0,0 +1,567 @@
[
{
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{
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}
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]
}
]

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@ -0,0 +1,434 @@
[
{
"skillid": 40101,
"skilltyp": 0,
"skillname": "生命核心",
"skilltxt": "这是生命天赋的描述tips",
"skillicon": "jn_icon_006",
"hp": -1,
"atk": -1,
"def": -1,
"crt": -1,
"speed": -1
},
{
"skillid": 40102,
"skilltyp": 0,
"skillname": "攻击核心",
"skilltxt": "这是攻击天赋的描述tips",
"skillicon": "jn_icon_004",
"hp": -1,
"atk": -1,
"def": -1,
"crt": -1,
"speed": -1
},
{
"skillid": 40103,
"skilltyp": 0,
"skillname": "防御核心",
"skilltxt": "这是防御天赋的描述tips",
"skillicon": "jn_icon_005",
"hp": -1,
"atk": -1,
"def": -1,
"crt": -1,
"speed": -1
},
{
"skillid": 10101,
"skilltyp": 1,
"skillname": "生命天赋",
"skilltxt": "这是生命天赋的描述tips",
"skillicon": "jn_dzj_0001",
"hp": 1800,
"atk": -1,
"def": -1,
"crt": -1,
"speed": -1
},
{
"skillid": 10102,
"skilltyp": 1,
"skillname": "生命天赋",
"skilltxt": "这是生命天赋的描述tips",
"skillicon": "jn_dzj_0001",
"hp": 1800,
"atk": -1,
"def": -1,
"crt": -1,
"speed": -1
},
{
"skillid": 10103,
"skilltyp": 1,
"skillname": "生命天赋",
"skilltxt": "这是生命天赋的描述tips",
"skillicon": "jn_dzj_0001",
"hp": 1800,
"atk": -1,
"def": -1,
"crt": -1,
"speed": -1
},
{
"skillid": 10104,
"skilltyp": 1,
"skillname": "生命天赋",
"skilltxt": "这是生命天赋的描述tips",
"skillicon": "jn_dzj_0001",
"hp": 1800,
"atk": -1,
"def": -1,
"crt": -1,
"speed": -1
},
{
"skillid": 10105,
"skilltyp": 1,
"skillname": "生命天赋",
"skilltxt": "这是生命天赋的描述tips",
"skillicon": "jn_dzj_0001",
"hp": 1800,
"atk": -1,
"def": -1,
"crt": -1,
"speed": -1
},
{
"skillid": 10106,
"skilltyp": 1,
"skillname": "生命天赋",
"skilltxt": "这是生命天赋的描述tips",
"skillicon": "jn_dzj_0001",
"hp": 1800,
"atk": -1,
"def": -1,
"crt": -1,
"speed": -1
},
{
"skillid": 10107,
"skilltyp": 1,
"skillname": "生命天赋",
"skilltxt": "这是生命天赋的描述tips",
"skillicon": "jn_dzj_0001",
"hp": 1800,
"atk": -1,
"def": -1,
"crt": -1,
"speed": -1
},
{
"skillid": 10108,
"skilltyp": 1,
"skillname": "生命天赋",
"skilltxt": "这是生命天赋的描述tips",
"skillicon": "jn_dzj_0001",
"hp": 1800,
"atk": -1,
"def": -1,
"crt": -1,
"speed": -1
},
{
"skillid": 10109,
"skilltyp": 1,
"skillname": "生命天赋",
"skilltxt": "这是生命天赋的描述tips",
"skillicon": "jn_dzj_0001",
"hp": 1800,
"atk": -1,
"def": -1,
"crt": -1,
"speed": -1
},
{
"skillid": 10110,
"skilltyp": 1,
"skillname": "生命天赋",
"skilltxt": "这是生命天赋的描述tips",
"skillicon": "jn_dzj_0001",
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"atk": -1,
"def": -1,
"crt": -1,
"speed": -1
},
{
"skillid": 20101,
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"skillname": "攻击天赋",
"skilltxt": "这是攻击天赋的描述tips",
"skillicon": "jn_dzj_0002",
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"atk": -1,
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"crt": -1,
"speed": -1
},
{
"skillid": 20102,
"skilltyp": 1,
"skillname": "攻击天赋",
"skilltxt": "这是攻击天赋的描述tips",
"skillicon": "jn_dzj_0003",
"hp": -1,
"atk": -1,
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"crt": -1,
"speed": -1
},
{
"skillid": 20103,
"skilltyp": 1,
"skillname": "攻击天赋",
"skilltxt": "这是攻击天赋的描述tips",
"skillicon": "jn_dzj_0004",
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"crt": -1,
"speed": -1
},
{
"skillid": 20104,
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"skillname": "攻击天赋",
"skilltxt": "这是攻击天赋的描述tips",
"skillicon": "jn_dzj_0005",
"hp": -1,
"atk": -1,
"def": 1500,
"crt": -1,
"speed": -1
},
{
"skillid": 20105,
"skilltyp": 1,
"skillname": "攻击天赋",
"skilltxt": "这是攻击天赋的描述tips",
"skillicon": "jn_dzj_0006",
"hp": -1,
"atk": -1,
"def": 1500,
"crt": -1,
"speed": -1
},
{
"skillid": 20106,
"skilltyp": 1,
"skillname": "攻击天赋",
"skilltxt": "这是攻击天赋的描述tips",
"skillicon": "jn_dzj_0007",
"hp": -1,
"atk": -1,
"def": 1500,
"crt": -1,
"speed": -1
},
{
"skillid": 20107,
"skilltyp": 1,
"skillname": "攻击天赋",
"skilltxt": "这是攻击天赋的描述tips",
"skillicon": "jn_dzj_0008",
"hp": -1,
"atk": -1,
"def": 1500,
"crt": -1,
"speed": -1
},
{
"skillid": 20108,
"skilltyp": 1,
"skillname": "攻击天赋",
"skilltxt": "这是攻击天赋的描述tips",
"skillicon": "jn_dzj_0009",
"hp": -1,
"atk": -1,
"def": 1500,
"crt": -1,
"speed": -1
},
{
"skillid": 20109,
"skilltyp": 1,
"skillname": "攻击天赋",
"skilltxt": "这是攻击天赋的描述tips",
"skillicon": "jn_dzj_0010",
"hp": -1,
"atk": -1,
"def": 1500,
"crt": -1,
"speed": -1
},
{
"skillid": 20110,
"skilltyp": 1,
"skillname": "攻击天赋",
"skilltxt": "这是攻击天赋的描述tips",
"skillicon": "jn_dzj_0011",
"hp": -1,
"atk": -1,
"def": 1500,
"crt": -1,
"speed": -1
},
{
"skillid": 30101,
"skilltyp": 1,
"skillname": "防御天赋",
"skilltxt": "这是防御天赋的描述tips",
"skillicon": "jn_dzj_0012",
"hp": -1,
"atk": 1500,
"def": -1,
"crt": -1,
"speed": -1
},
{
"skillid": 30102,
"skilltyp": 1,
"skillname": "防御天赋",
"skilltxt": "这是防御天赋的描述tips",
"skillicon": "jn_dzj_0013",
"hp": -1,
"atk": 1500,
"def": -1,
"crt": -1,
"speed": -1
},
{
"skillid": 30103,
"skilltyp": 1,
"skillname": "防御天赋",
"skilltxt": "这是防御天赋的描述tips",
"skillicon": "jn_dzj_0014",
"hp": -1,
"atk": 1500,
"def": -1,
"crt": -1,
"speed": -1
},
{
"skillid": 30104,
"skilltyp": 1,
"skillname": "防御天赋",
"skilltxt": "这是防御天赋的描述tips",
"skillicon": "jn_dzj_0015",
"hp": -1,
"atk": 1500,
"def": -1,
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"speed": -1
},
{
"skillid": 30105,
"skilltyp": 1,
"skillname": "防御天赋",
"skilltxt": "这是防御天赋的描述tips",
"skillicon": "jn_dzj_0016",
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"def": -1,
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"speed": -1
},
{
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"skilltyp": 1,
"skillname": "防御天赋",
"skilltxt": "这是防御天赋的描述tips",
"skillicon": "jn_dzj_0017",
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},
{
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"skillname": "防御天赋",
"skilltxt": "这是防御天赋的描述tips",
"skillicon": "jn_dzj_0018",
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"def": -1,
"crt": -1,
"speed": -1
},
{
"skillid": 30108,
"skilltyp": 1,
"skillname": "防御天赋",
"skilltxt": "这是防御天赋的描述tips",
"skillicon": "jn_dzj_0019",
"hp": -1,
"atk": 1500,
"def": -1,
"crt": -1,
"speed": -1
},
{
"skillid": 30109,
"skilltyp": 1,
"skillname": "防御天赋",
"skilltxt": "这是防御天赋的描述tips",
"skillicon": "jn_dzj_0020",
"hp": -1,
"atk": 1500,
"def": -1,
"crt": -1,
"speed": -1
},
{
"skillid": 30110,
"skilltyp": 1,
"skillname": "防御天赋",
"skilltxt": "这是防御天赋的描述tips",
"skillicon": "jn_dzj_0021",
"hp": -1,
"atk": 1500,
"def": -1,
"crt": -1,
"speed": -1
},
{
"skillid": 99101,
"skilltyp": 2,
"skillname": "攻速天赋",
"skilltxt": "这是攻速天赋的描述tips",
"skillicon": "jn_icon_027",
"hp": -1,
"atk": -1,
"def": -1,
"crt": -1,
"speed": 3000
},
{
"skillid": 99102,
"skilltyp": 2,
"skillname": "攻速天赋",
"skilltxt": "这是攻速天赋的描述tips",
"skillicon": "jn_icon_027",
"hp": -1,
"atk": -1,
"def": -1,
"crt": -1,
"speed": 4000
},
{
"skillid": 99103,
"skilltyp": 2,
"skillname": "暴击天赋",
"skilltxt": "这是暴击天赋的描述tips",
"skillicon": "jn_icon_008",
"hp": -1,
"atk": -1,
"def": -1,
"crt": 10000,
"speed": -1
}
]

View File

@ -155,6 +155,9 @@ const (
///竞技场 ///竞技场
TableArena = "arena" TableArena = "arena"
// 天赋
TableTalent = "herotalent"
) )
//RPC服务接口定义处 //RPC服务接口定义处

View File

@ -106,9 +106,7 @@ func (this *MCompConfigure) GetGlobalInitConf() (configure *cfg.GameInitial, err
v interface{} v interface{}
ok bool ok bool
) )
if v, err = this.GetConfigure(game_initial); err != nil { if v, err = this.GetConfigure(game_initial); err == nil {
return
} else {
if configure, ok = v.(*cfg.GameInitial); !ok { if configure, ok = v.(*cfg.GameInitial); !ok {
err = fmt.Errorf("%T no is *cfg.Game_comInitial", v) err = fmt.Errorf("%T no is *cfg.Game_comInitial", v)
return return
@ -122,15 +120,13 @@ func (this *MCompConfigure) GetGlobalAtnConf(key string) *cfg.GameComAtnData {
configure *cfg.GameComAtn configure *cfg.GameComAtn
ok bool ok bool
) )
if v, err := this.GetConfigure(game_comatn); err != nil { if v, err := this.GetConfigure(game_comatn); err == nil {
return nil if configure, ok = v.(*cfg.GameComAtn); ok {
} else {
if configure, ok = v.(*cfg.GameComAtn); !ok {
err = fmt.Errorf("%T no is *cfg.Game_comatn", v)
return nil
}
}
return configure.Get(key) return configure.Get(key)
}
}
fmt.Errorf("%T no is *cfg.GameComAtnData", key)
return nil
} }
// 主角等级经验配置列表 // 主角等级经验配置列表
@ -241,7 +237,7 @@ func (this *MCompConfigure) GetColor(id int32) (item *cfg.GameGameColorData, err
v interface{} v interface{}
ok bool ok bool
) )
if v, err = this.GetConfigure(game_gamecolor); err != nil { if v, err = this.GetConfigure(game_gamecolor); err == nil {
return return
} else { } else {
if item, ok = v.(*cfg.GameGameColor).GetDataMap()[id]; !ok { if item, ok = v.(*cfg.GameGameColor).GetDataMap()[id]; !ok {

View File

@ -27,6 +27,9 @@ const ( //消息回复的头名称
DrawCard = "drawcard" // 抽卡 DrawCard = "drawcard" // 抽卡
DrawCardFloor = "drawcardfloor" // 抽卡保底 DrawCardFloor = "drawcardfloor" // 抽卡保底
HeroFusionResp = "fusion" HeroFusionResp = "fusion"
HeroTalentLearnResp = "talentlearn" // 天赋学习
HeroTalentListResp = "talentlist" // 天赋列表
HeroTalentResetResp = "talentreset" // 天赋重置
) )
//组件初始化接口 //组件初始化接口

View File

@ -149,7 +149,6 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr
_hero.HeroID = hid _hero.HeroID = hid
_heroMap["heroID"] = _hero.HeroID _heroMap["heroID"] = _hero.HeroID
} }
} }
// 保存数据 // 保存数据
err := this.module.modelHero.ChangeList(session.GetUserId(), _hero.Id, _heroMap) err := this.module.modelHero.ChangeList(session.GetUserId(), _hero.Id, _heroMap)

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@ -0,0 +1,115 @@
package hero
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) TalentLearnCheck(session comm.IUserSession, req *pb.HeroTalentLearnReq) (code pb.ErrorCode) {
if req.TalentID <= 0 {
code = pb.ErrorCode_ReqParameterError
}
return
}
// 天赋学习
func (this *apiComp) TalentLearn(session comm.IUserSession, req *pb.HeroTalentLearnReq) (code pb.ErrorCode, data proto.Message) {
var (
talent *pb.DBHeroTalent
err error
chanegCard []*pb.DBHero // 推送属性变化
)
chanegCard = make([]*pb.DBHero, 0)
if code = this.TalentLearnCheck(session, req); code != pb.ErrorCode_Success {
return
}
if req.ObjId != "" {
if talent, err = this.module.modelTalent.GetHerotalentByObjId(session.GetUserId(), req.ObjId); err != nil {
code = pb.ErrorCode_SystemError
return
}
this.module.Debugf("%v", talent)
} else {
if req.Heroid == "" { // 英雄id不能为空
code = pb.ErrorCode_ReqParameterError
return
}
// 数据校验
list, err := this.module.modelTalent.GetHerotalent(session.GetUserId())
if err != nil {
code = pb.ErrorCode_DBError
return
}
for _, v := range list {
if v.HeroId == req.Heroid {
talent = v
break
}
}
if talent == nil {
// 创建一条数据
talent, err = this.module.modelTalent.CreateHeroTalent(session.GetUserId(), req.Heroid)
if err != nil {
this.module.Errorf("create talent data failed:%v", err)
}
}
}
talentConf := this.module.configure.GetHeroTalent(req.TalentID)
if talentConf == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
// 校验
if len(talentConf.Before) == 1 && talentConf.Before[0] == 0 { // 前置解锁技能为0
if _, ok := talent.Talent[req.TalentID]; ok {
code = pb.ErrorCode_TalentRepeatLearn // 重复激活
return
}
} else {
for _, v := range talentConf.Before {
if _, ok := talent.Talent[v]; !ok {
code = pb.ErrorCode_TalentUnLockerBefore // 前置技能不满足
return
}
}
}
// 校验消耗
if code = this.module.CheckRes(session, talentConf.Thing); code != pb.ErrorCode_Success {
return
}
if code = this.module.DispenseRes(session, talentConf.Thing, true); code != pb.ErrorCode_Success {
return
}
// 校验通过可以加
talent.Talent[req.TalentID] = 1
update := make(map[string]interface{}, 0)
update["talent"] = talent.Talent
if err = this.module.modelTalent.ChangeHeroTalent(talent, update); err != nil {
this.module.Errorf("update failed :%v", err)
}
talentSkill := this.module.configure.GetHeroTalentSkill(talentConf.Talentid)
if talentSkill == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
// 同步修改属性
heroList := this.module.GetHeroList(session.GetUserId())
for _, v := range heroList {
if v.HeroID == talent.HeroId { // 找到对应的英雄ID
this.module.modelHero.setTalentProperty(v, talentSkill)
chanegCard = append(chanegCard, v) // 添加推送属性变化信息
}
}
session.SendMsg(string(this.module.GetType()), "change", &pb.HeroChangePush{List: chanegCard})
session.SendMsg(string(this.module.GetType()), HeroTalentLearnResp, &pb.HeroTalentLearnResp{
Telnet: talent,
TalentID: req.TalentID, // 返回刚学习过的天赋ID
})
return
}

View File

@ -0,0 +1,20 @@
package hero
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) TalentListCheck(session comm.IUserSession, req *pb.HeroTalentListReq) (code pb.ErrorCode) {
return
}
func (this *apiComp) TalentList(session comm.IUserSession, req *pb.HeroTalentListReq) (code pb.ErrorCode, data proto.Message) {
rsp := &pb.HeroTalentListResp{}
rsp.Telnet, _ = this.module.modelTalent.GetHerotalent(session.GetUserId())
session.SendMsg(string(this.module.GetType()), HeroTalentListResp, rsp)
return
}

View File

@ -0,0 +1,55 @@
package hero
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) TalentResetCheck(session comm.IUserSession, req *pb.HeroTalentResetReq) (code pb.ErrorCode) {
return
}
func (this *apiComp) TalentReset(session comm.IUserSession, req *pb.HeroTalentResetReq) (code pb.ErrorCode, data proto.Message) {
var (
heroList []*pb.DBHero
chanegCard []*pb.DBHero // 推送属性变化
)
chanegCard = make([]*pb.DBHero, 0)
heroList = this.module.GetHeroList(session.GetUserId())
rsp := &pb.HeroTalentResetResp{}
globalCnf := this.module.configure.GetGlobalAtnConf("talent_reset") // 获取重置消耗
if globalCnf == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
// 检查消耗够不够
if code = this.module.CheckRes(session, globalCnf.Var); code != pb.ErrorCode_Success {
return
}
if code = this.module.ConsumeRes(session, globalCnf.Var, true); code != pb.ErrorCode_Success {
return
}
list, _ := this.module.modelTalent.GetHerotalent(session.GetUserId())
for _, v := range list {
if len(v.Talent) > 0 {
update := make(map[string]interface{}, 0)
szTalent := map[int32]int32{}
update["talent"] = szTalent
this.module.modelTalent.ChangeHeroTalent(v, update)
for _, hero := range heroList {
if hero.HeroID == v.HeroId {
this.module.modelHero.cleanTalentProperty(hero)
chanegCard = append(chanegCard, hero) // 添加推送属性变化信息
}
}
}
}
session.SendMsg(string(this.module.GetType()), "change", &pb.HeroChangePush{List: chanegCard})
session.SendMsg(string(this.module.GetType()), HeroTalentResetResp, rsp)
return
}

View File

@ -27,6 +27,8 @@ const (
hero_drawcost = "game_drawcost.json" // 抽卡消耗 hero_drawcost = "game_drawcost.json" // 抽卡消耗
hero_fusion = "game_herofusion.json" // 卡牌融合 hero_fusion = "game_herofusion.json" // 卡牌融合
hero_starupsp = "game_herostarupsp.json" // 精灵升星 hero_starupsp = "game_herostarupsp.json" // 精灵升星
hero_talentskill = "game_talentskill.json" // 天赋
hero_talent = "game_herotalent.json" // 天赋详细数据
) )
///配置管理组件 ///配置管理组件
@ -57,9 +59,10 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
hero_drawcard: cfg.NewGameDrawCard, hero_drawcard: cfg.NewGameDrawCard,
hero_fusion: cfg.NewGameHerofusion, hero_fusion: cfg.NewGameHerofusion,
hero_starupsp: cfg.NewGameHeroStarupSp, hero_starupsp: cfg.NewGameHeroStarupSp,
hero_talentskill: cfg.NewGameTalentSkill,
hero_talent: cfg.NewGameHeroTalent,
}) })
this.drawCardCfg = make(map[string]map[int32][]*cfg.GameDrawCardData, 0) this.drawCardCfg = make(map[string]map[int32][]*cfg.GameDrawCardData, 0)
configure.RegisterConfigure(hero_drawcard, cfg.NewGameDrawCard, this.SetHeroDrawConfig) configure.RegisterConfigure(hero_drawcard, cfg.NewGameDrawCard, this.SetHeroDrawConfig)
this.awakenMap = make(map[int64]*cfg.GameHeroAwakenData, 0) this.awakenMap = make(map[int64]*cfg.GameHeroAwakenData, 0)
configure.RegisterConfigure(hero_awaken, cfg.NewGameHeroAwaken, func() { configure.RegisterConfigure(hero_awaken, cfg.NewGameHeroAwaken, func() {
@ -105,8 +108,11 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
err = fmt.Errorf("%T no is *cfg.Game_drawCard", v) err = fmt.Errorf("%T no is *cfg.Game_drawCard", v)
} }
}) })
hid := this.GetHeroSpriteStar("43901")
fmt.Printf("%s", hid) // 测试接口 功能完成后删
// _data := this.GetHeroTalentSkill(20101)
// _data1 := this.GetHeroTalent(1)
// this.module.Debugf("%v,%v", _data, _data1)
return return
} }
@ -356,7 +362,6 @@ func (this *configureComp) GetHeroSkillMaxLvConfig(skillId uint32) int32 {
if v, err := this.GetConfigure(game_skillatk); err == nil { if v, err := this.GetConfigure(game_skillatk); err == nil {
if configure, ok := v.(*cfg.GameSkillAtk); ok { if configure, ok := v.(*cfg.GameSkillAtk); ok {
//return configure.Get(int32(skillId)).MaxLV
for _, v1 := range configure.GetDataList() { for _, v1 := range configure.GetDataList() {
if v1.Id == int32(skillId) { if v1.Id == int32(skillId) {
return v1.MaxLV return v1.MaxLV
@ -373,16 +378,12 @@ func (this *configureComp) GetHeroResonanceRestConfig() (data *cfg.GameComAtnDat
v interface{} v interface{}
) )
if v, err = this.GetConfigure(hero_comatn); err == nil { if v, err = this.GetConfigure(hero_comatn); err == nil {
if configure, ok := v.(*cfg.GameComAtn); !ok { if configure, ok := v.(*cfg.GameComAtn); ok {
err = fmt.Errorf("%T no is *cfg.GamecomAtn", v)
return
} else {
data = configure.Get("hero_reset") data = configure.Get("hero_reset")
return
} }
} else {
err = fmt.Errorf("%T no is *cfg.game_comatn", v)
} }
this.module.Errorf("cfg.GameComAtnData GetHeroResonanceRestConfig:id = hero_reset")
return return
} }
@ -390,29 +391,44 @@ func (this *configureComp) GetHeroResonanceRestConfig() (data *cfg.GameComAtnDat
func (this *configureComp) GetHeroFucionConfig(cid string) (data *cfg.GameHerofusionData) { func (this *configureComp) GetHeroFucionConfig(cid string) (data *cfg.GameHerofusionData) {
if v, err := this.GetConfigure(hero_fusion); err == nil { if v, err := this.GetConfigure(hero_fusion); err == nil {
if configure, ok := v.(*cfg.GameHerofusion); !ok { if configure, ok := v.(*cfg.GameHerofusion); ok {
err = fmt.Errorf("%T no is *cfg.GameHerofusionData", v)
return
} else {
data = configure.Get(cid) data = configure.Get(cid)
return
} }
} else {
err = fmt.Errorf("%T no is *cfg.GameHerofusionData", v)
} }
this.module.Errorf("cfg.GameHerofusionData GetHeroFucionConfig:id = %s", cid)
return return
} }
func (this *configureComp) GetHeroSpriteStar(cid string) (hid string) { func (this *configureComp) GetHeroSpriteStar(cid string) (hid string) {
if v, err := this.GetConfigure(hero_starupsp); err == nil { if v, err := this.GetConfigure(hero_starupsp); err == nil {
if configure, ok := v.(*cfg.GameHeroStarupSp); !ok { if configure, ok := v.(*cfg.GameHeroStarupSp); !ok {
err = fmt.Errorf("%T no is *cfg.GameHerofusionData", v)
return
} else {
hid = configure.Get(cid).Starid hid = configure.Get(cid).Starid
}
} else {
err = fmt.Errorf("%T no is *cfg.GameHerofusionData", v)
}
return return
}
}
this.module.Errorf("cfg.GameHeroStarupSpData GetHeroSpriteStar:id = %s", cid)
return ""
}
func (this *configureComp) GetHeroTalent(id int32) (data *cfg.GameHeroTalentData) {
if v, err := this.GetConfigure(hero_talent); err == nil {
if configure, ok := v.(*cfg.GameHeroTalent); ok {
data = configure.Get(id)
return
}
}
this.module.Errorf("cfg.GameHeroTalentData GetHeroTalent:id = %d", id)
return nil
}
func (this *configureComp) GetHeroTalentSkill(skillId int32) (data *cfg.GameTalentSkillData) {
if v, err := this.GetConfigure(hero_talentskill); err == nil {
if configure, ok := v.(*cfg.GameTalentSkill); ok {
data = configure.Get(skillId)
return
}
}
this.module.Errorf("cfg.GameTalentSkillData GetHeroTalentSkill:skillId = %d", skillId)
return nil
} }

View File

@ -274,11 +274,11 @@ func (this *ModelHero) setJuexingProperty(hero *pb.DBHero, key string, value int
case comm.Speed: case comm.Speed:
hero.JuexProperty[comm.Speed] += value hero.JuexProperty[comm.Speed] += value
case comm.ResonanceHpPro: case comm.ResonanceHpPro:
hero.JuexProperty[comm.Hp] += int32(math.Floor((1.0 + float64(value)/1000) * float64(hero.Property[comm.Hp]))) hero.JuexProperty[comm.Hp] += int32(math.Floor((float64(value) / 1000) * float64(hero.Property[comm.Hp])))
case comm.ResonanceAtkPro: case comm.ResonanceAtkPro:
hero.JuexProperty[comm.Atk] += int32(math.Floor((1.0 + float64(value)/1000) * float64(hero.Property[comm.Atk]))) hero.JuexProperty[comm.Atk] += int32(math.Floor((float64(value) / 1000) * float64(hero.Property[comm.Atk])))
case comm.ResonanceDefPro: case comm.ResonanceDefPro:
hero.JuexProperty[comm.Def] += int32(math.Floor((1.0 + float64(value)/1000) * float64(hero.Property[comm.Def]))) hero.JuexProperty[comm.Def] += int32(math.Floor((float64(value) / 1000)) * float64(hero.Property[comm.Def]))
} }
} }
@ -694,3 +694,44 @@ func (this *ModelHero) InitTempHero(heroCfgId string, star, lv int32) *pb.DBHero
this.initHeroSkill(newHero) this.initHeroSkill(newHero)
return newHero return newHero
} }
//设置天赋属性
func (this *ModelHero) setTalentProperty(hero *pb.DBHero, conf *cfg.GameTalentSkillData) {
if conf == nil || hero == nil {
return
}
if conf.Hp != -1 {
hero.TalentProperty[comm.Hp] += int32(math.Floor((float64(conf.Hp) / 1000) * float64(hero.Property[comm.Hp])))
}
if conf.Atk != -1 {
hero.TalentProperty[comm.Atk] += int32(math.Floor((float64(conf.Atk) / 1000) * float64(hero.Property[comm.Atk])))
}
if conf.Def != -1 {
hero.TalentProperty[comm.Def] += int32(math.Floor((float64(conf.Def) / 1000) * float64(hero.Property[comm.Def])))
}
if conf.Crt != -1 {
hero.TalentProperty[comm.Cri] += int32(math.Floor((float64(conf.Crt) / 1000) * float64(hero.Property[comm.Cri])))
}
if conf.Speed != -1 {
hero.TalentProperty[comm.Speed] += int32(math.Floor((float64(conf.Speed) / 1000) * float64(hero.Property[comm.Speed])))
}
_heroMap := make(map[string]interface{}, 0)
_heroMap["talentProperty"] = hero.TalentProperty
if err := this.ChangeList(hero.Uid, hero.Id, _heroMap); err != nil {
this.moduleHero.Errorf("mergeenegryProperty err %v", err)
}
}
// 重置天赋属性
func (this *ModelHero) cleanTalentProperty(hero *pb.DBHero) {
if hero == nil {
return
}
hero.TalentProperty = map[string]int32{}
_heroMap := make(map[string]interface{}, 0)
_heroMap["talentProperty"] = hero.TalentProperty
if err := this.ChangeList(hero.Uid, hero.Id, _heroMap); err != nil {
this.moduleHero.Errorf("mergeenegryProperty err %v", err)
}
}

View File

@ -0,0 +1,65 @@
package hero
import (
"errors"
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/redis"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"go.mongodb.org/mongo-driver/bson/primitive"
)
// 英雄天赋组件
type ModelTalent struct {
modules.MCompModel
module *Hero
}
func (this *ModelTalent) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.TableName = comm.TableTalent
err = this.MCompModel.Init(service, module, comp, options)
this.module = module.(*Hero)
return
}
//获取用户天赋数据
func (this *ModelTalent) GetHerotalent(uid string) (result []*pb.DBHeroTalent, err error) {
result = make([]*pb.DBHeroTalent, 0)
if err = this.GetList(uid, result); err != nil && err != redis.RedisNil {
return
}
err = nil
return result, err
}
//修改天赋数据
func (this *ModelTalent) ChangeHeroTalent(talent *pb.DBHeroTalent, update map[string]interface{}) (err error) {
if talent == nil || len(update) == 0 {
return errors.New("err")
}
if err := this.ChangeList(talent.Uid, talent.Id, update); err != nil {
this.module.Debugf("ChangeHeroTalent err %v", err)
}
return nil
}
// 通过objId 查询天赋数据
func (this *ModelTalent) GetHerotalentByObjId(uid string, oid string) (talent *pb.DBHeroTalent, err error) {
result := &pb.DBHeroTalent{}
err = this.GetListObj(uid, oid, result)
return
}
// 创建一条新的英雄天赋数据
func (this *ModelTalent) CreateHeroTalent(uid, heroId string) (talent *pb.DBHeroTalent, err error) {
talent = &pb.DBHeroTalent{
Id: primitive.NewObjectID().Hex(),
Uid: "",
HeroId: heroId,
Talent: map[int32]int32{},
}
err = this.AddList(uid, talent.Id, talent)
return
}

View File

@ -23,9 +23,9 @@ type Hero struct {
api *apiComp api *apiComp
configure *configureComp configure *configureComp
modelHero *ModelHero modelHero *ModelHero
modelRecord *ModelRecord modelRecord *ModelRecord // 英雄抽卡保底,次数等数据
modelTalent *ModelTalent // 天赋系统
moduleFetter comm.IHeroFetter moduleFetter comm.IHeroFetter
service core.IService service core.IService
} }
@ -47,8 +47,8 @@ func (this *Hero) OnInstallComp() {
this.api = this.RegisterComp(new(apiComp)).(*apiComp) this.api = this.RegisterComp(new(apiComp)).(*apiComp)
this.modelHero = this.RegisterComp(new(ModelHero)).(*ModelHero) this.modelHero = this.RegisterComp(new(ModelHero)).(*ModelHero)
this.modelRecord = this.RegisterComp(new(ModelRecord)).(*ModelRecord) this.modelRecord = this.RegisterComp(new(ModelRecord)).(*ModelRecord)
this.modelTalent = this.RegisterComp(new(ModelTalent)).(*ModelTalent)
this.configure = this.RegisterComp(new(configureComp)).(*configureComp) this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
} }
func (this *Hero) Start() (err error) { func (this *Hero) Start() (err error) {
var module core.IModule var module core.IModule

View File

@ -45,11 +45,11 @@ func (this *ModuleBase) NewOptions() (options core.IModuleOptions) {
//模块初始化接口 //模块初始化接口
func (this *ModuleBase) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) { func (this *ModuleBase) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
err = this.ModuleBase.Init(service, module, options)
this.service = service.(base.IRPCXService) this.service = service.(base.IRPCXService)
this.module = module this.module = module
this.options = options.(IOptions) this.options = options.(IOptions)
this.options.GetLog().SetName("module." + string(module.GetType())) this.options.GetLog().SetName("module." + string(module.GetType()))
err = this.ModuleBase.Init(service, module, options)
return return
} }

View File

@ -156,6 +156,7 @@ type DBHero struct {
Suite2Star int32 `protobuf:"varint,28,opt,name=suite2Star,proto3" json:"suite2Star" bson:"suite2Star"` Suite2Star int32 `protobuf:"varint,28,opt,name=suite2Star,proto3" json:"suite2Star" bson:"suite2Star"`
Suite1Lv int32 `protobuf:"varint,29,opt,name=suite1Lv,proto3" json:"suite1Lv" bson:"suite1Lv"` Suite1Lv int32 `protobuf:"varint,29,opt,name=suite1Lv,proto3" json:"suite1Lv" bson:"suite1Lv"`
Suite2Lv int32 `protobuf:"varint,30,opt,name=suite2Lv,proto3" json:"suite2Lv" bson:"suite2Lv"` Suite2Lv int32 `protobuf:"varint,30,opt,name=suite2Lv,proto3" json:"suite2Lv" bson:"suite2Lv"`
TalentProperty map[string]int32 `protobuf:"bytes,31,rep,name=talentProperty,proto3" json:"talentProperty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"talentProperty"` // // 天赋属性
} }
func (x *DBHero) Reset() { func (x *DBHero) Reset() {
@ -400,6 +401,13 @@ func (x *DBHero) GetSuite2Lv() int32 {
return 0 return 0
} }
func (x *DBHero) GetTalentProperty() map[string]int32 {
if x != nil {
return x.TalentProperty
}
return nil
}
type Floor struct { type Floor struct {
state protoimpl.MessageState state protoimpl.MessageState
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
@ -623,7 +631,7 @@ var file_hero_hero_db_proto_rawDesc = []byte{
0x61, 0x12, 0x18, 0x0a, 0x07, 0x73, 0x6b, 0x69, 0x6c, 0x6c, 0x49, 0x44, 0x18, 0x01, 0x20, 0x01, 0x61, 0x12, 0x18, 0x0a, 0x07, 0x73, 0x6b, 0x69, 0x6c, 0x6c, 0x49, 0x44, 0x18, 0x01, 0x20, 0x01,
0x28, 0x05, 0x52, 0x07, 0x73, 0x6b, 0x69, 0x6c, 0x6c, 0x49, 0x44, 0x12, 0x18, 0x0a, 0x07, 0x73, 0x28, 0x05, 0x52, 0x07, 0x73, 0x6b, 0x69, 0x6c, 0x6c, 0x49, 0x44, 0x12, 0x18, 0x0a, 0x07, 0x73,
0x6b, 0x69, 0x6c, 0x6c, 0x4c, 0x76, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x07, 0x73, 0x6b, 0x6b, 0x69, 0x6c, 0x6c, 0x4c, 0x76, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x07, 0x73, 0x6b,
0x69, 0x6c, 0x6c, 0x4c, 0x76, 0x22, 0xab, 0x0a, 0x0a, 0x06, 0x44, 0x42, 0x48, 0x65, 0x72, 0x6f, 0x69, 0x6c, 0x6c, 0x4c, 0x76, 0x22, 0xb3, 0x0b, 0x0a, 0x06, 0x44, 0x42, 0x48, 0x65, 0x72, 0x6f,
0x12, 0x0e, 0x0a, 0x02, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x02, 0x69, 0x64, 0x12, 0x0e, 0x0a, 0x02, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x02, 0x69, 0x64,
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@ -686,8 +694,20 @@ var file_hero_hero_db_proto_rawDesc = []byte{
0x1a, 0x0a, 0x08, 0x73, 0x75, 0x69, 0x74, 0x65, 0x31, 0x4c, 0x76, 0x18, 0x1d, 0x20, 0x01, 0x28, 0x1a, 0x0a, 0x08, 0x73, 0x75, 0x69, 0x74, 0x65, 0x31, 0x4c, 0x76, 0x18, 0x1d, 0x20, 0x01, 0x28,
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0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65,
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@ -749,7 +769,7 @@ func file_hero_hero_db_proto_rawDescGZIP() []byte {
} }
var file_hero_hero_db_proto_enumTypes = make([]protoimpl.EnumInfo, 1) var file_hero_hero_db_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
var file_hero_hero_db_proto_msgTypes = make([]protoimpl.MessageInfo, 11) var file_hero_hero_db_proto_msgTypes = make([]protoimpl.MessageInfo, 12)
var file_hero_hero_db_proto_goTypes = []interface{}{ var file_hero_hero_db_proto_goTypes = []interface{}{
(HeroType)(0), // 0: HeroType (HeroType)(0), // 0: HeroType
(*SkillData)(nil), // 1: SkillData (*SkillData)(nil), // 1: SkillData
@ -853,7 +873,7 @@ func file_hero_hero_db_proto_init() {
GoPackagePath: reflect.TypeOf(x{}).PkgPath(), GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_hero_hero_db_proto_rawDesc, RawDescriptor: file_hero_hero_db_proto_rawDesc,
NumEnums: 1, NumEnums: 1,
NumMessages: 11, NumMessages: 12,
NumExtensions: 0, NumExtensions: 0,
NumServices: 0, NumServices: 0,
}, },

View File

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameHeroTalent struct {
_dataMap map[int32]*GameHeroTalentData
_dataList []*GameHeroTalentData
}
func NewGameHeroTalent(_buf []map[string]interface{}) (*GameHeroTalent, error) {
_dataList := make([]*GameHeroTalentData, 0, len(_buf))
dataMap := make(map[int32]*GameHeroTalentData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameHeroTalentData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameHeroTalent{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameHeroTalent) GetDataMap() map[int32]*GameHeroTalentData {
return table._dataMap
}
func (table *GameHeroTalent) GetDataList() []*GameHeroTalentData {
return table._dataList
}
func (table *GameHeroTalent) Get(key int32) *GameHeroTalentData {
return table._dataMap[key]
}

View File

@ -0,0 +1,97 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameHeroTalentData struct {
Id int32
Type []int32
Talentid int32
Before []int32
Thing []*Gameatn
Position []int32
}
const TypeId_GameHeroTalentData = 1749022668
func (*GameHeroTalentData) GetTypeId() int32 {
return 1749022668
}
func (_v *GameHeroTalentData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["type"].([]interface{}); !_ok_ { err = errors.New("type error"); return }
_v.Type = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Type = append(_v.Type, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["talentid"].(float64); !_ok_ { err = errors.New("talentid error"); return }; _v.Talentid = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["before"].([]interface{}); !_ok_ { err = errors.New("before error"); return }
_v.Before = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Before = append(_v.Before, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["thing"].([]interface{}); !_ok_ { err = errors.New("thing error"); return }
_v.Thing = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Thing = append(_v.Thing, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["position"].([]interface{}); !_ok_ { err = errors.New("position error"); return }
_v.Position = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Position = append(_v.Position, _list_v_)
}
}
return
}
func DeserializeGameHeroTalentData(_buf map[string]interface{}) (*GameHeroTalentData, error) {
v := &GameHeroTalentData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

View File

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameTalentSkill struct {
_dataMap map[int32]*GameTalentSkillData
_dataList []*GameTalentSkillData
}
func NewGameTalentSkill(_buf []map[string]interface{}) (*GameTalentSkill, error) {
_dataList := make([]*GameTalentSkillData, 0, len(_buf))
dataMap := make(map[int32]*GameTalentSkillData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameTalentSkillData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Skillid] = _v
}
}
return &GameTalentSkill{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameTalentSkill) GetDataMap() map[int32]*GameTalentSkillData {
return table._dataMap
}
func (table *GameTalentSkill) GetDataList() []*GameTalentSkillData {
return table._dataList
}
func (table *GameTalentSkill) Get(key int32) *GameTalentSkillData {
return table._dataMap[key]
}

View File

@ -0,0 +1,53 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameTalentSkillData struct {
Skillid int32
Skilltyp int32
Skillname string
Skilltxt string
Skillicon string
Hp int32
Atk int32
Def int32
Crt int32
Speed int32
}
const TypeId_GameTalentSkillData = -1949022189
func (*GameTalentSkillData) GetTypeId() int32 {
return -1949022189
}
func (_v *GameTalentSkillData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skillid"].(float64); !_ok_ { err = errors.New("skillid error"); return }; _v.Skillid = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skilltyp"].(float64); !_ok_ { err = errors.New("skilltyp error"); return }; _v.Skilltyp = int32(_tempNum_) }
{ var _ok_ bool; if _v.Skillname, _ok_ = _buf["skillname"].(string); !_ok_ { err = errors.New("skillname error"); return } }
{ var _ok_ bool; if _v.Skilltxt, _ok_ = _buf["skilltxt"].(string); !_ok_ { err = errors.New("skilltxt error"); return } }
{ var _ok_ bool; if _v.Skillicon, _ok_ = _buf["skillicon"].(string); !_ok_ { err = errors.New("skillicon error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hp"].(float64); !_ok_ { err = errors.New("hp error"); return }; _v.Hp = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["atk"].(float64); !_ok_ { err = errors.New("atk error"); return }; _v.Atk = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["def"].(float64); !_ok_ { err = errors.New("def error"); return }; _v.Def = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["crt"].(float64); !_ok_ { err = errors.New("crt error"); return }; _v.Crt = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["speed"].(float64); !_ok_ { err = errors.New("speed error"); return }; _v.Speed = int32(_tempNum_) }
return
}
func DeserializeGameTalentSkillData(_buf map[string]interface{}) (*GameTalentSkillData, error) {
v := &GameTalentSkillData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

View File

@ -112,6 +112,8 @@ type Tables struct {
Captaintext *GameCaptaintext Captaintext *GameCaptaintext
Herofusion *GameHerofusion Herofusion *GameHerofusion
PlayerInfor *GamePlayerInfor PlayerInfor *GamePlayerInfor
HeroTalent *GameHeroTalent
TalentSkill *GameTalentSkill
} }
func NewTables(loader JsonLoader) (*Tables, error) { func NewTables(loader JsonLoader) (*Tables, error) {
@ -119,610 +121,622 @@ func NewTables(loader JsonLoader) (*Tables, error) {
var buf []map[string]interface{} var buf []map[string]interface{}
tables := &Tables{} tables := &Tables{}
if buf, err = loader("game_global") ; err != nil { if buf, err = loader("game_global"); err != nil {
return nil, err return nil, err
} }
if tables.Global, err = NewGameGlobal(buf) ; err != nil { if tables.Global, err = NewGameGlobal(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_plot") ; err != nil { if buf, err = loader("game_plot"); err != nil {
return nil, err return nil, err
} }
if tables.Plot, err = NewGamePlot(buf) ; err != nil { if tables.Plot, err = NewGamePlot(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_extservers") ; err != nil { if buf, err = loader("game_extservers"); err != nil {
return nil, err return nil, err
} }
if tables.Extservers, err = NewGameExtservers(buf) ; err != nil { if tables.Extservers, err = NewGameExtservers(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_skillatk") ; err != nil { if buf, err = loader("game_skillatk"); err != nil {
return nil, err return nil, err
} }
if tables.SkillAtk, err = NewGameSkillAtk(buf) ; err != nil { if tables.SkillAtk, err = NewGameSkillAtk(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_skillafteratk") ; err != nil { if buf, err = loader("game_skillafteratk"); err != nil {
return nil, err return nil, err
} }
if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf) ; err != nil { if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_skillbuff") ; err != nil { if buf, err = loader("game_skillbuff"); err != nil {
return nil, err return nil, err
} }
if tables.SkillBuff, err = NewGameSkillBuff(buf) ; err != nil { if tables.SkillBuff, err = NewGameSkillBuff(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_skillpassive") ; err != nil { if buf, err = loader("game_skillpassive"); err != nil {
return nil, err return nil, err
} }
if tables.SkillPassive, err = NewGameSkillPassive(buf) ; err != nil { if tables.SkillPassive, err = NewGameSkillPassive(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_hero") ; err != nil { if buf, err = loader("game_hero"); err != nil {
return nil, err return nil, err
} }
if tables.Hero, err = NewGameHero(buf) ; err != nil { if tables.Hero, err = NewGameHero(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_herostargrow") ; err != nil { if buf, err = loader("game_herostargrow"); err != nil {
return nil, err return nil, err
} }
if tables.HeroStargrow, err = NewGameHeroStargrow(buf) ; err != nil { if tables.HeroStargrow, err = NewGameHeroStargrow(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_herolevelgrow") ; err != nil { if buf, err = loader("game_herolevelgrow"); err != nil {
return nil, err return nil, err
} }
if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf) ; err != nil { if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_herostarup") ; err != nil { if buf, err = loader("game_herostarup"); err != nil {
return nil, err return nil, err
} }
if tables.HeroStarup, err = NewGameHeroStarup(buf) ; err != nil { if tables.HeroStarup, err = NewGameHeroStarup(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_herostarupsp") ; err != nil { if buf, err = loader("game_herostarupsp"); err != nil {
return nil, err return nil, err
} }
if tables.HeroStarupSp, err = NewGameHeroStarupSp(buf) ; err != nil { if tables.HeroStarupSp, err = NewGameHeroStarupSp(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_heroexp") ; err != nil { if buf, err = loader("game_heroexp"); err != nil {
return nil, err return nil, err
} }
if tables.HeroExp, err = NewGameHeroExp(buf) ; err != nil { if tables.HeroExp, err = NewGameHeroExp(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_herolevelup") ; err != nil { if buf, err = loader("game_herolevelup"); err != nil {
return nil, err return nil, err
} }
if tables.HeroLevelup, err = NewGameHeroLevelup(buf) ; err != nil { if tables.HeroLevelup, err = NewGameHeroLevelup(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_equip") ; err != nil { if buf, err = loader("game_equip"); err != nil {
return nil, err return nil, err
} }
if tables.Equip, err = NewGameEquip(buf) ; err != nil { if tables.Equip, err = NewGameEquip(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_equipattrlibrary") ; err != nil { if buf, err = loader("game_equipattrlibrary"); err != nil {
return nil, err return nil, err
} }
if tables.EquipAttrlibrary, err = NewGameEquipAttrlibrary(buf) ; err != nil { if tables.EquipAttrlibrary, err = NewGameEquipAttrlibrary(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_equipsuit") ; err != nil { if buf, err = loader("game_equipsuit"); err != nil {
return nil, err return nil, err
} }
if tables.EquipSuit, err = NewGameEquipSuit(buf) ; err != nil { if tables.EquipSuit, err = NewGameEquipSuit(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_equipcolor") ; err != nil { if buf, err = loader("game_equipcolor"); err != nil {
return nil, err return nil, err
} }
if tables.EquipColor, err = NewGameEquipColor(buf) ; err != nil { if tables.EquipColor, err = NewGameEquipColor(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_equipintensify") ; err != nil { if buf, err = loader("game_equipintensify"); err != nil {
return nil, err return nil, err
} }
if tables.EquipIntensify, err = NewGameEquipIntensify(buf) ; err != nil { if tables.EquipIntensify, err = NewGameEquipIntensify(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_item") ; err != nil { if buf, err = loader("game_item"); err != nil {
return nil, err return nil, err
} }
if tables.Item, err = NewGameItem(buf) ; err != nil { if tables.Item, err = NewGameItem(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_heroskilllevel") ; err != nil { if buf, err = loader("game_heroskilllevel"); err != nil {
return nil, err return nil, err
} }
if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf) ; err != nil { if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_heroresonance") ; err != nil { if buf, err = loader("game_heroresonance"); err != nil {
return nil, err return nil, err
} }
if tables.HeroResonance, err = NewGameHeroResonance(buf) ; err != nil { if tables.HeroResonance, err = NewGameHeroResonance(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_comatn") ; err != nil { if buf, err = loader("game_comatn"); err != nil {
return nil, err return nil, err
} }
if tables.ComAtn, err = NewGameComAtn(buf) ; err != nil { if tables.ComAtn, err = NewGameComAtn(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_heroawaken") ; err != nil { if buf, err = loader("game_heroawaken"); err != nil {
return nil, err return nil, err
} }
if tables.HeroAwaken, err = NewGameHeroAwaken(buf) ; err != nil { if tables.HeroAwaken, err = NewGameHeroAwaken(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_heromethod") ; err != nil { if buf, err = loader("game_heromethod"); err != nil {
return nil, err return nil, err
} }
if tables.HeroMethod, err = NewGameHeroMethod(buf) ; err != nil { if tables.HeroMethod, err = NewGameHeroMethod(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_shop") ; err != nil { if buf, err = loader("game_shop"); err != nil {
return nil, err return nil, err
} }
if tables.Shop, err = NewGameShop(buf) ; err != nil { if tables.Shop, err = NewGameShop(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_shopitem") ; err != nil { if buf, err = loader("game_shopitem"); err != nil {
return nil, err return nil, err
} }
if tables.Shopitem, err = NewGameShopitem(buf) ; err != nil { if tables.Shopitem, err = NewGameShopitem(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_activereward") ; err != nil { if buf, err = loader("game_activereward"); err != nil {
return nil, err return nil, err
} }
if tables.ActiveReward, err = NewGameActiveReward(buf) ; err != nil { if tables.ActiveReward, err = NewGameActiveReward(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_model") ; err != nil { if buf, err = loader("game_model"); err != nil {
return nil, err return nil, err
} }
if tables.Model, err = NewGameModel(buf) ; err != nil { if tables.Model, err = NewGameModel(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_mainlinechapter") ; err != nil { if buf, err = loader("game_mainlinechapter"); err != nil {
return nil, err return nil, err
} }
if tables.MainlineChapter, err = NewGameMainlineChapter(buf) ; err != nil { if tables.MainlineChapter, err = NewGameMainlineChapter(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_mainline") ; err != nil { if buf, err = loader("game_mainline"); err != nil {
return nil, err return nil, err
} }
if tables.Mainline, err = NewGameMainline(buf) ; err != nil { if tables.Mainline, err = NewGameMainline(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_rdmainlinechapter") ; err != nil { if buf, err = loader("game_rdmainlinechapter"); err != nil {
return nil, err return nil, err
} }
if tables.RDMainlineChapter, err = NewGameRDMainlineChapter(buf) ; err != nil { if tables.RDMainlineChapter, err = NewGameRDMainlineChapter(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_rdmainline") ; err != nil { if buf, err = loader("game_rdmainline"); err != nil {
return nil, err return nil, err
} }
if tables.RDMainline, err = NewGameRDMainline(buf) ; err != nil { if tables.RDMainline, err = NewGameRDMainline(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_drawcard") ; err != nil { if buf, err = loader("game_drawcard"); err != nil {
return nil, err return nil, err
} }
if tables.DrawCard, err = NewGameDrawCard(buf) ; err != nil { if tables.DrawCard, err = NewGameDrawCard(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_chatchannel") ; err != nil { if buf, err = loader("game_chatchannel"); err != nil {
return nil, err return nil, err
} }
if tables.ChatChannel, err = NewGameChatChannel(buf) ; err != nil { if tables.ChatChannel, err = NewGameChatChannel(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_chatsystem") ; err != nil { if buf, err = loader("game_chatsystem"); err != nil {
return nil, err return nil, err
} }
if tables.ChatSystem, err = NewGameChatSystem(buf) ; err != nil { if tables.ChatSystem, err = NewGameChatSystem(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_chatservergroup") ; err != nil { if buf, err = loader("game_chatservergroup"); err != nil {
return nil, err return nil, err
} }
if tables.ChatServerGroup, err = NewGameChatServerGroup(buf) ; err != nil { if tables.ChatServerGroup, err = NewGameChatServerGroup(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_chatchannelcom") ; err != nil { if buf, err = loader("game_chatchannelcom"); err != nil {
return nil, err return nil, err
} }
if tables.ChatChannelCom, err = NewGameChatChannelCom(buf) ; err != nil { if tables.ChatChannelCom, err = NewGameChatChannelCom(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_chatexpression") ; err != nil { if buf, err = loader("game_chatexpression"); err != nil {
return nil, err return nil, err
} }
if tables.ChatExpression, err = NewGameChatExpression(buf) ; err != nil { if tables.ChatExpression, err = NewGameChatExpression(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_taskround") ; err != nil { if buf, err = loader("game_taskround"); err != nil {
return nil, err return nil, err
} }
if tables.TaskRound, err = NewGameTaskRound(buf) ; err != nil { if tables.TaskRound, err = NewGameTaskRound(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_taskactivereward") ; err != nil { if buf, err = loader("game_taskactivereward"); err != nil {
return nil, err return nil, err
} }
if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf) ; err != nil { if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_coin") ; err != nil { if buf, err = loader("game_coin"); err != nil {
return nil, err return nil, err
} }
if tables.Coin, err = NewGameCoin(buf) ; err != nil { if tables.Coin, err = NewGameCoin(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_initial") ; err != nil { if buf, err = loader("game_initial"); err != nil {
return nil, err return nil, err
} }
if tables.Initial, err = NewGameInitial(buf) ; err != nil { if tables.Initial, err = NewGameInitial(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_monster") ; err != nil { if buf, err = loader("game_monster"); err != nil {
return nil, err return nil, err
} }
if tables.Monster, err = NewGameMonster(buf) ; err != nil { if tables.Monster, err = NewGameMonster(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_equippos") ; err != nil { if buf, err = loader("game_equippos"); err != nil {
return nil, err return nil, err
} }
if tables.EquipPos, err = NewGameEquipPos(buf) ; err != nil { if tables.EquipPos, err = NewGameEquipPos(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_playerlv") ; err != nil { if buf, err = loader("game_playerlv"); err != nil {
return nil, err return nil, err
} }
if tables.Playerlv, err = NewGamePlayerlv(buf) ; err != nil { if tables.Playerlv, err = NewGamePlayerlv(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_propsgroup") ; err != nil { if buf, err = loader("game_propsgroup"); err != nil {
return nil, err return nil, err
} }
if tables.Propsgroup, err = NewGamePropsgroup(buf) ; err != nil { if tables.Propsgroup, err = NewGamePropsgroup(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_facemod") ; err != nil { if buf, err = loader("game_facemod"); err != nil {
return nil, err return nil, err
} }
if tables.Facemod, err = NewGameFacemod(buf) ; err != nil { if tables.Facemod, err = NewGameFacemod(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_msgdistrib") ; err != nil { if buf, err = loader("game_msgdistrib"); err != nil {
return nil, err return nil, err
} }
if tables.Msgdistrib, err = NewGameMsgdistrib(buf) ; err != nil { if tables.Msgdistrib, err = NewGameMsgdistrib(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_opencond") ; err != nil { if buf, err = loader("game_opencond"); err != nil {
return nil, err return nil, err
} }
if tables.Opencond, err = NewGameOpencond(buf) ; err != nil { if tables.Opencond, err = NewGameOpencond(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_stroy") ; err != nil { if buf, err = loader("game_stroy"); err != nil {
return nil, err return nil, err
} }
if tables.Stroy, err = NewGameStroy(buf) ; err != nil { if tables.Stroy, err = NewGameStroy(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_pagoda") ; err != nil { if buf, err = loader("game_pagoda"); err != nil {
return nil, err return nil, err
} }
if tables.Pagoda, err = NewGamePagoda(buf) ; err != nil { if tables.Pagoda, err = NewGamePagoda(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_seasonloop") ; err != nil { if buf, err = loader("game_seasonloop"); err != nil {
return nil, err return nil, err
} }
if tables.SeasonLoop, err = NewGameSeasonLoop(buf) ; err != nil { if tables.SeasonLoop, err = NewGameSeasonLoop(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_pagodataskreward") ; err != nil { if buf, err = loader("game_pagodataskreward"); err != nil {
return nil, err return nil, err
} }
if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf) ; err != nil { if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_pagodaseasonreward") ; err != nil { if buf, err = loader("game_pagodaseasonreward"); err != nil {
return nil, err return nil, err
} }
if tables.PagodaSeasonReward, err = NewGamePagodaSeasonReward(buf) ; err != nil { if tables.PagodaSeasonReward, err = NewGamePagodaSeasonReward(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_rdtask") ; err != nil { if buf, err = loader("game_rdtask"); err != nil {
return nil, err return nil, err
} }
if tables.Rdtask, err = NewGameRdtask(buf) ; err != nil { if tables.Rdtask, err = NewGameRdtask(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_rdtaskcondi") ; err != nil { if buf, err = loader("game_rdtaskcondi"); err != nil {
return nil, err return nil, err
} }
if tables.RdtaskCondi, err = NewGameRdtaskCondi(buf) ; err != nil { if tables.RdtaskCondi, err = NewGameRdtaskCondi(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_rdtaskchoose") ; err != nil { if buf, err = loader("game_rdtaskchoose"); err != nil {
return nil, err return nil, err
} }
if tables.RdtaskChoose, err = NewGameRdtaskChoose(buf) ; err != nil { if tables.RdtaskChoose, err = NewGameRdtaskChoose(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_rdtaskside") ; err != nil { if buf, err = loader("game_rdtaskside"); err != nil {
return nil, err return nil, err
} }
if tables.RdtaskSide, err = NewGameRdtaskSide(buf) ; err != nil { if tables.RdtaskSide, err = NewGameRdtaskSide(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_rdtaskbattle") ; err != nil { if buf, err = loader("game_rdtaskbattle"); err != nil {
return nil, err return nil, err
} }
if tables.RdtaskBattle, err = NewGameRdtaskBattle(buf) ; err != nil { if tables.RdtaskBattle, err = NewGameRdtaskBattle(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_kungfuunlock") ; err != nil { if buf, err = loader("game_kungfuunlock"); err != nil {
return nil, err return nil, err
} }
if tables.KungfuUnlock, err = NewGameKungfuUnlock(buf) ; err != nil { if tables.KungfuUnlock, err = NewGameKungfuUnlock(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_kungfumasterworker") ; err != nil { if buf, err = loader("game_kungfumasterworker"); err != nil {
return nil, err return nil, err
} }
if tables.KungfuMasterworker, err = NewGameKungfuMasterworker(buf) ; err != nil { if tables.KungfuMasterworker, err = NewGameKungfuMasterworker(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_gourmet") ; err != nil { if buf, err = loader("game_gourmet"); err != nil {
return nil, err return nil, err
} }
if tables.Gourmet, err = NewGameGourmet(buf) ; err != nil { if tables.Gourmet, err = NewGameGourmet(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_drop") ; err != nil { if buf, err = loader("game_drop"); err != nil {
return nil, err return nil, err
} }
if tables.Drop, err = NewGameDrop(buf) ; err != nil { if tables.Drop, err = NewGameDrop(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_smithy") ; err != nil { if buf, err = loader("game_smithy"); err != nil {
return nil, err return nil, err
} }
if tables.Smithy, err = NewGameSmithy(buf) ; err != nil { if tables.Smithy, err = NewGameSmithy(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_smithystove") ; err != nil { if buf, err = loader("game_smithystove"); err != nil {
return nil, err return nil, err
} }
if tables.SmithyStove, err = NewGameSmithyStove(buf) ; err != nil { if tables.SmithyStove, err = NewGameSmithyStove(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_smithytext") ; err != nil { if buf, err = loader("game_smithytext"); err != nil {
return nil, err return nil, err
} }
if tables.SmithyText, err = NewGameSmithyText(buf) ; err != nil { if tables.SmithyText, err = NewGameSmithyText(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_vikingboss") ; err != nil { if buf, err = loader("game_vikingboss"); err != nil {
return nil, err return nil, err
} }
if tables.VikingBoss, err = NewGameVikingBoss(buf) ; err != nil { if tables.VikingBoss, err = NewGameVikingBoss(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_vikingchallenge") ; err != nil { if buf, err = loader("game_vikingchallenge"); err != nil {
return nil, err return nil, err
} }
if tables.VikingChallenge, err = NewGameVikingChallenge(buf) ; err != nil { if tables.VikingChallenge, err = NewGameVikingChallenge(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_dreamlandboos") ; err != nil { if buf, err = loader("game_dreamlandboos"); err != nil {
return nil, err return nil, err
} }
if tables.DreamlandBoos, err = NewGameDreamlandBoos(buf) ; err != nil { if tables.DreamlandBoos, err = NewGameDreamlandBoos(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_dreamlandchallenge") ; err != nil { if buf, err = loader("game_dreamlandchallenge"); err != nil {
return nil, err return nil, err
} }
if tables.DreamlandChallenge, err = NewGameDreamlandChallenge(buf) ; err != nil { if tables.DreamlandChallenge, err = NewGameDreamlandChallenge(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_dreamlandtrigger") ; err != nil { if buf, err = loader("game_dreamlandtrigger"); err != nil {
return nil, err return nil, err
} }
if tables.DreamlandTrigger, err = NewGameDreamlandTrigger(buf) ; err != nil { if tables.DreamlandTrigger, err = NewGameDreamlandTrigger(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_huntingboss") ; err != nil { if buf, err = loader("game_huntingboss"); err != nil {
return nil, err return nil, err
} }
if tables.HuntingBoss, err = NewGameHuntingBoss(buf) ; err != nil { if tables.HuntingBoss, err = NewGameHuntingBoss(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_huntingchallenge") ; err != nil { if buf, err = loader("game_huntingchallenge"); err != nil {
return nil, err return nil, err
} }
if tables.HuntingChallenge, err = NewGameHuntingChallenge(buf) ; err != nil { if tables.HuntingChallenge, err = NewGameHuntingChallenge(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_huntingopentime") ; err != nil { if buf, err = loader("game_huntingopentime"); err != nil {
return nil, err return nil, err
} }
if tables.HuntingOpenTime, err = NewGameHuntingOpenTime(buf) ; err != nil { if tables.HuntingOpenTime, err = NewGameHuntingOpenTime(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_huntinglineup") ; err != nil { if buf, err = loader("game_huntinglineup"); err != nil {
return nil, err return nil, err
} }
if tables.HuntingLineup, err = NewGameHuntingLineup(buf) ; err != nil { if tables.HuntingLineup, err = NewGameHuntingLineup(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_monsterformat") ; err != nil { if buf, err = loader("game_monsterformat"); err != nil {
return nil, err return nil, err
} }
if tables.MonsterFormat, err = NewGameMonsterFormat(buf) ; err != nil { if tables.MonsterFormat, err = NewGameMonsterFormat(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_link") ; err != nil { if buf, err = loader("game_link"); err != nil {
return nil, err return nil, err
} }
if tables.Link, err = NewGameLink(buf) ; err != nil { if tables.Link, err = NewGameLink(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_getresource") ; err != nil { if buf, err = loader("game_getresource"); err != nil {
return nil, err return nil, err
} }
if tables.GetResource, err = NewGameGetResource(buf) ; err != nil { if tables.GetResource, err = NewGameGetResource(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_affix") ; err != nil { if buf, err = loader("game_affix"); err != nil {
return nil, err return nil, err
} }
if tables.Affix, err = NewGameAffix(buf) ; err != nil { if tables.Affix, err = NewGameAffix(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_vikingbossskill") ; err != nil { if buf, err = loader("game_vikingbossskill"); err != nil {
return nil, err return nil, err
} }
if tables.VikingBossSkill, err = NewGameVikingBossSkill(buf) ; err != nil { if tables.VikingBossSkill, err = NewGameVikingBossSkill(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_libraryfetter") ; err != nil { if buf, err = loader("game_libraryfetter"); err != nil {
return nil, err return nil, err
} }
if tables.LibraryFetter, err = NewGameLibraryFetter(buf) ; err != nil { if tables.LibraryFetter, err = NewGameLibraryFetter(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_librarystory") ; err != nil { if buf, err = loader("game_librarystory"); err != nil {
return nil, err return nil, err
} }
if tables.LibraryStory, err = NewGameLibraryStory(buf) ; err != nil { if tables.LibraryStory, err = NewGameLibraryStory(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_favornum") ; err != nil { if buf, err = loader("game_favornum"); err != nil {
return nil, err return nil, err
} }
if tables.FavorNum, err = NewGameFavorNum(buf) ; err != nil { if tables.FavorNum, err = NewGameFavorNum(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_libraryhero") ; err != nil { if buf, err = loader("game_libraryhero"); err != nil {
return nil, err return nil, err
} }
if tables.LibraryHero, err = NewGameLibraryHero(buf) ; err != nil { if tables.LibraryHero, err = NewGameLibraryHero(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_libraryhistory") ; err != nil { if buf, err = loader("game_libraryhistory"); err != nil {
return nil, err return nil, err
} }
if tables.LibraryHistory, err = NewGameLibraryHistory(buf) ; err != nil { if tables.LibraryHistory, err = NewGameLibraryHistory(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_libraryfavor") ; err != nil { if buf, err = loader("game_libraryfavor"); err != nil {
return nil, err return nil, err
} }
if tables.LibraryFavor, err = NewGameLibraryFavor(buf) ; err != nil { if tables.LibraryFavor, err = NewGameLibraryFavor(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_libraryfavorlv") ; err != nil { if buf, err = loader("game_libraryfavorlv"); err != nil {
return nil, err return nil, err
} }
if tables.LibraryFavorlv, err = NewGameLibraryFavorlv(buf) ; err != nil { if tables.LibraryFavorlv, err = NewGameLibraryFavorlv(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_libraryplayback") ; err != nil { if buf, err = loader("game_libraryplayback"); err != nil {
return nil, err return nil, err
} }
if tables.LibraryPlayBack, err = NewGameLibraryPlayBack(buf) ; err != nil { if tables.LibraryPlayBack, err = NewGameLibraryPlayBack(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_robot") ; err != nil { if buf, err = loader("game_robot"); err != nil {
return nil, err return nil, err
} }
if tables.Robot, err = NewGameRobot(buf) ; err != nil { if tables.Robot, err = NewGameRobot(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_ip") ; err != nil { if buf, err = loader("game_ip"); err != nil {
return nil, err return nil, err
} }
if tables.Ip, err = NewGameIp(buf) ; err != nil { if tables.Ip, err = NewGameIp(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_gamecolor") ; err != nil { if buf, err = loader("game_gamecolor"); err != nil {
return nil, err return nil, err
} }
if tables.GameColor, err = NewGameGameColor(buf) ; err != nil { if tables.GameColor, err = NewGameGameColor(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_namelibrary") ; err != nil { if buf, err = loader("game_namelibrary"); err != nil {
return nil, err return nil, err
} }
if tables.NameLibrary, err = NewGameNameLibrary(buf) ; err != nil { if tables.NameLibrary, err = NewGameNameLibrary(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_heroconvertdata") ; err != nil { if buf, err = loader("game_heroconvertdata"); err != nil {
return nil, err return nil, err
} }
if tables.HeroConvertdata, err = NewGameHeroConvertdata(buf) ; err != nil { if tables.HeroConvertdata, err = NewGameHeroConvertdata(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_subplottimeline") ; err != nil { if buf, err = loader("game_subplottimeline"); err != nil {
return nil, err return nil, err
} }
if tables.SubplotTimeLine, err = NewGameSubplotTimeLine(buf) ; err != nil { if tables.SubplotTimeLine, err = NewGameSubplotTimeLine(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_subplottaskline") ; err != nil { if buf, err = loader("game_subplottaskline"); err != nil {
return nil, err return nil, err
} }
if tables.SubplotTaskLine, err = NewGameSubplotTaskLine(buf) ; err != nil { if tables.SubplotTaskLine, err = NewGameSubplotTaskLine(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_subplotmaintask") ; err != nil { if buf, err = loader("game_subplotmaintask"); err != nil {
return nil, err return nil, err
} }
if tables.SubplotMainTask, err = NewGameSubplotMainTask(buf) ; err != nil { if tables.SubplotMainTask, err = NewGameSubplotMainTask(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_subplotsubtask") ; err != nil { if buf, err = loader("game_subplotsubtask"); err != nil {
return nil, err return nil, err
} }
if tables.SubplotSubTask, err = NewGameSubplotSubTask(buf) ; err != nil { if tables.SubplotSubTask, err = NewGameSubplotSubTask(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_captaintext") ; err != nil { if buf, err = loader("game_captaintext"); err != nil {
return nil, err return nil, err
} }
if tables.Captaintext, err = NewGameCaptaintext(buf) ; err != nil { if tables.Captaintext, err = NewGameCaptaintext(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_herofusion") ; err != nil { if buf, err = loader("game_herofusion"); err != nil {
return nil, err return nil, err
} }
if tables.Herofusion, err = NewGameHerofusion(buf) ; err != nil { if tables.Herofusion, err = NewGameHerofusion(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_playerinfor") ; err != nil { if buf, err = loader("game_playerinfor"); err != nil {
return nil, err return nil, err
} }
if tables.PlayerInfor, err = NewGamePlayerInfor(buf) ; err != nil { if tables.PlayerInfor, err = NewGamePlayerInfor(buf); err != nil {
return nil, err
}
if buf, err = loader("game_herotalent"); err != nil {
return nil, err
}
if tables.HeroTalent, err = NewGameHeroTalent(buf); err != nil {
return nil, err
}
if buf, err = loader("game_talentskill"); err != nil {
return nil, err
}
if tables.TalentSkill, err = NewGameTalentSkill(buf); err != nil {
return nil, err return nil, err
} }
return tables, nil return tables, nil