上传代码
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bin/gateway
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bin/gateway
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@ -2,6 +2,7 @@
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{
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"key": 0,
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"type": 0,
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"talkPoint": 0,
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"storyText": {
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"key": "drawcard_asked_storyText_1",
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"text": "(乌龟大师):我在预兆中见过你的身影。"
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@ -18,6 +19,7 @@
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{
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"key": 1,
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"type": 1,
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"talkPoint": 0,
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"storyText": {
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"key": "drawcard_asked_storyText_2",
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"text": "(乌龟大师):孩子,你是追逐命运至此的勇士,还是身沐月光的传承之人?"
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@ -34,6 +36,7 @@
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{
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"key": 2,
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"type": 0,
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||||
"talkPoint": 1,
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"storyText": {
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"key": "drawcard_asked_storyText_3",
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"text": "(乌龟大师):他决意召你前来"
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@ -50,6 +53,7 @@
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{
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"key": 3,
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"type": 0,
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"talkPoint": 2,
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"storyText": {
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"key": "drawcard_asked_storyText_4",
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"text": "(乌龟大师):却无法束缚你的言行。"
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@ -66,6 +70,7 @@
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{
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"key": 4,
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"type": 1,
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"talkPoint": 0,
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"storyText": {
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"key": "drawcard_asked_storyText_5",
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||||
"text": "(乌龟大师):你如今身在阴影下,还是藏在月光中?"
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@ -82,6 +87,7 @@
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{
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"key": 5,
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"type": 0,
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"talkPoint": 1,
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"storyText": {
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"key": "drawcard_asked_storyText_6",
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"text": "(乌龟大师):黑暗终将吞没一切"
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@ -98,6 +104,7 @@
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{
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"key": 6,
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"type": 0,
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"talkPoint": 2,
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"storyText": {
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"key": "drawcard_asked_storyText_7",
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"text": "(乌龟大师):只留一线生机……"
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@ -114,6 +121,7 @@
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{
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"key": 7,
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"type": 1,
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"talkPoint": 0,
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"storyText": {
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"key": "drawcard_asked_storyText_8",
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"text": "(乌龟大师):你来见证终局,还是来博取这一线生机?"
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@ -130,6 +138,7 @@
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{
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"key": 8,
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"type": 0,
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"talkPoint": 0,
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"storyText": {
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"key": "drawcard_asked_storyText_9",
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"text": "(乌龟大师):有趣!"
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@ -2986,5 +2986,40 @@
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"BlueAssistTeam": 0,
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"CanFriendHelp": 1,
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"Numrounds": 0
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},
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{
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"id": 20111001,
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"PlayType": 20,
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"HeroCount": 5,
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"readyScene": "scenesfight_role_interface_05",
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"battleScenes": [
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"scenesfight_07"
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],
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"BGMusic": "",
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"LoadingId": 0,
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"HideAlienSpace": 0,
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"HideFightUI": 0,
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"RuleTips": {
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"key": "",
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"text": ""
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},
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"BattleTips": {
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"key": "",
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"text": ""
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},
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"battleEvents": [],
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"ScoreGroupID": 0,
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"disableAiCamera": 0,
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"ChoseCamp": [],
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"DisableCamp": [],
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"DefaultHero": 0,
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"ChoseHero": [],
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"DisableHero": [],
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"LockSlots": [],
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"HeroCheck": [],
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"RedAssistTeam": 0,
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"BlueAssistTeam": 0,
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"CanFriendHelp": 0,
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"Numrounds": 0
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}
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]
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@ -25,7 +25,8 @@
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"stageskill": {
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"key": "",
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"text": ""
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}
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},
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"points": 4
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},
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{
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"id": 1002,
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@ -53,7 +54,8 @@
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"stageskill": {
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"key": "",
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"text": ""
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}
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},
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"points": 5
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},
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{
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"id": 1003,
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@ -81,7 +83,8 @@
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"stageskill": {
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"key": "catchbugs_stage_stageskill_3",
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"text": ""
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}
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},
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"points": 6
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},
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{
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"id": 1004,
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@ -113,7 +116,8 @@
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"stageskill": {
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"key": "catchbugs_stage_stageskill_4",
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"text": ""
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}
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},
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"points": 7
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},
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{
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"id": 1005,
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@ -145,7 +149,8 @@
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"stageskill": {
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"key": "catchbugs_stage_stageskill_5",
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"text": ""
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}
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},
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"points": 8
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},
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{
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"id": 1006,
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@ -177,7 +182,8 @@
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"stageskill": {
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"key": "catchbugs_stage_stageskill_6",
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"text": ""
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}
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},
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"points": 9
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},
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{
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"id": 1007,
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@ -209,7 +215,8 @@
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"stageskill": {
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"key": "catchbugs_stage_stageskill_7",
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"text": ""
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}
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},
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"points": 10
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},
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{
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"id": 1008,
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@ -241,7 +248,8 @@
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"stageskill": {
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"key": "catchbugs_stage_stageskill_8",
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"text": ""
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}
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},
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"points": 11
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},
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{
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"id": 1009,
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@ -273,7 +281,8 @@
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"stageskill": {
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"key": "catchbugs_stage_stageskill_9",
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"text": ""
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}
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},
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"points": 12
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},
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{
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"id": 1010,
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@ -307,6 +316,7 @@
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"stageskill": {
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"key": "catchbugs_stage_stageskill_10",
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"text": ""
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}
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},
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"points": 13
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}
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]
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@ -27,8 +27,60 @@
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"key": "loading_loop",
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"path": "Effect/Scenario/effect_openshow_fly_tunnel_01.prefab"
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},
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{
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"key": "loading_screenshot",
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"path": "Effect/Scene/Loading/effect_screeshot.prefab"
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},
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{
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"key": "loading_blackScreen",
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"path": "Effect/Scene/Loading/effect_scene_load_blackScreen.prefab"
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},
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{
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"key": "asked_talk_in",
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"path": "Effect/UI/Recruit/effect_ui_wendao_interface_talk_01.prefab"
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},
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{
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"key": "asked_option_talk_in",
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"path": "Effect/UI/Recruit/effect_ui_wendao_interface_talk_02_1.prefab"
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},
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{
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"key": "asked_option_talk_show",
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"path": "Effect/UI/Recruit/effect_ui_wendao_interface_talk_02_2.prefab"
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},
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{
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"key": "asked_option_talk_out",
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"path": "Effect/UI/Recruit/effect_ui_wendao_interface_talk_02_3.prefab"
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},
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{
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"key": "asked_option_left_in",
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"path": "Effect/UI/Recruit/effect_ui_wendao_interface_choose01_red_1.prefab"
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},
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{
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"key": "asked_option_left_show",
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"path": "Effect/UI/Recruit/effect_ui_wendao_interface_choose01_red_2.prefab"
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},
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{
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"key": "asked_option_left_out",
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"path": "Effect/UI/Recruit/effect_ui_wendao_interface_choose01_red_3.prefab"
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},
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{
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"key": "asked_option_right_in",
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"path": "Effect/UI/Recruit/effect_ui_wendao_interface_choose01_bule_1.prefab"
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},
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{
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"key": "asked_option_right_show",
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"path": "Effect/UI/Recruit/effect_ui_wendao_interface_choose01_bule_2.prefab"
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},
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{
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"key": "asked_option_right_out",
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"path": "Effect/UI/Recruit/effect_ui_wendao_interface_choose01_bule_3.prefab"
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},
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{
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"key": "effect_ui_baozha",
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"path": "Spine/effect_ui_baozha.prefab"
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},
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{
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"key": "gongjian",
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"path": "Spine/gongjian.prefab"
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}
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]
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@ -29,16 +29,6 @@
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}
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]
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},
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{
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"index": "356",
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"var": [
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{
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"a": "mts",
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"t": "20030001",
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"n": 3
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}
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]
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},
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{
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"index": "357",
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"var": [
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@ -59,16 +49,6 @@
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}
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]
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},
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{
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"index": "359",
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"var": [
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{
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"a": "mts",
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"t": "20030002",
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"n": 3
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}
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]
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},
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{
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"index": "360",
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"var": [
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|
@ -346,7 +346,7 @@
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"id": "10000008",
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"name": {
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"key": "item_item_name_8",
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"text": "初级经验丹"
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"text": "初级月髓项链"
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},
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"usetype": 1,
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"color": 2,
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@ -372,11 +372,11 @@
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"img": "item_10000008",
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"intr": {
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"key": "item_item_intr_8",
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"text": "蕴含神秘力量的经验丹,可以在守护者界面为守护者提供250经验值。"
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"text": "蕴含神秘力量的月髓项链,可以在守护者界面为守护者提供250经验值。"
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},
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"describe": {
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"key": "item_item_describe_8",
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"text": "初级的经验丹,守护者的道路由此开启。"
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"text": "初级的月髓项链,守护者的道路由此开启。"
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},
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"dialogue": {
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"key": "item_item_dialogue_8",
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@ -395,7 +395,7 @@
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"id": "10000009",
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"name": {
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||||
"key": "item_item_name_9",
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"text": "中级经验丹"
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||||
"text": "中级月髓项链"
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},
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"usetype": 1,
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||||
"color": 3,
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@ -421,11 +421,11 @@
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"img": "item_10000009",
|
||||
"intr": {
|
||||
"key": "item_item_intr_9",
|
||||
"text": "蕴含神秘力量的经验丹,可以在守护者界面为守护者提供2000经验值。"
|
||||
"text": "蕴含神秘力量的月髓项链,可以在守护者界面为守护者提供2000经验值。"
|
||||
},
|
||||
"describe": {
|
||||
"key": "item_item_describe_9",
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||||
"text": "中级的经验丹,通常给予那些战斗比较熟练的守护者。"
|
||||
"text": "中级的月髓项链,通常给予那些战斗比较熟练的守护者。"
|
||||
},
|
||||
"dialogue": {
|
||||
"key": "item_item_dialogue_9",
|
||||
@ -444,7 +444,7 @@
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"id": "10000010",
|
||||
"name": {
|
||||
"key": "item_item_name_10",
|
||||
"text": "高级经验丹"
|
||||
"text": "高级月髓项链"
|
||||
},
|
||||
"usetype": 1,
|
||||
"color": 4,
|
||||
@ -470,11 +470,11 @@
|
||||
"img": "item_10000010",
|
||||
"intr": {
|
||||
"key": "item_item_intr_10",
|
||||
"text": "蕴含神秘力量的经验丹,可以在守护者界面为守护者提供8000经验值。"
|
||||
"text": "蕴含神秘力量的月髓项链,可以在守护者界面为守护者提供8000经验值。"
|
||||
},
|
||||
"describe": {
|
||||
"key": "item_item_describe_10",
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||||
"text": "高级的经验丹,常见于经历上千次战斗的守护者。"
|
||||
"text": "高级的月髓项链,常见于经历上千次战斗的守护者。"
|
||||
},
|
||||
"dialogue": {
|
||||
"key": "item_item_dialogue_10",
|
||||
|
@ -12,6 +12,11 @@
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||||
"a": "item",
|
||||
"t": "10000008",
|
||||
"n": 10
|
||||
},
|
||||
{
|
||||
"a": "item",
|
||||
"t": "24011001",
|
||||
"n": 50
|
||||
}
|
||||
],
|
||||
"icon": "item_10000008"
|
||||
@ -29,6 +34,11 @@
|
||||
"a": "item",
|
||||
"t": "10000008",
|
||||
"n": 10
|
||||
},
|
||||
{
|
||||
"a": "item",
|
||||
"t": "24011001",
|
||||
"n": 50
|
||||
}
|
||||
],
|
||||
"icon": "item_10000008"
|
||||
@ -46,6 +56,11 @@
|
||||
"a": "item",
|
||||
"t": "10000009",
|
||||
"n": 5
|
||||
},
|
||||
{
|
||||
"a": "item",
|
||||
"t": "24011001",
|
||||
"n": 50
|
||||
}
|
||||
],
|
||||
"icon": "item_10000009"
|
||||
@ -63,6 +78,11 @@
|
||||
"a": "item",
|
||||
"t": "10000009",
|
||||
"n": 5
|
||||
},
|
||||
{
|
||||
"a": "item",
|
||||
"t": "24011001",
|
||||
"n": 50
|
||||
}
|
||||
],
|
||||
"icon": "item_10000009"
|
||||
@ -80,6 +100,11 @@
|
||||
"a": "item",
|
||||
"t": "10000009",
|
||||
"n": 10
|
||||
},
|
||||
{
|
||||
"a": "item",
|
||||
"t": "24011001",
|
||||
"n": 50
|
||||
}
|
||||
],
|
||||
"icon": "item_10000009"
|
||||
@ -97,6 +122,11 @@
|
||||
"a": "item",
|
||||
"t": "10000009",
|
||||
"n": 10
|
||||
},
|
||||
{
|
||||
"a": "item",
|
||||
"t": "24011001",
|
||||
"n": 50
|
||||
}
|
||||
],
|
||||
"icon": "item_10000009"
|
||||
@ -114,6 +144,11 @@
|
||||
"a": "item",
|
||||
"t": "10000001",
|
||||
"n": 1
|
||||
},
|
||||
{
|
||||
"a": "item",
|
||||
"t": "24011001",
|
||||
"n": 50
|
||||
}
|
||||
],
|
||||
"icon": "item_10000001"
|
||||
@ -131,6 +166,11 @@
|
||||
"a": "item",
|
||||
"t": "10000001",
|
||||
"n": 1
|
||||
},
|
||||
{
|
||||
"a": "item",
|
||||
"t": "24011001",
|
||||
"n": 50
|
||||
}
|
||||
],
|
||||
"icon": "item_10000001"
|
||||
@ -148,6 +188,11 @@
|
||||
"a": "item",
|
||||
"t": "10000001",
|
||||
"n": 1
|
||||
},
|
||||
{
|
||||
"a": "item",
|
||||
"t": "24011001",
|
||||
"n": 50
|
||||
}
|
||||
],
|
||||
"icon": "item_10000001"
|
||||
|
@ -15,10 +15,10 @@
|
||||
"pos": 1,
|
||||
"venturetext": {
|
||||
"key": "mainchapter_main_venture_venturetext_2",
|
||||
"text": "章节商店"
|
||||
"text": "藏宝图"
|
||||
},
|
||||
"jumpidList": [
|
||||
10063
|
||||
10066
|
||||
]
|
||||
},
|
||||
{
|
||||
@ -44,10 +44,10 @@
|
||||
"pos": 4,
|
||||
"venturetext": {
|
||||
"key": "mainchapter_main_venture_venturetext_5",
|
||||
"text": "捕羊大赛"
|
||||
"text": "养成训练"
|
||||
},
|
||||
"jumpidList": [
|
||||
10042
|
||||
10045
|
||||
]
|
||||
},
|
||||
{
|
||||
@ -55,10 +55,10 @@
|
||||
"pos": 5,
|
||||
"venturetext": {
|
||||
"key": "mainchapter_main_venture_venturetext_6",
|
||||
"text": "养成训练"
|
||||
"text": "捕羊大赛"
|
||||
},
|
||||
"jumpidList": [
|
||||
10045
|
||||
10042
|
||||
]
|
||||
},
|
||||
{
|
||||
@ -77,10 +77,10 @@
|
||||
"pos": 1,
|
||||
"venturetext": {
|
||||
"key": "mainchapter_main_venture_venturetext_8",
|
||||
"text": "章节商店"
|
||||
"text": "藏宝图"
|
||||
},
|
||||
"jumpidList": [
|
||||
10063
|
||||
10066
|
||||
]
|
||||
},
|
||||
{
|
||||
@ -137,10 +137,10 @@
|
||||
"pos": 1,
|
||||
"venturetext": {
|
||||
"key": "mainchapter_main_venture_venturetext_14",
|
||||
"text": "章节商店"
|
||||
"text": "藏宝图"
|
||||
},
|
||||
"jumpidList": [
|
||||
10063
|
||||
10066
|
||||
]
|
||||
},
|
||||
{
|
||||
@ -195,10 +195,10 @@
|
||||
"pos": 1,
|
||||
"venturetext": {
|
||||
"key": "mainchapter_main_venture_venturetext_20",
|
||||
"text": "章节商店"
|
||||
"text": "藏宝图"
|
||||
},
|
||||
"jumpidList": [
|
||||
10063
|
||||
10066
|
||||
]
|
||||
},
|
||||
{
|
||||
|
@ -1212,7 +1212,7 @@
|
||||
"main": [
|
||||
{
|
||||
"key": 3,
|
||||
"param": 20050
|
||||
"param": 20020
|
||||
}
|
||||
],
|
||||
"wkqbx": 2,
|
||||
@ -2959,5 +2959,33 @@
|
||||
"key": "",
|
||||
"text": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "buzkashi",
|
||||
"name": {
|
||||
"key": "opencond_opencond_name_107",
|
||||
"text": "捕羊大赛"
|
||||
},
|
||||
"main": [
|
||||
{
|
||||
"key": 2,
|
||||
"param": 1101030
|
||||
}
|
||||
],
|
||||
"wkqbx": 0,
|
||||
"img": "icon_sytj",
|
||||
"prompt": {
|
||||
"key": "opencond_opencond_prompt_88",
|
||||
"text": "继续完成更多主线任务开启"
|
||||
},
|
||||
"uiid": 0,
|
||||
"activateType": 0,
|
||||
"notify": [],
|
||||
"kqbx": 0,
|
||||
"kqbx_ui": "",
|
||||
"kqbx_text": {
|
||||
"key": "",
|
||||
"text": ""
|
||||
}
|
||||
}
|
||||
]
|
@ -1615,5 +1615,215 @@
|
||||
"n": 5
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 50001,
|
||||
"passcheck_type": 5,
|
||||
"parameter": 5,
|
||||
"unlock_text": {
|
||||
"key": "passcheck_passcheck_unlock_text_10001",
|
||||
"text": "{0}个地格"
|
||||
},
|
||||
"free_reward": {
|
||||
"a": "attr",
|
||||
"t": "diamond",
|
||||
"n": 30
|
||||
},
|
||||
"pay_reward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "diamond",
|
||||
"n": 300
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 50002,
|
||||
"passcheck_type": 5,
|
||||
"parameter": 10,
|
||||
"unlock_text": {
|
||||
"key": "passcheck_passcheck_unlock_text_10002",
|
||||
"text": "{0}个地格"
|
||||
},
|
||||
"free_reward": {
|
||||
"a": "attr",
|
||||
"t": "diamond",
|
||||
"n": 30
|
||||
},
|
||||
"pay_reward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "diamond",
|
||||
"n": 300
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 50003,
|
||||
"passcheck_type": 5,
|
||||
"parameter": 15,
|
||||
"unlock_text": {
|
||||
"key": "passcheck_passcheck_unlock_text_10003",
|
||||
"text": "{0}个地格"
|
||||
},
|
||||
"free_reward": {
|
||||
"a": "attr",
|
||||
"t": "diamond",
|
||||
"n": 30
|
||||
},
|
||||
"pay_reward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "diamond",
|
||||
"n": 300
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 50004,
|
||||
"passcheck_type": 5,
|
||||
"parameter": 20,
|
||||
"unlock_text": {
|
||||
"key": "passcheck_passcheck_unlock_text_10004",
|
||||
"text": "{0}个地格"
|
||||
},
|
||||
"free_reward": {
|
||||
"a": "attr",
|
||||
"t": "diamond",
|
||||
"n": 30
|
||||
},
|
||||
"pay_reward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "diamond",
|
||||
"n": 300
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 50005,
|
||||
"passcheck_type": 5,
|
||||
"parameter": 25,
|
||||
"unlock_text": {
|
||||
"key": "passcheck_passcheck_unlock_text_10005",
|
||||
"text": "{0}个地格"
|
||||
},
|
||||
"free_reward": {
|
||||
"a": "attr",
|
||||
"t": "diamond",
|
||||
"n": 30
|
||||
},
|
||||
"pay_reward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "diamond",
|
||||
"n": 300
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 50006,
|
||||
"passcheck_type": 5,
|
||||
"parameter": 30,
|
||||
"unlock_text": {
|
||||
"key": "passcheck_passcheck_unlock_text_10006",
|
||||
"text": "{0}个地格"
|
||||
},
|
||||
"free_reward": {
|
||||
"a": "attr",
|
||||
"t": "diamond",
|
||||
"n": 30
|
||||
},
|
||||
"pay_reward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "diamond",
|
||||
"n": 300
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 50007,
|
||||
"passcheck_type": 5,
|
||||
"parameter": 35,
|
||||
"unlock_text": {
|
||||
"key": "passcheck_passcheck_unlock_text_10007",
|
||||
"text": "{0}个地格"
|
||||
},
|
||||
"free_reward": {
|
||||
"a": "attr",
|
||||
"t": "diamond",
|
||||
"n": 30
|
||||
},
|
||||
"pay_reward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "diamond",
|
||||
"n": 300
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 50008,
|
||||
"passcheck_type": 5,
|
||||
"parameter": 40,
|
||||
"unlock_text": {
|
||||
"key": "passcheck_passcheck_unlock_text_10008",
|
||||
"text": "{0}个地格"
|
||||
},
|
||||
"free_reward": {
|
||||
"a": "attr",
|
||||
"t": "diamond",
|
||||
"n": 30
|
||||
},
|
||||
"pay_reward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "diamond",
|
||||
"n": 300
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 50009,
|
||||
"passcheck_type": 5,
|
||||
"parameter": 45,
|
||||
"unlock_text": {
|
||||
"key": "passcheck_passcheck_unlock_text_10009",
|
||||
"text": "{0}个地格"
|
||||
},
|
||||
"free_reward": {
|
||||
"a": "attr",
|
||||
"t": "diamond",
|
||||
"n": 30
|
||||
},
|
||||
"pay_reward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "diamond",
|
||||
"n": 300
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 50010,
|
||||
"passcheck_type": 5,
|
||||
"parameter": 50,
|
||||
"unlock_text": {
|
||||
"key": "passcheck_passcheck_unlock_text_10010",
|
||||
"text": "{0}个地格"
|
||||
},
|
||||
"free_reward": {
|
||||
"a": "attr",
|
||||
"t": "diamond",
|
||||
"n": 30
|
||||
},
|
||||
"pay_reward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "diamond",
|
||||
"n": 300
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
@ -337,7 +337,7 @@
|
||||
"id": 29,
|
||||
"pricegroupId": 2001,
|
||||
"purchasemin": 8,
|
||||
"purchasemax": 8,
|
||||
"purchasemax": -1,
|
||||
"cost": [
|
||||
{
|
||||
"a": "attr",
|
||||
|
@ -1,6 +1,5 @@
|
||||
[
|
||||
{
|
||||
"id": "yueka_lv1",
|
||||
"pType": 1,
|
||||
"name": "经典月卡",
|
||||
"assert_day": 30,
|
||||
@ -26,10 +25,10 @@
|
||||
],
|
||||
"privilege_id": [
|
||||
20201
|
||||
]
|
||||
],
|
||||
"id": "yueka_lv1"
|
||||
},
|
||||
{
|
||||
"id": "yueka_lv2",
|
||||
"pType": 2,
|
||||
"name": "典藏月卡",
|
||||
"assert_day": 30,
|
||||
@ -55,16 +54,7 @@
|
||||
],
|
||||
"privilege_id": [
|
||||
20201
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "passcheck_1",
|
||||
"pType": 3,
|
||||
"name": "爬塔战令",
|
||||
"assert_day": 30,
|
||||
"renew_day": 0,
|
||||
"day_reward": [],
|
||||
"disposable_reward": [],
|
||||
"privilege_id": []
|
||||
],
|
||||
"id": "yueka_lv2"
|
||||
}
|
||||
]
|
@ -9,7 +9,7 @@
|
||||
"key": "guild_guild_boss_boss_name_1",
|
||||
"text": "他是一名懦弱的战士"
|
||||
},
|
||||
"BattleReadyID": 11706001,
|
||||
"BattleReadyID": 20111001,
|
||||
"heroId": "33003",
|
||||
"skill": [
|
||||
155005111,
|
||||
@ -30,7 +30,7 @@
|
||||
"key": "guild_guild_boss_boss_name_2",
|
||||
"text": "他是一名懦弱的战士"
|
||||
},
|
||||
"BattleReadyID": 11706001,
|
||||
"BattleReadyID": 20111001,
|
||||
"heroId": "33003",
|
||||
"skill": [
|
||||
155007111,
|
||||
@ -51,7 +51,7 @@
|
||||
"key": "guild_guild_boss_boss_name_3",
|
||||
"text": "他是一名懦弱的战士"
|
||||
},
|
||||
"BattleReadyID": 11706001,
|
||||
"BattleReadyID": 20111001,
|
||||
"heroId": "33003",
|
||||
"skill": [
|
||||
155006111,
|
||||
@ -72,7 +72,7 @@
|
||||
"key": "guild_guild_boss_boss_name_4",
|
||||
"text": "他是一名懦弱的战士"
|
||||
},
|
||||
"BattleReadyID": 11706001,
|
||||
"BattleReadyID": 20111001,
|
||||
"heroId": "33003",
|
||||
"skill": [
|
||||
155005111,
|
||||
@ -93,7 +93,7 @@
|
||||
"key": "guild_guild_boss_boss_name_5",
|
||||
"text": "他是一名懦弱的战士"
|
||||
},
|
||||
"BattleReadyID": 11706001,
|
||||
"BattleReadyID": 20111001,
|
||||
"heroId": "33003",
|
||||
"skill": [
|
||||
155005111,
|
||||
@ -114,7 +114,7 @@
|
||||
"key": "guild_guild_boss_boss_name_6",
|
||||
"text": "他是一名懦弱的战士"
|
||||
},
|
||||
"BattleReadyID": 11706001,
|
||||
"BattleReadyID": 20111001,
|
||||
"heroId": "33003",
|
||||
"skill": [
|
||||
125001111,
|
||||
|
@ -13,14 +13,15 @@
|
||||
"sak": 20,
|
||||
"atk_speed": 200,
|
||||
"weapon_type": 1,
|
||||
"bulletPrefab": "",
|
||||
"bulletPrefab": "gongjian",
|
||||
"fly_speed": 10,
|
||||
"hitRange": 1,
|
||||
"hitNum": 0,
|
||||
"num": 0,
|
||||
"explosion_Range": 0,
|
||||
"catapult": 0,
|
||||
"pro": 1000
|
||||
"pro": 1000,
|
||||
"explosion_effect": ""
|
||||
},
|
||||
{
|
||||
"id": 2,
|
||||
@ -34,16 +35,17 @@
|
||||
"text": "向前方射出一枚爆炎弹,碰到第一个敌人后会立刻爆炸造成范围伤害"
|
||||
},
|
||||
"sak": 50,
|
||||
"atk_speed": 5000,
|
||||
"atk_speed": 400,
|
||||
"weapon_type": 2,
|
||||
"bulletPrefab": "",
|
||||
"bulletPrefab": "gongjian",
|
||||
"fly_speed": 8,
|
||||
"hitRange": 1,
|
||||
"hitNum": 0,
|
||||
"num": 0,
|
||||
"explosion_Range": 3,
|
||||
"catapult": 0,
|
||||
"pro": 1000
|
||||
"pro": 1000,
|
||||
"explosion_effect": "effect_ui_baozha"
|
||||
},
|
||||
{
|
||||
"id": 3,
|
||||
@ -57,15 +59,16 @@
|
||||
"text": "射出后可以穿透敌人的弹力球,会在敌人之间相互碰撞"
|
||||
},
|
||||
"sak": 15,
|
||||
"atk_speed": 2000,
|
||||
"atk_speed": 300,
|
||||
"weapon_type": 3,
|
||||
"bulletPrefab": "",
|
||||
"bulletPrefab": "gongjian",
|
||||
"fly_speed": 10,
|
||||
"hitRange": 1,
|
||||
"hitNum": 0,
|
||||
"num": 0,
|
||||
"explosion_Range": 0,
|
||||
"catapult": 0,
|
||||
"pro": 1000
|
||||
"catapult": 1,
|
||||
"pro": 1000,
|
||||
"explosion_effect": ""
|
||||
}
|
||||
]
|
@ -2,66 +2,79 @@
|
||||
{
|
||||
"id": 1,
|
||||
"weapon_id": 1,
|
||||
"skill_id": 1001
|
||||
"skill_id": 1001,
|
||||
"subSkill_id": []
|
||||
},
|
||||
{
|
||||
"id": 2,
|
||||
"weapon_id": 1,
|
||||
"skill_id": 1002
|
||||
"skill_id": 1002,
|
||||
"subSkill_id": []
|
||||
},
|
||||
{
|
||||
"id": 3,
|
||||
"weapon_id": 1,
|
||||
"skill_id": 1003
|
||||
"skill_id": 1003,
|
||||
"subSkill_id": []
|
||||
},
|
||||
{
|
||||
"id": 4,
|
||||
"weapon_id": 1,
|
||||
"skill_id": 1004
|
||||
"skill_id": 1004,
|
||||
"subSkill_id": []
|
||||
},
|
||||
{
|
||||
"id": 5,
|
||||
"weapon_id": 1,
|
||||
"skill_id": 1005
|
||||
"skill_id": 1005,
|
||||
"subSkill_id": []
|
||||
},
|
||||
{
|
||||
"id": 6,
|
||||
"weapon_id": 2,
|
||||
"skill_id": 2001
|
||||
"skill_id": 2001,
|
||||
"subSkill_id": []
|
||||
},
|
||||
{
|
||||
"id": 7,
|
||||
"weapon_id": 2,
|
||||
"skill_id": 2002
|
||||
"skill_id": 2002,
|
||||
"subSkill_id": []
|
||||
},
|
||||
{
|
||||
"id": 8,
|
||||
"weapon_id": 2,
|
||||
"skill_id": 2003
|
||||
"skill_id": 2003,
|
||||
"subSkill_id": []
|
||||
},
|
||||
{
|
||||
"id": 9,
|
||||
"weapon_id": 2,
|
||||
"skill_id": 2004
|
||||
"skill_id": 2004,
|
||||
"subSkill_id": []
|
||||
},
|
||||
{
|
||||
"id": 10,
|
||||
"weapon_id": 2,
|
||||
"skill_id": 2005
|
||||
"skill_id": 2005,
|
||||
"subSkill_id": []
|
||||
},
|
||||
{
|
||||
"id": 11,
|
||||
"weapon_id": 3,
|
||||
"skill_id": 3001
|
||||
"skill_id": 3001,
|
||||
"subSkill_id": []
|
||||
},
|
||||
{
|
||||
"id": 12,
|
||||
"weapon_id": 3,
|
||||
"skill_id": 3002
|
||||
"skill_id": 3002,
|
||||
"subSkill_id": []
|
||||
},
|
||||
{
|
||||
"id": 13,
|
||||
"weapon_id": 3,
|
||||
"skill_id": 3003
|
||||
"skill_id": 3003,
|
||||
"subSkill_id": []
|
||||
}
|
||||
]
|
@ -10,6 +10,8 @@
|
||||
"key": "td_t_skill_describe_des1001",
|
||||
"text": "分裂+1"
|
||||
},
|
||||
"trigger_type": 0,
|
||||
"trigger_pro": 0,
|
||||
"skilltype": [
|
||||
1
|
||||
],
|
||||
@ -30,6 +32,8 @@
|
||||
"key": "td_t_skill_describe_des1002",
|
||||
"text": "击中目标后,对目标造成5%减速"
|
||||
},
|
||||
"trigger_type": 0,
|
||||
"trigger_pro": 0,
|
||||
"skilltype": [],
|
||||
"value": [
|
||||
50
|
||||
@ -48,6 +52,8 @@
|
||||
"key": "td_t_skill_describe_des1003",
|
||||
"text": "伤害+10%"
|
||||
},
|
||||
"trigger_type": 0,
|
||||
"trigger_pro": 0,
|
||||
"skilltype": [
|
||||
2
|
||||
],
|
||||
@ -68,6 +74,8 @@
|
||||
"key": "td_t_skill_describe_des1004",
|
||||
"text": "射击频率+10%"
|
||||
},
|
||||
"trigger_type": 0,
|
||||
"trigger_pro": 0,
|
||||
"skilltype": [
|
||||
4
|
||||
],
|
||||
@ -88,6 +96,8 @@
|
||||
"key": "td_t_skill_describe_des1005",
|
||||
"text": "飞行速度+10%"
|
||||
},
|
||||
"trigger_type": 0,
|
||||
"trigger_pro": 0,
|
||||
"skilltype": [
|
||||
3
|
||||
],
|
||||
@ -108,6 +118,8 @@
|
||||
"key": "td_t_skill_describe_des2001",
|
||||
"text": "所有武器伤害攻击力+5%"
|
||||
},
|
||||
"trigger_type": 0,
|
||||
"trigger_pro": 0,
|
||||
"skilltype": [
|
||||
20
|
||||
],
|
||||
@ -128,6 +140,8 @@
|
||||
"key": "td_t_skill_describe_des2002",
|
||||
"text": "所有武器射击频率+5%"
|
||||
},
|
||||
"trigger_type": 0,
|
||||
"trigger_pro": 0,
|
||||
"skilltype": [
|
||||
22
|
||||
],
|
||||
@ -148,6 +162,8 @@
|
||||
"key": "td_t_skill_describe_des2003",
|
||||
"text": "城墙生命值上限+5,并额外恢复5点生命值"
|
||||
},
|
||||
"trigger_type": 0,
|
||||
"trigger_pro": 0,
|
||||
"skilltype": [
|
||||
42,
|
||||
41
|
||||
@ -170,6 +186,8 @@
|
||||
"key": "td_t_skill_describe_des2004",
|
||||
"text": "城墙生命值上限+10"
|
||||
},
|
||||
"trigger_type": 0,
|
||||
"trigger_pro": 0,
|
||||
"skilltype": [
|
||||
42
|
||||
],
|
||||
@ -190,6 +208,8 @@
|
||||
"key": "td_t_skill_describe_des2005",
|
||||
"text": "城墙恢复10点生命值"
|
||||
},
|
||||
"trigger_type": 0,
|
||||
"trigger_pro": 0,
|
||||
"skilltype": [
|
||||
41
|
||||
],
|
||||
@ -210,6 +230,8 @@
|
||||
"key": "td_t_skill_describe_des3001",
|
||||
"text": "{0}能够额外穿透1个怪物"
|
||||
},
|
||||
"trigger_type": 0,
|
||||
"trigger_pro": 0,
|
||||
"skilltype": [
|
||||
1
|
||||
],
|
||||
@ -230,6 +252,8 @@
|
||||
"key": "td_t_skill_describe_des3002",
|
||||
"text": "{0}爆炸范围+10%"
|
||||
},
|
||||
"trigger_type": 0,
|
||||
"trigger_pro": 0,
|
||||
"skilltype": [
|
||||
5
|
||||
],
|
||||
@ -250,6 +274,8 @@
|
||||
"key": "td_t_skill_describe_des3003",
|
||||
"text": "{0}弹射次数+1"
|
||||
},
|
||||
"trigger_type": 0,
|
||||
"trigger_pro": 0,
|
||||
"skilltype": [
|
||||
6
|
||||
],
|
||||
@ -270,6 +296,8 @@
|
||||
"key": "td_t_skill_describe_des4001",
|
||||
"text": "所有武器伤害攻击力+5%"
|
||||
},
|
||||
"trigger_type": 0,
|
||||
"trigger_pro": 0,
|
||||
"skilltype": [
|
||||
20
|
||||
],
|
||||
@ -290,6 +318,8 @@
|
||||
"key": "td_t_skill_describe_des4002",
|
||||
"text": "所有武器射击频率+5%"
|
||||
},
|
||||
"trigger_type": 0,
|
||||
"trigger_pro": 0,
|
||||
"skilltype": [
|
||||
22
|
||||
],
|
||||
@ -310,6 +340,8 @@
|
||||
"key": "td_t_skill_describe_des4003",
|
||||
"text": "所有弹道飞行速度+5%"
|
||||
},
|
||||
"trigger_type": 0,
|
||||
"trigger_pro": 0,
|
||||
"skilltype": [
|
||||
21
|
||||
],
|
||||
@ -330,6 +362,8 @@
|
||||
"key": "td_t_skill_describe_des4004",
|
||||
"text": "城墙生命值上限+5,并额外恢复5点生命值"
|
||||
},
|
||||
"trigger_type": 0,
|
||||
"trigger_pro": 0,
|
||||
"skilltype": [
|
||||
42,
|
||||
41
|
||||
@ -352,6 +386,8 @@
|
||||
"key": "td_t_skill_describe_des4005",
|
||||
"text": "城墙生命值上限+10"
|
||||
},
|
||||
"trigger_type": 0,
|
||||
"trigger_pro": 0,
|
||||
"skilltype": [
|
||||
42
|
||||
],
|
||||
@ -372,6 +408,8 @@
|
||||
"key": "td_t_skill_describe_des4006",
|
||||
"text": "城墙恢复10点生命值"
|
||||
},
|
||||
"trigger_type": 0,
|
||||
"trigger_pro": 0,
|
||||
"skilltype": [
|
||||
41
|
||||
],
|
||||
|
@ -408,7 +408,33 @@
|
||||
"finish": [],
|
||||
"finishparameter": "",
|
||||
"fnishipoint": [],
|
||||
"reword": [],
|
||||
"reword": [
|
||||
{
|
||||
"a": "equi",
|
||||
"t": "10510",
|
||||
"n": 1
|
||||
},
|
||||
{
|
||||
"a": "equi",
|
||||
"t": "10511",
|
||||
"n": 1
|
||||
},
|
||||
{
|
||||
"a": "equi",
|
||||
"t": "10512",
|
||||
"n": 1
|
||||
},
|
||||
{
|
||||
"a": "equi",
|
||||
"t": "10513",
|
||||
"n": 1
|
||||
},
|
||||
{
|
||||
"a": "item",
|
||||
"t": "10000001",
|
||||
"n": 1
|
||||
}
|
||||
],
|
||||
"module": []
|
||||
},
|
||||
{
|
||||
@ -506,33 +532,7 @@
|
||||
"finish": [],
|
||||
"finishparameter": "",
|
||||
"fnishipoint": [],
|
||||
"reword": [
|
||||
{
|
||||
"a": "equi",
|
||||
"t": "10510",
|
||||
"n": 1
|
||||
},
|
||||
{
|
||||
"a": "equi",
|
||||
"t": "10511",
|
||||
"n": 1
|
||||
},
|
||||
{
|
||||
"a": "equi",
|
||||
"t": "10512",
|
||||
"n": 1
|
||||
},
|
||||
{
|
||||
"a": "equi",
|
||||
"t": "10513",
|
||||
"n": 1
|
||||
},
|
||||
{
|
||||
"a": "item",
|
||||
"t": "10000001",
|
||||
"n": 1
|
||||
}
|
||||
],
|
||||
"reword": [],
|
||||
"module": []
|
||||
},
|
||||
{
|
||||
@ -569,7 +569,7 @@
|
||||
"auto_accept": 1,
|
||||
"tasktips": 0,
|
||||
"deliver_task": 0,
|
||||
"lock_add": 0,
|
||||
"lock_add": 1,
|
||||
"finish": [],
|
||||
"finishparameter": "",
|
||||
"fnishipoint": [],
|
||||
|
BIN
bin/mainte
BIN
bin/mainte
Binary file not shown.
BIN
bin/worker
BIN
bin/worker
Binary file not shown.
@ -28,6 +28,8 @@ const (
|
||||
game_horoscope = "game_horoscope.json" //星阵图
|
||||
|
||||
game_combatlevel = "game_combatlevel.json" //关卡编辑器
|
||||
|
||||
hero_talentbox = "game_talentbox.json" // 天赋详细数据
|
||||
)
|
||||
|
||||
type configureComp struct {
|
||||
|
@ -223,7 +223,29 @@ func (this *ModuleRobot_Hero) DoTask(robot IRobot, taskconf *cfg.GameWorldTaskDa
|
||||
err = errors.New(fmt.Sprintf("code:%d message:%s", errdata.Code, errdata.Message))
|
||||
return
|
||||
}
|
||||
case comm.Rtype33:
|
||||
req := &pb.HeroAwakenReq{}
|
||||
for _, v := range this.heros {
|
||||
data, _ := this.GMGetTalentByHeroId(v.HeroID)
|
||||
if int(v.JuexingLv) > 1 && 0 < len(data) {
|
||||
req.HeroObjID = v.Id
|
||||
break
|
||||
}
|
||||
if this.GetHeroTalentMaxLv(v.HeroID) > 10 {
|
||||
continue
|
||||
}
|
||||
|
||||
req.HeroObjID = v.Id
|
||||
break
|
||||
}
|
||||
if req.HeroObjID == "" {
|
||||
err = errors.New(fmt.Sprintf("code:%d message:not found hero", errdata.Code))
|
||||
return
|
||||
}
|
||||
if _, errdata = robot.SendTaskMessage(taskconf.Key, condconf.Id, "hero", "awaken", req); errdata != nil {
|
||||
err = errors.New(fmt.Sprintf("code:%d message:%s", errdata.Code, errdata.Message))
|
||||
return
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
@ -310,3 +332,12 @@ func (this *ModuleRobot_Hero) GetHeroAwalenConf(hid string) (data []*cfg.GameHer
|
||||
}
|
||||
return
|
||||
}
|
||||
func (this *ModuleRobot_Hero) GetHeroTalentMaxLv(heroid string) (maxlv int32) {
|
||||
if v, err := configure.GetConfigure(hero_talentbox); err == nil {
|
||||
if configure, ok := v.(*cfg.GameTalentBox); ok {
|
||||
return int32(len(configure.GetDataList()))
|
||||
}
|
||||
}
|
||||
|
||||
return 0
|
||||
}
|
||||
|
@ -105,6 +105,7 @@ const (
|
||||
PlayType_guildgve PlayType = 17 //工会gve
|
||||
PlayType_stone PlayType = 18 // 石阵秘境
|
||||
PlayType_expboos PlayType = 19 //经验副本
|
||||
PlayType_isLand PlayType = 20 //海岛
|
||||
)
|
||||
|
||||
// Enum value maps for PlayType.
|
||||
@ -130,6 +131,7 @@ var (
|
||||
17: "guildgve",
|
||||
18: "stone",
|
||||
19: "expboos",
|
||||
20: "isLand",
|
||||
}
|
||||
PlayType_value = map[string]int32{
|
||||
"null": 0,
|
||||
@ -152,6 +154,7 @@ var (
|
||||
"guildgve": 17,
|
||||
"stone": 18,
|
||||
"expboos": 19,
|
||||
"isLand": 20,
|
||||
}
|
||||
)
|
||||
|
||||
@ -825,7 +828,7 @@ var file_battle_battle_db_proto_rawDesc = []byte{
|
||||
0x69, 0x6c, 0x10, 0x00, 0x12, 0x07, 0x0a, 0x03, 0x70, 0x76, 0x65, 0x10, 0x01, 0x12, 0x07, 0x0a,
|
||||
0x03, 0x70, 0x76, 0x70, 0x10, 0x02, 0x12, 0x07, 0x0a, 0x03, 0x70, 0x76, 0x62, 0x10, 0x03, 0x12,
|
||||
0x07, 0x0a, 0x03, 0x65, 0x76, 0x65, 0x10, 0x04, 0x12, 0x09, 0x0a, 0x05, 0x72, 0x74, 0x70, 0x76,
|
||||
0x70, 0x10, 0x05, 0x12, 0x08, 0x0a, 0x04, 0x6c, 0x70, 0x65, 0x76, 0x10, 0x06, 0x2a, 0x90, 0x02,
|
||||
0x70, 0x10, 0x05, 0x12, 0x08, 0x0a, 0x04, 0x6c, 0x70, 0x65, 0x76, 0x10, 0x06, 0x2a, 0x9c, 0x02,
|
||||
0x0a, 0x08, 0x50, 0x6c, 0x61, 0x79, 0x54, 0x79, 0x70, 0x65, 0x12, 0x08, 0x0a, 0x04, 0x6e, 0x75,
|
||||
0x6c, 0x6c, 0x10, 0x00, 0x12, 0x0c, 0x0a, 0x08, 0x6d, 0x61, 0x69, 0x6e, 0x6c, 0x69, 0x6e, 0x65,
|
||||
0x10, 0x01, 0x12, 0x0a, 0x0a, 0x06, 0x70, 0x61, 0x67, 0x6f, 0x64, 0x61, 0x10, 0x02, 0x12, 0x09,
|
||||
@ -843,12 +846,13 @@ var file_battle_battle_db_proto_rawDesc = []byte{
|
||||
0x09, 0x0a, 0x05, 0x63, 0x79, 0x63, 0x6c, 0x65, 0x10, 0x10, 0x12, 0x0c, 0x0a, 0x08, 0x67, 0x75,
|
||||
0x69, 0x6c, 0x64, 0x67, 0x76, 0x65, 0x10, 0x11, 0x12, 0x09, 0x0a, 0x05, 0x73, 0x74, 0x6f, 0x6e,
|
||||
0x65, 0x10, 0x12, 0x12, 0x0b, 0x0a, 0x07, 0x65, 0x78, 0x70, 0x62, 0x6f, 0x6f, 0x73, 0x10, 0x13,
|
||||
0x2a, 0x1f, 0x0a, 0x0c, 0x42, 0x42, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x53, 0x74, 0x61, 0x74, 0x65,
|
||||
0x12, 0x06, 0x0a, 0x02, 0x69, 0x6e, 0x10, 0x00, 0x12, 0x07, 0x0a, 0x03, 0x65, 0x6e, 0x64, 0x10,
|
||||
0x02, 0x2a, 0x2b, 0x0a, 0x0c, 0x44, 0x42, 0x42, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x43, 0x6f, 0x6d,
|
||||
0x70, 0x12, 0x08, 0x0a, 0x04, 0x64, 0x72, 0x61, 0x77, 0x10, 0x00, 0x12, 0x07, 0x0a, 0x03, 0x72,
|
||||
0x65, 0x64, 0x10, 0x01, 0x12, 0x08, 0x0a, 0x04, 0x62, 0x75, 0x6c, 0x65, 0x10, 0x02, 0x42, 0x06,
|
||||
0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
0x12, 0x0a, 0x0a, 0x06, 0x69, 0x73, 0x4c, 0x61, 0x6e, 0x64, 0x10, 0x14, 0x2a, 0x1f, 0x0a, 0x0c,
|
||||
0x42, 0x42, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x53, 0x74, 0x61, 0x74, 0x65, 0x12, 0x06, 0x0a, 0x02,
|
||||
0x69, 0x6e, 0x10, 0x00, 0x12, 0x07, 0x0a, 0x03, 0x65, 0x6e, 0x64, 0x10, 0x02, 0x2a, 0x2b, 0x0a,
|
||||
0x0c, 0x44, 0x42, 0x42, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x43, 0x6f, 0x6d, 0x70, 0x12, 0x08, 0x0a,
|
||||
0x04, 0x64, 0x72, 0x61, 0x77, 0x10, 0x00, 0x12, 0x07, 0x0a, 0x03, 0x72, 0x65, 0x64, 0x10, 0x01,
|
||||
0x12, 0x08, 0x0a, 0x04, 0x62, 0x75, 0x6c, 0x65, 0x10, 0x02, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b,
|
||||
0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
|
111
pb/shop_db.pb.go
111
pb/shop_db.pb.go
@ -20,70 +20,6 @@ const (
|
||||
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
|
||||
)
|
||||
|
||||
type ShopType int32
|
||||
|
||||
const (
|
||||
ShopType_Null ShopType = 0
|
||||
ShopType_GoldShop ShopType = 1
|
||||
ShopType_DiamondShop ShopType = 2
|
||||
ShopType_PVPShop ShopType = 3
|
||||
ShopType_PVEShop ShopType = 4
|
||||
ShopType_AllianceShop ShopType = 5
|
||||
ShopType_HeroShop ShopType = 6
|
||||
ShopType_SmithyShop ShopType = 7
|
||||
)
|
||||
|
||||
// Enum value maps for ShopType.
|
||||
var (
|
||||
ShopType_name = map[int32]string{
|
||||
0: "Null",
|
||||
1: "GoldShop",
|
||||
2: "DiamondShop",
|
||||
3: "PVPShop",
|
||||
4: "PVEShop",
|
||||
5: "AllianceShop",
|
||||
6: "HeroShop",
|
||||
7: "SmithyShop",
|
||||
}
|
||||
ShopType_value = map[string]int32{
|
||||
"Null": 0,
|
||||
"GoldShop": 1,
|
||||
"DiamondShop": 2,
|
||||
"PVPShop": 3,
|
||||
"PVEShop": 4,
|
||||
"AllianceShop": 5,
|
||||
"HeroShop": 6,
|
||||
"SmithyShop": 7,
|
||||
}
|
||||
)
|
||||
|
||||
func (x ShopType) Enum() *ShopType {
|
||||
p := new(ShopType)
|
||||
*p = x
|
||||
return p
|
||||
}
|
||||
|
||||
func (x ShopType) String() string {
|
||||
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
|
||||
}
|
||||
|
||||
func (ShopType) Descriptor() protoreflect.EnumDescriptor {
|
||||
return file_shop_shop_db_proto_enumTypes[0].Descriptor()
|
||||
}
|
||||
|
||||
func (ShopType) Type() protoreflect.EnumType {
|
||||
return &file_shop_shop_db_proto_enumTypes[0]
|
||||
}
|
||||
|
||||
func (x ShopType) Number() protoreflect.EnumNumber {
|
||||
return protoreflect.EnumNumber(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use ShopType.Descriptor instead.
|
||||
func (ShopType) EnumDescriptor() ([]byte, []int) {
|
||||
return file_shop_shop_db_proto_rawDescGZIP(), []int{0}
|
||||
}
|
||||
|
||||
type UserShopGood struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
@ -413,16 +349,8 @@ var file_shop_shop_db_proto_rawDesc = []byte{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x6f, 0x33,
|
||||
0x02, 0x38, 0x01, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f,
|
||||
0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
@ -437,27 +365,25 @@ func file_shop_shop_db_proto_rawDescGZIP() []byte {
|
||||
return file_shop_shop_db_proto_rawDescData
|
||||
}
|
||||
|
||||
var file_shop_shop_db_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
|
||||
var file_shop_shop_db_proto_msgTypes = make([]protoimpl.MessageInfo, 6)
|
||||
var file_shop_shop_db_proto_goTypes = []interface{}{
|
||||
(ShopType)(0), // 0: ShopType
|
||||
(*UserShopGood)(nil), // 1: UserShopGood
|
||||
(*UserShopData)(nil), // 2: UserShopData
|
||||
(*UserShopDataEx)(nil), // 3: UserShopDataEx
|
||||
(*DBShop)(nil), // 4: DBShop
|
||||
nil, // 5: UserShopData.PreviewEntry
|
||||
nil, // 6: DBShop.ShopsEntry
|
||||
(*DB_Equipment)(nil), // 7: DB_Equipment
|
||||
(*UserAssets)(nil), // 8: UserAssets
|
||||
(*UserShopGood)(nil), // 0: UserShopGood
|
||||
(*UserShopData)(nil), // 1: UserShopData
|
||||
(*UserShopDataEx)(nil), // 2: UserShopDataEx
|
||||
(*DBShop)(nil), // 3: DBShop
|
||||
nil, // 4: UserShopData.PreviewEntry
|
||||
nil, // 5: DBShop.ShopsEntry
|
||||
(*DB_Equipment)(nil), // 6: DB_Equipment
|
||||
(*UserAssets)(nil), // 7: UserAssets
|
||||
}
|
||||
var file_shop_shop_db_proto_depIdxs = []int32{
|
||||
1, // 0: UserShopData.Items:type_name -> UserShopGood
|
||||
5, // 1: UserShopData.preview:type_name -> UserShopData.PreviewEntry
|
||||
7, // 2: UserShopDataEx.equipment:type_name -> DB_Equipment
|
||||
8, // 3: UserShopDataEx.Need:type_name -> UserAssets
|
||||
6, // 4: DBShop.shops:type_name -> DBShop.ShopsEntry
|
||||
3, // 5: UserShopData.PreviewEntry.value:type_name -> UserShopDataEx
|
||||
2, // 6: DBShop.ShopsEntry.value:type_name -> UserShopData
|
||||
0, // 0: UserShopData.Items:type_name -> UserShopGood
|
||||
4, // 1: UserShopData.preview:type_name -> UserShopData.PreviewEntry
|
||||
6, // 2: UserShopDataEx.equipment:type_name -> DB_Equipment
|
||||
7, // 3: UserShopDataEx.Need:type_name -> UserAssets
|
||||
5, // 4: DBShop.shops:type_name -> DBShop.ShopsEntry
|
||||
2, // 5: UserShopData.PreviewEntry.value:type_name -> UserShopDataEx
|
||||
1, // 6: DBShop.ShopsEntry.value:type_name -> UserShopData
|
||||
7, // [7:7] is the sub-list for method output_type
|
||||
7, // [7:7] is the sub-list for method input_type
|
||||
7, // [7:7] is the sub-list for extension type_name
|
||||
@ -527,14 +453,13 @@ func file_shop_shop_db_proto_init() {
|
||||
File: protoimpl.DescBuilder{
|
||||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||
RawDescriptor: file_shop_shop_db_proto_rawDesc,
|
||||
NumEnums: 1,
|
||||
NumEnums: 0,
|
||||
NumMessages: 6,
|
||||
NumExtensions: 0,
|
||||
NumServices: 0,
|
||||
},
|
||||
GoTypes: file_shop_shop_db_proto_goTypes,
|
||||
DependencyIndexes: file_shop_shop_db_proto_depIdxs,
|
||||
EnumInfos: file_shop_shop_db_proto_enumTypes,
|
||||
MessageInfos: file_shop_shop_db_proto_msgTypes,
|
||||
}.Build()
|
||||
File_shop_shop_db_proto = out.File
|
||||
|
@ -122,8 +122,8 @@ type ShopGetListReq struct {
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
SType ShopType `protobuf:"varint,1,opt,name=sType,proto3,enum=ShopType" json:"sType"` //商城类型
|
||||
IsManualRefresh bool `protobuf:"varint,2,opt,name=IsManualRefresh,proto3" json:"IsManualRefresh"` //是否手动刷新
|
||||
SType int32 `protobuf:"varint,1,opt,name=sType,proto3" json:"sType"` //商城类型
|
||||
IsManualRefresh bool `protobuf:"varint,2,opt,name=IsManualRefresh,proto3" json:"IsManualRefresh"` //是否手动刷新
|
||||
}
|
||||
|
||||
func (x *ShopGetListReq) Reset() {
|
||||
@ -158,11 +158,11 @@ func (*ShopGetListReq) Descriptor() ([]byte, []int) {
|
||||
return file_shop_shop_msg_proto_rawDescGZIP(), []int{1}
|
||||
}
|
||||
|
||||
func (x *ShopGetListReq) GetSType() ShopType {
|
||||
func (x *ShopGetListReq) GetSType() int32 {
|
||||
if x != nil {
|
||||
return x.SType
|
||||
}
|
||||
return ShopType_Null
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *ShopGetListReq) GetIsManualRefresh() bool {
|
||||
@ -178,7 +178,7 @@ type ShopGetListResp struct {
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
SType ShopType `protobuf:"varint,1,opt,name=sType,proto3,enum=ShopType" json:"sType"` //商城类型
|
||||
SType int32 `protobuf:"varint,1,opt,name=sType,proto3" json:"sType"` //商城类型
|
||||
IsManualRefresh bool `protobuf:"varint,2,opt,name=IsManualRefresh,proto3" json:"IsManualRefresh"` //是否手动刷新
|
||||
Goods []*ShopItem `protobuf:"bytes,4,rep,name=Goods,proto3" json:"Goods"` //商品列表
|
||||
SurplusRefreshNum int32 `protobuf:"varint,5,opt,name=SurplusRefreshNum,proto3" json:"SurplusRefreshNum"` //剩余手动刷新次数
|
||||
@ -218,11 +218,11 @@ func (*ShopGetListResp) Descriptor() ([]byte, []int) {
|
||||
return file_shop_shop_msg_proto_rawDescGZIP(), []int{2}
|
||||
}
|
||||
|
||||
func (x *ShopGetListResp) GetSType() ShopType {
|
||||
func (x *ShopGetListResp) GetSType() int32 {
|
||||
if x != nil {
|
||||
return x.SType
|
||||
}
|
||||
return ShopType_Null
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *ShopGetListResp) GetIsManualRefresh() bool {
|
||||
@ -266,9 +266,9 @@ type ShopBuyReq struct {
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
ShopType ShopType `protobuf:"varint,1,opt,name=ShopType,proto3,enum=ShopType" json:"ShopType"` //商店类型
|
||||
Gid int32 `protobuf:"varint,2,opt,name=gid,proto3" json:"gid"` //商品Id
|
||||
BuyNum int32 `protobuf:"varint,3,opt,name=BuyNum,proto3" json:"BuyNum"` //商品购买数量
|
||||
ShopType int32 `protobuf:"varint,1,opt,name=ShopType,proto3" json:"ShopType"` //商店类型
|
||||
Gid int32 `protobuf:"varint,2,opt,name=gid,proto3" json:"gid"` //商品Id
|
||||
BuyNum int32 `protobuf:"varint,3,opt,name=BuyNum,proto3" json:"BuyNum"` //商品购买数量
|
||||
}
|
||||
|
||||
func (x *ShopBuyReq) Reset() {
|
||||
@ -303,11 +303,11 @@ func (*ShopBuyReq) Descriptor() ([]byte, []int) {
|
||||
return file_shop_shop_msg_proto_rawDescGZIP(), []int{3}
|
||||
}
|
||||
|
||||
func (x *ShopBuyReq) GetShopType() ShopType {
|
||||
func (x *ShopBuyReq) GetShopType() int32 {
|
||||
if x != nil {
|
||||
return x.ShopType
|
||||
}
|
||||
return ShopType_Null
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *ShopBuyReq) GetGid() int32 {
|
||||
@ -376,57 +376,54 @@ var File_shop_shop_msg_proto protoreflect.FileDescriptor
|
||||
|
||||
var file_shop_shop_msg_proto_rawDesc = []byte{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
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||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x79, 0x4e, 0x75, 0x6d, 0x18, 0x03, 0x20, 0x01, 0x28, 0x05, 0x52, 0x06, 0x42, 0x75, 0x79, 0x4e,
|
||||
0x75, 0x6d, 0x22, 0x2e, 0x0a, 0x0b, 0x53, 0x68, 0x6f, 0x70, 0x42, 0x75, 0x79, 0x52, 0x65, 0x73,
|
||||
0x70, 0x12, 0x1f, 0x0a, 0x05, 0x61, 0x77, 0x61, 0x72, 0x64, 0x18, 0x03, 0x20, 0x03, 0x28, 0x0b,
|
||||
0x32, 0x09, 0x2e, 0x55, 0x73, 0x65, 0x72, 0x41, 0x74, 0x6e, 0x6f, 0x52, 0x05, 0x61, 0x77, 0x61,
|
||||
0x72, 0x64, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74,
|
||||
0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
@ -450,23 +447,19 @@ var file_shop_shop_msg_proto_goTypes = []interface{}{
|
||||
(*ShopBuyResp)(nil), // 4: ShopBuyResp
|
||||
(*UserAssets)(nil), // 5: UserAssets
|
||||
(*DB_Equipment)(nil), // 6: DB_Equipment
|
||||
(ShopType)(0), // 7: ShopType
|
||||
(*UserAtno)(nil), // 8: UserAtno
|
||||
(*UserAtno)(nil), // 7: UserAtno
|
||||
}
|
||||
var file_shop_shop_msg_proto_depIdxs = []int32{
|
||||
5, // 0: ShopItem.Items:type_name -> UserAssets
|
||||
5, // 1: ShopItem.Consume:type_name -> UserAssets
|
||||
6, // 2: ShopItem.preview:type_name -> DB_Equipment
|
||||
7, // 3: ShopGetListReq.sType:type_name -> ShopType
|
||||
7, // 4: ShopGetListResp.sType:type_name -> ShopType
|
||||
0, // 5: ShopGetListResp.Goods:type_name -> ShopItem
|
||||
7, // 6: ShopBuyReq.ShopType:type_name -> ShopType
|
||||
8, // 7: ShopBuyResp.award:type_name -> UserAtno
|
||||
8, // [8:8] is the sub-list for method output_type
|
||||
8, // [8:8] is the sub-list for method input_type
|
||||
8, // [8:8] is the sub-list for extension type_name
|
||||
8, // [8:8] is the sub-list for extension extendee
|
||||
0, // [0:8] is the sub-list for field type_name
|
||||
0, // 3: ShopGetListResp.Goods:type_name -> ShopItem
|
||||
7, // 4: ShopBuyResp.award:type_name -> UserAtno
|
||||
5, // [5:5] is the sub-list for method output_type
|
||||
5, // [5:5] is the sub-list for method input_type
|
||||
5, // [5:5] is the sub-list for extension type_name
|
||||
5, // [5:5] is the sub-list for extension extendee
|
||||
0, // [0:5] is the sub-list for field type_name
|
||||
}
|
||||
|
||||
func init() { file_shop_shop_msg_proto_init() }
|
||||
@ -474,7 +467,6 @@ func file_shop_shop_msg_proto_init() {
|
||||
if File_shop_shop_msg_proto != nil {
|
||||
return
|
||||
}
|
||||
file_shop_shop_db_proto_init()
|
||||
file_comm_proto_init()
|
||||
file_equipment_equipment_db_proto_init()
|
||||
if !protoimpl.UnsafeEnabled {
|
||||
|
@ -13,6 +13,7 @@ import "errors"
|
||||
type GameAskedRecruitData struct {
|
||||
Key int32
|
||||
Type int32
|
||||
TalkPoint int32
|
||||
StoryText string
|
||||
OptionText1 string
|
||||
OptionText2 string
|
||||
@ -27,6 +28,7 @@ func (*GameAskedRecruitData) GetTypeId() int32 {
|
||||
func (_v *GameAskedRecruitData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["talkPoint"].(float64); !_ok_ { err = errors.New("talkPoint error"); return }; _v.TalkPoint = int32(_tempNum_) }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["storyText"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.StoryText error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.StoryText, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["optionText1"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.OptionText1 error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.OptionText1, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["optionText2"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.OptionText2 error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.OptionText2, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
|
@ -20,6 +20,7 @@ type GameCatchbugStageData struct {
|
||||
Rewardtime []int32
|
||||
Stagedetail string
|
||||
Stageskill string
|
||||
Points int32
|
||||
}
|
||||
|
||||
const TypeId_GameCatchbugStageData = -494646541
|
||||
@ -90,6 +91,7 @@ func (_v *GameCatchbugStageData)Deserialize(_buf map[string]interface{}) (err er
|
||||
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["stagedetail"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Stagedetail error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Stagedetail, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["stageskill"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Stageskill error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Stageskill, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["points"].(float64); !_ok_ { err = errors.New("points error"); return }; _v.Points = int32(_tempNum_) }
|
||||
return
|
||||
}
|
||||
|
||||
|
@ -14,4 +14,5 @@ const (
|
||||
GameOpencondType_Maxmapid = 2
|
||||
GameOpencondType_Worldtaskid = 3
|
||||
GameOpencondType_Friend = 4
|
||||
GameOpencondType_MoonLevel = 5
|
||||
)
|
||||
|
@ -9,25 +9,25 @@
|
||||
package cfg
|
||||
|
||||
type GamePrivilegeCard struct {
|
||||
_dataMap map[string]*GamePrivilegeCardData
|
||||
_dataMap map[int32]*GamePrivilegeCardData
|
||||
_dataList []*GamePrivilegeCardData
|
||||
}
|
||||
|
||||
func NewGamePrivilegeCard(_buf []map[string]interface{}) (*GamePrivilegeCard, error) {
|
||||
_dataList := make([]*GamePrivilegeCardData, 0, len(_buf))
|
||||
dataMap := make(map[string]*GamePrivilegeCardData)
|
||||
dataMap := make(map[int32]*GamePrivilegeCardData)
|
||||
for _, _ele_ := range _buf {
|
||||
if _v, err2 := DeserializeGamePrivilegeCardData(_ele_); err2 != nil {
|
||||
return nil, err2
|
||||
} else {
|
||||
_dataList = append(_dataList, _v)
|
||||
dataMap[_v.Id] = _v
|
||||
dataMap[_v.PType] = _v
|
||||
}
|
||||
}
|
||||
return &GamePrivilegeCard{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||
}
|
||||
|
||||
func (table *GamePrivilegeCard) GetDataMap() map[string]*GamePrivilegeCardData {
|
||||
func (table *GamePrivilegeCard) GetDataMap() map[int32]*GamePrivilegeCardData {
|
||||
return table._dataMap
|
||||
}
|
||||
|
||||
@ -35,7 +35,7 @@ func (table *GamePrivilegeCard) GetDataList() []*GamePrivilegeCardData {
|
||||
return table._dataList
|
||||
}
|
||||
|
||||
func (table *GamePrivilegeCard) Get(key string) *GamePrivilegeCardData {
|
||||
func (table *GamePrivilegeCard) Get(key int32) *GamePrivilegeCardData {
|
||||
return table._dataMap[key]
|
||||
}
|
||||
|
||||
|
@ -11,7 +11,6 @@ package cfg
|
||||
import "errors"
|
||||
|
||||
type GamePrivilegeCardData struct {
|
||||
Id string
|
||||
PType int32
|
||||
Name string
|
||||
AssertDay int32
|
||||
@ -19,6 +18,7 @@ type GamePrivilegeCardData struct {
|
||||
DayReward []*Gameatn
|
||||
DisposableReward []*Gameatn
|
||||
PrivilegeId []int32
|
||||
Id string
|
||||
}
|
||||
|
||||
const TypeId_GamePrivilegeCardData = 1735553455
|
||||
@ -28,7 +28,6 @@ func (*GamePrivilegeCardData) GetTypeId() int32 {
|
||||
}
|
||||
|
||||
func (_v *GamePrivilegeCardData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pType"].(float64); !_ok_ { err = errors.New("pType error"); return }; _v.PType = int32(_tempNum_) }
|
||||
{ var _ok_ bool; if _v.Name, _ok_ = _buf["name"].(string); !_ok_ { err = errors.New("name error"); return } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["assert_day"].(float64); !_ok_ { err = errors.New("assert_day error"); return }; _v.AssertDay = int32(_tempNum_) }
|
||||
@ -75,6 +74,7 @@ func (_v *GamePrivilegeCardData)Deserialize(_buf map[string]interface{}) (err er
|
||||
}
|
||||
}
|
||||
|
||||
{ var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } }
|
||||
return
|
||||
}
|
||||
|
||||
|
@ -26,6 +26,7 @@ type GameTDWeaponData struct {
|
||||
ExplosionRange float32
|
||||
Catapult int32
|
||||
Pro int32
|
||||
ExplosionEffect string
|
||||
}
|
||||
|
||||
const TypeId_GameTDWeaponData = -310580526
|
||||
@ -50,6 +51,7 @@ func (_v *GameTDWeaponData)Deserialize(_buf map[string]interface{}) (err error)
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["explosion_Range"].(float64); !_ok_ { err = errors.New("explosion_Range error"); return }; _v.ExplosionRange = float32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["catapult"].(float64); !_ok_ { err = errors.New("catapult error"); return }; _v.Catapult = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pro"].(float64); !_ok_ { err = errors.New("pro error"); return }; _v.Pro = int32(_tempNum_) }
|
||||
{ var _ok_ bool; if _v.ExplosionEffect, _ok_ = _buf["explosion_effect"].(string); !_ok_ { err = errors.New("explosion_effect error"); return } }
|
||||
return
|
||||
}
|
||||
|
||||
|
@ -14,6 +14,7 @@ type GameTDWeaponRandomData struct {
|
||||
Id int32
|
||||
WeaponId int32
|
||||
SkillId int32
|
||||
SubSkillId []int32
|
||||
}
|
||||
|
||||
const TypeId_GameTDWeaponRandomData = 108801077
|
||||
@ -26,6 +27,20 @@ func (_v *GameTDWeaponRandomData)Deserialize(_buf map[string]interface{}) (err e
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weapon_id"].(float64); !_ok_ { err = errors.New("weapon_id error"); return }; _v.WeaponId = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill_id"].(float64); !_ok_ { err = errors.New("skill_id error"); return }; _v.SkillId = int32(_tempNum_) }
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["subSkill_id"].([]interface{}); !_ok_ { err = errors.New("subSkill_id error"); return }
|
||||
|
||||
_v.SubSkillId = make([]int32, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ int32
|
||||
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
||||
_v.SubSkillId = append(_v.SubSkillId, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
|
@ -15,6 +15,8 @@ type GameTDWeaponSkillData struct {
|
||||
Icon string
|
||||
Name string
|
||||
Describe string
|
||||
TriggerType int32
|
||||
TriggerPro int32
|
||||
Skilltype []int32
|
||||
Value []int32
|
||||
Maxlv int32
|
||||
@ -32,6 +34,8 @@ func (_v *GameTDWeaponSkillData)Deserialize(_buf map[string]interface{}) (err er
|
||||
{ var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["describe"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Describe error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Describe, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["trigger_type"].(float64); !_ok_ { err = errors.New("trigger_type error"); return }; _v.TriggerType = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["trigger_pro"].(float64); !_ok_ { err = errors.New("trigger_pro error"); return }; _v.TriggerPro = int32(_tempNum_) }
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
|
@ -292,7 +292,6 @@ type Tables struct {
|
||||
PuggsyFight *GamePuggsyFight
|
||||
PuggsyScore *GamePuggsyScore
|
||||
PuggsySkill *GamePuggsySkill
|
||||
PuggsyPasscheck *GamePuggsyPasscheck
|
||||
Catchrabbit *GameCatchrabbit
|
||||
Unblanking *GameUnblanking
|
||||
CatchbugSset *GameCatchbugSset
|
||||
@ -2003,12 +2002,6 @@ func NewTables(loader JsonLoader) (*Tables, error) {
|
||||
if tables.PuggsySkill, err = NewGamePuggsySkill(buf) ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if buf, err = loader("game_puggsypasscheck") ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if tables.PuggsyPasscheck, err = NewGamePuggsyPasscheck(buf) ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if buf, err = loader("game_catchrabbit") ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user