暴击 暴击伤害,效果命中,效果抵抗 属性赋值
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@ -452,10 +452,14 @@ func (this *ModelHero) PropertyCompute(hero *pb.DBHero) {
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lvGrow.Speed, 0, 0, 0, stargrowCfg.StarupSpeed)
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lvGrow.Speed, 0, 0, 0, stargrowCfg.StarupSpeed)
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speed, _ := mengine.ParseAndExec(exprSpeed)
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speed, _ := mengine.ParseAndExec(exprSpeed)
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hero.Property = map[string]int32{
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hero.Property = map[string]int32{
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comm.Hp: int32(math.Floor(hp)),
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comm.Hp: int32(math.Floor(hp)),
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comm.Atk: int32(math.Floor(atk)),
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comm.Atk: int32(math.Floor(atk)),
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comm.Def: int32(math.Floor(def)),
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comm.Def: int32(math.Floor(def)),
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comm.Speed: int32(math.Floor(speed)),
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comm.Speed: int32(math.Floor(speed)),
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comm.Cri: int32(lvGrow.Cri), //暴击
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comm.Effhit: int32(lvGrow.Effhit), //效果命中
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comm.Cridam: int32(lvGrow.Cridam), //暴击伤害
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comm.Effre: int32(lvGrow.Effre), //效果抵抗
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}
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}
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}
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}
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