This commit is contained in:
liwei 2023-08-02 18:45:12 +08:00
commit 5dbabf4432
6 changed files with 39 additions and 133 deletions

View File

@ -398,7 +398,7 @@ const ( //Rpc
Rpc_ModuleCaravanSettlement core.Rpc_Key = "Rpc_ModuleCaravanSettlement" //商队比赛结算信息
Rpc_ModuleBuriedTrigger core.Rpc_Key = "Rpc_ModuleBuriedTrigger" //埋点跨服触发通知
Rpc_OpendCond core.Rpc_Key = "Rpc_OpendCond"
//战令结算事件
Rpc_ModuleWarorderSettlement core.Rpc_Key = "Rpc_ModuleWarorderSettlement"
//工会boos战结算 事件

View File

@ -41,14 +41,9 @@ type (
type (
ISys interface {
IsAccess(funcName string, uid string) (errdata *pb.ErrorData)
ValidCond(uid string, conf *cfg.GameOpencondData) string
CheckLvUpCond(session IUserSession, lv int32)
CheckTaskCond(session IUserSession, id int32)
CheckMlineCond(session IUserSession, id int32)
// 校验好友数量判断功能是否开启
CheckFriendCond(session IUserSession, num int32)
// 查询opencond 配置
CheckOpenCondCfgById(uid string, id string) (bOpen bool, errdata *pb.ErrorData)
QueryOpenCondData(uid string) (data map[string]int32, errdata *pb.ErrorData) // 查询玩家当前已开启的功能

View File

@ -160,16 +160,19 @@ func (this *Pagoda) Reddot(session comm.IUserSession, rid ...comm.ReddotType) (r
}
break
case comm.Reddot29101:
activity, process := this.CheckPoint29101(session.GetUserId())
reddot[comm.Reddot29101] = &pb.ReddotItem{
Rid: int32(comm.Reddot29101),
Activated: this.CheckPoint29101(session.GetUserId()),
Activated: activity,
Progress: process,
}
break
}
}
return
}
func (this *Pagoda) CheckPoint29101(uid string) bool {
func (this *Pagoda) CheckPoint29101(uid string) (activated bool, progress int32) {
var (
curWeekDay int32 //今天周几
)
@ -179,34 +182,30 @@ func (this *Pagoda) CheckPoint29101(uid string) bool {
}
list, err := this.modelRacePagoda.getPagodaRaceList(uid)
if err != nil {
return false
return
}
for _, v := range list.Race {
if v.Race < 10 {
bOpen := false
if v.Race < 10 { // 10以内的是阵营塔
var defeat int32
// 校验今天是否开启
if c, err := this.configure.GetPagodaCirculateConf(v.Race, v.Curfloor); err != nil {
for _, v := range c.Openingtime {
if curWeekDay == v {
bOpen = true
for _, v1 := range c.Openingtime {
if curWeekDay == v1 {
if utils.IsToday(v.Rtime) {
defeat = v.Defeat
return
}
if defeat < 10 { // 每天固定打10次
progress += (10 - defeat)
activated = true
}
break
}
}
}
if !bOpen {
break
}
if !utils.IsToday(v.Rtime) {
list.Race[v.Race].Rtime = configure.Now().Unix()
list.Race[v.Race].Defeat = 0
return true
}
if v.Defeat < 10 {
return true
}
}
}
return true
return
}
// 红点检测

View File

@ -14,6 +14,7 @@ import (
type ModelSys struct {
modules.MCompModel
moduleSys *ModuleSys
service core.IService
}
@ -25,28 +26,6 @@ func (this *ModelSys) Init(service core.IService, module core.IModule, comp core
return
}
// 是否允许访问功能,条件:玩家等级
func (this *ModelSys) IsAccess(funName string, uid string) (errdata *pb.ErrorData) {
// user := this.moduleSys.ModuleUser.GetUser(uid)
// if user != nil {
// if conf := this.moduleSys.configure.getFuncCfg(funName); conf != nil {
// if conf.ActivateType == 1 { // 已经手动激活过
// list, _ := this.GetOpenCondList(uid)
// if v, ok := list.Cond[funName]; ok && v == 1 {
// return
// }
// } else {
// if id := this.validCond(uid, conf); id != "" { // 条件满足已经激活
// return
// }
// }
// }
// }
//code = pb.ErrorCode_OpenCondErr
return
}
func (this *ModelSys) validCond(uid string, condData *cfg.GameOpencondData) string {
for _, conf := range condData.Main {
switch conf.Key {
@ -61,45 +40,22 @@ func (this *ModelSys) validCond(uid string, condData *cfg.GameOpencondData) stri
}
case 2: //关卡ID
iuser := this.moduleSys.ModuleUser
ex, err := iuser.GetUserExpand(uid)
if err != nil {
return ""
}
if ex.Uid == "" {
return ""
}
if v, ok := ex.Mline[1]; ok {
if v < conf.Param {
return ""
}
// 查询主线进度
if levels := this.moduleSys.mainline.InquireMainLinePassLevel(uid); len(levels) > 0 {
if _, ok := levels[conf.Param]; ok {
return condData.Id
} else {
return ""
}
case 3: //世界任务ID
module, err := this.service.GetModule(comm.ModuleWtask)
if err != nil {
this.moduleSys.Debugln(err)
return ""
}
if i, ok := module.(comm.IWtask); ok {
d := i.InquireCompletes(uid)
bFound := false
case 3: //世界任务ID
d := this.moduleSys.wtask.InquireCompletes(uid)
for _, taskId := range d {
if taskId == conf.Param {
bFound = true
break
return condData.Id
}
}
if !bFound {
return ""
}
} else {
return ""
}
case 4:
module, err := this.service.GetModule(comm.ModuleFriend)
if err != nil {

View File

@ -1,7 +1,6 @@
package sys
import (
"context"
"go_dreamfactory/comm"
"go_dreamfactory/lego/base"
"go_dreamfactory/lego/core"
@ -9,7 +8,6 @@ import (
"go_dreamfactory/modules"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"time"
)
var _ comm.ISys = (*ModuleSys)(nil)
@ -21,6 +19,7 @@ type ModuleSys struct {
configure *configureComp
service base.IRPCXService
modelSys *ModelSys
mainline comm.IMainline
}
func NewModule() core.IModule {
@ -49,7 +48,12 @@ func (this *ModuleSys) Start() (err error) {
return
}
this.wtask = module.(comm.IWtask)
this.service.RegisterFunctionName(string(comm.Rpc_OpendCond), this.OpenCond)
if module, err = this.service.GetModule(comm.ModuleMainline); err != nil {
return
}
this.mainline = module.(comm.IMainline)
return
}
@ -57,10 +61,6 @@ func (this *ModuleSys) GetType() core.M_Modules {
return comm.ModuleSys
}
func (this *ModuleSys) IsAccess(funcName string, userId string) (errdata *pb.ErrorData) {
return this.modelSys.IsAccess(funcName, userId)
}
func (this *ModuleSys) ValidCond(uid string, conf *cfg.GameOpencondData) string {
return this.modelSys.validCond(uid, conf)
}
@ -71,35 +71,6 @@ func (this *ModuleSys) CheckLvUpCond(session comm.IUserSession, lv int32) {
}
}
func (this *ModuleSys) CheckMlineCond(session comm.IUserSession, id int32) {
if cond := this.configure.getOpencondMline(id); len(cond) > 0 {
this.AutoActivate(session, cond)
}
}
func (this *ModuleSys) CheckTaskCond(session comm.IUserSession, id int32) {
if cond := this.configure.getOpencondTask(id); len(cond) > 0 {
this.AutoActivate(session, cond)
}
}
func (this *ModuleSys) CheckFriendCond(session comm.IUserSession, num int32) {
if cond := this.configure.getFriendTask(num); len(cond) > 0 {
// 通知本服
ctx, _ := context.WithTimeout(context.Background(), time.Second*5)
_, err := this.service.RpcGo(
ctx,
comm.Service_Worker,
string(comm.Rpc_OpendCond),
&pb.RPCFriendNumReq{Uid: session.GetUserId(), Cond: cond},
nil)
if err != nil {
this.Errorln(err)
return
}
this.AutoActivate(session, cond)
}
}
// 自动激活
func (this *ModuleSys) AutoActivate(session comm.IUserSession, cids []string) bool {
var (
@ -151,19 +122,6 @@ func (this *ModuleSys) CheckOpenCondCfgById(uid string, id string) (bOpen bool,
}
return
}
func (this *ModuleSys) OpenCond(ctx context.Context, req *pb.RPCFriendNumReq, resp interface{}) (err error) {
if session, ok := this.GetUserSession(req.Uid); ok {
this.AutoActivate(session, req.Cond)
if err = session.Push(); err != nil {
this.Errorln(err)
}
this.PutUserSession(session)
} else {
this.PutUserSession(session)
}
return
}
func (this *ModuleSys) FriendCountChange(uid string, count int32) {
if cond := this.configure.getFriendTask(count); len(cond) > 0 {

View File

@ -89,8 +89,6 @@ func (this *MCompConfigure) Init(service core.IService, module core.IModule, com
this.SNum = make(map[int64]int32, 0)
configure.RegisterConfigure(game_lottery, cfg.NewGameLottery, this.LoadGroupData)
_d := this.GetGroupDataByLottery(100101, 1, 1)
fmt.Printf("%v", _d)
return
}