爬塔战令领奖
This commit is contained in:
parent
a9a117b56c
commit
593c4fcbb5
@ -4,20 +4,20 @@
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"name": "右屏商人",
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"information": "这是一位熊猫商人",
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"ico": "action_11001",
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"time": 20
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"time": 300
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},
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{
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"id": 2,
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"name": "上屏商人",
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"information": "这是一位波比商人再此",
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"ico": "action_11003",
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"time": 20
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"time": 400
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},
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{
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"id": 3,
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"name": "左屏商人",
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"information": "这是一位滑板鞋王子",
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"ico": "ytx_js_14007",
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"time": 20
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"time": 500
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}
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]
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@ -14,6 +14,7 @@ const (
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PagodaGetRewardResp = "getreward"
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PagodaRankListResp = "ranklist"
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PagodaActivateResp = "activate"
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PagodaPassCheckResp = "passcheck"
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)
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type apiComp struct {
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@ -3,6 +3,7 @@ package pagoda
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"google.golang.org/protobuf/proto"
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)
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@ -13,16 +14,85 @@ func (this *apiComp) PassCheckCheck(session comm.IUserSession, req *pb.PagodaPas
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return
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}
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// 战令领取
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func (this *apiComp) PassCheck(session comm.IUserSession, req *pb.PagodaPassCheckReq) (code pb.ErrorCode, data proto.Message) {
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var (
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list *pb.DBPagoda
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list *pb.DBPagoda
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resCfg []*cfg.Gameatn
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res []*pb.UserAssets
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vip bool // 是否有特权
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resID []int32 // 当前可领取的id
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vipID []int32 // 有vip的情况 可领取的id
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mapData map[string]interface{}
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)
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mapData = make(map[string]interface{}, 0)
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this.PassCheckCheck(session, req)
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list, _ = this.module.modelSeasonPagoda.getSeasonPagodaList(session.GetUserId())
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if list.Id == "" {
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list.Complete = true
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code = pb.ErrorCode_PagodaConditionErr // 领取条件没达到
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return
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}
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session.SendMsg(string(this.module.GetType()), PagodaGetListResp, &pb.PagodaGetListResp{Data: list})
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if list.PagodaId <= list.PassCheckID { // 层数校验
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code = pb.ErrorCode_PagodaConditionErr // 领取条件没达到
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return
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}
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payPoint := this.module.configure.GetPassCheckPointByTtype(1)
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if payPoint != "" {
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// 获取特权信息
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if privilege := this.module.ModulePrivilege.CheckPrivilege(session, payPoint); privilege != nil {
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vip = true
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}
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}
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conf := this.module.configure.GetPassCheckByTtype(1)
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for pos, v := range conf {
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if int32(pos) <= list.PassCheckID {
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continue
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}
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if v.Parameter >= list.PagodaId {
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resID = append(resID, v.Id)
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mapData["passCheckID"] = v.Parameter
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}
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}
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if vip {
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for pos, v := range conf {
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if int32(pos) <= list.VipPassCheckID {
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continue
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}
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if v.Parameter >= list.PagodaId {
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vipID = append(vipID, v.Id)
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mapData["vipPassCheckID"] = v.Parameter
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}
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}
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}
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for _, v := range resID {
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if confCheck := this.module.configure.GetPassCheckByID(v); conf != nil {
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resCfg = append(resCfg, confCheck.FreeReward)
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}
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}
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for _, v := range vipID {
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if confCheck := this.module.configure.GetPassCheckByID(v); conf != nil {
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resCfg = append(resCfg, confCheck.PayReward)
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}
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}
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if code = this.module.DispenseRes(session, resCfg, true); code != pb.ErrorCode_Success { // 发放奖励
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return
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}
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// 转成协议格式
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for _, v := range resCfg {
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res = append(res, &pb.UserAssets{
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A: v.A,
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T: v.T,
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N: v.N,
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})
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}
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code = this.module.ModifySeasonPagodaData(session.GetUserId(), mapData)
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session.SendMsg(string(this.module.GetType()), PagodaPassCheckResp, &pb.PagodaPassCheckResp{
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Data: list,
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Itmes: res,
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})
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return
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}
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@ -13,6 +13,7 @@ const (
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game_pagoda = "game_pagoda.json"
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game_pagodaseasonreward = "game_pagodaseasonreward.json"
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game_pagodataskreward = "game_pagodataskreward.json"
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game_passcheck = "game_passcheck.json"
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)
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///配置管理基础组件
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@ -20,6 +21,7 @@ type configureComp struct {
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modules.MCompConfigure
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hlock sync.RWMutex
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_pagodaMap map[int64]*cfg.GamePagodaData
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_checkType map[int32][]*cfg.GamePassCheckData // key type
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}
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//组件初始化接口
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@ -46,6 +48,21 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
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log.Errorf("get game_pagoda conf err:%v", err)
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return
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})
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this._checkType = make(map[int32][]*cfg.GamePassCheckData, 0)
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configure.RegisterConfigure(game_passcheck, cfg.NewGamePassCheck, func() {
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if v, err := this.GetConfigure(game_passcheck); err == nil {
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if configure, ok := v.(*cfg.GamePassCheck); ok {
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this.hlock.Lock()
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defer this.hlock.Unlock()
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for _, value := range configure.GetDataList() {
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this._checkType[value.PasscheckType] = append(this._checkType[value.PasscheckType], value)
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}
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return
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}
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}
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log.Errorf("get game_pagoda conf err:%v", err)
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return
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})
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return
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}
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@ -118,3 +135,31 @@ func (this *configureComp) GetPagodaFloor(PagodaType int32) int32 {
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}
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return maxFloor
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}
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// 通过类型获取战令数据
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func (this *configureComp) GetPassCheckByTtype(cType int32) []*cfg.GamePassCheckData {
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if data, ok := this._checkType[cType]; ok {
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return data
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}
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return nil
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}
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// 获取该类型的计费点
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func (this *configureComp) GetPassCheckPointByTtype(cType int32) string {
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if data, ok := this._checkType[cType]; ok {
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if len(data) > 0 {
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return data[0].PayId
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}
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}
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return ""
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}
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// 通过id获取信息
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func (this *configureComp) GetPassCheckByID(id int32) *cfg.GamePassCheckData {
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if v, err := this.GetConfigure(game_passcheck); err == nil {
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if configure, ok := v.(*cfg.GamePassCheck); ok {
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return configure.Get(id)
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}
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}
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return nil
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}
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@ -758,7 +758,8 @@ type PagodaPassCheckResp struct {
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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Data *DBPagoda `protobuf:"bytes,1,opt,name=data,proto3" json:"data"`
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Data *DBPagoda `protobuf:"bytes,1,opt,name=data,proto3" json:"data"`
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Itmes []*UserAssets `protobuf:"bytes,2,rep,name=itmes,proto3" json:"itmes"` // 获得的奖励
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}
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func (x *PagodaPassCheckResp) Reset() {
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@ -800,6 +801,13 @@ func (x *PagodaPassCheckResp) GetData() *DBPagoda {
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return nil
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}
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func (x *PagodaPassCheckResp) GetItmes() []*UserAssets {
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if x != nil {
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return x.Itmes
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}
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return nil
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}
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var File_pagoda_pagoda_msg_proto protoreflect.FileDescriptor
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var file_pagoda_pagoda_msg_proto_rawDesc = []byte{
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@ -807,67 +815,70 @@ var file_pagoda_pagoda_msg_proto_rawDesc = []byte{
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|
||||
}
|
||||
|
||||
var (
|
||||
@ -905,6 +916,7 @@ var file_pagoda_pagoda_msg_proto_goTypes = []interface{}{
|
||||
(*BattleInfo)(nil), // 18: BattleInfo
|
||||
(*BattleReport)(nil), // 19: BattleReport
|
||||
(*DBPagodaRecord)(nil), // 20: DBPagodaRecord
|
||||
(*UserAssets)(nil), // 21: UserAssets
|
||||
}
|
||||
var file_pagoda_pagoda_msg_proto_depIdxs = []int32{
|
||||
16, // 0: PagodaGetListResp.data:type_name -> DBPagoda
|
||||
@ -917,11 +929,12 @@ var file_pagoda_pagoda_msg_proto_depIdxs = []int32{
|
||||
20, // 7: PagodaQueryRecordResp.data:type_name -> DBPagodaRecord
|
||||
16, // 8: PagodaActivateResp.data:type_name -> DBPagoda
|
||||
16, // 9: PagodaPassCheckResp.data:type_name -> DBPagoda
|
||||
10, // [10:10] is the sub-list for method output_type
|
||||
10, // [10:10] is the sub-list for method input_type
|
||||
10, // [10:10] is the sub-list for extension type_name
|
||||
10, // [10:10] is the sub-list for extension extendee
|
||||
0, // [0:10] is the sub-list for field type_name
|
||||
21, // 10: PagodaPassCheckResp.itmes:type_name -> UserAssets
|
||||
11, // [11:11] is the sub-list for method output_type
|
||||
11, // [11:11] is the sub-list for method input_type
|
||||
11, // [11:11] is the sub-list for extension type_name
|
||||
11, // [11:11] is the sub-list for extension extendee
|
||||
0, // [0:11] is the sub-list for field type_name
|
||||
}
|
||||
|
||||
func init() { file_pagoda_pagoda_msg_proto_init() }
|
||||
@ -931,6 +944,7 @@ func file_pagoda_pagoda_msg_proto_init() {
|
||||
}
|
||||
file_pagoda_pagoda_db_proto_init()
|
||||
file_battle_battle_msg_proto_init()
|
||||
file_comm_proto_init()
|
||||
if !protoimpl.UnsafeEnabled {
|
||||
file_pagoda_pagoda_msg_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*PagodaGetListReq); i {
|
||||
|
Loading…
Reference in New Issue
Block a user