上传装备主属性升级带啊吗

This commit is contained in:
liwei 2023-06-25 14:15:36 +08:00
parent 57dfa2a138
commit 5ab8508a76

View File

@ -16,13 +16,13 @@ import (
"go.mongodb.org/mongo-driver/x/bsonx"
)
///装备 数据组件
// /装备 数据组件
type modelEquipmentComp struct {
modules.MCompModel
module *Equipment
}
//组件初始化接口
// 组件初始化接口
func (this *modelEquipmentComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, opt core.IModuleOptions) (err error) {
this.TableName = comm.TableEquipment
this.MCompModel.Init(service, module, comp, opt)
@ -34,14 +34,14 @@ func (this *modelEquipmentComp) Init(service core.IService, module core.IModule,
return
}
//查询用户装备数据
// 查询用户装备数据
func (this *modelEquipmentComp) QueryUserEquipmentsById(uId, id string) (equipment *pb.DB_Equipment, err error) {
equipment = &pb.DB_Equipment{}
err = this.GetListObj(uId, id, equipment)
return
}
//查询用户装备数据
// 查询用户装备数据
func (this *modelEquipmentComp) QueryUserEquipmentsByIds(uId string, ids []string) (equipments []*pb.DB_Equipment, err error) {
equipments = []*pb.DB_Equipment{}
if err = this.GetListObjs(uId, ids, &equipments); err != nil {
@ -50,7 +50,7 @@ func (this *modelEquipmentComp) QueryUserEquipmentsByIds(uId string, ids []strin
return
}
///查询用户的武器背包
// /查询用户的武器背包
func (this *modelEquipmentComp) QueryUserEquipments(uId string) (equipments []*pb.DB_Equipment, err error) {
var (
model *db.DBModel
@ -73,7 +73,7 @@ func (this *modelEquipmentComp) QueryUserEquipments(uId string) (equipments []*p
return
}
///查询目标卡片数量
// /查询目标卡片数量
func (this *modelEquipmentComp) QueryEquipmentAmount(uid string, equipmentId string) (amount uint32) {
var (
equipments []*pb.DB_Equipment
@ -91,7 +91,7 @@ func (this *modelEquipmentComp) QueryEquipmentAmount(uid string, equipmentId str
return
}
//添加装备
// 添加装备
func (this *modelEquipmentComp) AddEquipments(session comm.IUserSession, cIds map[string]uint32) (change []*pb.DB_Equipment, err error) {
var (
configure *cfg.GameEquip
@ -183,7 +183,7 @@ func (this *modelEquipmentComp) addEquipment(equip *pb.DB_Equipment) (err error)
return
}
//删除装备
// 删除装备
func (this *modelEquipmentComp) DelEquipments(uId string, eIds []string) (change []*pb.DB_Equipment, err error) {
var (
model *db.DBModel
@ -214,7 +214,7 @@ func (this *modelEquipmentComp) DelEquipments(uId string, eIds []string) (change
return
}
//更新武器挂载信息
// 更新武器挂载信息
func (this *modelEquipmentComp) UpdateByHeroId(uid string, equipments ...*pb.DB_Equipment) (err error) {
var (
model *db.DBModel
@ -246,7 +246,7 @@ func (this *modelEquipmentComp) UpdateByHeroId(uid string, equipments ...*pb.DB_
return
}
//创建新的武器对象
// 创建新的武器对象
func (this *modelEquipmentComp) newEquipment(uid string, conf *cfg.GameEquipData, dyweight []int32, isepic bool) (equipment *pb.DB_Equipment, err error) {
var (
mattr []*cfg.GameEquipAttrlibrarySData
@ -358,16 +358,16 @@ func (this *modelEquipmentComp) newEquipment(uid string, conf *cfg.GameEquipData
return
}
//升级武器
// 升级武器
func (this *modelEquipmentComp) upgradeEquipment(equipment *pb.DB_Equipment, equip *cfg.GameEquipData, intensify *cfg.GameEquipIntensifyData) (err error) {
equipment.Lv++
equipment.MainEntry.Lv++
var mainconfigure *cfg.GameEquipAttrlibrarySData
if mainconfigure, err = this.module.configure.GetEquipmentAttrlibraryConfigureByKey(equipment.MainEntry.Id); err != nil {
this.module.Errorf("升级服务错误 读取主词条配置错误!")
return
}
equipment.MainEntry.Value = equipment.MainEntry.BaseValue + int32(float64(mainconfigure.AttrvarCorrect)*float64(intensify.Bonus)/1000.0)
// var mainconfigure *cfg.GameEquipAttrlibrarySData
// if mainconfigure, err = this.module.configure.GetEquipmentAttrlibraryConfigureByKey(equipment.MainEntry.Id); err != nil {
// this.module.Errorf("升级服务错误 读取主词条配置错误!")
// return
// }
equipment.MainEntry.Value = equipment.MainEntry.BaseValue + int32(float64(equipment.MainEntry.BaseValue)*float64(intensify.Bonus)/1000.0)
if intensify.Activation { //不触发副词条变化
if len(equipment.AdverbEntry) < 4 { //去随机副词条
var (