xxl发奖校验 如果是AI胜利 不发将
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@ -6,6 +6,7 @@ import (
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"go_dreamfactory/lego/sys/timewheel"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"time"
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"go.mongodb.org/mongo-driver/bson/primitive"
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@ -473,22 +474,42 @@ func (this *Room) GameOver() (errdata *pb.ErrorData) {
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var (
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atno []*pb.UserAtno
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winindex int32
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bReward bool
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res []*cfg.Gameatn
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)
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if this.operatetimer != nil {
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timewheel.Remove(this.operatetimer)
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}
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var winner string
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winner = this.player1.Uid
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bReward = true
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if this.player1.Score < this.player2.Score {
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winner = this.player2.Uid
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winindex = 1
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if len(this.szSession) == 1 { // 赢家是AI 的话不发奖
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bReward = false
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}
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if conf, err := this.module.configure.GetGameConsumeintegral(this.player1.Score); err != nil {
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if errdata, atno = this.module.DispenseAtno(this.szSession[winindex], conf.Rewards, true); errdata != nil {
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}
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if conf, err := this.module.configure.GetGameConsumeintegral(this.player1.Score); err == nil {
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res = append(res, conf.Onereward...)
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res = append(res, conf.Rewards...)
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if bReward { // 发奖
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if errdata, atno = this.module.DispenseAtno(this.szSession[winindex], res, true); errdata != nil {
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return
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}
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} else { // AI 不发将 构建一个atno对象
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for _, v := range res {
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atno = append(atno, &pb.UserAtno{
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A: v.A,
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T: v.T,
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N: v.N,
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O: "",
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})
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}
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}
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}
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this.module.SendMsgSyncToSession(string(this.module.GetType()), "gameover", &pb.EntertainGameOverPush{
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User1: this.player1,
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User2: this.player2,
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