diff --git a/bin/json/game_item.json b/bin/json/game_item.json index 958816458..9bdb062b6 100644 --- a/bin/json/game_item.json +++ b/bin/json/game_item.json @@ -20680,10 +20680,10 @@ "id": "27000001", "name": { "key": "item_item_name_417", - "text": "骇客蛛" + "text": "豺狼小怪" }, "usetype": 1, - "color": 3, + "color": 2, "bagtype": 0, "index": 1, "special_type": 0, @@ -20701,18 +20701,18 @@ "access": [], "use_skip": 0, "upper_limit": 0, - "img": "tx_js_44004", + "img": "tx_js_51004", "intr": { "key": "item_item_intr_412", - "text": "骇客蛛的三消英雄卡,运用黑客的智慧在这里嘎嘎乱杀" + "text": "豺狼小怪的三消英雄卡。" }, "describe": { "key": "item_item_describe_412", - "text": "电脑专业户,脚本编写大师,有扎实的三消基础,但运气不怎么好。" + "text": "豺狼小怪怎么叫?" }, "dialogue": { "key": "item_item_dialogue_410", - "text": "【脚本,启动!】" + "text": "【启动!】" }, "sale": [], "gm": 0 @@ -20721,10 +20721,10 @@ "id": "27000002", "name": { "key": "item_item_name_418", - "text": "阿宝" + "text": "小猴子" }, "usetype": 1, - "color": 4, + "color": 2, "bagtype": 0, "index": 1, "special_type": 0, @@ -20742,14 +20742,14 @@ "access": [], "use_skip": 0, "upper_limit": 0, - "img": "tx_js_25001", + "img": "tx_js_51012", "intr": { "key": "item_item_intr_413", - "text": "阿宝的三消英雄卡,运用功夫的力量在这里嘎嘎乱杀" + "text": "小猴子的三消英雄卡。" }, "describe": { "key": "item_item_describe_413", - "text": "2步专业户,三消可能对他有点难度,但架不住运气好。" + "text": "小猴子怎么叫?" }, "dialogue": { "key": "item_item_dialogue_411", diff --git a/modules/entertainment/api_ready.go b/modules/entertainment/api_ready.go index 8d7ca02fb..3fea5f832 100644 --- a/modules/entertainment/api_ready.go +++ b/modules/entertainment/api_ready.go @@ -18,9 +18,10 @@ func (this *apiComp) ReadyCheck(session comm.IUserSession, req *pb.EntertainRead func (this *apiComp) Ready(session comm.IUserSession, req *pb.EntertainReadyReq) (errdata *pb.ErrorData) { - this.module.gameMgr.RoomDistribute(req.Roomid, session, "ready", req) - session.SendMsg(string(this.module.GetType()), "ready", &pb.EntertainReadyResp{ - Ready: true, - }) + if errdata = this.module.gameMgr.RoomDistribute(req.Roomid, session, "ready", req); errdata == nil { + session.SendMsg(string(this.module.GetType()), "ready", &pb.EntertainReadyResp{ + Ready: true, + }) + } return } diff --git a/modules/entertainment/room.go b/modules/entertainment/room.go index 3e18b2c92..16e04005b 100644 --- a/modules/entertainment/room.go +++ b/modules/entertainment/room.go @@ -413,6 +413,7 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr this.curPower = this.player1.Uid this.player1.Ps = MaxPs this.player2.Ps = 0 + this.module.Debugf("match ai") if err := this.module.SendMsgSyncToSession(string(this.module.GetType()), "startgame", &pb.EntertainStartGamePush{ User1: this.player1, User2: this.player2, @@ -430,6 +431,7 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr } else if this.player2.Uid == session.GetUserId() { this.rd2 = true } + this.module.Debugf("match user1ready:%v,ready2:%v", this.rd1, this.rd2) if this.rd1 && this.rd2 { // 两个玩家都准备好了 那么就开始游戏 this.NexPower = this.player1.Uid this.curPower = this.player1.Uid @@ -490,22 +492,15 @@ func (this *Room) GameOver() (errdata *pb.ErrorData) { bReward = false } } + if bReward { // 发奖 + if user, err := this.module.ModuleUser.GetUser(winner); err == nil { + if conf, err := this.module.configure.GetGameConsumeintegral(user.Consumeexp); err == nil { + res = append(res, conf.Onereward...) + res = append(res, conf.Rewards...) - if conf, err := this.module.configure.GetGameConsumeintegral(this.player1.Score); err == nil { - res = append(res, conf.Onereward...) - res = append(res, conf.Rewards...) - if bReward { // 发奖 - if errdata, atno = this.module.DispenseAtno(this.szSession[winindex], res, true); errdata != nil { - return - } - } else { // AI 不发将 构建一个atno对象 - for _, v := range res { - atno = append(atno, &pb.UserAtno{ - A: v.A, - T: v.T, - N: v.N, - O: "", - }) + if errdata, atno = this.module.DispenseAtno(this.szSession[winindex], res, true); errdata != nil { + return + } } } } diff --git a/modules/entertainment/xxlPlat.go b/modules/entertainment/xxlPlat.go index bf75b7f3c..8e3d865ca 100644 --- a/modules/entertainment/xxlPlat.go +++ b/modules/entertainment/xxlPlat.go @@ -90,8 +90,8 @@ func (this *MapData) SetMap() { 2, 1, 1, 3, 6, 4, 1, 4, 1, 1, 4, 3, 6, 3, 4, 3, 4, 5, 1, 6, 1, - 5, 4, 2, 5, 1, 3, 1, - 4, 1, 5, 1, 2, 1, 4, + 5, 4, 2, 5, 3, 3, 1, + 4, 1, 5, 3, 2, 3, 4, } var pos int for index := Width - 1; index >= 0; index-- { @@ -297,7 +297,7 @@ func (this *MapData) Check4X(color int32) (bEliminate bool, score int32, count i break } } - if newElem != 0 { + if newElem == 0 { newElem = k + 2*Width // 给个默认值 } @@ -581,10 +581,58 @@ func (this *MapData) SkillUp(skillid int32, value int32) (szMap []*pb.MapData) { } // 随机生成 不可消除的 地图 -// func (this *MapData) CheckInitPlat() { -// this.Plat = make([]*pb.GirdeData, Width*Height) -// for i := 0; i < Width*Height; i++ { -// this.Plat[i] = this.CreateGride(int32(i)) +func (this *MapData) CheckInitPlat() { + this.Plat = make([]*pb.GirdeData, Width*Height) + for i := 0; i < Width*Height; i++ { + this.Plat[i] = this.CreateGride(int32(i)) + } +} + +// 1, 1, 2, 5, 1, 5, 2, +// 3, 2, 3, 1, 2, 4, 4, +// 2, 1, 1, 3, 6, 4, 1, +// 4, 1, 1, 4, 3, 6, 3, +// 4, 3, 4, 5, 1, 6, 1, +// 5, 4, 2, 5, 3, 3, 1, +// 4, 1, 5, 3, 2, 3, 4, + +// 校验当前地图 有没有能消除的 +// func (this *MapData) CheckAndRefreshPlat() { +// bEliminate := false +// for k, v := range this.Plat { +// if v.Color == 0 { +// continue +// } +// x := int32(k % Height) // x +// y := int32(k / Height) // y +// if x+1 < Height { +// k1 := this.Plat[k].Color +// k2 := this.Plat[k+1].Color +// if k1 == k2 { +// if x > 0 { + +// } +// } + +// k3 := this.Plat[k+2].Color +// // 找k+3的 上 左 又 +// if k1 == k2 && k2 == k3 { +// bEliminate = true +// } +// } + +// if k+2*Width < Total { +// k1 := this.Plat[k].Color +// k2 := this.Plat[k+Width].Color +// k3 := this.Plat[k+2*Width].Color + +// if k1 == k2 && k2 == k3 { +// bEliminate = true +// } +// } +// } +// if bEliminate { +// this.CheckInitPlat() // } // } diff --git a/pb/entertain_db.pb.go b/pb/entertain_db.pb.go index 25f3a3011..827b98dd1 100644 --- a/pb/entertain_db.pb.go +++ b/pb/entertain_db.pb.go @@ -257,8 +257,9 @@ type DBXXLMatch struct { sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields - Userinfo *BaseUserInfo `protobuf:"bytes,1,opt,name=userinfo,proto3" json:"userinfo"` - Cardid string `protobuf:"bytes,2,opt,name=cardid,proto3" json:"cardid"` // 选择的卡片ID + Userinfo *BaseUserInfo `protobuf:"bytes,1,opt,name=userinfo,proto3" json:"userinfo"` + Cardid string `protobuf:"bytes,2,opt,name=cardid,proto3" json:"cardid"` // 选择的卡片ID + Consumeexp int32 `protobuf:"varint,3,opt,name=consumeexp,proto3" json:"consumeexp"` // } func (x *DBXXLMatch) Reset() { @@ -307,6 +308,13 @@ func (x *DBXXLMatch) GetCardid() string { return "" } +func (x *DBXXLMatch) GetConsumeexp() int32 { + if x != nil { + return x.Consumeexp + } + return 0 +} + var File_entertain_entertain_db_proto protoreflect.FileDescriptor var file_entertain_entertain_db_proto_rawDesc = []byte{ @@ -335,12 +343,14 @@ var file_entertain_entertain_db_proto_rawDesc = []byte{ 0x73, 0x12, 0x16, 0x0a, 0x06, 0x63, 0x61, 0x72, 0x64, 0x69, 0x64, 0x18, 0x05, 0x20, 0x01, 0x28, 0x09, 0x52, 0x06, 0x63, 0x61, 0x72, 0x64, 0x69, 0x64, 0x12, 0x16, 0x0a, 0x06, 0x65, 0x6e, 0x65, 0x72, 0x67, 0x79, 0x18, 0x06, 0x20, 0x01, 0x28, 0x05, 0x52, 0x06, 0x65, 0x6e, 0x65, 0x72, 0x67, - 0x79, 0x22, 0x4f, 0x0a, 0x0a, 0x44, 0x42, 0x58, 0x58, 0x4c, 0x4d, 0x61, 0x74, 0x63, 0x68, 0x12, + 0x79, 0x22, 0x6f, 0x0a, 0x0a, 0x44, 0x42, 0x58, 0x58, 0x4c, 0x4d, 0x61, 0x74, 0x63, 0x68, 0x12, 0x29, 0x0a, 0x08, 0x75, 0x73, 0x65, 0x72, 0x69, 0x6e, 0x66, 0x6f, 0x18, 0x01, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x0d, 0x2e, 0x42, 0x61, 0x73, 0x65, 0x55, 0x73, 0x65, 0x72, 0x49, 0x6e, 0x66, 0x6f, 0x52, 0x08, 0x75, 0x73, 0x65, 0x72, 0x69, 0x6e, 0x66, 0x6f, 0x12, 0x16, 0x0a, 0x06, 0x63, 0x61, 0x72, 0x64, 0x69, 0x64, 0x18, 0x02, 0x20, 0x01, 0x28, 0x09, 0x52, 0x06, 0x63, 0x61, 0x72, 0x64, - 0x69, 0x64, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, + 0x69, 0x64, 0x12, 0x1e, 0x0a, 0x0a, 0x63, 0x6f, 0x6e, 0x73, 0x75, 0x6d, 0x65, 0x65, 0x78, 0x70, + 0x18, 0x03, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0a, 0x63, 0x6f, 0x6e, 0x73, 0x75, 0x6d, 0x65, 0x65, + 0x78, 0x70, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33, } diff --git a/pb/entertain_msg.pb.go b/pb/entertain_msg.pb.go index 01f4b41d8..a1af51566 100644 --- a/pb/entertain_msg.pb.go +++ b/pb/entertain_msg.pb.go @@ -161,7 +161,7 @@ type EntertainCancelMatchResp struct { sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields - Maych bool `protobuf:"varint,1,opt,name=maych,proto3" json:"maych"` // 匹配成功 + Maych bool `protobuf:"varint,1,opt,name=maych,proto3" json:"maych"` // 取消匹配成功 } func (x *EntertainCancelMatchResp) Reset() { @@ -944,6 +944,148 @@ func (x *EntertainReconnectResp) GetUser2() *PlayerData { return nil } +type EntertainRefreshPlatReq struct { + state protoimpl.MessageState + sizeCache protoimpl.SizeCache + unknownFields protoimpl.UnknownFields + + Roomid string `protobuf:"bytes,1,opt,name=roomid,proto3" json:"roomid"` +} + +func (x *EntertainRefreshPlatReq) Reset() { + *x = EntertainRefreshPlatReq{} + if protoimpl.UnsafeEnabled { + mi := &file_entertain_entertain_msg_proto_msgTypes[14] + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + ms.StoreMessageInfo(mi) + } +} + +func (x *EntertainRefreshPlatReq) String() string { + return protoimpl.X.MessageStringOf(x) +} + +func (*EntertainRefreshPlatReq) ProtoMessage() {} + +func (x *EntertainRefreshPlatReq) ProtoReflect() protoreflect.Message { + mi := &file_entertain_entertain_msg_proto_msgTypes[14] + if protoimpl.UnsafeEnabled && x != nil { + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + if ms.LoadMessageInfo() == nil { + ms.StoreMessageInfo(mi) + } + return ms + } + return mi.MessageOf(x) +} + +// Deprecated: Use EntertainRefreshPlatReq.ProtoReflect.Descriptor instead. +func (*EntertainRefreshPlatReq) Descriptor() ([]byte, []int) { + return file_entertain_entertain_msg_proto_rawDescGZIP(), []int{14} +} + +func (x *EntertainRefreshPlatReq) GetRoomid() string { + if x != nil { + return x.Roomid + } + return "" +} + +type EntertainRefreshPlatResp struct { + state protoimpl.MessageState + sizeCache protoimpl.SizeCache + unknownFields protoimpl.UnknownFields + + Mpadata *MapData `protobuf:"bytes,1,opt,name=mpadata,proto3" json:"mpadata"` // 地图数据 +} + +func (x *EntertainRefreshPlatResp) Reset() { + *x = EntertainRefreshPlatResp{} + if protoimpl.UnsafeEnabled { + mi := &file_entertain_entertain_msg_proto_msgTypes[15] + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + ms.StoreMessageInfo(mi) + } +} + +func (x *EntertainRefreshPlatResp) String() string { + return protoimpl.X.MessageStringOf(x) +} + +func (*EntertainRefreshPlatResp) ProtoMessage() {} + +func (x *EntertainRefreshPlatResp) ProtoReflect() protoreflect.Message { + mi := &file_entertain_entertain_msg_proto_msgTypes[15] + if protoimpl.UnsafeEnabled && x != nil { + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + if ms.LoadMessageInfo() == nil { + ms.StoreMessageInfo(mi) + } + return ms + } + return mi.MessageOf(x) +} + +// Deprecated: Use EntertainRefreshPlatResp.ProtoReflect.Descriptor instead. +func (*EntertainRefreshPlatResp) Descriptor() ([]byte, []int) { + return file_entertain_entertain_msg_proto_rawDescGZIP(), []int{15} +} + +func (x *EntertainRefreshPlatResp) GetMpadata() *MapData { + if x != nil { + return x.Mpadata + } + return nil +} + +// 刷新地图推送 +type EntertainRefreshPush struct { + state protoimpl.MessageState + sizeCache protoimpl.SizeCache + unknownFields protoimpl.UnknownFields + + Mpadata *MapData `protobuf:"bytes,1,opt,name=mpadata,proto3" json:"mpadata"` // 地图数据 +} + +func (x *EntertainRefreshPush) Reset() { + *x = EntertainRefreshPush{} + if protoimpl.UnsafeEnabled { + mi := &file_entertain_entertain_msg_proto_msgTypes[16] + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + ms.StoreMessageInfo(mi) + } +} + +func (x *EntertainRefreshPush) String() string { + return protoimpl.X.MessageStringOf(x) +} + +func (*EntertainRefreshPush) ProtoMessage() {} + +func (x *EntertainRefreshPush) ProtoReflect() protoreflect.Message { + mi := &file_entertain_entertain_msg_proto_msgTypes[16] + if protoimpl.UnsafeEnabled && x != nil { + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + if ms.LoadMessageInfo() == nil { + ms.StoreMessageInfo(mi) + } + return ms + } + return mi.MessageOf(x) +} + +// Deprecated: Use EntertainRefreshPush.ProtoReflect.Descriptor instead. +func (*EntertainRefreshPush) Descriptor() ([]byte, []int) { + return file_entertain_entertain_msg_proto_rawDescGZIP(), []int{16} +} + +func (x *EntertainRefreshPush) GetMpadata() *MapData { + if x != nil { + return x.Mpadata + } + return nil +} + var File_entertain_entertain_msg_proto protoreflect.FileDescriptor var file_entertain_entertain_msg_proto_rawDesc = []byte{ @@ -1051,8 +1193,19 @@ var file_entertain_entertain_msg_proto_rawDesc = []byte{ 0x72, 0x31, 0x18, 0x07, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x0b, 0x2e, 0x50, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x44, 0x61, 0x74, 0x61, 0x52, 0x05, 0x75, 0x73, 0x65, 0x72, 0x31, 0x12, 0x21, 0x0a, 0x05, 0x75, 0x73, 0x65, 0x72, 0x32, 0x18, 0x08, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x0b, 0x2e, 0x50, 0x6c, - 0x61, 0x79, 0x65, 0x72, 0x44, 0x61, 0x74, 0x61, 0x52, 0x05, 0x75, 0x73, 0x65, 0x72, 0x32, 0x42, - 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33, + 0x61, 0x79, 0x65, 0x72, 0x44, 0x61, 0x74, 0x61, 0x52, 0x05, 0x75, 0x73, 0x65, 0x72, 0x32, 0x22, + 0x31, 0x0a, 0x17, 0x45, 0x6e, 0x74, 0x65, 0x72, 0x74, 0x61, 0x69, 0x6e, 0x52, 0x65, 0x66, 0x72, + 0x65, 0x73, 0x68, 0x50, 0x6c, 0x61, 0x74, 0x52, 0x65, 0x71, 0x12, 0x16, 0x0a, 0x06, 0x72, 0x6f, + 0x6f, 0x6d, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x06, 0x72, 0x6f, 0x6f, 0x6d, + 0x69, 0x64, 0x22, 0x3e, 0x0a, 0x18, 0x45, 0x6e, 0x74, 0x65, 0x72, 0x74, 0x61, 0x69, 0x6e, 0x52, + 0x65, 0x66, 0x72, 0x65, 0x73, 0x68, 0x50, 0x6c, 0x61, 0x74, 0x52, 0x65, 0x73, 0x70, 0x12, 0x22, + 0x0a, 0x07, 0x6d, 0x70, 0x61, 0x64, 0x61, 0x74, 0x61, 0x18, 0x01, 0x20, 0x01, 0x28, 0x0b, 0x32, + 0x08, 0x2e, 0x4d, 0x61, 0x70, 0x44, 0x61, 0x74, 0x61, 0x52, 0x07, 0x6d, 0x70, 0x61, 0x64, 0x61, + 0x74, 0x61, 0x22, 0x3a, 0x0a, 0x14, 0x45, 0x6e, 0x74, 0x65, 0x72, 0x74, 0x61, 0x69, 0x6e, 0x52, + 0x65, 0x66, 0x72, 0x65, 0x73, 0x68, 0x50, 0x75, 0x73, 0x68, 0x12, 0x22, 0x0a, 0x07, 0x6d, 0x70, + 0x61, 0x64, 0x61, 0x74, 0x61, 0x18, 0x01, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x08, 0x2e, 0x4d, 0x61, + 0x70, 0x44, 0x61, 0x74, 0x61, 0x52, 0x07, 0x6d, 0x70, 0x61, 0x64, 0x61, 0x74, 0x61, 0x42, 0x06, + 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33, } var ( @@ -1067,7 +1220,7 @@ func file_entertain_entertain_msg_proto_rawDescGZIP() []byte { return file_entertain_entertain_msg_proto_rawDescData } -var file_entertain_entertain_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 14) +var file_entertain_entertain_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 17) var file_entertain_entertain_msg_proto_goTypes = []interface{}{ (*EntertainMatchReq)(nil), // 0: EntertainMatchReq (*EntertainMatchResp)(nil), // 1: EntertainMatchResp @@ -1083,31 +1236,36 @@ var file_entertain_entertain_msg_proto_goTypes = []interface{}{ (*EntertainEnterRoomPush)(nil), // 11: EntertainEnterRoomPush (*EntertainReconnectReq)(nil), // 12: EntertainReconnectReq (*EntertainReconnectResp)(nil), // 13: EntertainReconnectResp - (*PlayerData)(nil), // 14: PlayerData - (*MapData)(nil), // 15: MapData - (*UserAtno)(nil), // 16: UserAtno + (*EntertainRefreshPlatReq)(nil), // 14: EntertainRefreshPlatReq + (*EntertainRefreshPlatResp)(nil), // 15: EntertainRefreshPlatResp + (*EntertainRefreshPush)(nil), // 16: EntertainRefreshPush + (*PlayerData)(nil), // 17: PlayerData + (*MapData)(nil), // 18: MapData + (*UserAtno)(nil), // 19: UserAtno } var file_entertain_entertain_msg_proto_depIdxs = []int32{ - 14, // 0: EntertainStartGamePush.user1:type_name -> PlayerData - 14, // 1: EntertainStartGamePush.user2:type_name -> PlayerData - 15, // 2: EntertainStartGamePush.mpadata:type_name -> MapData - 15, // 3: EntertainOperatorRstPush.mpadata:type_name -> MapData - 14, // 4: EntertainOperatorRstPush.user1:type_name -> PlayerData - 14, // 5: EntertainOperatorRstPush.user2:type_name -> PlayerData - 14, // 6: EntertainGameOverPush.user1:type_name -> PlayerData - 14, // 7: EntertainGameOverPush.user2:type_name -> PlayerData - 15, // 8: EntertainGameOverPush.mpadata:type_name -> MapData - 16, // 9: EntertainGameOverPush.reward:type_name -> UserAtno - 14, // 10: EntertainEnterRoomPush.user1:type_name -> PlayerData - 14, // 11: EntertainEnterRoomPush.user2:type_name -> PlayerData - 15, // 12: EntertainReconnectResp.mpadata:type_name -> MapData - 14, // 13: EntertainReconnectResp.user1:type_name -> PlayerData - 14, // 14: EntertainReconnectResp.user2:type_name -> PlayerData - 15, // [15:15] is the sub-list for method output_type - 15, // [15:15] is the sub-list for method input_type - 15, // [15:15] is the sub-list for extension type_name - 15, // [15:15] is the sub-list for extension extendee - 0, // [0:15] is the sub-list for field type_name + 17, // 0: EntertainStartGamePush.user1:type_name -> PlayerData + 17, // 1: EntertainStartGamePush.user2:type_name -> PlayerData + 18, // 2: EntertainStartGamePush.mpadata:type_name -> MapData + 18, // 3: EntertainOperatorRstPush.mpadata:type_name -> MapData + 17, // 4: EntertainOperatorRstPush.user1:type_name -> PlayerData + 17, // 5: EntertainOperatorRstPush.user2:type_name -> PlayerData + 17, // 6: EntertainGameOverPush.user1:type_name -> PlayerData + 17, // 7: EntertainGameOverPush.user2:type_name -> PlayerData + 18, // 8: EntertainGameOverPush.mpadata:type_name -> MapData + 19, // 9: EntertainGameOverPush.reward:type_name -> UserAtno + 17, // 10: EntertainEnterRoomPush.user1:type_name -> PlayerData + 17, // 11: EntertainEnterRoomPush.user2:type_name -> PlayerData + 18, // 12: EntertainReconnectResp.mpadata:type_name -> MapData + 17, // 13: EntertainReconnectResp.user1:type_name -> PlayerData + 17, // 14: EntertainReconnectResp.user2:type_name -> PlayerData + 18, // 15: EntertainRefreshPlatResp.mpadata:type_name -> MapData + 18, // 16: EntertainRefreshPush.mpadata:type_name -> MapData + 17, // [17:17] is the sub-list for method output_type + 17, // [17:17] is the sub-list for method input_type + 17, // [17:17] is the sub-list for extension type_name + 17, // [17:17] is the sub-list for extension extendee + 0, // [0:17] is the sub-list for field type_name } func init() { file_entertain_entertain_msg_proto_init() } @@ -1286,6 +1444,42 @@ func file_entertain_entertain_msg_proto_init() { return nil } } + file_entertain_entertain_msg_proto_msgTypes[14].Exporter = func(v interface{}, i int) interface{} { + switch v := v.(*EntertainRefreshPlatReq); i { + case 0: + return &v.state + case 1: + return &v.sizeCache + case 2: + return &v.unknownFields + default: + return nil + } + } + file_entertain_entertain_msg_proto_msgTypes[15].Exporter = func(v interface{}, i int) interface{} { + switch v := v.(*EntertainRefreshPlatResp); i { + case 0: + return &v.state + case 1: + return &v.sizeCache + case 2: + return &v.unknownFields + default: + return nil + } + } + file_entertain_entertain_msg_proto_msgTypes[16].Exporter = func(v interface{}, i int) interface{} { + switch v := v.(*EntertainRefreshPush); i { + case 0: + return &v.state + case 1: + return &v.sizeCache + case 2: + return &v.unknownFields + default: + return nil + } + } } type x struct{} out := protoimpl.TypeBuilder{ @@ -1293,7 +1487,7 @@ func file_entertain_entertain_msg_proto_init() { GoPackagePath: reflect.TypeOf(x{}).PkgPath(), RawDescriptor: file_entertain_entertain_msg_proto_rawDesc, NumEnums: 0, - NumMessages: 14, + NumMessages: 17, NumExtensions: 0, NumServices: 0, }, diff --git a/sys/configure/structs/Tables.go b/sys/configure/structs/Tables.go index 83c7e7698..b25ec9c9f 100644 --- a/sys/configure/structs/Tables.go +++ b/sys/configure/structs/Tables.go @@ -11,1895 +11,1895 @@ package cfg type JsonLoader func(string) ([]map[string]interface{}, error) type Tables struct { - Global *GameGlobal - Extservers *GameExtservers - SkillAtk *GameSkillAtk - SkillAfteratk *GameSkillAfteratk - SkillBuff *GameSkillBuff - SkillPassive *GameSkillPassive - SkillProperty *GameSkillProperty - Hero *GameHero - HeroStargrow *GameHeroStargrow - HeroLevelgrow *GameHeroLevelgrow - HeroStarup *GameHeroStarup - HeroSkill *GameHeroSkill - HeroExp *GameHeroExp - HeroLevelup *GameHeroLevelup - Equip *GameEquip - EquipAttrlibraryS *GameEquipAttrlibraryS - EquipSuit *GameEquipSuit - EquipIntensify *GameEquipIntensify - EquipSCompose *GameEquipSCompose - EquipAttribute *GameEquipAttribute - EquipEnchanting *GameEquipEnchanting - EquipUpsell *GameEquipUpsell - Item *GameItem - ItemLink *GameItemLink - HeroSkillLevel *GameHeroSkillLevel - HeroAwaken *GameHeroAwaken - HeroMethod *GameHeroMethod - HeroMethodComment *GameHeroMethodComment - Shop *GameShop - Shopitem *GameShopitem - ShopBuyequiCos *GameShopBuyequiCos - ActiveReward *GameActiveReward - Model *GameModel - ChatChannel *GameChatChannel - ChatSystem *GameChatSystem - ChatServerGroup *GameChatServerGroup - ChatChannelCom *GameChatChannelCom - ChatExpression *GameChatExpression - TaskRound *GameTaskRound - TaskActiveReward *GameTaskActiveReward - Coin *GameCoin - Initial *GameInitial - Monster *GameMonster - EquipPos *GameEquipPos - Playerlv *GamePlayerlv - Msgdistrib *GameMsgdistrib - Opencond *GameOpencond - Pagoda *GamePagoda - PagodaTaskReward *GamePagodaTaskReward - RdtaskNpc *GameRdtaskNpc - Drop *GameDrop - VikingBoss *GameVikingBoss - VikingLineup *GameVikingLineup - VikingEntrance *GameVikingEntrance - DreamlandBoos *GameDreamlandBoos - DreamlandChallenge *GameDreamlandChallenge - DreamlandTrigger *GameDreamlandTrigger - HuntingBoss *GameHuntingBoss - HuntingOpenTime *GameHuntingOpenTime - HuntingLineup *GameHuntingLineup - MonsterFormat *GameMonsterFormat - VikingBossSkill *GameVikingBossSkill - VikingReward *GameVikingReward - NameLibrary *GameNameLibrary - HeroConvertdata *GameHeroConvertdata - LinestoryTimeLine *GameLinestoryTimeLine - LinestoryMainTask *GameLinestoryMainTask - PlayerInfor *GamePlayerInfor - PlayerInfor_overview *GamePlayerInfor_overview - ArenaActiveReward *GameArenaActiveReward - ArenaRobot *GameArenaRobot - ArenaRankReward *GameArenaRankReward - ArenaChallengeNpc *GameArenaChallengeNpc - GuildLv *GameGuildLv - GuildPng *GameGuildPng - GuildActivity *GameGuildActivity - GuildSign *GameGuildSign - GuildTask *GameGuildTask - Horoscope *GameHoroscope - Sign *GameSign - SignReset *GameSignReset - SignExtra *GameSignExtra - GrowTask *GameGrowTask - GrowReward *GameGrowReward - Recharge *GameRecharge - PrivilegeCard *GamePrivilegeCard - Privilege *GamePrivilege - WorldTask *GameWorldTask - WorldAll *GameWorldAll - WorldDeal *GameWorldDeal - WorldRd *GameWorldRd - Teaching *GameTeaching - HeroStrategy *GameHeroStrategy - FightGlobalEvent *GameFightGlobalEvent - PayPackage *GamePayPackage - PayGiftpack *GamePayGiftpack - WorldBattle *GameWorldBattle - PassCheck *GamePassCheck - PassCheckExp *GamePassCheckExp - PassCheckTask *GamePassCheckTask - PassCheckPrice *GamePassCheckPrice - Mail *GameMail - CombatLevel *GameCombatLevel - CombatManster *GameCombatManster - CombatBox *GameCombatBox - GM *GameGM - Guide *GameGuide - Vip *GameVip - EnchantShop *GameEnchantShop - EnchantBoss *GameEnchantBoss - EnchantLineup *GameEnchantLineup - MainChapter *GameMainChapter - MainStage *GameMainStage - MainStarreward *GameMainStarreward - MainStartype *GameMainStartype - Battletasktesting *GameBattletasktesting - BattleReady *GameBattleReady - Battleready_capskill *GameBattleready_capskill - BattleScore *GameBattleScore - NewSmithy *GameNewSmithy - SmithyProficiency *GameSmithyProficiency - SmithyStoveV1 *GameSmithyStoveV1 - SmithyTool *GameSmithyTool - SmithyIdTool *GameSmithyIdTool - SmithyCustomer *GameSmithyCustomer - SmithyModelPool *GameSmithyModelPool - SmithyAtlas *GameSmithyAtlas - SmithyAtlasLv *GameSmithyAtlasLv - SmithyAtlasScore *GameSmithyAtlasScore - SmithyMake *GameSmithyMake - SmithyTask *GameSmithyTask - Dispatch_Task *GameDispatch_Task - Dispatch_Lv *GameDispatch_Lv - Dispatch_Battle *GameDispatch_Battle - PandamasMz *GamePandamasMz - PandamasJs *GamePandamasJs - PandamasJx *GamePandamasJx - PandamasMryl *GamePandamasMryl - PandamasBuff *GamePandamasBuff - PandamasTj *GamePandamasTj - PandamasTjjl *GamePandamasTjjl - PandamasYxjx *GamePandamasYxjx - BubbleGroup *GameBubbleGroup - Breakingbad *GameBreakingbad - BreakingbadTag *GameBreakingbadTag - Potions *GamePotions - SellCoefficient *GameSellCoefficient - Lottery *GameLottery - CaravanCity *GameCaravanCity - CaravanThing *GameCaravanThing - CaravanLv *GameCaravanLv - CaravanReward *GameCaravanReward - CaravanRank *GameCaravanRank - CaravanBattle *GameCaravanBattle - CaravanEvent *GameCaravanEvent - CaravanPaper *GameCaravanPaper - RedDot *GameRedDot - Talent *GameTalent - Favorability *GameFavorability - Friends *GameFriends - CampLv *GameCampLv - Navigation *GameNavigation - BuzkashiMount *GameBuzkashiMount - BuzkashiLv *GameBuzkashiLv - BuzkashiQteLv *GameBuzkashiQteLv - BuzkashiGrade *GameBuzkashiGrade - BuzkashiFm *GameBuzkashiFm - BuzkashiOpen *GameBuzkashiOpen - BuzkashiTrack *GameBuzkashiTrack - Pricegroup *GamePricegroup - Loading *GameLoading - RuleDesc *GameRuleDesc - HeroTalent *GameHeroTalent - TalentBox *GameTalentBox - BuriedCondi *GameBuriedCondi - BuriedType *GameBuriedType - PhotoAction *GamePhotoAction - PhotoFilter *GamePhotoFilter - DrawPool *GameDrawPool - DrawWeight *GameDrawWeight - CardPool *GameCardPool - Robot *GameRobot - Passon *GamePasson - Circulate *GameCirculate - drawReward *GamedrawReward - drawReplace *GamedrawReplace - drawcardReward *GamedrawcardReward - AnnulartaskAll *GameAnnulartaskAll - Annulartask_Library *GameAnnulartask_Library - AskAll *GameAskAll - AskLibrary *GameAskLibrary - SearchitemAll *GameSearchitemAll - SearchitemBox *GameSearchitemBox - GuildBoss *GameGuildBoss - GuildBossRoulette *GameGuildBossRoulette - GuildBossRank *GameGuildBossRank - GuildBossScore *GameGuildBossScore - TrendChose *GameTrendChose - Roomlottery *GameRoomlottery - Bufflottery *GameBufflottery - Eventlottery *GameEventlottery - StoneBuff *GameStoneBuff - StoneRoom *GameStoneRoom - StoneStage *GameStoneStage - StoneEvent *GameStoneEvent - StoneBattle *GameStoneBattle - StoneStore *GameStoneStore - StoneStory *GameStoneStory - StoneWeek *GameStoneWeek - StoneTalent *GameStoneTalent - StoneTask *GameStoneTask - StoneIllustrated *GameStoneIllustrated - StonePrivilege *GameStonePrivilege - GameSummaryTab *GameGameSummaryTab - GameSummary *GameGameSummary - CompositeAll *GameCompositeAll - StoneBoss *GameStoneBoss - VenturegiftsTask *GameVenturegiftsTask - VenturegiftsDraw *GameVenturegiftsDraw - VenturegiftsLogin *GameVenturegiftsLogin - VenturegiftsLvaward *GameVenturegiftsLvaward - FategiftFate *GameFategiftFate - Fategiftreward *GameFategiftreward - Guidance *GameGuidance - ShopCenterControl *GameShopCenterControl - ShopCenterSubmeter *GameShopCenterSubmeter - ShopCenterFund *GameShopCenterFund - Accumulate *GameAccumulate - Celebration *GameCelebration - Heroupstory *GameHeroupstory - HeroupstoryChapter *GameHeroupstoryChapter - HeroupstoryBattle *GameHeroupstoryBattle - HeroupstoryChaptertxt *GameHeroupstoryChaptertxt - UiGamePuzzle *GameUiGamePuzzle - UiGameLattice *GameUiGameLattice - UiGameMiner *GameUiGameMiner - PushGift *GamePushGift - UiGameConsum *GameUiGameConsum - TopUIConfig *GameTopUIConfig - MainShopItem *GameMainShopItem - MainAchievement *GameMainAchievement - MainBoss *GameMainBoss - Trainlv *GameTrainlv - Qualifying *GameQualifying - DragonPlay *GameDragonPlay - DragonPlot *GameDragonPlot - GameId *GameGameId - GameKlotski *GameGameKlotski - MainVenture *GameMainVenture - DragonLvItem *GameDragonLvItem - DragonWeeklyreward *GameDragonWeeklyreward - Title *GameTitle - AchieveGroup *GameAchieveGroup - AchieveTask *GameAchieveTask - GameFast *GameGameFast - PlayingMethod *GamePlayingMethod - Block *GameBlock - Lattice *GameLattice - Integral *GameIntegral - ConsumeHero *GameConsumeHero - PlayerSkill *GamePlayerSkill - ConsumeBox *GameConsumeBox - BukashiAi *GameBukashiAi - GColorGetfraction *GameGColorGetfraction - GColorReward *GameGColorReward - GColortTmedecay *GameGColortTmedecay - TreasureMap *GameTreasureMap - ConsumeIntegral *GameConsumeIntegral - TDReward *GameTDReward + Global *GameGlobal + Extservers *GameExtservers + SkillAtk *GameSkillAtk + SkillAfteratk *GameSkillAfteratk + SkillBuff *GameSkillBuff + SkillPassive *GameSkillPassive + SkillProperty *GameSkillProperty + Hero *GameHero + HeroStargrow *GameHeroStargrow + HeroLevelgrow *GameHeroLevelgrow + HeroStarup *GameHeroStarup + HeroSkill *GameHeroSkill + HeroExp *GameHeroExp + HeroLevelup *GameHeroLevelup + Equip *GameEquip + EquipAttrlibraryS *GameEquipAttrlibraryS + EquipSuit *GameEquipSuit + EquipIntensify *GameEquipIntensify + EquipSCompose *GameEquipSCompose + EquipAttribute *GameEquipAttribute + EquipEnchanting *GameEquipEnchanting + EquipUpsell *GameEquipUpsell + Item *GameItem + ItemLink *GameItemLink + HeroSkillLevel *GameHeroSkillLevel + HeroAwaken *GameHeroAwaken + HeroMethod *GameHeroMethod + HeroMethodComment *GameHeroMethodComment + Shop *GameShop + Shopitem *GameShopitem + ShopBuyequiCos *GameShopBuyequiCos + ActiveReward *GameActiveReward + Model *GameModel + ChatChannel *GameChatChannel + ChatSystem *GameChatSystem + ChatServerGroup *GameChatServerGroup + ChatChannelCom *GameChatChannelCom + ChatExpression *GameChatExpression + TaskRound *GameTaskRound + TaskActiveReward *GameTaskActiveReward + Coin *GameCoin + Initial *GameInitial + Monster *GameMonster + EquipPos *GameEquipPos + Playerlv *GamePlayerlv + Msgdistrib *GameMsgdistrib + Opencond *GameOpencond + Pagoda *GamePagoda + PagodaTaskReward *GamePagodaTaskReward + RdtaskNpc *GameRdtaskNpc + Drop *GameDrop + VikingBoss *GameVikingBoss + VikingLineup *GameVikingLineup + VikingEntrance *GameVikingEntrance + DreamlandBoos *GameDreamlandBoos + DreamlandChallenge *GameDreamlandChallenge + DreamlandTrigger *GameDreamlandTrigger + HuntingBoss *GameHuntingBoss + HuntingOpenTime *GameHuntingOpenTime + HuntingLineup *GameHuntingLineup + MonsterFormat *GameMonsterFormat + VikingBossSkill *GameVikingBossSkill + VikingReward *GameVikingReward + NameLibrary *GameNameLibrary + HeroConvertdata *GameHeroConvertdata + LinestoryTimeLine *GameLinestoryTimeLine + LinestoryMainTask *GameLinestoryMainTask + PlayerInfor *GamePlayerInfor + PlayerInfor_overview *GamePlayerInfor_overview + ArenaActiveReward *GameArenaActiveReward + ArenaRobot *GameArenaRobot + ArenaRankReward *GameArenaRankReward + ArenaChallengeNpc *GameArenaChallengeNpc + GuildLv *GameGuildLv + GuildPng *GameGuildPng + GuildActivity *GameGuildActivity + GuildSign *GameGuildSign + GuildTask *GameGuildTask + Horoscope *GameHoroscope + Sign *GameSign + SignReset *GameSignReset + SignExtra *GameSignExtra + GrowTask *GameGrowTask + GrowReward *GameGrowReward + Recharge *GameRecharge + PrivilegeCard *GamePrivilegeCard + Privilege *GamePrivilege + WorldTask *GameWorldTask + WorldAll *GameWorldAll + WorldDeal *GameWorldDeal + WorldRd *GameWorldRd + Teaching *GameTeaching + HeroStrategy *GameHeroStrategy + FightGlobalEvent *GameFightGlobalEvent + PayPackage *GamePayPackage + PayGiftpack *GamePayGiftpack + WorldBattle *GameWorldBattle + PassCheck *GamePassCheck + PassCheckExp *GamePassCheckExp + PassCheckTask *GamePassCheckTask + PassCheckPrice *GamePassCheckPrice + Mail *GameMail + CombatLevel *GameCombatLevel + CombatManster *GameCombatManster + CombatBox *GameCombatBox + GM *GameGM + Guide *GameGuide + Vip *GameVip + EnchantShop *GameEnchantShop + EnchantBoss *GameEnchantBoss + EnchantLineup *GameEnchantLineup + MainChapter *GameMainChapter + MainStage *GameMainStage + MainStarreward *GameMainStarreward + MainStartype *GameMainStartype + Battletasktesting *GameBattletasktesting + BattleReady *GameBattleReady + Battleready_capskill *GameBattleready_capskill + BattleScore *GameBattleScore + NewSmithy *GameNewSmithy + SmithyProficiency *GameSmithyProficiency + SmithyStoveV1 *GameSmithyStoveV1 + SmithyTool *GameSmithyTool + SmithyIdTool *GameSmithyIdTool + SmithyCustomer *GameSmithyCustomer + SmithyModelPool *GameSmithyModelPool + SmithyAtlas *GameSmithyAtlas + SmithyAtlasLv *GameSmithyAtlasLv + SmithyAtlasScore *GameSmithyAtlasScore + SmithyMake *GameSmithyMake + SmithyTask *GameSmithyTask + Dispatch_Task *GameDispatch_Task + Dispatch_Lv *GameDispatch_Lv + Dispatch_Battle *GameDispatch_Battle + PandamasMz *GamePandamasMz + PandamasJs *GamePandamasJs + PandamasJx *GamePandamasJx + PandamasMryl *GamePandamasMryl + PandamasBuff *GamePandamasBuff + PandamasTj *GamePandamasTj + PandamasTjjl *GamePandamasTjjl + PandamasYxjx *GamePandamasYxjx + BubbleGroup *GameBubbleGroup + Breakingbad *GameBreakingbad + BreakingbadTag *GameBreakingbadTag + Potions *GamePotions + SellCoefficient *GameSellCoefficient + Lottery *GameLottery + CaravanCity *GameCaravanCity + CaravanThing *GameCaravanThing + CaravanLv *GameCaravanLv + CaravanReward *GameCaravanReward + CaravanRank *GameCaravanRank + CaravanBattle *GameCaravanBattle + CaravanEvent *GameCaravanEvent + CaravanPaper *GameCaravanPaper + RedDot *GameRedDot + Talent *GameTalent + Favorability *GameFavorability + Friends *GameFriends + CampLv *GameCampLv + Navigation *GameNavigation + BuzkashiMount *GameBuzkashiMount + BuzkashiLv *GameBuzkashiLv + BuzkashiQteLv *GameBuzkashiQteLv + BuzkashiGrade *GameBuzkashiGrade + BuzkashiFm *GameBuzkashiFm + BuzkashiOpen *GameBuzkashiOpen + BuzkashiTrack *GameBuzkashiTrack + Pricegroup *GamePricegroup + Loading *GameLoading + RuleDesc *GameRuleDesc + HeroTalent *GameHeroTalent + TalentBox *GameTalentBox + BuriedCondi *GameBuriedCondi + BuriedType *GameBuriedType + PhotoAction *GamePhotoAction + PhotoFilter *GamePhotoFilter + DrawPool *GameDrawPool + DrawWeight *GameDrawWeight + CardPool *GameCardPool + Robot *GameRobot + Passon *GamePasson + Circulate *GameCirculate + drawReward *GamedrawReward + drawReplace *GamedrawReplace + drawcardReward *GamedrawcardReward + AnnulartaskAll *GameAnnulartaskAll + Annulartask_Library *GameAnnulartask_Library + AskAll *GameAskAll + AskLibrary *GameAskLibrary + SearchitemAll *GameSearchitemAll + SearchitemBox *GameSearchitemBox + GuildBoss *GameGuildBoss + GuildBossRoulette *GameGuildBossRoulette + GuildBossRank *GameGuildBossRank + GuildBossScore *GameGuildBossScore + TrendChose *GameTrendChose + Roomlottery *GameRoomlottery + Bufflottery *GameBufflottery + Eventlottery *GameEventlottery + StoneBuff *GameStoneBuff + StoneRoom *GameStoneRoom + StoneStage *GameStoneStage + StoneEvent *GameStoneEvent + StoneBattle *GameStoneBattle + StoneStore *GameStoneStore + StoneStory *GameStoneStory + StoneWeek *GameStoneWeek + StoneTalent *GameStoneTalent + StoneTask *GameStoneTask + StoneIllustrated *GameStoneIllustrated + StonePrivilege *GameStonePrivilege + GameSummaryTab *GameGameSummaryTab + GameSummary *GameGameSummary + CompositeAll *GameCompositeAll + StoneBoss *GameStoneBoss + VenturegiftsTask *GameVenturegiftsTask + VenturegiftsDraw *GameVenturegiftsDraw + VenturegiftsLogin *GameVenturegiftsLogin + VenturegiftsLvaward *GameVenturegiftsLvaward + FategiftFate *GameFategiftFate + Fategiftreward *GameFategiftreward + Guidance *GameGuidance + ShopCenterControl *GameShopCenterControl + ShopCenterSubmeter *GameShopCenterSubmeter + ShopCenterFund *GameShopCenterFund + Accumulate *GameAccumulate + Celebration *GameCelebration + Heroupstory *GameHeroupstory + HeroupstoryChapter *GameHeroupstoryChapter + HeroupstoryBattle *GameHeroupstoryBattle + HeroupstoryChaptertxt *GameHeroupstoryChaptertxt + UiGamePuzzle *GameUiGamePuzzle + UiGameLattice *GameUiGameLattice + UiGameMiner *GameUiGameMiner + PushGift *GamePushGift + UiGameConsum *GameUiGameConsum + TopUIConfig *GameTopUIConfig + MainShopItem *GameMainShopItem + MainAchievement *GameMainAchievement + MainBoss *GameMainBoss + Trainlv *GameTrainlv + Qualifying *GameQualifying + DragonPlay *GameDragonPlay + DragonPlot *GameDragonPlot + GameId *GameGameId + GameKlotski *GameGameKlotski + MainVenture *GameMainVenture + DragonLvItem *GameDragonLvItem + DragonWeeklyreward *GameDragonWeeklyreward + Title *GameTitle + AchieveGroup *GameAchieveGroup + AchieveTask *GameAchieveTask + GameFast *GameGameFast + PlayingMethod *GamePlayingMethod + Block *GameBlock + Lattice *GameLattice + Integral *GameIntegral + ConsumeHero *GameConsumeHero + PlayerSkill *GamePlayerSkill + ConsumeBox *GameConsumeBox + BukashiAi *GameBukashiAi + GColorGetfraction *GameGColorGetfraction + GColorReward *GameGColorReward + GColortTmedecay *GameGColortTmedecay + TreasureMap *GameTreasureMap + ConsumeIntegral *GameConsumeIntegral + TDReward *GameTDReward } func NewTables(loader JsonLoader) (*Tables, error) { - var err error - var buf []map[string]interface{} + var err error + var buf []map[string]interface{} - tables := &Tables{} - if buf, err = loader("game_global") ; err != nil { - return nil, err - } - if tables.Global, err = NewGameGlobal(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_extservers") ; err != nil { - return nil, err - } - if tables.Extservers, err = NewGameExtservers(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_skillatk") ; err != nil { - return nil, err - } - if tables.SkillAtk, err = NewGameSkillAtk(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_skillafteratk") ; err != nil { - return nil, err - } - if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_skillbuff") ; err != nil { - return nil, err - } - if tables.SkillBuff, err = NewGameSkillBuff(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_skillpassive") ; err != nil { - return nil, err - } - if tables.SkillPassive, err = NewGameSkillPassive(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_skillproperty") ; err != nil { - return nil, err - } - if tables.SkillProperty, err = NewGameSkillProperty(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_hero") ; err != nil { - return nil, err - } - if tables.Hero, err = NewGameHero(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herostargrow") ; err != nil { - return nil, err - } - if tables.HeroStargrow, err = NewGameHeroStargrow(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herolevelgrow") ; err != nil { - return nil, err - } - if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herostarup") ; err != nil { - return nil, err - } - if tables.HeroStarup, err = NewGameHeroStarup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroskill") ; err != nil { - return nil, err - } - if tables.HeroSkill, err = NewGameHeroSkill(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroexp") ; err != nil { - return nil, err - } - if tables.HeroExp, err = NewGameHeroExp(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herolevelup") ; err != nil { - return nil, err - } - if tables.HeroLevelup, err = NewGameHeroLevelup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equip") ; err != nil { - return nil, err - } - if tables.Equip, err = NewGameEquip(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipattrlibrarys") ; err != nil { - return nil, err - } - if tables.EquipAttrlibraryS, err = NewGameEquipAttrlibraryS(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipsuit") ; err != nil { - return nil, err - } - if tables.EquipSuit, err = NewGameEquipSuit(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipintensify") ; err != nil { - return nil, err - } - if tables.EquipIntensify, err = NewGameEquipIntensify(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipscompose") ; err != nil { - return nil, err - } - if tables.EquipSCompose, err = NewGameEquipSCompose(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipattribute") ; err != nil { - return nil, err - } - if tables.EquipAttribute, err = NewGameEquipAttribute(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipenchanting") ; err != nil { - return nil, err - } - if tables.EquipEnchanting, err = NewGameEquipEnchanting(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipupsell") ; err != nil { - return nil, err - } - if tables.EquipUpsell, err = NewGameEquipUpsell(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_item") ; err != nil { - return nil, err - } - if tables.Item, err = NewGameItem(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_itemlink") ; err != nil { - return nil, err - } - if tables.ItemLink, err = NewGameItemLink(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroskilllevel") ; err != nil { - return nil, err - } - if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroawaken") ; err != nil { - return nil, err - } - if tables.HeroAwaken, err = NewGameHeroAwaken(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heromethod") ; err != nil { - return nil, err - } - if tables.HeroMethod, err = NewGameHeroMethod(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heromethodcomment") ; err != nil { - return nil, err - } - if tables.HeroMethodComment, err = NewGameHeroMethodComment(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_shop") ; err != nil { - return nil, err - } - if tables.Shop, err = NewGameShop(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_shopitem") ; err != nil { - return nil, err - } - if tables.Shopitem, err = NewGameShopitem(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_shopbuyequicos") ; err != nil { - return nil, err - } - if tables.ShopBuyequiCos, err = NewGameShopBuyequiCos(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_activereward") ; err != nil { - return nil, err - } - if tables.ActiveReward, err = NewGameActiveReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_model") ; err != nil { - return nil, err - } - if tables.Model, err = NewGameModel(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_chatchannel") ; err != nil { - return nil, err - } - if tables.ChatChannel, err = NewGameChatChannel(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_chatsystem") ; err != nil { - return nil, err - } - if tables.ChatSystem, err = NewGameChatSystem(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_chatservergroup") ; err != nil { - return nil, err - } - if tables.ChatServerGroup, err = NewGameChatServerGroup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_chatchannelcom") ; err != nil { - return nil, err - } - if tables.ChatChannelCom, err = NewGameChatChannelCom(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_chatexpression") ; err != nil { - return nil, err - } - if tables.ChatExpression, err = NewGameChatExpression(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_taskround") ; err != nil { - return nil, err - } - if tables.TaskRound, err = NewGameTaskRound(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_taskactivereward") ; err != nil { - return nil, err - } - if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_coin") ; err != nil { - return nil, err - } - if tables.Coin, err = NewGameCoin(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_initial") ; err != nil { - return nil, err - } - if tables.Initial, err = NewGameInitial(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_monster") ; err != nil { - return nil, err - } - if tables.Monster, err = NewGameMonster(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equippos") ; err != nil { - return nil, err - } - if tables.EquipPos, err = NewGameEquipPos(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_playerlv") ; err != nil { - return nil, err - } - if tables.Playerlv, err = NewGamePlayerlv(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_msgdistrib") ; err != nil { - return nil, err - } - if tables.Msgdistrib, err = NewGameMsgdistrib(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_opencond") ; err != nil { - return nil, err - } - if tables.Opencond, err = NewGameOpencond(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pagoda") ; err != nil { - return nil, err - } - if tables.Pagoda, err = NewGamePagoda(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pagodataskreward") ; err != nil { - return nil, err - } - if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_rdtasknpc") ; err != nil { - return nil, err - } - if tables.RdtaskNpc, err = NewGameRdtaskNpc(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_drop") ; err != nil { - return nil, err - } - if tables.Drop, err = NewGameDrop(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_vikingboss") ; err != nil { - return nil, err - } - if tables.VikingBoss, err = NewGameVikingBoss(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_vikinglineup") ; err != nil { - return nil, err - } - if tables.VikingLineup, err = NewGameVikingLineup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_vikingentrance") ; err != nil { - return nil, err - } - if tables.VikingEntrance, err = NewGameVikingEntrance(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_dreamlandboos") ; err != nil { - return nil, err - } - if tables.DreamlandBoos, err = NewGameDreamlandBoos(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_dreamlandchallenge") ; err != nil { - return nil, err - } - if tables.DreamlandChallenge, err = NewGameDreamlandChallenge(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_dreamlandtrigger") ; err != nil { - return nil, err - } - if tables.DreamlandTrigger, err = NewGameDreamlandTrigger(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_huntingboss") ; err != nil { - return nil, err - } - if tables.HuntingBoss, err = NewGameHuntingBoss(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_huntingopentime") ; err != nil { - return nil, err - } - if tables.HuntingOpenTime, err = NewGameHuntingOpenTime(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_huntinglineup") ; err != nil { - return nil, err - } - if tables.HuntingLineup, err = NewGameHuntingLineup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_monsterformat") ; err != nil { - return nil, err - } - if tables.MonsterFormat, err = NewGameMonsterFormat(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_vikingbossskill") ; err != nil { - return nil, err - } - if tables.VikingBossSkill, err = NewGameVikingBossSkill(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_vikingreward") ; err != nil { - return nil, err - } - if tables.VikingReward, err = NewGameVikingReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_namelibrary") ; err != nil { - return nil, err - } - if tables.NameLibrary, err = NewGameNameLibrary(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroconvertdata") ; err != nil { - return nil, err - } - if tables.HeroConvertdata, err = NewGameHeroConvertdata(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_linestorytimeline") ; err != nil { - return nil, err - } - if tables.LinestoryTimeLine, err = NewGameLinestoryTimeLine(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_linestorymaintask") ; err != nil { - return nil, err - } - if tables.LinestoryMainTask, err = NewGameLinestoryMainTask(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_playerinfor") ; err != nil { - return nil, err - } - if tables.PlayerInfor, err = NewGamePlayerInfor(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_playerinfor_overview") ; err != nil { - return nil, err - } - if tables.PlayerInfor_overview, err = NewGamePlayerInfor_overview(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_arenaactivereward") ; err != nil { - return nil, err - } - if tables.ArenaActiveReward, err = NewGameArenaActiveReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_arenarobot") ; err != nil { - return nil, err - } - if tables.ArenaRobot, err = NewGameArenaRobot(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_arenarankreward") ; err != nil { - return nil, err - } - if tables.ArenaRankReward, err = NewGameArenaRankReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_arenachallengenpc") ; err != nil { - return nil, err - } - if tables.ArenaChallengeNpc, err = NewGameArenaChallengeNpc(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildlv") ; err != nil { - return nil, err - } - if tables.GuildLv, err = NewGameGuildLv(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildpng") ; err != nil { - return nil, err - } - if tables.GuildPng, err = NewGameGuildPng(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildactivity") ; err != nil { - return nil, err - } - if tables.GuildActivity, err = NewGameGuildActivity(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildsign") ; err != nil { - return nil, err - } - if tables.GuildSign, err = NewGameGuildSign(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildtask") ; err != nil { - return nil, err - } - if tables.GuildTask, err = NewGameGuildTask(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_horoscope") ; err != nil { - return nil, err - } - if tables.Horoscope, err = NewGameHoroscope(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_sign") ; err != nil { - return nil, err - } - if tables.Sign, err = NewGameSign(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_signreset") ; err != nil { - return nil, err - } - if tables.SignReset, err = NewGameSignReset(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_signextra") ; err != nil { - return nil, err - } - if tables.SignExtra, err = NewGameSignExtra(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_growtask") ; err != nil { - return nil, err - } - if tables.GrowTask, err = NewGameGrowTask(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_growreward") ; err != nil { - return nil, err - } - if tables.GrowReward, err = NewGameGrowReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_recharge") ; err != nil { - return nil, err - } - if tables.Recharge, err = NewGameRecharge(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_privilegecard") ; err != nil { - return nil, err - } - if tables.PrivilegeCard, err = NewGamePrivilegeCard(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_privilege") ; err != nil { - return nil, err - } - if tables.Privilege, err = NewGamePrivilege(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_worldtask") ; err != nil { - return nil, err - } - if tables.WorldTask, err = NewGameWorldTask(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_worldall") ; err != nil { - return nil, err - } - if tables.WorldAll, err = NewGameWorldAll(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_worlddeal") ; err != nil { - return nil, err - } - if tables.WorldDeal, err = NewGameWorldDeal(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_worldrd") ; err != nil { - return nil, err - } - if tables.WorldRd, err = NewGameWorldRd(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_teaching") ; err != nil { - return nil, err - } - if tables.Teaching, err = NewGameTeaching(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herostrategy") ; err != nil { - return nil, err - } - if tables.HeroStrategy, err = NewGameHeroStrategy(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_fightglobalevent") ; err != nil { - return nil, err - } - if tables.FightGlobalEvent, err = NewGameFightGlobalEvent(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_paypackage") ; err != nil { - return nil, err - } - if tables.PayPackage, err = NewGamePayPackage(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_paygiftpack") ; err != nil { - return nil, err - } - if tables.PayGiftpack, err = NewGamePayGiftpack(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_worldbattle") ; err != nil { - return nil, err - } - if tables.WorldBattle, err = NewGameWorldBattle(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_passcheck") ; err != nil { - return nil, err - } - if tables.PassCheck, err = NewGamePassCheck(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_passcheckexp") ; err != nil { - return nil, err - } - if tables.PassCheckExp, err = NewGamePassCheckExp(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_passchecktask") ; err != nil { - return nil, err - } - if tables.PassCheckTask, err = NewGamePassCheckTask(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_passcheckprice") ; err != nil { - return nil, err - } - if tables.PassCheckPrice, err = NewGamePassCheckPrice(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_mail") ; err != nil { - return nil, err - } - if tables.Mail, err = NewGameMail(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_combatlevel") ; err != nil { - return nil, err - } - if tables.CombatLevel, err = NewGameCombatLevel(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_combatmanster") ; err != nil { - return nil, err - } - if tables.CombatManster, err = NewGameCombatManster(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_combatbox") ; err != nil { - return nil, err - } - if tables.CombatBox, err = NewGameCombatBox(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_gm") ; err != nil { - return nil, err - } - if tables.GM, err = NewGameGM(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guide") ; err != nil { - return nil, err - } - if tables.Guide, err = NewGameGuide(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_vip") ; err != nil { - return nil, err - } - if tables.Vip, err = NewGameVip(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_enchantshop") ; err != nil { - return nil, err - } - if tables.EnchantShop, err = NewGameEnchantShop(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_enchantboss") ; err != nil { - return nil, err - } - if tables.EnchantBoss, err = NewGameEnchantBoss(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_enchantlineup") ; err != nil { - return nil, err - } - if tables.EnchantLineup, err = NewGameEnchantLineup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_mainchapter") ; err != nil { - return nil, err - } - if tables.MainChapter, err = NewGameMainChapter(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_mainstage") ; err != nil { - return nil, err - } - if tables.MainStage, err = NewGameMainStage(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_mainstarreward") ; err != nil { - return nil, err - } - if tables.MainStarreward, err = NewGameMainStarreward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_mainstartype") ; err != nil { - return nil, err - } - if tables.MainStartype, err = NewGameMainStartype(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_battletasktesting") ; err != nil { - return nil, err - } - if tables.Battletasktesting, err = NewGameBattletasktesting(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_battleready") ; err != nil { - return nil, err - } - if tables.BattleReady, err = NewGameBattleReady(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_battleready_capskill") ; err != nil { - return nil, err - } - if tables.Battleready_capskill, err = NewGameBattleready_capskill(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_battlescore") ; err != nil { - return nil, err - } - if tables.BattleScore, err = NewGameBattleScore(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_newsmithy") ; err != nil { - return nil, err - } - if tables.NewSmithy, err = NewGameNewSmithy(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithyproficiency") ; err != nil { - return nil, err - } - if tables.SmithyProficiency, err = NewGameSmithyProficiency(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithystovev1") ; err != nil { - return nil, err - } - if tables.SmithyStoveV1, err = NewGameSmithyStoveV1(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithytool") ; err != nil { - return nil, err - } - if tables.SmithyTool, err = NewGameSmithyTool(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithyidtool") ; err != nil { - return nil, err - } - if tables.SmithyIdTool, err = NewGameSmithyIdTool(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithycustomer") ; err != nil { - return nil, err - } - if tables.SmithyCustomer, err = NewGameSmithyCustomer(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithymodelpool") ; err != nil { - return nil, err - } - if tables.SmithyModelPool, err = NewGameSmithyModelPool(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithyatlas") ; err != nil { - return nil, err - } - if tables.SmithyAtlas, err = NewGameSmithyAtlas(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithyatlaslv") ; err != nil { - return nil, err - } - if tables.SmithyAtlasLv, err = NewGameSmithyAtlasLv(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithyatlasscore") ; err != nil { - return nil, err - } - if tables.SmithyAtlasScore, err = NewGameSmithyAtlasScore(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithymake") ; err != nil { - return nil, err - } - if tables.SmithyMake, err = NewGameSmithyMake(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithytask") ; err != nil { - return nil, err - } - if tables.SmithyTask, err = NewGameSmithyTask(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_dispatch_task") ; err != nil { - return nil, err - } - if tables.Dispatch_Task, err = NewGameDispatch_Task(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_dispatch_lv") ; err != nil { - return nil, err - } - if tables.Dispatch_Lv, err = NewGameDispatch_Lv(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_dispatch_battle") ; err != nil { - return nil, err - } - if tables.Dispatch_Battle, err = NewGameDispatch_Battle(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandamasmz") ; err != nil { - return nil, err - } - if tables.PandamasMz, err = NewGamePandamasMz(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandamasjs") ; err != nil { - return nil, err - } - if tables.PandamasJs, err = NewGamePandamasJs(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandamasjx") ; err != nil { - return nil, err - } - if tables.PandamasJx, err = NewGamePandamasJx(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandamasmryl") ; err != nil { - return nil, err - } - if tables.PandamasMryl, err = NewGamePandamasMryl(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandamasbuff") ; err != nil { - return nil, err - } - if tables.PandamasBuff, err = NewGamePandamasBuff(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandamastj") ; err != nil { - return nil, err - } - if tables.PandamasTj, err = NewGamePandamasTj(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandamastjjl") ; err != nil { - return nil, err - } - if tables.PandamasTjjl, err = NewGamePandamasTjjl(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandamasyxjx") ; err != nil { - return nil, err - } - if tables.PandamasYxjx, err = NewGamePandamasYxjx(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_bubblegroup") ; err != nil { - return nil, err - } - if tables.BubbleGroup, err = NewGameBubbleGroup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_breakingbad") ; err != nil { - return nil, err - } - if tables.Breakingbad, err = NewGameBreakingbad(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_breakingbadtag") ; err != nil { - return nil, err - } - if tables.BreakingbadTag, err = NewGameBreakingbadTag(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_potions") ; err != nil { - return nil, err - } - if tables.Potions, err = NewGamePotions(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_sellcoefficient") ; err != nil { - return nil, err - } - if tables.SellCoefficient, err = NewGameSellCoefficient(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_lottery") ; err != nil { - return nil, err - } - if tables.Lottery, err = NewGameLottery(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_caravancity") ; err != nil { - return nil, err - } - if tables.CaravanCity, err = NewGameCaravanCity(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_caravanthing") ; err != nil { - return nil, err - } - if tables.CaravanThing, err = NewGameCaravanThing(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_caravanlv") ; err != nil { - return nil, err - } - if tables.CaravanLv, err = NewGameCaravanLv(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_caravanreward") ; err != nil { - return nil, err - } - if tables.CaravanReward, err = NewGameCaravanReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_caravanrank") ; err != nil { - return nil, err - } - if tables.CaravanRank, err = NewGameCaravanRank(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_caravanbattle") ; err != nil { - return nil, err - } - if tables.CaravanBattle, err = NewGameCaravanBattle(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_caravanevent") ; err != nil { - return nil, err - } - if tables.CaravanEvent, err = NewGameCaravanEvent(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_caravanpaper") ; err != nil { - return nil, err - } - if tables.CaravanPaper, err = NewGameCaravanPaper(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_reddot") ; err != nil { - return nil, err - } - if tables.RedDot, err = NewGameRedDot(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_talent") ; err != nil { - return nil, err - } - if tables.Talent, err = NewGameTalent(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_favorability") ; err != nil { - return nil, err - } - if tables.Favorability, err = NewGameFavorability(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_friends") ; err != nil { - return nil, err - } - if tables.Friends, err = NewGameFriends(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_camplv") ; err != nil { - return nil, err - } - if tables.CampLv, err = NewGameCampLv(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_navigation") ; err != nil { - return nil, err - } - if tables.Navigation, err = NewGameNavigation(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_buzkashimount") ; err != nil { - return nil, err - } - if tables.BuzkashiMount, err = NewGameBuzkashiMount(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_buzkashilv") ; err != nil { - return nil, err - } - if tables.BuzkashiLv, err = NewGameBuzkashiLv(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_buzkashiqtelv") ; err != nil { - return nil, err - } - if tables.BuzkashiQteLv, err = NewGameBuzkashiQteLv(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_buzkashigrade") ; err != nil { - return nil, err - } - if tables.BuzkashiGrade, err = NewGameBuzkashiGrade(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_buzkashifm") ; err != nil { - return nil, err - } - if tables.BuzkashiFm, err = NewGameBuzkashiFm(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_buzkashiopen") ; err != nil { - return nil, err - } - if tables.BuzkashiOpen, err = NewGameBuzkashiOpen(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_buzkashitrack") ; err != nil { - return nil, err - } - if tables.BuzkashiTrack, err = NewGameBuzkashiTrack(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pricegroup") ; err != nil { - return nil, err - } - if tables.Pricegroup, err = NewGamePricegroup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_loading") ; err != nil { - return nil, err - } - if tables.Loading, err = NewGameLoading(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_ruledesc") ; err != nil { - return nil, err - } - if tables.RuleDesc, err = NewGameRuleDesc(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herotalent") ; err != nil { - return nil, err - } - if tables.HeroTalent, err = NewGameHeroTalent(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_talentbox") ; err != nil { - return nil, err - } - if tables.TalentBox, err = NewGameTalentBox(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_buriedcondi") ; err != nil { - return nil, err - } - if tables.BuriedCondi, err = NewGameBuriedCondi(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_buriedtype") ; err != nil { - return nil, err - } - if tables.BuriedType, err = NewGameBuriedType(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_photoaction") ; err != nil { - return nil, err - } - if tables.PhotoAction, err = NewGamePhotoAction(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_photofilter") ; err != nil { - return nil, err - } - if tables.PhotoFilter, err = NewGamePhotoFilter(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_drawpool") ; err != nil { - return nil, err - } - if tables.DrawPool, err = NewGameDrawPool(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_drawweight") ; err != nil { - return nil, err - } - if tables.DrawWeight, err = NewGameDrawWeight(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_cardpool") ; err != nil { - return nil, err - } - if tables.CardPool, err = NewGameCardPool(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_robot") ; err != nil { - return nil, err - } - if tables.Robot, err = NewGameRobot(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_passon") ; err != nil { - return nil, err - } - if tables.Passon, err = NewGamePasson(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_circulate") ; err != nil { - return nil, err - } - if tables.Circulate, err = NewGameCirculate(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_drawreward") ; err != nil { - return nil, err - } - if tables.drawReward, err = NewGamedrawReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_drawreplace") ; err != nil { - return nil, err - } - if tables.drawReplace, err = NewGamedrawReplace(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_drawcardreward") ; err != nil { - return nil, err - } - if tables.drawcardReward, err = NewGamedrawcardReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_annulartaskall") ; err != nil { - return nil, err - } - if tables.AnnulartaskAll, err = NewGameAnnulartaskAll(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_annulartask_library") ; err != nil { - return nil, err - } - if tables.Annulartask_Library, err = NewGameAnnulartask_Library(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_askall") ; err != nil { - return nil, err - } - if tables.AskAll, err = NewGameAskAll(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_asklibrary") ; err != nil { - return nil, err - } - if tables.AskLibrary, err = NewGameAskLibrary(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_searchitemall") ; err != nil { - return nil, err - } - if tables.SearchitemAll, err = NewGameSearchitemAll(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_searchitembox") ; err != nil { - return nil, err - } - if tables.SearchitemBox, err = NewGameSearchitemBox(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildboss") ; err != nil { - return nil, err - } - if tables.GuildBoss, err = NewGameGuildBoss(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildbossroulette") ; err != nil { - return nil, err - } - if tables.GuildBossRoulette, err = NewGameGuildBossRoulette(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildbossrank") ; err != nil { - return nil, err - } - if tables.GuildBossRank, err = NewGameGuildBossRank(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildbossscore") ; err != nil { - return nil, err - } - if tables.GuildBossScore, err = NewGameGuildBossScore(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_trendchose") ; err != nil { - return nil, err - } - if tables.TrendChose, err = NewGameTrendChose(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_roomlottery") ; err != nil { - return nil, err - } - if tables.Roomlottery, err = NewGameRoomlottery(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_bufflottery") ; err != nil { - return nil, err - } - if tables.Bufflottery, err = NewGameBufflottery(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_eventlottery") ; err != nil { - return nil, err - } - if tables.Eventlottery, err = NewGameEventlottery(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_stonebuff") ; err != nil { - return nil, err - } - if tables.StoneBuff, err = NewGameStoneBuff(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_stoneroom") ; err != nil { - return nil, err - } - if tables.StoneRoom, err = NewGameStoneRoom(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_stonestage") ; err != nil { - return nil, err - } - if tables.StoneStage, err = NewGameStoneStage(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_stoneevent") ; err != nil { - return nil, err - } - if tables.StoneEvent, err = NewGameStoneEvent(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_stonebattle") ; err != nil { - return nil, err - } - if tables.StoneBattle, err = NewGameStoneBattle(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_stonestore") ; err != nil { - return nil, err - } - if tables.StoneStore, err = NewGameStoneStore(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_stonestory") ; err != nil { - return nil, err - } - if tables.StoneStory, err = NewGameStoneStory(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_stoneweek") ; err != nil { - return nil, err - } - if tables.StoneWeek, err = NewGameStoneWeek(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_stonetalent") ; err != nil { - return nil, err - } - if tables.StoneTalent, err = NewGameStoneTalent(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_stonetask") ; err != nil { - return nil, err - } - if tables.StoneTask, err = NewGameStoneTask(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_stoneillustrated") ; err != nil { - return nil, err - } - if tables.StoneIllustrated, err = NewGameStoneIllustrated(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_stoneprivilege") ; err != nil { - return nil, err - } - if tables.StonePrivilege, err = NewGameStonePrivilege(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_gamesummarytab") ; err != nil { - return nil, err - } - if tables.GameSummaryTab, err = NewGameGameSummaryTab(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_gamesummary") ; err != nil { - return nil, err - } - if tables.GameSummary, err = NewGameGameSummary(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_compositeall") ; err != nil { - return nil, err - } - if tables.CompositeAll, err = NewGameCompositeAll(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_stoneboss") ; err != nil { - return nil, err - } - if tables.StoneBoss, err = NewGameStoneBoss(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_venturegiftstask") ; err != nil { - return nil, err - } - if tables.VenturegiftsTask, err = NewGameVenturegiftsTask(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_venturegiftsdraw") ; err != nil { - return nil, err - } - if tables.VenturegiftsDraw, err = NewGameVenturegiftsDraw(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_venturegiftslogin") ; err != nil { - return nil, err - } - if tables.VenturegiftsLogin, err = NewGameVenturegiftsLogin(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_venturegiftslvaward") ; err != nil { - return nil, err - } - if tables.VenturegiftsLvaward, err = NewGameVenturegiftsLvaward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_fategiftfate") ; err != nil { - return nil, err - } - if tables.FategiftFate, err = NewGameFategiftFate(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_fategiftreward") ; err != nil { - return nil, err - } - if tables.Fategiftreward, err = NewGameFategiftreward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guidance") ; err != nil { - return nil, err - } - if tables.Guidance, err = NewGameGuidance(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_shopcentercontrol") ; err != nil { - return nil, err - } - if tables.ShopCenterControl, err = NewGameShopCenterControl(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_shopcentersubmeter") ; err != nil { - return nil, err - } - if tables.ShopCenterSubmeter, err = NewGameShopCenterSubmeter(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_shopcenterfund") ; err != nil { - return nil, err - } - if tables.ShopCenterFund, err = NewGameShopCenterFund(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_accumulate") ; err != nil { - return nil, err - } - if tables.Accumulate, err = NewGameAccumulate(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_celebration") ; err != nil { - return nil, err - } - if tables.Celebration, err = NewGameCelebration(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroupstory") ; err != nil { - return nil, err - } - if tables.Heroupstory, err = NewGameHeroupstory(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroupstorychapter") ; err != nil { - return nil, err - } - if tables.HeroupstoryChapter, err = NewGameHeroupstoryChapter(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroupstorybattle") ; err != nil { - return nil, err - } - if tables.HeroupstoryBattle, err = NewGameHeroupstoryBattle(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroupstorychaptertxt") ; err != nil { - return nil, err - } - if tables.HeroupstoryChaptertxt, err = NewGameHeroupstoryChaptertxt(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_uigamepuzzle") ; err != nil { - return nil, err - } - if tables.UiGamePuzzle, err = NewGameUiGamePuzzle(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_uigamelattice") ; err != nil { - return nil, err - } - if tables.UiGameLattice, err = NewGameUiGameLattice(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_uigameminer") ; err != nil { - return nil, err - } - if tables.UiGameMiner, err = NewGameUiGameMiner(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pushgift") ; err != nil { - return nil, err - } - if tables.PushGift, err = NewGamePushGift(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_uigameconsum") ; err != nil { - return nil, err - } - if tables.UiGameConsum, err = NewGameUiGameConsum(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_topuiconfig") ; err != nil { - return nil, err - } - if tables.TopUIConfig, err = NewGameTopUIConfig(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_mainshopitem") ; err != nil { - return nil, err - } - if tables.MainShopItem, err = NewGameMainShopItem(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_mainachievement") ; err != nil { - return nil, err - } - if tables.MainAchievement, err = NewGameMainAchievement(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_mainboss") ; err != nil { - return nil, err - } - if tables.MainBoss, err = NewGameMainBoss(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_trainlv") ; err != nil { - return nil, err - } - if tables.Trainlv, err = NewGameTrainlv(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_qualifying") ; err != nil { - return nil, err - } - if tables.Qualifying, err = NewGameQualifying(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_dragonplay") ; err != nil { - return nil, err - } - if tables.DragonPlay, err = NewGameDragonPlay(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_dragonplot") ; err != nil { - return nil, err - } - if tables.DragonPlot, err = NewGameDragonPlot(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_gameid") ; err != nil { - return nil, err - } - if tables.GameId, err = NewGameGameId(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_gameklotski") ; err != nil { - return nil, err - } - if tables.GameKlotski, err = NewGameGameKlotski(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_mainventure") ; err != nil { - return nil, err - } - if tables.MainVenture, err = NewGameMainVenture(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_dragonlvitem") ; err != nil { - return nil, err - } - if tables.DragonLvItem, err = NewGameDragonLvItem(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_dragonweeklyreward") ; err != nil { - return nil, err - } - if tables.DragonWeeklyreward, err = NewGameDragonWeeklyreward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_title") ; err != nil { - return nil, err - } - if tables.Title, err = NewGameTitle(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_achievegroup") ; err != nil { - return nil, err - } - if tables.AchieveGroup, err = NewGameAchieveGroup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_achievetask") ; err != nil { - return nil, err - } - if tables.AchieveTask, err = NewGameAchieveTask(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_gamefast") ; err != nil { - return nil, err - } - if tables.GameFast, err = NewGameGameFast(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_playingmethod") ; err != nil { - return nil, err - } - if tables.PlayingMethod, err = NewGamePlayingMethod(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_block") ; err != nil { - return nil, err - } - if tables.Block, err = NewGameBlock(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_lattice") ; err != nil { - return nil, err - } - if tables.Lattice, err = NewGameLattice(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_integral") ; err != nil { - return nil, err - } - if tables.Integral, err = NewGameIntegral(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_consumehero") ; err != nil { - return nil, err - } - if tables.ConsumeHero, err = NewGameConsumeHero(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_playerskill") ; err != nil { - return nil, err - } - if tables.PlayerSkill, err = NewGamePlayerSkill(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_consumebox") ; err != nil { - return nil, err - } - if tables.ConsumeBox, err = NewGameConsumeBox(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_bukashiai") ; err != nil { - return nil, err - } - if tables.BukashiAi, err = NewGameBukashiAi(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_gcolorgetfraction") ; err != nil { - return nil, err - } - if tables.GColorGetfraction, err = NewGameGColorGetfraction(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_gcolorreward") ; err != nil { - return nil, err - } - if tables.GColorReward, err = NewGameGColorReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_gcolorttmedecay") ; err != nil { - return nil, err - } - if tables.GColortTmedecay, err = NewGameGColortTmedecay(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_treasuremap") ; err != nil { - return nil, err - } - if tables.TreasureMap, err = NewGameTreasureMap(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_consumeintegral") ; err != nil { - return nil, err - } - if tables.ConsumeIntegral, err = NewGameConsumeIntegral(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_tdreward") ; err != nil { - return nil, err - } - if tables.TDReward, err = NewGameTDReward(buf) ; err != nil { - return nil, err - } - return tables, nil + tables := &Tables{} + if buf, err = loader("game_global"); err != nil { + return nil, err + } + if tables.Global, err = NewGameGlobal(buf); err != nil { + return nil, err + } + if buf, err = loader("game_extservers"); err != nil { + return nil, err + } + if tables.Extservers, err = NewGameExtservers(buf); err != nil { + return nil, err + } + if buf, err = loader("game_skillatk"); err != nil { + return nil, err + } + if tables.SkillAtk, err = NewGameSkillAtk(buf); err != nil { + return nil, err + } + if buf, err = loader("game_skillafteratk"); err != nil { + return nil, err + } + if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf); err != nil { + return nil, err + } + if buf, err = loader("game_skillbuff"); err != nil { + return nil, err + } + if tables.SkillBuff, err = NewGameSkillBuff(buf); err != nil { + return nil, err + } + if buf, err = loader("game_skillpassive"); err != nil { + return nil, err + } + if tables.SkillPassive, err = NewGameSkillPassive(buf); err != nil { + return nil, err + } + if buf, err = loader("game_skillproperty"); err != nil { + return nil, err + } + if tables.SkillProperty, err = NewGameSkillProperty(buf); err != nil { + return nil, err + } + if buf, err = loader("game_hero"); err != nil { + return nil, err + } + if tables.Hero, err = NewGameHero(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herostargrow"); err != nil { + return nil, err + } + if tables.HeroStargrow, err = NewGameHeroStargrow(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herolevelgrow"); err != nil { + return nil, err + } + if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herostarup"); err != nil { + return nil, err + } + if tables.HeroStarup, err = NewGameHeroStarup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroskill"); err != nil { + return nil, err + } + if tables.HeroSkill, err = NewGameHeroSkill(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroexp"); err != nil { + return nil, err + } + if tables.HeroExp, err = NewGameHeroExp(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herolevelup"); err != nil { + return nil, err + } + if tables.HeroLevelup, err = NewGameHeroLevelup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equip"); err != nil { + return nil, err + } + if tables.Equip, err = NewGameEquip(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipattrlibrarys"); err != nil { + return nil, err + } + if tables.EquipAttrlibraryS, err = NewGameEquipAttrlibraryS(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipsuit"); err != nil { + return nil, err + } + if tables.EquipSuit, err = NewGameEquipSuit(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipintensify"); err != nil { + return nil, err + } + if tables.EquipIntensify, err = NewGameEquipIntensify(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipscompose"); err != nil { + return nil, err + } + if tables.EquipSCompose, err = NewGameEquipSCompose(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipattribute"); err != nil { + return nil, err + } + if tables.EquipAttribute, err = NewGameEquipAttribute(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipenchanting"); err != nil { + return nil, err + } + if tables.EquipEnchanting, err = NewGameEquipEnchanting(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipupsell"); err != nil { + return nil, err + } + if tables.EquipUpsell, err = NewGameEquipUpsell(buf); err != nil { + return nil, err + } + if buf, err = loader("game_item"); err != nil { + return nil, err + } + if tables.Item, err = NewGameItem(buf); err != nil { + return nil, err + } + if buf, err = loader("game_itemlink"); err != nil { + return nil, err + } + if tables.ItemLink, err = NewGameItemLink(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroskilllevel"); err != nil { + return nil, err + } + if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroawaken"); err != nil { + return nil, err + } + if tables.HeroAwaken, err = NewGameHeroAwaken(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heromethod"); err != nil { + return nil, err + } + if tables.HeroMethod, err = NewGameHeroMethod(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heromethodcomment"); err != nil { + return nil, err + } + if tables.HeroMethodComment, err = NewGameHeroMethodComment(buf); err != nil { + return nil, err + } + if buf, err = loader("game_shop"); err != nil { + return nil, err + } + if tables.Shop, err = NewGameShop(buf); err != nil { + return nil, err + } + if buf, err = loader("game_shopitem"); err != nil { + return nil, err + } + if tables.Shopitem, err = NewGameShopitem(buf); err != nil { + return nil, err + } + if buf, err = loader("game_shopbuyequicos"); err != nil { + return nil, err + } + if tables.ShopBuyequiCos, err = NewGameShopBuyequiCos(buf); err != nil { + return nil, err + } + if buf, err = loader("game_activereward"); err != nil { + return nil, err + } + if tables.ActiveReward, err = NewGameActiveReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_model"); err != nil { + return nil, err + } + if tables.Model, err = NewGameModel(buf); err != nil { + return nil, err + } + if buf, err = loader("game_chatchannel"); err != nil { + return nil, err + } + if tables.ChatChannel, err = NewGameChatChannel(buf); err != nil { + return nil, err + } + if buf, err = loader("game_chatsystem"); err != nil { + return nil, err + } + if tables.ChatSystem, err = NewGameChatSystem(buf); err != nil { + return nil, err + } + if buf, err = loader("game_chatservergroup"); err != nil { + return nil, err + } + if tables.ChatServerGroup, err = NewGameChatServerGroup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_chatchannelcom"); err != nil { + return nil, err + } + if tables.ChatChannelCom, err = NewGameChatChannelCom(buf); err != nil { + return nil, err + } + if buf, err = loader("game_chatexpression"); err != nil { + return nil, err + } + if tables.ChatExpression, err = NewGameChatExpression(buf); err != nil { + return nil, err + } + if buf, err = loader("game_taskround"); err != nil { + return nil, err + } + if tables.TaskRound, err = NewGameTaskRound(buf); err != nil { + return nil, err + } + if buf, err = loader("game_taskactivereward"); err != nil { + return nil, err + } + if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_coin"); err != nil { + return nil, err + } + if tables.Coin, err = NewGameCoin(buf); err != nil { + return nil, err + } + if buf, err = loader("game_initial"); err != nil { + return nil, err + } + if tables.Initial, err = NewGameInitial(buf); err != nil { + return nil, err + } + if buf, err = loader("game_monster"); err != nil { + return nil, err + } + if tables.Monster, err = NewGameMonster(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equippos"); err != nil { + return nil, err + } + if tables.EquipPos, err = NewGameEquipPos(buf); err != nil { + return nil, err + } + if buf, err = loader("game_playerlv"); err != nil { + return nil, err + } + if tables.Playerlv, err = NewGamePlayerlv(buf); err != nil { + return nil, err + } + if buf, err = loader("game_msgdistrib"); err != nil { + return nil, err + } + if tables.Msgdistrib, err = NewGameMsgdistrib(buf); err != nil { + return nil, err + } + if buf, err = loader("game_opencond"); err != nil { + return nil, err + } + if tables.Opencond, err = NewGameOpencond(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pagoda"); err != nil { + return nil, err + } + if tables.Pagoda, err = NewGamePagoda(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pagodataskreward"); err != nil { + return nil, err + } + if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_rdtasknpc"); err != nil { + return nil, err + } + if tables.RdtaskNpc, err = NewGameRdtaskNpc(buf); err != nil { + return nil, err + } + if buf, err = loader("game_drop"); err != nil { + return nil, err + } + if tables.Drop, err = NewGameDrop(buf); err != nil { + return nil, err + } + if buf, err = loader("game_vikingboss"); err != nil { + return nil, err + } + if tables.VikingBoss, err = NewGameVikingBoss(buf); err != nil { + return nil, err + } + if buf, err = loader("game_vikinglineup"); err != nil { + return nil, err + } + if tables.VikingLineup, err = NewGameVikingLineup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_vikingentrance"); err != nil { + return nil, err + } + if tables.VikingEntrance, err = NewGameVikingEntrance(buf); err != nil { + return nil, err + } + if buf, err = loader("game_dreamlandboos"); err != nil { + return nil, err + } + if tables.DreamlandBoos, err = NewGameDreamlandBoos(buf); err != nil { + return nil, err + } + if buf, err = loader("game_dreamlandchallenge"); err != nil { + return nil, err + } + if tables.DreamlandChallenge, err = NewGameDreamlandChallenge(buf); err != nil { + return nil, err + } + if buf, err = loader("game_dreamlandtrigger"); err != nil { + return nil, err + } + if tables.DreamlandTrigger, err = NewGameDreamlandTrigger(buf); err != nil { + return nil, err + } + if buf, err = loader("game_huntingboss"); err != nil { + return nil, err + } + if tables.HuntingBoss, err = NewGameHuntingBoss(buf); err != nil { + return nil, err + } + if buf, err = loader("game_huntingopentime"); err != nil { + return nil, err + } + if tables.HuntingOpenTime, err = NewGameHuntingOpenTime(buf); err != nil { + return nil, err + } + if buf, err = loader("game_huntinglineup"); err != nil { + return nil, err + } + if tables.HuntingLineup, err = NewGameHuntingLineup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_monsterformat"); err != nil { + return nil, err + } + if tables.MonsterFormat, err = NewGameMonsterFormat(buf); err != nil { + return nil, err + } + if buf, err = loader("game_vikingbossskill"); err != nil { + return nil, err + } + if tables.VikingBossSkill, err = NewGameVikingBossSkill(buf); err != nil { + return nil, err + } + if buf, err = loader("game_vikingreward"); err != nil { + return nil, err + } + if tables.VikingReward, err = NewGameVikingReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_namelibrary"); err != nil { + return nil, err + } + if tables.NameLibrary, err = NewGameNameLibrary(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroconvertdata"); err != nil { + return nil, err + } + if tables.HeroConvertdata, err = NewGameHeroConvertdata(buf); err != nil { + return nil, err + } + if buf, err = loader("game_linestorytimeline"); err != nil { + return nil, err + } + if tables.LinestoryTimeLine, err = NewGameLinestoryTimeLine(buf); err != nil { + return nil, err + } + if buf, err = loader("game_linestorymaintask"); err != nil { + return nil, err + } + if tables.LinestoryMainTask, err = NewGameLinestoryMainTask(buf); err != nil { + return nil, err + } + if buf, err = loader("game_playerinfor"); err != nil { + return nil, err + } + if tables.PlayerInfor, err = NewGamePlayerInfor(buf); err != nil { + return nil, err + } + if buf, err = loader("game_playerinfor_overview"); err != nil { + return nil, err + } + if tables.PlayerInfor_overview, err = NewGamePlayerInfor_overview(buf); err != nil { + return nil, err + } + if buf, err = loader("game_arenaactivereward"); err != nil { + return nil, err + } + if tables.ArenaActiveReward, err = NewGameArenaActiveReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_arenarobot"); err != nil { + return nil, err + } + if tables.ArenaRobot, err = NewGameArenaRobot(buf); err != nil { + return nil, err + } + if buf, err = loader("game_arenarankreward"); err != nil { + return nil, err + } + if tables.ArenaRankReward, err = NewGameArenaRankReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_arenachallengenpc"); err != nil { + return nil, err + } + if tables.ArenaChallengeNpc, err = NewGameArenaChallengeNpc(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildlv"); err != nil { + return nil, err + } + if tables.GuildLv, err = NewGameGuildLv(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildpng"); err != nil { + return nil, err + } + if tables.GuildPng, err = NewGameGuildPng(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildactivity"); err != nil { + return nil, err + } + if tables.GuildActivity, err = NewGameGuildActivity(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildsign"); err != nil { + return nil, err + } + if tables.GuildSign, err = NewGameGuildSign(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildtask"); err != nil { + return nil, err + } + if tables.GuildTask, err = NewGameGuildTask(buf); err != nil { + return nil, err + } + if buf, err = loader("game_horoscope"); err != nil { + return nil, err + } + if tables.Horoscope, err = NewGameHoroscope(buf); err != nil { + return nil, err + } + if buf, err = loader("game_sign"); err != nil { + return nil, err + } + if tables.Sign, err = NewGameSign(buf); err != nil { + return nil, err + } + if buf, err = loader("game_signreset"); err != nil { + return nil, err + } + if tables.SignReset, err = NewGameSignReset(buf); err != nil { + return nil, err + } + if buf, err = loader("game_signextra"); err != nil { + return nil, err + } + if tables.SignExtra, err = NewGameSignExtra(buf); err != nil { + return nil, err + } + if buf, err = loader("game_growtask"); err != nil { + return nil, err + } + if tables.GrowTask, err = NewGameGrowTask(buf); err != nil { + return nil, err + } + if buf, err = loader("game_growreward"); err != nil { + return nil, err + } + if tables.GrowReward, err = NewGameGrowReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_recharge"); err != nil { + return nil, err + } + if tables.Recharge, err = NewGameRecharge(buf); err != nil { + return nil, err + } + if buf, err = loader("game_privilegecard"); err != nil { + return nil, err + } + if tables.PrivilegeCard, err = NewGamePrivilegeCard(buf); err != nil { + return nil, err + } + if buf, err = loader("game_privilege"); err != nil { + return nil, err + } + if tables.Privilege, err = NewGamePrivilege(buf); err != nil { + return nil, err + } + if buf, err = loader("game_worldtask"); err != nil { + return nil, err + } + if tables.WorldTask, err = NewGameWorldTask(buf); err != nil { + return nil, err + } + if buf, err = loader("game_worldall"); err != nil { + return nil, err + } + if tables.WorldAll, err = NewGameWorldAll(buf); err != nil { + return nil, err + } + if buf, err = loader("game_worlddeal"); err != nil { + return nil, err + } + if tables.WorldDeal, err = NewGameWorldDeal(buf); err != nil { + return nil, err + } + if buf, err = loader("game_worldrd"); err != nil { + return nil, err + } + if tables.WorldRd, err = NewGameWorldRd(buf); err != nil { + return nil, err + } + if buf, err = loader("game_teaching"); err != nil { + return nil, err + } + if tables.Teaching, err = NewGameTeaching(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herostrategy"); err != nil { + return nil, err + } + if tables.HeroStrategy, err = NewGameHeroStrategy(buf); err != nil { + return nil, err + } + if buf, err = loader("game_fightglobalevent"); err != nil { + return nil, err + } + if tables.FightGlobalEvent, err = NewGameFightGlobalEvent(buf); err != nil { + return nil, err + } + if buf, err = loader("game_paypackage"); err != nil { + return nil, err + } + if tables.PayPackage, err = NewGamePayPackage(buf); err != nil { + return nil, err + } + if buf, err = loader("game_paygiftpack"); err != nil { + return nil, err + } + if tables.PayGiftpack, err = NewGamePayGiftpack(buf); err != nil { + return nil, err + } + if buf, err = loader("game_worldbattle"); err != nil { + return nil, err + } + if tables.WorldBattle, err = NewGameWorldBattle(buf); err != nil { + return nil, err + } + if buf, err = loader("game_passcheck"); err != nil { + return nil, err + } + if tables.PassCheck, err = NewGamePassCheck(buf); err != nil { + return nil, err + } + if buf, err = loader("game_passcheckexp"); err != nil { + return nil, err + } + if tables.PassCheckExp, err = NewGamePassCheckExp(buf); err != nil { + return nil, err + } + if buf, err = loader("game_passchecktask"); err != nil { + return nil, err + } + if tables.PassCheckTask, err = NewGamePassCheckTask(buf); err != nil { + return nil, err + } + if buf, err = loader("game_passcheckprice"); err != nil { + return nil, err + } + if tables.PassCheckPrice, err = NewGamePassCheckPrice(buf); err != nil { + return nil, err + } + if buf, err = loader("game_mail"); err != nil { + return nil, err + } + if tables.Mail, err = NewGameMail(buf); err != nil { + return nil, err + } + if buf, err = loader("game_combatlevel"); err != nil { + return nil, err + } + if tables.CombatLevel, err = NewGameCombatLevel(buf); err != nil { + return nil, err + } + if buf, err = loader("game_combatmanster"); err != nil { + return nil, err + } + if tables.CombatManster, err = NewGameCombatManster(buf); err != nil { + return nil, err + } + if buf, err = loader("game_combatbox"); err != nil { + return nil, err + } + if tables.CombatBox, err = NewGameCombatBox(buf); err != nil { + return nil, err + } + if buf, err = loader("game_gm"); err != nil { + return nil, err + } + if tables.GM, err = NewGameGM(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guide"); err != nil { + return nil, err + } + if tables.Guide, err = NewGameGuide(buf); err != nil { + return nil, err + } + if buf, err = loader("game_vip"); err != nil { + return nil, err + } + if tables.Vip, err = NewGameVip(buf); err != nil { + return nil, err + } + if buf, err = loader("game_enchantshop"); err != nil { + return nil, err + } + if tables.EnchantShop, err = NewGameEnchantShop(buf); err != nil { + return nil, err + } + if buf, err = loader("game_enchantboss"); err != nil { + return nil, err + } + if tables.EnchantBoss, err = NewGameEnchantBoss(buf); err != nil { + return nil, err + } + if buf, err = loader("game_enchantlineup"); err != nil { + return nil, err + } + if tables.EnchantLineup, err = NewGameEnchantLineup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_mainchapter"); err != nil { + return nil, err + } + if tables.MainChapter, err = NewGameMainChapter(buf); err != nil { + return nil, err + } + if buf, err = loader("game_mainstage"); err != nil { + return nil, err + } + if tables.MainStage, err = NewGameMainStage(buf); err != nil { + return nil, err + } + if buf, err = loader("game_mainstarreward"); err != nil { + return nil, err + } + if tables.MainStarreward, err = NewGameMainStarreward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_mainstartype"); err != nil { + return nil, err + } + if tables.MainStartype, err = NewGameMainStartype(buf); err != nil { + return nil, err + } + if buf, err = loader("game_battletasktesting"); err != nil { + return nil, err + } + if tables.Battletasktesting, err = NewGameBattletasktesting(buf); err != nil { + return nil, err + } + if buf, err = loader("game_battleready"); err != nil { + return nil, err + } + if tables.BattleReady, err = NewGameBattleReady(buf); err != nil { + return nil, err + } + if buf, err = loader("game_battleready_capskill"); err != nil { + return nil, err + } + if tables.Battleready_capskill, err = NewGameBattleready_capskill(buf); err != nil { + return nil, err + } + if buf, err = loader("game_battlescore"); err != nil { + return nil, err + } + if tables.BattleScore, err = NewGameBattleScore(buf); err != nil { + return nil, err + } + if buf, err = loader("game_newsmithy"); err != nil { + return nil, err + } + if tables.NewSmithy, err = NewGameNewSmithy(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithyproficiency"); err != nil { + return nil, err + } + if tables.SmithyProficiency, err = NewGameSmithyProficiency(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithystovev1"); err != nil { + return nil, err + } + if tables.SmithyStoveV1, err = NewGameSmithyStoveV1(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithytool"); err != nil { + return nil, err + } + if tables.SmithyTool, err = NewGameSmithyTool(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithyidtool"); err != nil { + return nil, err + } + if tables.SmithyIdTool, err = NewGameSmithyIdTool(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithycustomer"); err != nil { + return nil, err + } + if tables.SmithyCustomer, err = NewGameSmithyCustomer(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithymodelpool"); err != nil { + return nil, err + } + if tables.SmithyModelPool, err = NewGameSmithyModelPool(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithyatlas"); err != nil { + return nil, err + } + if tables.SmithyAtlas, err = NewGameSmithyAtlas(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithyatlaslv"); err != nil { + return nil, err + } + if tables.SmithyAtlasLv, err = NewGameSmithyAtlasLv(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithyatlasscore"); err != nil { + return nil, err + } + if tables.SmithyAtlasScore, err = NewGameSmithyAtlasScore(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithymake"); err != nil { + return nil, err + } + if tables.SmithyMake, err = NewGameSmithyMake(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithytask"); err != nil { + return nil, err + } + if tables.SmithyTask, err = NewGameSmithyTask(buf); err != nil { + return nil, err + } + if buf, err = loader("game_dispatch_task"); err != nil { + return nil, err + } + if tables.Dispatch_Task, err = NewGameDispatch_Task(buf); err != nil { + return nil, err + } + if buf, err = loader("game_dispatch_lv"); err != nil { + return nil, err + } + if tables.Dispatch_Lv, err = NewGameDispatch_Lv(buf); err != nil { + return nil, err + } + if buf, err = loader("game_dispatch_battle"); err != nil { + return nil, err + } + if tables.Dispatch_Battle, err = NewGameDispatch_Battle(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandamasmz"); err != nil { + return nil, err + } + if tables.PandamasMz, err = NewGamePandamasMz(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandamasjs"); err != nil { + return nil, err + } + if tables.PandamasJs, err = NewGamePandamasJs(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandamasjx"); err != nil { + return nil, err + } + if tables.PandamasJx, err = NewGamePandamasJx(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandamasmryl"); err != nil { + return nil, err + } + if tables.PandamasMryl, err = NewGamePandamasMryl(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandamasbuff"); err != nil { + return nil, err + } + if tables.PandamasBuff, err = NewGamePandamasBuff(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandamastj"); err != nil { + return nil, err + } + if tables.PandamasTj, err = NewGamePandamasTj(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandamastjjl"); err != nil { + return nil, err + } + if tables.PandamasTjjl, err = NewGamePandamasTjjl(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandamasyxjx"); err != nil { + return nil, err + } + if tables.PandamasYxjx, err = NewGamePandamasYxjx(buf); err != nil { + return nil, err + } + if buf, err = loader("game_bubblegroup"); err != nil { + return nil, err + } + if tables.BubbleGroup, err = NewGameBubbleGroup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_breakingbad"); err != nil { + return nil, err + } + if tables.Breakingbad, err = NewGameBreakingbad(buf); err != nil { + return nil, err + } + if buf, err = loader("game_breakingbadtag"); err != nil { + return nil, err + } + if tables.BreakingbadTag, err = NewGameBreakingbadTag(buf); err != nil { + return nil, err + } + if buf, err = loader("game_potions"); err != nil { + return nil, err + } + if tables.Potions, err = NewGamePotions(buf); err != nil { + return nil, err + } + if buf, err = loader("game_sellcoefficient"); err != nil { + return nil, err + } + if tables.SellCoefficient, err = NewGameSellCoefficient(buf); err != nil { + return nil, err + } + if buf, err = loader("game_lottery"); err != nil { + return nil, err + } + if tables.Lottery, err = NewGameLottery(buf); err != nil { + return nil, err + } + if buf, err = loader("game_caravancity"); err != nil { + return nil, err + } + if tables.CaravanCity, err = NewGameCaravanCity(buf); err != nil { + return nil, err + } + if buf, err = loader("game_caravanthing"); err != nil { + return nil, err + } + if tables.CaravanThing, err = NewGameCaravanThing(buf); err != nil { + return nil, err + } + if buf, err = loader("game_caravanlv"); err != nil { + return nil, err + } + if tables.CaravanLv, err = NewGameCaravanLv(buf); err != nil { + return nil, err + } + if buf, err = loader("game_caravanreward"); err != nil { + return nil, err + } + if tables.CaravanReward, err = NewGameCaravanReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_caravanrank"); err != nil { + return nil, err + } + if tables.CaravanRank, err = NewGameCaravanRank(buf); err != nil { + return nil, err + } + if buf, err = loader("game_caravanbattle"); err != nil { + return nil, err + } + if tables.CaravanBattle, err = NewGameCaravanBattle(buf); err != nil { + return nil, err + } + if buf, err = loader("game_caravanevent"); err != nil { + return nil, err + } + if tables.CaravanEvent, err = NewGameCaravanEvent(buf); err != nil { + return nil, err + } + if buf, err = loader("game_caravanpaper"); err != nil { + return nil, err + } + if tables.CaravanPaper, err = NewGameCaravanPaper(buf); err != nil { + return nil, err + } + if buf, err = loader("game_reddot"); err != nil { + return nil, err + } + if tables.RedDot, err = NewGameRedDot(buf); err != nil { + return nil, err + } + if buf, err = loader("game_talent"); err != nil { + return nil, err + } + if tables.Talent, err = NewGameTalent(buf); err != nil { + return nil, err + } + if buf, err = loader("game_favorability"); err != nil { + return nil, err + } + if tables.Favorability, err = NewGameFavorability(buf); err != nil { + return nil, err + } + if buf, err = loader("game_friends"); err != nil { + return nil, err + } + if tables.Friends, err = NewGameFriends(buf); err != nil { + return nil, err + } + if buf, err = loader("game_camplv"); err != nil { + return nil, err + } + if tables.CampLv, err = NewGameCampLv(buf); err != nil { + return nil, err + } + if buf, err = loader("game_navigation"); err != nil { + return nil, err + } + if tables.Navigation, err = NewGameNavigation(buf); err != nil { + return nil, err + } + if buf, err = loader("game_buzkashimount"); err != nil { + return nil, err + } + if tables.BuzkashiMount, err = NewGameBuzkashiMount(buf); err != nil { + return nil, err + } + if buf, err = loader("game_buzkashilv"); err != nil { + return nil, err + } + if tables.BuzkashiLv, err = NewGameBuzkashiLv(buf); err != nil { + return nil, err + } + if buf, err = loader("game_buzkashiqtelv"); err != nil { + return nil, err + } + if tables.BuzkashiQteLv, err = NewGameBuzkashiQteLv(buf); err != nil { + return nil, err + } + if buf, err = loader("game_buzkashigrade"); err != nil { + return nil, err + } + if tables.BuzkashiGrade, err = NewGameBuzkashiGrade(buf); err != nil { + return nil, err + } + if buf, err = loader("game_buzkashifm"); err != nil { + return nil, err + } + if tables.BuzkashiFm, err = NewGameBuzkashiFm(buf); err != nil { + return nil, err + } + if buf, err = loader("game_buzkashiopen"); err != nil { + return nil, err + } + if tables.BuzkashiOpen, err = NewGameBuzkashiOpen(buf); err != nil { + return nil, err + } + if buf, err = loader("game_buzkashitrack"); err != nil { + return nil, err + } + if tables.BuzkashiTrack, err = NewGameBuzkashiTrack(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pricegroup"); err != nil { + return nil, err + } + if tables.Pricegroup, err = NewGamePricegroup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_loading"); err != nil { + return nil, err + } + if tables.Loading, err = NewGameLoading(buf); err != nil { + return nil, err + } + if buf, err = loader("game_ruledesc"); err != nil { + return nil, err + } + if tables.RuleDesc, err = NewGameRuleDesc(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herotalent"); err != nil { + return nil, err + } + if tables.HeroTalent, err = NewGameHeroTalent(buf); err != nil { + return nil, err + } + if buf, err = loader("game_talentbox"); err != nil { + return nil, err + } + if tables.TalentBox, err = NewGameTalentBox(buf); err != nil { + return nil, err + } + if buf, err = loader("game_buriedcondi"); err != nil { + return nil, err + } + if tables.BuriedCondi, err = NewGameBuriedCondi(buf); err != nil { + return nil, err + } + if buf, err = loader("game_buriedtype"); err != nil { + return nil, err + } + if tables.BuriedType, err = NewGameBuriedType(buf); err != nil { + return nil, err + } + if buf, err = loader("game_photoaction"); err != nil { + return nil, err + } + if tables.PhotoAction, err = NewGamePhotoAction(buf); err != nil { + return nil, err + } + if buf, err = loader("game_photofilter"); err != nil { + return nil, err + } + if tables.PhotoFilter, err = NewGamePhotoFilter(buf); err != nil { + return nil, err + } + if buf, err = loader("game_drawpool"); err != nil { + return nil, err + } + if tables.DrawPool, err = NewGameDrawPool(buf); err != nil { + return nil, err + } + if buf, err = loader("game_drawweight"); err != nil { + return nil, err + } + if tables.DrawWeight, err = NewGameDrawWeight(buf); err != nil { + return nil, err + } + if buf, err = loader("game_cardpool"); err != nil { + return nil, err + } + if tables.CardPool, err = NewGameCardPool(buf); err != nil { + return nil, err + } + if buf, err = loader("game_robot"); err != nil { + return nil, err + } + if tables.Robot, err = NewGameRobot(buf); err != nil { + return nil, err + } + if buf, err = loader("game_passon"); err != nil { + return nil, err + } + if tables.Passon, err = NewGamePasson(buf); err != nil { + return nil, err + } + if buf, err = loader("game_circulate"); err != nil { + return nil, err + } + if tables.Circulate, err = NewGameCirculate(buf); err != nil { + return nil, err + } + if buf, err = loader("game_drawreward"); err != nil { + return nil, err + } + if tables.drawReward, err = NewGamedrawReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_drawreplace"); err != nil { + return nil, err + } + if tables.drawReplace, err = NewGamedrawReplace(buf); err != nil { + return nil, err + } + if buf, err = loader("game_drawcardreward"); err != nil { + return nil, err + } + if tables.drawcardReward, err = NewGamedrawcardReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_annulartaskall"); err != nil { + return nil, err + } + if tables.AnnulartaskAll, err = NewGameAnnulartaskAll(buf); err != nil { + return nil, err + } + if buf, err = loader("game_annulartask_library"); err != nil { + return nil, err + } + if tables.Annulartask_Library, err = NewGameAnnulartask_Library(buf); err != nil { + return nil, err + } + if buf, err = loader("game_askall"); err != nil { + return nil, err + } + if tables.AskAll, err = NewGameAskAll(buf); err != nil { + return nil, err + } + if buf, err = loader("game_asklibrary"); err != nil { + return nil, err + } + if tables.AskLibrary, err = NewGameAskLibrary(buf); err != nil { + return nil, err + } + if buf, err = loader("game_searchitemall"); err != nil { + return nil, err + } + if tables.SearchitemAll, err = NewGameSearchitemAll(buf); err != nil { + return nil, err + } + if buf, err = loader("game_searchitembox"); err != nil { + return nil, err + } + if tables.SearchitemBox, err = NewGameSearchitemBox(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildboss"); err != nil { + return nil, err + } + if tables.GuildBoss, err = NewGameGuildBoss(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildbossroulette"); err != nil { + return nil, err + } + if tables.GuildBossRoulette, err = NewGameGuildBossRoulette(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildbossrank"); err != nil { + return nil, err + } + if tables.GuildBossRank, err = NewGameGuildBossRank(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildbossscore"); err != nil { + return nil, err + } + if tables.GuildBossScore, err = NewGameGuildBossScore(buf); err != nil { + return nil, err + } + if buf, err = loader("game_trendchose"); err != nil { + return nil, err + } + if tables.TrendChose, err = NewGameTrendChose(buf); err != nil { + return nil, err + } + if buf, err = loader("game_roomlottery"); err != nil { + return nil, err + } + if tables.Roomlottery, err = NewGameRoomlottery(buf); err != nil { + return nil, err + } + if buf, err = loader("game_bufflottery"); err != nil { + return nil, err + } + if tables.Bufflottery, err = NewGameBufflottery(buf); err != nil { + return nil, err + } + if buf, err = loader("game_eventlottery"); err != nil { + return nil, err + } + if tables.Eventlottery, err = NewGameEventlottery(buf); err != nil { + return nil, err + } + if buf, err = loader("game_stonebuff"); err != nil { + return nil, err + } + if tables.StoneBuff, err = NewGameStoneBuff(buf); err != nil { + return nil, err + } + if buf, err = loader("game_stoneroom"); err != nil { + return nil, err + } + if tables.StoneRoom, err = NewGameStoneRoom(buf); err != nil { + return nil, err + } + if buf, err = loader("game_stonestage"); err != nil { + return nil, err + } + if tables.StoneStage, err = NewGameStoneStage(buf); err != nil { + return nil, err + } + if buf, err = loader("game_stoneevent"); err != nil { + return nil, err + } + if tables.StoneEvent, err = NewGameStoneEvent(buf); err != nil { + return nil, err + } + if buf, err = loader("game_stonebattle"); err != nil { + return nil, err + } + if tables.StoneBattle, err = NewGameStoneBattle(buf); err != nil { + return nil, err + } + if buf, err = loader("game_stonestore"); err != nil { + return nil, err + } + if tables.StoneStore, err = NewGameStoneStore(buf); err != nil { + return nil, err + } + if buf, err = loader("game_stonestory"); err != nil { + return nil, err + } + if tables.StoneStory, err = NewGameStoneStory(buf); err != nil { + return nil, err + } + if buf, err = loader("game_stoneweek"); err != nil { + return nil, err + } + if tables.StoneWeek, err = NewGameStoneWeek(buf); err != nil { + return nil, err + } + if buf, err = loader("game_stonetalent"); err != nil { + return nil, err + } + if tables.StoneTalent, err = NewGameStoneTalent(buf); err != nil { + return nil, err + } + if buf, err = loader("game_stonetask"); err != nil { + return nil, err + } + if tables.StoneTask, err = NewGameStoneTask(buf); err != nil { + return nil, err + } + if buf, err = loader("game_stoneillustrated"); err != nil { + return nil, err + } + if tables.StoneIllustrated, err = NewGameStoneIllustrated(buf); err != nil { + return nil, err + } + if buf, err = loader("game_stoneprivilege"); err != nil { + return nil, err + } + if tables.StonePrivilege, err = NewGameStonePrivilege(buf); err != nil { + return nil, err + } + if buf, err = loader("game_gamesummarytab"); err != nil { + return nil, err + } + if tables.GameSummaryTab, err = NewGameGameSummaryTab(buf); err != nil { + return nil, err + } + if buf, err = loader("game_gamesummary"); err != nil { + return nil, err + } + if tables.GameSummary, err = NewGameGameSummary(buf); err != nil { + return nil, err + } + if buf, err = loader("game_compositeall"); err != nil { + return nil, err + } + if tables.CompositeAll, err = NewGameCompositeAll(buf); err != nil { + return nil, err + } + if buf, err = loader("game_stoneboss"); err != nil { + return nil, err + } + if tables.StoneBoss, err = NewGameStoneBoss(buf); err != nil { + return nil, err + } + if buf, err = loader("game_venturegiftstask"); err != nil { + return nil, err + } + if tables.VenturegiftsTask, err = NewGameVenturegiftsTask(buf); err != nil { + return nil, err + } + if buf, err = loader("game_venturegiftsdraw"); err != nil { + return nil, err + } + if tables.VenturegiftsDraw, err = NewGameVenturegiftsDraw(buf); err != nil { + return nil, err + } + if buf, err = loader("game_venturegiftslogin"); err != nil { + return nil, err + } + if tables.VenturegiftsLogin, err = NewGameVenturegiftsLogin(buf); err != nil { + return nil, err + } + if buf, err = loader("game_venturegiftslvaward"); err != nil { + return nil, err + } + if tables.VenturegiftsLvaward, err = NewGameVenturegiftsLvaward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_fategiftfate"); err != nil { + return nil, err + } + if tables.FategiftFate, err = NewGameFategiftFate(buf); err != nil { + return nil, err + } + if buf, err = loader("game_fategiftreward"); err != nil { + return nil, err + } + if tables.Fategiftreward, err = NewGameFategiftreward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guidance"); err != nil { + return nil, err + } + if tables.Guidance, err = NewGameGuidance(buf); err != nil { + return nil, err + } + if buf, err = loader("game_shopcentercontrol"); err != nil { + return nil, err + } + if tables.ShopCenterControl, err = NewGameShopCenterControl(buf); err != nil { + return nil, err + } + if buf, err = loader("game_shopcentersubmeter"); err != nil { + return nil, err + } + if tables.ShopCenterSubmeter, err = NewGameShopCenterSubmeter(buf); err != nil { + return nil, err + } + if buf, err = loader("game_shopcenterfund"); err != nil { + return nil, err + } + if tables.ShopCenterFund, err = NewGameShopCenterFund(buf); err != nil { + return nil, err + } + if buf, err = loader("game_accumulate"); err != nil { + return nil, err + } + if tables.Accumulate, err = NewGameAccumulate(buf); err != nil { + return nil, err + } + if buf, err = loader("game_celebration"); err != nil { + return nil, err + } + if tables.Celebration, err = NewGameCelebration(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroupstory"); err != nil { + return nil, err + } + if tables.Heroupstory, err = NewGameHeroupstory(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroupstorychapter"); err != nil { + return nil, err + } + if tables.HeroupstoryChapter, err = NewGameHeroupstoryChapter(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroupstorybattle"); err != nil { + return nil, err + } + if tables.HeroupstoryBattle, err = NewGameHeroupstoryBattle(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroupstorychaptertxt"); err != nil { + return nil, err + } + if tables.HeroupstoryChaptertxt, err = NewGameHeroupstoryChaptertxt(buf); err != nil { + return nil, err + } + if buf, err = loader("game_uigamepuzzle"); err != nil { + return nil, err + } + if tables.UiGamePuzzle, err = NewGameUiGamePuzzle(buf); err != nil { + return nil, err + } + if buf, err = loader("game_uigamelattice"); err != nil { + return nil, err + } + if tables.UiGameLattice, err = NewGameUiGameLattice(buf); err != nil { + return nil, err + } + if buf, err = loader("game_uigameminer"); err != nil { + return nil, err + } + if tables.UiGameMiner, err = NewGameUiGameMiner(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pushgift"); err != nil { + return nil, err + } + if tables.PushGift, err = NewGamePushGift(buf); err != nil { + return nil, err + } + if buf, err = loader("game_uigameconsum"); err != nil { + return nil, err + } + if tables.UiGameConsum, err = NewGameUiGameConsum(buf); err != nil { + return nil, err + } + if buf, err = loader("game_topuiconfig"); err != nil { + return nil, err + } + if tables.TopUIConfig, err = NewGameTopUIConfig(buf); err != nil { + return nil, err + } + if buf, err = loader("game_mainshopitem"); err != nil { + return nil, err + } + if tables.MainShopItem, err = NewGameMainShopItem(buf); err != nil { + return nil, err + } + if buf, err = loader("game_mainachievement"); err != nil { + return nil, err + } + if tables.MainAchievement, err = NewGameMainAchievement(buf); err != nil { + return nil, err + } + if buf, err = loader("game_mainboss"); err != nil { + return nil, err + } + if tables.MainBoss, err = NewGameMainBoss(buf); err != nil { + return nil, err + } + if buf, err = loader("game_trainlv"); err != nil { + return nil, err + } + if tables.Trainlv, err = NewGameTrainlv(buf); err != nil { + return nil, err + } + if buf, err = loader("game_qualifying"); err != nil { + return nil, err + } + if tables.Qualifying, err = NewGameQualifying(buf); err != nil { + return nil, err + } + if buf, err = loader("game_dragonplay"); err != nil { + return nil, err + } + if tables.DragonPlay, err = NewGameDragonPlay(buf); err != nil { + return nil, err + } + if buf, err = loader("game_dragonplot"); err != nil { + return nil, err + } + if tables.DragonPlot, err = NewGameDragonPlot(buf); err != nil { + return nil, err + } + if buf, err = loader("game_gameid"); err != nil { + return nil, err + } + if tables.GameId, err = NewGameGameId(buf); err != nil { + return nil, err + } + if buf, err = loader("game_gameklotski"); err != nil { + return nil, err + } + if tables.GameKlotski, err = NewGameGameKlotski(buf); err != nil { + return nil, err + } + if buf, err = loader("game_mainventure"); err != nil { + return nil, err + } + if tables.MainVenture, err = NewGameMainVenture(buf); err != nil { + return nil, err + } + if buf, err = loader("game_dragonlvitem"); err != nil { + return nil, err + } + if tables.DragonLvItem, err = NewGameDragonLvItem(buf); err != nil { + return nil, err + } + if buf, err = loader("game_dragonweeklyreward"); err != nil { + return nil, err + } + if tables.DragonWeeklyreward, err = NewGameDragonWeeklyreward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_title"); err != nil { + return nil, err + } + if tables.Title, err = NewGameTitle(buf); err != nil { + return nil, err + } + if buf, err = loader("game_achievegroup"); err != nil { + return nil, err + } + if tables.AchieveGroup, err = NewGameAchieveGroup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_achievetask"); err != nil { + return nil, err + } + if tables.AchieveTask, err = NewGameAchieveTask(buf); err != nil { + return nil, err + } + if buf, err = loader("game_gamefast"); err != nil { + return nil, err + } + if tables.GameFast, err = NewGameGameFast(buf); err != nil { + return nil, err + } + if buf, err = loader("game_playingmethod"); err != nil { + return nil, err + } + if tables.PlayingMethod, err = NewGamePlayingMethod(buf); err != nil { + return nil, err + } + if buf, err = loader("game_block"); err != nil { + return nil, err + } + if tables.Block, err = NewGameBlock(buf); err != nil { + return nil, err + } + if buf, err = loader("game_lattice"); err != nil { + return nil, err + } + if tables.Lattice, err = NewGameLattice(buf); err != nil { + return nil, err + } + if buf, err = loader("game_integral"); err != nil { + return nil, err + } + if tables.Integral, err = NewGameIntegral(buf); err != nil { + return nil, err + } + if buf, err = loader("game_consumehero"); err != nil { + return nil, err + } + if tables.ConsumeHero, err = NewGameConsumeHero(buf); err != nil { + return nil, err + } + if buf, err = loader("game_playerskill"); err != nil { + return nil, err + } + if tables.PlayerSkill, err = NewGamePlayerSkill(buf); err != nil { + return nil, err + } + if buf, err = loader("game_consumebox"); err != nil { + return nil, err + } + if tables.ConsumeBox, err = NewGameConsumeBox(buf); err != nil { + return nil, err + } + if buf, err = loader("game_bukashiai"); err != nil { + return nil, err + } + if tables.BukashiAi, err = NewGameBukashiAi(buf); err != nil { + return nil, err + } + if buf, err = loader("game_gcolorgetfraction"); err != nil { + return nil, err + } + if tables.GColorGetfraction, err = NewGameGColorGetfraction(buf); err != nil { + return nil, err + } + if buf, err = loader("game_gcolorreward"); err != nil { + return nil, err + } + if tables.GColorReward, err = NewGameGColorReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_gcolorttmedecay"); err != nil { + return nil, err + } + if tables.GColortTmedecay, err = NewGameGColortTmedecay(buf); err != nil { + return nil, err + } + if buf, err = loader("game_treasuremap"); err != nil { + return nil, err + } + if tables.TreasureMap, err = NewGameTreasureMap(buf); err != nil { + return nil, err + } + if buf, err = loader("game_consumeintegral"); err != nil { + return nil, err + } + if tables.ConsumeIntegral, err = NewGameConsumeIntegral(buf); err != nil { + return nil, err + } + if buf, err = loader("game_tdreward"); err != nil { + return nil, err + } + if tables.TDReward, err = NewGameTDReward(buf); err != nil { + return nil, err + } + return tables, nil }