Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
5dc63fa4d2
File diff suppressed because it is too large
Load Diff
@ -5336,7 +5336,7 @@
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"opencond": "",
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"lock": 1,
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"lockend": 999,
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"ontxe": 300020,
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"ontxe": 20240,
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"id_after": 300040,
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"group": 301,
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"exgroup": 310,
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@ -5588,7 +5588,7 @@
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"opencond": "",
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"lock": 1,
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"lockend": 999,
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"ontxe": 300062,
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"ontxe": 20280,
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"id_after": 0,
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"group": 301,
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"exgroup": 310,
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@ -5629,7 +5629,7 @@
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"opencond": "",
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"lock": 1,
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"lockend": 999,
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"ontxe": 300070,
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"ontxe": 20290,
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"id_after": 0,
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"group": 301,
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"exgroup": 310,
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@ -149,7 +149,7 @@ func (this *GM) CreateCmd(session comm.IUserSession, cmd string) (errdata *pb.Er
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// 发所有道具
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item := this.configure.GetAllItemConfigure()
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for _, v := range item {
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if v.Bagtype != 0 {
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if v.Gm != 1 {
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res = append(res, &cfg.Gameatn{
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A: "item",
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T: v.Id,
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@ -71,7 +71,7 @@ func (this *apiComp) Story(session comm.IUserSession, req *pb.StonehengeStoryReq
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}
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return
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}
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this.module.Debugf("%v", conf)
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this.module.Debugf("GetStoneStoryConf:%v", conf)
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if req.Pos == 0 {
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event = conf.OptionEventIdGroup1
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} else if req.Pos == 1 {
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@ -109,14 +109,18 @@ func (this *apiComp) Story(session comm.IUserSession, req *pb.StonehengeStoryReq
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szW = append(szW, int32(n))
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}
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}
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arr := strings.Split(event[comm.GetRandW(szW)], ",")
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if n, err := strconv.Atoi(arr[2]); err == nil {
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stone.Rooms.Story = int32(n)
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}
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if n, err := strconv.Atoi(arr[0]); err == nil {
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newEvent = int32(n)
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stone.Rooms.Eventid[newEvent] = false
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if len(event) > 0 {
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arr := strings.Split(event[comm.GetRandW(szW)], ",")
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if len(arr) != 3 {
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return
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}
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if n, err := strconv.Atoi(arr[2]); err == nil {
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stone.Rooms.Story = int32(n)
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}
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if n, err := strconv.Atoi(arr[0]); err == nil {
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newEvent = int32(n)
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stone.Rooms.Eventid[newEvent] = false
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}
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}
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}
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}
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@ -36,6 +36,7 @@ type GameItemData struct {
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Describe string
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Dialogue string
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Sale []*Gameatn
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Gm int32
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}
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const TypeId_GameItemData = -984700967
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@ -148,6 +149,7 @@ func (_v *GameItemData)Deserialize(_buf map[string]interface{}) (err error) {
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["gm"].(float64); !_ok_ { err = errors.New("gm error"); return }; _v.Gm = int32(_tempNum_) }
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return
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}
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