上传战斗
This commit is contained in:
parent
60a36c51b7
commit
5e12c92998
@ -1,6 +1,7 @@
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package battle
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package battle
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import (
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import (
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"context"
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"go_dreamfactory/comm"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/lego/sys/log"
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@ -59,59 +60,55 @@ func (this *modelBattleComp) createpve(session comm.IUserSession, conn *db.DBCon
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Team: make([]*pb.BattleRole, len(req.Format.Format)),
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Team: make([]*pb.BattleRole, len(req.Format.Format)),
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}
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}
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model := db.NewDBModel(comm.TableHero, time.Hour, conn)
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model := db.NewDBModel(comm.TableHero, time.Hour, conn)
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//自己的英雄阵营
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for i, v := range req.Format.Format {
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for i, v := range req.Format.Format {
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if v != "" {
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if v != "" {
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hero := &pb.DBHero{}
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hero := &pb.DBHero{}
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if err := model.GetListObj(session.GetUserId(), v, hero); err != nil {
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if err := model.GetListObj(session.GetUserId(), v, hero); err != nil {
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code = pb.ErrorCode_HeroNoExist
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return
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return
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}
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}
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tid := 100 + i
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tid := 100 + i
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record.Redflist[0].Team[i] = &pb.BattleRole{
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if record.Redflist[0].Team[i], code = this.createBattleRole(hero, tid, i); code != pb.ErrorCode_Success {
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Tid: int32(tid),
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return
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Oid: hero.Id,
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HeroID: hero.HeroID,
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Pos: int32(i),
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Star: hero.Star,
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Lv: hero.Lv,
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CaptainSkill: hero.CaptainSkill,
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NormalSkill: hero.NormalSkill,
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Property: make(map[string]int32),
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}
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for k, v := range hero.Property {
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record.Redflist[0].Team[i].Property[k] += v
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}
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for k, v := range hero.AddProperty {
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record.Redflist[0].Team[i].Property[k] += v
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}
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for k, v := range hero.Energy {
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record.Redflist[0].Team[i].Property[k] += v
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}
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for k, v := range hero.EnergyProperty {
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record.Redflist[0].Team[i].Property[k] += v
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}
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for k, v := range hero.JuexProperty {
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record.Redflist[0].Team[i].Property[k] += v
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}
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if hero.SuiteId != 0 { //主套装
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if suit, err := this.module.configure.Getequipsuit(hero.SuiteId); err != nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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} else {
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record.Redflist[0].Team[i].MainSuitSkill = suit.Skill
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}
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}
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if hero.SuiteExtId != 0 { //副套装
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if suit, err := this.module.configure.Getequipsuit(hero.SuiteExtId); err != nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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} else {
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record.Redflist[0].Team[i].SubSuitSkill = suit.Skill
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}
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}
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}
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} else {
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} else {
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record.Redflist[0].Team[i] = nil
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record.Redflist[0].Team[i] = nil
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}
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}
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}
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}
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//好友的英雄阵营
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for i, v := range req.Format.Friendformat {
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if v != "" {
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var (
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hero *pb.DBHero
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err error
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)
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// 获取好友英雄信息
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if this.module.IsCross() {
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if hero, err = this.module.friend.UseAssistHero(session.GetUserId(), v); err != nil {
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this.module.Errorln(err)
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code = pb.ErrorCode_HeroNoExist
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return
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}
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} else { //获取跨服数据
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hero = &pb.DBHero{}
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if err = this.module.service.AcrossClusterRpcCall(
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context.Background(),
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session.GetServiecTag(),
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comm.Service_Worker,
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string(comm.Rpc_ModuleGMCreateCmd),
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pb.RPCGeneralReqA2{Param1: session.GetUserId(), Param2: v},
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hero); err != nil {
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this.module.Errorln(err)
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}
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}
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tid := 100 + i
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if record.Redflist[0].Team[i], code = this.createBattleRole(hero, tid, i); code != pb.ErrorCode_Success {
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return
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}
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record.Redflist[0].Team[i].Ishelp = true
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}
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}
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for i, v := range req.Mformat {
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for i, v := range req.Mformat {
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if mf, err := this.module.configure.GetMonsterFormat(v); err != nil {
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if mf, err := this.module.configure.GetMonsterFormat(v); err != nil {
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@ -177,3 +174,49 @@ func (this *modelBattleComp) createpve(session comm.IUserSession, conn *db.DBCon
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// }
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// }
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return
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return
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}
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}
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func (this *modelBattleComp) createBattleRole(hero *pb.DBHero, tid, pos int) (role *pb.BattleRole, code pb.ErrorCode) {
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role = &pb.BattleRole{
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Tid: int32(tid),
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Oid: hero.Id,
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HeroID: hero.HeroID,
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Pos: int32(pos),
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Star: hero.Star,
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Lv: hero.Lv,
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CaptainSkill: hero.CaptainSkill,
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NormalSkill: hero.NormalSkill,
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Property: make(map[string]int32),
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}
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for k, v := range hero.Property {
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role.Property[k] += v
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}
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for k, v := range hero.AddProperty {
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role.Property[k] += v
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}
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for k, v := range hero.Energy {
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role.Property[k] += v
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}
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for k, v := range hero.EnergyProperty {
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role.Property[k] += v
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}
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for k, v := range hero.JuexProperty {
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role.Property[k] += v
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}
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if hero.SuiteId != 0 { //主套装
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if suit, err := this.module.configure.Getequipsuit(hero.SuiteId); err != nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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} else {
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role.MainSuitSkill = suit.Skill
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}
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}
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if hero.SuiteExtId != 0 { //副套装
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if suit, err := this.module.configure.Getequipsuit(hero.SuiteExtId); err != nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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} else {
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role.SubSuitSkill = suit.Skill
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}
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}
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return
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}
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@ -2,6 +2,7 @@ package battle
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import (
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/base"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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"go_dreamfactory/pb"
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@ -20,7 +21,8 @@ func NewModule() core.IModule {
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type Battle struct {
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type Battle struct {
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modules.ModuleBase
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modules.ModuleBase
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service core.IService
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service base.IRPCXService
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friend comm.IFriend //好友系统
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moonfantasy comm.IMoonFantasy //月之秘境模块
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moonfantasy comm.IMoonFantasy //月之秘境模块
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api_comp *apiComp
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api_comp *apiComp
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configure *configureComp
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configure *configureComp
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@ -35,12 +37,16 @@ func (this *Battle) GetType() core.M_Modules {
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//模块初始化接口 注册用户创建角色事件
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//模块初始化接口 注册用户创建角色事件
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func (this *Battle) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
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func (this *Battle) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
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err = this.ModuleBase.Init(service, module, options)
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err = this.ModuleBase.Init(service, module, options)
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this.service = service
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this.service = service.(base.IRPCXService)
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return
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return
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}
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}
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func (this *Battle) Start() (err error) {
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func (this *Battle) Start() (err error) {
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err = this.ModuleBase.Start()
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err = this.ModuleBase.Start()
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var module core.IModule
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var module core.IModule
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if module, err = this.service.GetModule(comm.ModuleFriend); err != nil {
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return
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}
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this.friend = module.(comm.IFriend)
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if module, err = this.service.GetModule(comm.ModuleMoonfantasy); err != nil {
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if module, err = this.service.GetModule(comm.ModuleMoonfantasy); err != nil {
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return
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return
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}
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}
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@ -72,7 +78,7 @@ func (this *Battle) CreatePveBattle(session comm.IUserSession, req *pb.BattlePVE
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conn *db.DBConn
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conn *db.DBConn
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err error
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err error
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)
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)
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if this.service.GetTag() == session.GetServiecTag() {
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if !this.IsCross() {
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conn, err = db.Local()
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conn, err = db.Local()
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} else {
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} else {
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conn, err = db.ServerDBConn(session.GetServiecTag())
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conn, err = db.ServerDBConn(session.GetServiecTag())
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@ -87,6 +93,10 @@ func (this *Battle) CreatePveBattle(session comm.IUserSession, req *pb.BattlePVE
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code = pb.ErrorCode_ReqParameterError
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code = pb.ErrorCode_ReqParameterError
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return
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return
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}
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}
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if req.Format.Friendformat != nil && len(req.Format.Friendformat) != 5 {
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code = pb.ErrorCode_ReqParameterError
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}
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if record, code = this.modelBattle.createpve(session, conn, pb.BattleType_pve, req); code != pb.ErrorCode_Success {
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if record, code = this.modelBattle.createpve(session, conn, pb.BattleType_pve, req); code != pb.ErrorCode_Success {
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return
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return
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}
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}
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@ -99,7 +109,7 @@ func (this *Battle) CreatePvbBattle(session comm.IUserSession, req *pb.BattlePVE
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conn *db.DBConn
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conn *db.DBConn
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err error
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err error
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)
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)
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if this.service.GetTag() == session.GetServiecTag() {
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if !this.IsCross() {
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conn, err = db.Local()
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conn, err = db.Local()
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} else {
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} else {
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conn, err = db.ServerDBConn(session.GetServiecTag())
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conn, err = db.ServerDBConn(session.GetServiecTag())
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@ -90,9 +90,8 @@ type BattleFormation struct {
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unknownFields protoimpl.UnknownFields
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unknownFields protoimpl.UnknownFields
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Leadpos int32 `protobuf:"varint,1,opt,name=leadpos,proto3" json:"leadpos"` //队长位置
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Leadpos int32 `protobuf:"varint,1,opt,name=leadpos,proto3" json:"leadpos"` //队长位置
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FriendId string `protobuf:"bytes,2,opt,name=friendId,proto3" json:"friendId"` //助阵好友Id
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Format []string `protobuf:"bytes,2,rep,name=format,proto3" json:"format"` //自己英雄阵容信息 0-5
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Format []string `protobuf:"bytes,3,rep,name=format,proto3" json:"format"` //自己英雄阵容信息 0-5
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Friendformat []string `protobuf:"bytes,3,rep,name=friendformat,proto3" json:"friendformat"` //助战好友
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Friendformat []string `protobuf:"bytes,4,rep,name=friendformat,proto3" json:"friendformat"` //好友英雄阵容信息 0-5
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}
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}
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func (x *BattleFormation) Reset() {
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func (x *BattleFormation) Reset() {
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@ -134,13 +133,6 @@ func (x *BattleFormation) GetLeadpos() int32 {
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return 0
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return 0
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}
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}
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func (x *BattleFormation) GetFriendId() string {
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if x != nil {
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return x.FriendId
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}
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return ""
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}
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func (x *BattleFormation) GetFormat() []string {
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func (x *BattleFormation) GetFormat() []string {
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if x != nil {
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if x != nil {
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return x.Format
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return x.Format
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@ -397,47 +389,45 @@ var file_battle_battle_msg_proto_rawDesc = []byte{
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0x33,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
var (
|
var (
|
||||||
|
Loading…
Reference in New Issue
Block a user