暴击 暴击伤害,效果命中,效果抵抗 属性赋值

This commit is contained in:
meixiongfeng 2022-09-26 13:46:32 +08:00
parent 75a5a0f29d
commit 57829a5ea0

View File

@ -452,10 +452,14 @@ func (this *ModelHero) PropertyCompute(hero *pb.DBHero) {
lvGrow.Speed, 0, 0, 0, stargrowCfg.StarupSpeed)
speed, _ := mengine.ParseAndExec(exprSpeed)
hero.Property = map[string]int32{
comm.Hp: int32(math.Floor(hp)),
comm.Atk: int32(math.Floor(atk)),
comm.Def: int32(math.Floor(def)),
comm.Speed: int32(math.Floor(speed)),
comm.Hp: int32(math.Floor(hp)),
comm.Atk: int32(math.Floor(atk)),
comm.Def: int32(math.Floor(def)),
comm.Speed: int32(math.Floor(speed)),
comm.Cri: int32(lvGrow.Cri), //暴击
comm.Effhit: int32(lvGrow.Effhit), //效果命中
comm.Cridam: int32(lvGrow.Cridam), //暴击伤害
comm.Effre: int32(lvGrow.Effre), //效果抵抗
}
}