维京远征设置boss 难度
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@ -242,10 +242,12 @@ type (
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TriggerMF(session IUserSession, Boosid string) (err error)
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}
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IViking interface {
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CompleteAllLevel(session IUserSession) (code pb.ErrorCode)
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CheckUserBaseVikingInfo(uid string) (data []*pb.DBVikingRank) // 查询玩家最佳通关记录
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IReddot
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}
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IHunting interface {
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CompleteAllLevel(session IUserSession) (code pb.ErrorCode)
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CheckUserBaseHuntingInfo(uid string) (data []*pb.DBHuntingRank) // 查询玩家最佳通关记录
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IReddot
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}
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@ -22,6 +22,8 @@ import (
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7、bingo:vip,yueka_1,1 // 月卡类型
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8、bingo:manhero // 获取所有满星满级满觉醒的英雄
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9、bingo:season,10 赛季塔层数
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10、bingo:viking // 解锁维京所有难度
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11、bingo:hunting // 解锁狩猎所有难度
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*/
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//参数校验
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func (this *apiComp) CmdCheck(session comm.IUserSession, req *pb.GMCmdReq) (code pb.ErrorCode) {
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@ -166,6 +166,22 @@ func (this *GM) CreateCmd(session comm.IUserSession, cmd string) (code pb.ErrorC
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}
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code = module1.(comm.IPagoda).ModifySeasonPagodaFloor(session, int32(num))
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this.Debug("使用bingo命令:uid = %s ", log.Fields{"uid": session.GetUserId(), "0": datas[0], "N": int32(num)})
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} else if len(datas) == 2 && (datas[0] == "viking") { // 解锁远征所有难度
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module1, err := this.service.GetModule(comm.ModuleViking)
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if err != nil {
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return
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}
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code = module1.(comm.IViking).CompleteAllLevel(session)
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this.Debug("使用bingo命令:uid = %s ", log.Fields{"uid": session.GetUserId(), "0": datas[1]})
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} else if len(datas) == 2 && (datas[0] == "hunting") { // 解锁狩猎所有难度
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module1, err := this.service.GetModule(comm.ModuleHunting)
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if err != nil {
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return
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}
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code = module1.(comm.IHunting).CompleteAllLevel(session)
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this.Debug("使用bingo命令:uid = %s ", log.Fields{"uid": session.GetUserId(), "0": datas[1]})
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}
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}
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@ -153,3 +153,29 @@ func (this *Hunting) Reddot(session comm.IUserSession, rid ...comm.ReddotType) (
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}
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return
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}
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// 解锁远征所有难度
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func (this *Hunting) CompleteAllLevel(session comm.IUserSession) (code pb.ErrorCode) {
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list, err := this.modelHunting.getHuntingList(session.GetUserId())
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if err != nil {
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code = pb.ErrorCode_DBError
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return
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}
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mapData := make(map[string]interface{}, 0)
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// 查配置获取每个Boss的最大难度
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for k := range list.Boss {
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for i := 1; ; i++ {
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conf := this.configure.GetHuntingBossConfigData(k, int32(i))
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if conf == nil {
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list.Boss[k] = int32(i - 1)
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}
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}
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}
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mapData["boss"] = list.Boss
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code = this.ModifyHuntingData(session.GetUserId(), mapData)
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for k := range list.Boss {
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list.Boss[k] += 1
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}
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session.SendMsg(string(this.GetType()), HuntingGetListResp, &pb.HuntingGetListResp{Data: list})
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return
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}
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@ -158,3 +158,29 @@ func (this *Viking) Reddot(session comm.IUserSession, rid ...comm.ReddotType) (r
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}
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return
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}
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// 解锁远征所有难度
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func (this *Viking) CompleteAllLevel(session comm.IUserSession) (code pb.ErrorCode) {
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list, err := this.modelViking.getVikingList(session.GetUserId())
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if err != nil {
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code = pb.ErrorCode_DBError
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return
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}
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mapData := make(map[string]interface{}, 0)
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// 查配置获取每个Boss的最大难度
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for k := range list.Boss {
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for i := 1; ; i++ {
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conf := this.configure.GetVikingBossConfigData(k, int32(i))
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if conf == nil {
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list.Boss[k] = int32(i - 1)
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}
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}
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}
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mapData["boss"] = list.Boss
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code = this.ModifyVikingData(session.GetUserId(), mapData)
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for k := range list.Boss {
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list.Boss[k] += 1
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}
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session.SendMsg(string(this.GetType()), VikingGetListResp, &pb.VikingGetListResp{Data: list})
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return
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}
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