功能测试
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@ -41,7 +41,7 @@
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"png": "jiban_img_zu02",
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"friends_lv": 1,
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"favorability_lv": 1,
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"hid": "35001",
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"hid": "14002",
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"attribute": [
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{
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"a": "atk",
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@ -49,7 +49,7 @@
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}
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],
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"attribute_txt": {
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"key": "favorability_friends_friend_name_350011",
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"key": "favorability_friends_friend_name_140021",
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"text": "攻击力+{0}"
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}
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},
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@ -95,7 +95,7 @@
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"png": "jiban_img_zu02",
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"friends_lv": 2,
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"favorability_lv": 9,
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"hid": "35001",
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"hid": "14002",
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"attribute": [
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{
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"a": "atk",
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@ -103,7 +103,7 @@
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}
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],
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"attribute_txt": {
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"key": "favorability_friends_friend_name_350012",
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"key": "favorability_friends_friend_name_140022",
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"text": "攻击力+{0}"
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}
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},
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@ -149,7 +149,7 @@
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"png": "jiban_img_zu02",
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"friends_lv": 3,
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"favorability_lv": 15,
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"hid": "35001",
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"hid": "14002",
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"attribute": [
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{
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"a": "atk",
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@ -157,7 +157,7 @@
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}
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],
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"attribute_txt": {
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"key": "favorability_friends_friend_name_350013",
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"key": "favorability_friends_friend_name_140023",
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"text": "攻击力+{0}"
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}
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},
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@ -27,8 +27,6 @@ const (
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type configureComp struct {
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modules.MCompConfigure
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hlock sync.RWMutex
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// fetter map[int64]*cfg.GameLibraryFetterData
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// favor map[int64]*cfg.GameLibraryFavorData
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favorability map[string]*cfg.GameFavorabilityData
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favorLvExp map[string][]int32 // key 英雄id value 每级升级所需要的经验值
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@ -40,25 +38,15 @@ type configureComp struct {
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//组件初始化接口
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.MCompConfigure.Init(service, module, comp, options)
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// err = this.LoadMultiConfigure(map[string]interface{}{
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// game_libraryhero: cfg.NewGameLibraryHero,
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// game_libraryhistory: cfg.NewGameLibraryHistory,
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// game_libraryfavor: cfg.NewGameLibraryFavor,
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// game_librarystory: cfg.NewGameLibraryStory,
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// game_librarycomplot: cfg.NewGameLibraryComplot,
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// })
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// this.fetter = make(map[int64]*cfg.GameLibraryFetterData, 0)
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// configure.RegisterConfigure(game_libraryfetter, cfg.NewGameLibraryFetter, this.SetLibraryFetter)
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// this.favor = make(map[int64]*cfg.GameLibraryFavorData, 0)
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// configure.RegisterConfigure(game_libraryfetter, cfg.NewGameLibraryFetter, this.SetLibraryFavor)
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configure.RegisterConfigure(game_favorability, cfg.NewGameFavorability, this.SetFavorability)
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configure.RegisterConfigure(game_friends, cfg.NewGameLibraryFetter, this.SetFriendData)
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configure.RegisterConfigure(game_friends, cfg.NewGameFriends, this.SetFriendData)
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return
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}
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func (this *configureComp) SetFavorability() {
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if v, err := this.GetConfigure(game_favorability); err == nil {
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this.hlock.Lock()
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defer this.hlock.Unlock()
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this.favorability = make(map[string]*cfg.GameFavorabilityData, 0)
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this.favorLvExp = make(map[string][]int32)
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if _configure, ok := v.(*cfg.GameFavorability); ok {
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@ -81,6 +69,8 @@ func (this *configureComp) GetFavorability(hid string, lv int32) *cfg.GameFavora
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func (this *configureComp) SetFriendData() {
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if v, err := this.GetConfigure(game_friends); err == nil {
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this.hlock.Lock()
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defer this.hlock.Unlock()
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this.friend = make(map[int64][]*cfg.GameFriendsData, 0)
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this.heroFetter = make(map[string][]int32)
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if _configure, ok := v.(*cfg.GameFriends); ok {
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@ -89,11 +79,11 @@ func (this *configureComp) SetFriendData() {
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this.friend[key] = append(this.friend[key], v1)
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this.heroFetter[v1.Hid] = append(this.heroFetter[v1.Hid], v1.FriendId)
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}
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return
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}
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} else {
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err = fmt.Errorf("%T no is *cfg.SetFavorability", err)
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}
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return
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}
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// id:羁绊id lv 羁绊等级
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@ -95,11 +95,7 @@ func (this *Library) CheckFetter(uid string, hid string) (dbLibrary []*pb.DBLibr
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szFid := this.configure.GetHeroFetterID(hid)
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for _, fid := range szFid {
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conf := this.configure.GetFriendData(fid, 1)
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if len(conf) == 0 {
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this.modelFetter.module.Errorf("can't foun conf fid:%d", fid)
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continue
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}
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if list := this.GetLibraryListByFid(uid, fid); list == nil { // 没有这条羁绊数据
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tmp := &pb.DBLibrary{ // 创建一条羁绊数据
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Id: primitive.NewObjectID().Hex(),
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@ -108,29 +104,28 @@ func (this *Library) CheckFetter(uid string, hid string) (dbLibrary []*pb.DBLibr
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Herofetter: map[string]string{},
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Prize: map[int32]int32{},
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}
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for _, v := range conf {
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if _d := this.CheckHeroFetter(uid, v.Hid); _d != nil { // check DBHeroFetter
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tmp.Herofetter[v.Hid] = _d.Id
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fetter = append(fetter, _d)
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}
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if _d := this.CheckHeroFetter(uid, hid); _d != nil { // check DBHeroFetter
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tmp.Herofetter[hid] = _d.Id
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fetter = append(fetter, _d)
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}
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if err := this.modelLibrary.createLibrary(uid, tmp); err != nil {
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this.modelFetter.module.Errorf("createLibrary error: %v,obj:%v", err, tmp)
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continue
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}
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dbLibrary = append(dbLibrary, tmp)
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} else { // 有这条羁绊数据
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for _, v := range conf {
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if _, ok := list.Herofetter[v.Hid]; !ok {
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if _d := this.CheckHeroFetter(uid, v.Hid); _d == nil {
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list.Herofetter[v.Hid] = _d.Id
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fetter = append(fetter, _d)
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}
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mapData := make(map[string]interface{}, 0)
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mapData["herofetter"] = list.Herofetter
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this.modelLibrary.modifyLibraryDataByObjId(uid, list.Id, mapData) // 更新新的羁绊信息
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dbLibrary = append(dbLibrary, list)
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if _, ok := list.Herofetter[hid]; !ok {
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if _d := this.CheckHeroFetter(uid, hid); _d == nil {
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list.Herofetter[hid] = _d.Id
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fetter = append(fetter, _d)
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}
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mapData := make(map[string]interface{}, 0)
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mapData["herofetter"] = list.Herofetter
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this.modelLibrary.modifyLibraryDataByObjId(uid, list.Id, mapData) // 更新新的羁绊信息
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dbLibrary = append(dbLibrary, list)
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}
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}
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}
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@ -101,7 +101,7 @@ type DBHero struct {
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HoroscopeProperty map[string]int32 `protobuf:"bytes,28,rep,name=horoscopeProperty,proto3" json:"horoscopeProperty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"horoscopeProperty"` ////星座属性加成
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Fulllvenr int32 `protobuf:"varint,29,opt,name=fulllvenr,proto3" json:"fulllvenr" bson:"fulllvenr"` ////满级登记分组 武馆使用
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KongfuUid string `protobuf:"bytes,30,opt,name=kongfuUid,proto3" json:"kongfuUid"` //@go_tags(`bson:"kongfuUid"`)// 英雄在谁家练功
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Fetters map[string]int32 `protobuf:"bytes,31,rep,name=fetters,proto3" json:"fetters" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"horoscopeProperty"` ////羁绊属性加成
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Fetters map[string]int32 `protobuf:"bytes,31,rep,name=fetters,proto3" json:"fetters" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"fetters"` ////羁绊属性加成
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}
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func (x *DBHero) Reset() {
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