This commit is contained in:
zhaocy 2022-07-25 21:54:30 +08:00
commit 5a9a34816f
9 changed files with 123 additions and 147 deletions

View File

@ -102,11 +102,11 @@ func (this *apiComp) Awaken(session comm.IUserSession, req *pb.HeroAwakenReq) (c
}
}
m, err1 := this.module.modelHero.PushHeroProperty(session, _hero) // 推送属性变化
err1 = this.module.modelHero.ChangeHeroProperty(session, _hero) // 推送属性变化
if err1 != nil {
this.module.Errorf("PushHeroProperty err!")
this.module.Errorf("ChangeHeroProperty err!")
}
_hero.Property = m
session.SendMsg(string(this.module.GetType()), "change", &pb.HeroChangePush{List: []*pb.DBHero{_hero}})
session.SendMsg(string(this.module.GetType()), Awaken, &pb.HeroAwakenResp{Hero: _hero})
return

View File

@ -114,22 +114,17 @@ func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceR
// 返还对应初始星级的卡
for _, v := range resonConfig.Prize {
if v.A == "hero" {
// value, err := strconv.Atoi(v.T)
// if err != nil {
// code = pb.ErrorCode_ConfigurationException
// return
// }
for i := 0; i < int(v.N); i++ { // 有多少张加多少次
this.module.modelHero.createOneHero(session.GetUserId(), v.T)
}
}
}
m, err1 := this.module.modelHero.PushHeroProperty(session, _hero) // 推送属性变化
err1 = this.module.modelHero.ChangeHeroProperty(session, _hero) // 推送属性变化
if err1 != nil {
this.module.Errorf("PushHeroProperty err!")
this.module.Errorf("ChangeHeroProperty err!")
}
_hero.Property = m
changeHero = append(changeHero, _hero)
session.SendMsg(string(this.module.GetType()), "change", &pb.HeroChangePush{List: changeHero})
session.SendMsg(string(this.module.GetType()), Resonance, &pb.HeroResonanceResp{Hero: _hero})

View File

@ -81,11 +81,10 @@ func (this *apiComp) ResonanceReset(session comm.IUserSession, req *pb.HeroReson
code = pb.ErrorCode_DBError
return
}
m, err1 := this.module.modelHero.PushHeroProperty(session, _hero) // 推送属性变化
err1 = this.module.modelHero.ChangeHeroProperty(session, _hero) // 推送属性变化
if err1 != nil {
this.module.Errorf("PushHeroProperty err!")
this.module.Errorf("ChangeHeroProperty err!")
}
_hero.Property = m
session.SendMsg(string(this.module.GetType()), "change", &pb.HeroChangePush{List: []*pb.DBHero{_hero}})
session.SendMsg(string(this.module.GetType()), ResonanceReset, &pb.HeroResonanceResetResp{Hero: _hero, Energy: _hero.ResonateNum})
return

View File

@ -67,11 +67,10 @@ func (this *apiComp) ResonanceUseEnergy(session comm.IUserSession, req *pb.HeroR
}
this.module.modelHero.mergeMainProperty(session.GetUserId(), _hero, property)
m, err1 := this.module.modelHero.PushHeroProperty(session, _hero) // 推送属性变化
err1 = this.module.modelHero.ChangeHeroProperty(session, _hero) // 推送属性变化
if err1 != nil {
this.module.Errorf("PushHeroProperty err!")
this.module.Errorf("ChangeHeroProperty err!")
}
_hero.Property = m
session.SendMsg(string(this.module.GetType()), ResonanceUseEnergy, &pb.HeroResonanceUseEnergyResp{Hero: _hero})
return
}

View File

@ -131,11 +131,10 @@ func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, req *pb.HeroSt
return
}
session.SendMsg(string(this.module.GetType()), "change", &pb.HeroChangePush{List: []*pb.DBHero{_costHero}})
m, err1 := this.module.modelHero.PushHeroProperty(session, _hero) // 推送属性变化
err1 = this.module.modelHero.ChangeHeroProperty(session, _hero) // 推送属性变化
if err1 != nil {
this.module.Errorf("PushHeroProperty err!")
this.module.Errorf("ChangeHeroProperty err!")
}
_hero.Property = m
session.SendMsg(string(this.module.GetType()), "change", &pb.HeroChangePush{List: []*pb.DBHero{_hero}})
session.SendMsg(string(this.module.GetType()), StrengthenUpSkill, &pb.HeroStrengthenUpSkillResp{Hero: _hero})
return

View File

@ -153,11 +153,19 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr
this.module.Errorf("del hero err card:%s,count = %d", k, v)
return
}
chanegCard = append(chanegCard, CostHeroObj[k])
}
if _hero.SameCount > 1 { //有堆叠的情况
// 克隆一个新的
_hero.SameCount -= 1
newHero := this.module.modelHero.CloneNewHero(_hero)
chanegCard = append(chanegCard, newHero)
}
_hero.Star += 1
_hero.SameCount = 1
_heroMap := map[string]interface{}{
"star": _hero.Star,
"sameCount": 1,
"isOverlying": false,
}
// 触发星级任务
@ -168,12 +176,11 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr
code = pb.ErrorCode_DBError
this.module.Errorf("update hero skill failed:%v", err1)
}
m, err1 := this.module.modelHero.PushHeroProperty(session, _hero) // 推送属性变化
err1 = this.module.modelHero.ChangeHeroProperty(session, _hero) // 推送属性变化
if err1 != nil {
code = pb.ErrorCode_Unknown
this.module.Errorf("PushHeroProperty err!")
this.module.Errorf("ChangeHeroProperty err!")
}
_hero.Property = m // 更新属性变化
chanegCard = append(chanegCard, _hero)
session.SendMsg(string(this.module.GetType()), "change", &pb.HeroChangePush{List: chanegCard})
session.SendMsg(string(this.module.GetType()), StrengthenUpStar, &pb.HeroStrengthenUpStarResp{Hero: _hero})

View File

@ -150,7 +150,7 @@ func (this *apiComp) StrengthenUplv(session comm.IUserSession, req *pb.HeroStren
this.module.Debugf("升级后当前等级: %d,经验: %d,需要消耗的金币: %d,增加的经验: %d", curLv, curExp, costGold, addExp)
// 执行升级逻辑
newhero, code := this.module.AddCardExp(session.GetUserId(), _hero, addExp) // 加经验
newhero, code := this.module.modelHero.AddCardExp(session.GetUserId(), _hero, addExp) // 加经验
if code != pb.ErrorCode_Success {
return
}
@ -167,7 +167,6 @@ func (this *apiComp) StrengthenUplv(session comm.IUserSession, req *pb.HeroStren
return
}
// 删除经验卡
for k, v := range _mapCost {
err1 := this.module.modelHero.consumeHeroCard(session.GetUserId(), _costExpHero[k], v)
if err1 != nil {
@ -178,12 +177,11 @@ func (this *apiComp) StrengthenUplv(session comm.IUserSession, req *pb.HeroStren
_changeHero = append(_changeHero, _costExpHero[k])
}
m, err1 := this.module.modelHero.PushHeroProperty(session, _hero) // 推送属性变化
err1 := this.module.modelHero.ChangeHeroProperty(session, _hero) // 推送属性变化
if err1 != nil {
this.module.Errorf("PushHeroProperty err!")
this.module.Errorf("ChangeHeroProperty err!")
}
_hero.Property = m
_changeHero = append(_changeHero, _hero) // 升级后的英雄 hero id 不变
if newhero != nil {
_changeHero = append(_changeHero, newhero) // 原来的英雄 只是数量变化了

View File

@ -55,7 +55,7 @@ func (this *ModelHero) initHero(uid string, heroCfgId string) *pb.DBHero {
Energy: make(map[int32]int32),
Property: make(map[string]int32),
}
newHero.Property = this.PropertyCompute(uid, newHero)
this.PropertyCompute(uid, newHero)
this.initHeroSkill(newHero)
return newHero
}
@ -102,6 +102,7 @@ func (this *ModelHero) CloneNewHero(hero *pb.DBHero) (newHero *pb.DBHero) {
temp := *hero
newHero = &temp
newHero.Id = primitive.NewObjectID().Hex()
this.AddList(newHero.Uid, newHero.Id, newHero)
return
}
@ -217,7 +218,7 @@ func (this *ModelHero) getOneHero(uid, heroId string) *pb.DBHero {
return hero
}
//消耗英雄卡 (只需要传heroid即可)
//消耗英雄卡
func (this *ModelHero) consumeHeroCard(uid string, hero *pb.DBHero, count int32) (err error) {
if count == 0 {
return
@ -308,18 +309,16 @@ func (this *ModelHero) setEquipment(hero *pb.DBHero) (newHero *pb.DBHero, err er
return
}
//创建新卡
newHero = this.CloneNewHero(hero)
// newHero, err = this.createOneHero(hero.Uid, hero.HeroID)
// if err != nil {
// this.moduleHero.Errorf("%v", err)
// return
// }
update1 := make(map[string]interface{})
update1["sameCount"] = curSameCount
update1["isoverlying"] = true
newHero = this.CloneNewHero(hero)
newHero.EquipID = make([]string, 6)
newHero.IsOverlying = true
newHero.SameCount = curSameCount
update1 := make(map[string]interface{})
update["equipID"] = newHero.EquipID
update1["sameCount"] = curSameCount
update1["isoverlying"] = true
this.ChangeList(newHero.Uid, newHero.Id, update1)
} else {
update["equipID"] = hero.EquipID
@ -349,10 +348,6 @@ func (this *ModelHero) mergeMainProperty(uid string, hero *pb.DBHero, data map[s
//合并附加属性
func (this *ModelHero) mergeAddProperty(uid string, hero *pb.DBHero, data map[string]int32) {
//hero := this.getOneHero(uid, heroId)
if hero == nil {
return
}
hero.AddProperty = data
if err := this.ChangeList(uid, hero.Id, map[string]interface{}{
@ -364,36 +359,36 @@ func (this *ModelHero) mergeAddProperty(uid string, hero *pb.DBHero, data map[st
//属性计算 - 暂时放在modelHero里实现
//英雄基础属性 + 英雄等级基础属性 * 英雄成长系数 + 英雄星级对应等级属性 * 英雄品质系数
func (this *ModelHero) PropertyCompute(uid string, hero *pb.DBHero) map[string]int32 {
func (this *ModelHero) PropertyCompute(uid string, hero *pb.DBHero) {
//英雄等级基础属性levelup
heroLvCfg := this.moduleHero.configure.GetHeroLv(hero.Lv)
if heroLvCfg == nil {
return nil
return
}
//英雄基础配置 newhero
heroCfg := this.moduleHero.configure.GetHero(hero.HeroID)
if heroCfg == nil {
return nil
return
}
//品质系数
stargrowCfg := this.moduleHero.configure.GetHeroStar(heroCfg.Star)
if stargrowCfg == nil {
return nil
return
}
//英雄星级对应等级属性
heroStarCfg := this.moduleHero.configure.GetHeroLv(stargrowCfg.Level)
if heroStarCfg == nil {
return nil
return
}
//成长系数
lvGrow := this.moduleHero.configure.GetHeroLvgrow(hero.HeroID)
if lvGrow == nil {
return nil
return
}
curHp := hero.Property[comm.Hp]
@ -411,7 +406,7 @@ func (this *ModelHero) PropertyCompute(uid string, hero *pb.DBHero) map[string]i
(curDef + lvGrow.Def), heroLvCfg.Def, lvGrow.Defgrow, heroStarCfg.Def, stargrowCfg.StarupDef)
def, _ := mengine.ParseAndExec(exprDef)
return map[string]int32{
hero.Property = map[string]int32{
comm.Hp: int32(math.Floor(hp)),
comm.Atk: int32(math.Floor(atk)),
comm.Def: int32(math.Floor(def)),
@ -419,18 +414,18 @@ func (this *ModelHero) PropertyCompute(uid string, hero *pb.DBHero) map[string]i
}
//重新计算英雄属性
func (this *ModelHero) PushHeroProperty(session comm.IUserSession, hero *pb.DBHero) (m map[string]int32, err error) {
m = this.PropertyCompute(session.GetUserId(), hero)
func (this *ModelHero) ChangeHeroProperty(session comm.IUserSession, hero *pb.DBHero) (err error) {
this.PropertyCompute(session.GetUserId(), hero) //重新计算 property 的值
update := map[string]interface{}{
"property": m,
"property": hero.Property,
}
if err = this.ChangeList(session.GetUserId(), hero.Id, update); err != nil {
this.moduleHero.Errorf("PushHeroProperty err:%v", err)
this.moduleHero.Errorf("ChangeHeroProperty err:%v", err)
return
}
return //session.SendMsg("hero", "property", &pb.HeroPropertyPush{Property: m})
return
}
func (this *ModelHero) cleanData(uid string) {
@ -441,3 +436,78 @@ func (this *ModelHero) cleanData(uid string) {
}
}
}
func (this *ModelHero) AddCardExp(uid string, hero *pb.DBHero, exp int32) (newhero *pb.DBHero, code pb.ErrorCode) {
var (
curExp int32
curLv int32
update map[string]interface{} // 属性变化
)
if hero == nil {
code = pb.ErrorCode_HeroNoExist
return
}
update = make(map[string]interface{}, 0)
curExp = hero.Exp
curLv = hero.Lv
var maxLv int32 // 校验等级达到上限
maxLv = hero.Star * comm.HeroStarLvRatio
_data := this.moduleHero.configure.GetHeroLv(curLv)
if _data != nil {
if maxLv <= hero.Lv && curExp >= _data.Heroexp[0].N { // 加经验之前校验是否达到最大等级
code = pb.ErrorCode_HeroMaxLv
return
}
curExp += exp // 先把经验加上
for { // 死循环判断一键升级
if maxLv <= hero.Lv && curExp >= _data.Heroexp[0].N { // 设置最大经验和等级
curLv = maxLv
curExp = _data.Heroexp[0].N
break
}
if _data.Heroexp[0].N > curExp { // 经验不够升级则不能执行升级操作
break
} else { // 升级操作
curExp -= _data.Heroexp[0].N
curLv += 1 // 经验够了 那么等级+1
_data = this.moduleHero.configure.GetHeroLv(curLv)
if _data == nil { // 等级加失败了 回到原来的等级
curLv -= 1
break
}
}
}
curCount := hero.SameCount - 1
if curCount != 0 { // 有叠加的情况
// 克隆一个英雄
newhero = this.CloneNewHero(hero)
update := map[string]interface{}{
"sameCount": curCount,
}
newhero.SameCount = curCount
if err := this.ChangeList(uid, newhero.Id, update); err != nil {
code = pb.ErrorCode_DBError
}
}
update["lv"] = curLv
update["exp"] = curExp
update["isOverlying"] = false
update["sameCount"] = 1
hero.Lv = curLv
hero.Exp = curExp
hero.IsOverlying = false
hero.SameCount = 1
if err := this.ChangeList(uid, hero.Id, update); err != nil {
code = pb.ErrorCode_DBError
}
} else {
code = pb.ErrorCode_HeroNoExist
return
}
return
}

View File

@ -102,97 +102,6 @@ func (this *Hero) QueryHeroAmount(uId string, heroCfgId string) (amount uint32)
return amount
}
// 给指定英雄加经验
func (this *Hero) AddCardExp(uid string, hero *pb.DBHero, exp int32) (newhero *pb.DBHero, code pb.ErrorCode) {
var (
curExp int32
curLv int32
err1 error
update map[string]interface{} // 属性变化
)
if hero == nil {
code = pb.ErrorCode_HeroNoExist
return
}
update = make(map[string]interface{}, 0)
curExp = hero.Exp
curLv = hero.Lv
var maxLv int32 // 校验等级达到上限
maxLv = hero.Star * comm.HeroStarLvRatio
_data := this.configure.GetHeroLv(curLv)
if _data != nil {
if maxLv <= hero.Lv && curExp >= _data.Heroexp[0].N { // 加经验之前校验是否达到最大等级
code = pb.ErrorCode_HeroMaxLv
return
}
curExp += exp // 先把经验加上
for { // 死循环判断一键升级
if maxLv <= hero.Lv && curExp >= _data.Heroexp[0].N { // 设置最大经验和等级
curLv = maxLv
curExp = _data.Heroexp[0].N
break
}
if _data.Heroexp[0].N > curExp { // 经验不够升级则不能执行升级操作
break
} else { // 升级操作
curExp -= _data.Heroexp[0].N
curLv += 1 // 经验够了 那么等级+1
_data = this.configure.GetHeroLv(curLv)
if _data == nil { // 等级加失败了 回到原来的等级
curLv -= 1
break
}
}
}
// 检测等级有变化
if curLv != hero.Lv {
//data := make(map[string]int32, 0)
preConfig := this.configure.GetHeroLv(hero.Lv)
nowConfig := this.configure.GetHeroLv(curLv)
update[comm.Hp] = int32(nowConfig.Hp - preConfig.Hp)
update[comm.Atk] = int32(nowConfig.Atk - preConfig.Atk)
update[comm.Def] = int32(nowConfig.Def - preConfig.Def)
//this.modelHero.mergeMainProperty(uid, hero.Id, data)
}
curCount := hero.SameCount - 1
if curCount != 0 { // 有叠加的情况
newhero, err1 = this.modelHero.createOneHero(uid, hero.HeroID)
if err1 != nil {
code = pb.ErrorCode_DBError
}
update := map[string]interface{}{
"sameCount": curCount,
}
newhero.SameCount = curCount
if err := this.modelHero.ChangeList(uid, newhero.Id, update); err != nil {
code = pb.ErrorCode_DBError
}
}
update["lv"] = curLv
update["exp"] = curExp
update["isOverlying"] = false
update["sameCount"] = 1
hero.Lv = curLv
hero.Exp = curExp
hero.IsOverlying = false
hero.SameCount = 1
if err := this.modelHero.ChangeList(uid, hero.Id, update); err != nil {
code = pb.ErrorCode_DBError
}
} else {
code = pb.ErrorCode_HeroNoExist
return
}
return
}
// 删除指定卡牌
func (this *Hero) DelCard(udi string, hero *pb.DBHero, amount int32) (code pb.ErrorCode) {
var (