增加卡池
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@ -115,14 +115,29 @@
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},
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},
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"base_pool3": {
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"base_pool3": {
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"s": 2,
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"s": 2,
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"e": 200,
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"e": 2,
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"p": "base_pool3"
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"p": "base_pool3"
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},
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},
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"base_pool4": {
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"base_pool4": {
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"s": 201,
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"s": 3,
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"e": 99999999,
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"e": 10,
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"p": "base_pool4"
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"p": "base_pool4"
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},
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},
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"base_pool5": {
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"s": 11,
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"e": 199,
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"p": "base_pool5"
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},
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"base_pool6": {
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"s": 200,
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"e": 999,
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"p": "base_pool6"
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},
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"base_pool7": {
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"s": 1000,
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"e": 99999999,
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"p": "base_pool7"
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},
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"base_pool_star3": 9000,
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"base_pool_star3": 9000,
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"base_pool_star4": 900,
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"base_pool_star4": 900,
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"base_pool_star5": 100,
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"base_pool_star5": 100,
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@ -1925,8 +1925,8 @@
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"key": "hero_25004",
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"key": "hero_25004",
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"text": "波比"
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"text": "波比"
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},
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},
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"star": 3,
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"star": 4,
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"color": 2,
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"color": 3,
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"race": 2,
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"race": 2,
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"job": 3,
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"job": 3,
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"type": 1,
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"type": 1,
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@ -60,6 +60,9 @@ type GameGlobalData struct {
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BasePool2 *Gamebasepool
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BasePool2 *Gamebasepool
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BasePool3 *Gamebasepool
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BasePool3 *Gamebasepool
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BasePool4 *Gamebasepool
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BasePool4 *Gamebasepool
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BasePool5 *Gamebasepool
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BasePool6 *Gamebasepool
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BasePool7 *Gamebasepool
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BasePoolStar3 int32
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BasePoolStar3 int32
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BasePoolStar4 int32
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BasePoolStar4 int32
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BasePoolStar5 int32
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BasePoolStar5 int32
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@ -191,6 +194,9 @@ func (_v *GameGlobalData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["base_pool2"].(map[string]interface{}); !_ok_ { err = errors.New("base_pool2 error"); return }; if _v.BasePool2, err = DeserializeGamebasepool(_x_); err != nil { return } }
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["base_pool2"].(map[string]interface{}); !_ok_ { err = errors.New("base_pool2 error"); return }; if _v.BasePool2, err = DeserializeGamebasepool(_x_); err != nil { return } }
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["base_pool3"].(map[string]interface{}); !_ok_ { err = errors.New("base_pool3 error"); return }; if _v.BasePool3, err = DeserializeGamebasepool(_x_); err != nil { return } }
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["base_pool3"].(map[string]interface{}); !_ok_ { err = errors.New("base_pool3 error"); return }; if _v.BasePool3, err = DeserializeGamebasepool(_x_); err != nil { return } }
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["base_pool4"].(map[string]interface{}); !_ok_ { err = errors.New("base_pool4 error"); return }; if _v.BasePool4, err = DeserializeGamebasepool(_x_); err != nil { return } }
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["base_pool4"].(map[string]interface{}); !_ok_ { err = errors.New("base_pool4 error"); return }; if _v.BasePool4, err = DeserializeGamebasepool(_x_); err != nil { return } }
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["base_pool5"].(map[string]interface{}); !_ok_ { err = errors.New("base_pool5 error"); return }; if _v.BasePool5, err = DeserializeGamebasepool(_x_); err != nil { return } }
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["base_pool6"].(map[string]interface{}); !_ok_ { err = errors.New("base_pool6 error"); return }; if _v.BasePool6, err = DeserializeGamebasepool(_x_); err != nil { return } }
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["base_pool7"].(map[string]interface{}); !_ok_ { err = errors.New("base_pool7 error"); return }; if _v.BasePool7, err = DeserializeGamebasepool(_x_); err != nil { return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["base_pool_star3"].(float64); !_ok_ { err = errors.New("base_pool_star3 error"); return }; _v.BasePoolStar3 = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["base_pool_star3"].(float64); !_ok_ { err = errors.New("base_pool_star3 error"); return }; _v.BasePoolStar3 = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["base_pool_star4"].(float64); !_ok_ { err = errors.New("base_pool_star4 error"); return }; _v.BasePoolStar4 = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["base_pool_star4"].(float64); !_ok_ { err = errors.New("base_pool_star4 error"); return }; _v.BasePoolStar4 = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["base_pool_star5"].(float64); !_ok_ { err = errors.New("base_pool_star5 error"); return }; _v.BasePoolStar5 = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["base_pool_star5"].(float64); !_ok_ { err = errors.New("base_pool_star5 error"); return }; _v.BasePoolStar5 = int32(_tempNum_) }
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