配置同步

This commit is contained in:
meixiongfeng 2023-12-31 15:33:36 +08:00
parent ff006ae3a9
commit 56c2c84f53
32 changed files with 4896 additions and 3312 deletions

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@ -608,7 +608,7 @@
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@ -73,11 +73,11 @@
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@ -460,7 +460,7 @@
"scene": "leveldemo_chapter_2", "scene": "leveldemo_chapter_2",
"levelname": "Save the holy tree", "levelname": "Save the holy tree",
"maintask": [ "maintask": [
11187019 11187003
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0 0
@ -489,9 +489,9 @@
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"scenemusic": "scenemusic_leveldemo_fcamer_1_10", "scenemusic": "scenemusic_leveldemo_fcamer_1_9",
"atmosphere": "atmospheremusic_leveldemo_fcamer_1_10" "atmosphere": "atmospheremusic_leveldemo_fcamer_1_9"
}, },
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"id": 20003, "id": 20003,

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@ -395,7 +395,7 @@
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@ -288,7 +288,7 @@
"text": "<br>1.召唤中获取SSR卡时有[color=#37d8a9]50%[/color]概率可获得本次卡池概率提升的SSR卡<br>2.可以在列表中选择心仪的守护者作为本期的概率提升SSR<br>3.每次召唤到的SSR角色不是保底SSR角色时下次召唤到的SSR角色必为该保底SSR角色<br>4.每[color=#37d8a9]10次[/color]抽卡必定获得[color=#37d8a9]SR[/color]及以上守护者<br>5.随连续未抽到[color=#37d8a9]SSR[/color]角色卡牌的数量,逐步提升[color=#37d8a9]SSR[/color]角色卡牌的概率<br>6.连续[color=#37d8a9]40次[/color]未抽到SSR卡牌时SSR守护者获得概率提升到[color=#37d8a9]0.08%[/color]<br>7.连续[color=#37d8a9]50次[/color]未抽到SSR卡牌时SSR守护者获得概率提升到[color=#37d8a9]0.16%[/color]<br>8.连续[color=#37d8a9]60次[/color]未抽到SSR卡牌时SSR守护者获得概率提升到[color=#37d8a9]0.32%[/color]<br>9.连续[color=#37d8a9]69次[/color]未抽到SSR卡牌时第[color=#37d8a9]70抽[/color]必为SSR卡牌<br>10.中途更换选定英雄,仍将[color=#37d8a9]保留[/color]保底次数<br>11.限定卡池结束后,召唤保底次数将[color=#37d8a9]保留[/color]至下个限定卡池" "text": "<br>1.召唤中获取SSR卡时有[color=#37d8a9]50%[/color]概率可获得本次卡池概率提升的SSR卡<br>2.可以在列表中选择心仪的守护者作为本期的概率提升SSR<br>3.每次召唤到的SSR角色不是保底SSR角色时下次召唤到的SSR角色必为该保底SSR角色<br>4.每[color=#37d8a9]10次[/color]抽卡必定获得[color=#37d8a9]SR[/color]及以上守护者<br>5.随连续未抽到[color=#37d8a9]SSR[/color]角色卡牌的数量,逐步提升[color=#37d8a9]SSR[/color]角色卡牌的概率<br>6.连续[color=#37d8a9]40次[/color]未抽到SSR卡牌时SSR守护者获得概率提升到[color=#37d8a9]0.08%[/color]<br>7.连续[color=#37d8a9]50次[/color]未抽到SSR卡牌时SSR守护者获得概率提升到[color=#37d8a9]0.16%[/color]<br>8.连续[color=#37d8a9]60次[/color]未抽到SSR卡牌时SSR守护者获得概率提升到[color=#37d8a9]0.32%[/color]<br>9.连续[color=#37d8a9]69次[/color]未抽到SSR卡牌时第[color=#37d8a9]70抽[/color]必为SSR卡牌<br>10.中途更换选定英雄,仍将[color=#37d8a9]保留[/color]保底次数<br>11.限定卡池结束后,召唤保底次数将[color=#37d8a9]保留[/color]至下个限定卡池"
}, },
"weightreadonly": "SSR|2%,SR|20%,R|78%", "weightreadonly": "SSR|2%,SR|20%,R|78%",
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{ {
"key": 8, "key": 8,

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@ -1681,8 +1681,8 @@
1, 1,
1 1
], ],
"icon": "23004", "icon": "23011",
"vocal": "23004", "vocal": "23011",
"tujing": [ "tujing": [
107 107
], ],
@ -1691,7 +1691,7 @@
"key": "", "key": "",
"text": "" "text": ""
}, },
"events": "hero_23004", "events": "hero_23011",
"cite": "", "cite": "",
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@ -1721,7 +1721,7 @@
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@ -711,7 +711,7 @@
], ],
"use_skip": 10038, "use_skip": 10038,
"upper_limit": 999, "upper_limit": 999,
"img": "wp_icon_10020", "img": "item_10000021",
"intr": { "intr": {
"key": "item_item_intr_10000021", "key": "item_item_intr_10000021",
"text": "蕴含着热情之火力量的圣枝,用于属性招募抽取守护者。" "text": "蕴含着热情之火力量的圣枝,用于属性招募抽取守护者。"
@ -809,7 +809,7 @@
], ],
"use_skip": 10038, "use_skip": 10038,
"upper_limit": 999, "upper_limit": 999,
"img": "wp_icon_10022", "img": "item_10000023",
"intr": { "intr": {
"key": "item_item_intr_10000023", "key": "item_item_intr_10000023",
"text": "蕴含着包容之水力量的圣枝,用于属性招募抽取守护者。" "text": "蕴含着包容之水力量的圣枝,用于属性招募抽取守护者。"
@ -858,7 +858,7 @@
], ],
"use_skip": 10038, "use_skip": 10038,
"upper_limit": 999, "upper_limit": 999,
"img": "wp_icon_10024", "img": "item_10000024",
"intr": { "intr": {
"key": "item_item_intr_10000024", "key": "item_item_intr_10000024",
"text": "蕴含着荣耀之光力量的圣枝,用于属性招募抽取守护者。" "text": "蕴含着荣耀之光力量的圣枝,用于属性招募抽取守护者。"

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@ -86,8 +86,8 @@
{ {
"scene": "ArenaScene", "scene": "ArenaScene",
"subScene": "", "subScene": "",
"image": "ld_boss_bg", "image": "ld_mh_bg_fc",
"icon": "loading_icon_gfxm", "icon": "loading_icon_fc",
"title": { "title": {
"key": "loading_Sheet1_title_7", "key": "loading_Sheet1_title_7",
"text": "「竞技场」" "text": "「竞技场」"
@ -139,6 +139,48 @@
"text": "冰岛内部隐藏的溶洞区域,听说这里里面好像有些……宝藏?" "text": "冰岛内部隐藏的溶洞区域,听说这里里面好像有些……宝藏?"
} }
}, },
{
"scene": "CombatLevelScene",
"subScene": "20001",
"image": "ld_mh_bg_tjp",
"icon": "loading_icon_gfxm",
"title": {
"key": "loading_Sheet1_title_41",
"text": "「冰岛龙穴」"
},
"prompt": {
"key": "loading_Sheet1_prompt_10",
"text": "冰岛内部隐藏的溶洞区域,听说这里里面好像有些……宝藏?"
}
},
{
"scene": "CombatLevelScene",
"subScene": "20002",
"image": "ld_mh_bg_kmlcb",
"icon": "loading_icon_gfxm",
"title": {
"key": "loading_Sheet1_title_39",
"text": "「冰岛龙穴」"
},
"prompt": {
"key": "loading_Sheet1_prompt_39",
"text": "冰岛内部隐藏的溶洞区域,听说这里里面好像有些……宝藏?"
}
},
{
"scene": "CombatLevelScene",
"subScene": "20003",
"image": "ld_mh_bg_kmlcb",
"icon": "loading_icon_gfxm",
"title": {
"key": "loading_Sheet1_title_40",
"text": "「冰岛龙穴」"
},
"prompt": {
"key": "loading_Sheet1_prompt_40",
"text": "由阿瓦隆之心驱动着的浮游城堡,守护联盟的「智囊研究所」隐秘于此,在那里布兰奇等研究员进行着各种秘密研究。"
}
},
{ {
"scene": "scenesfight_06", "scene": "scenesfight_06",
"subScene": "", "subScene": "",

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@ -90487,10 +90487,10 @@
"groupwt": 1, "groupwt": 1,
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"groupnum": 4, "groupnum": 1,
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@ -427,5 +427,71 @@
}, },
"reword": [], "reword": [],
"duration": 720 "duration": 720
},
{
"id": "SeasonViking1Reward",
"title": {
"key": "mail_mail_title_20",
"text": "维京boss1排行奖励"
},
"postmark": "yj_icon_yc_mfjl",
"recipient": {
"key": "mail_mail_recipient_20",
"text": "亲爱的玩家:"
},
"content": {
"key": "mail_mail_content_6",
"text": "获得第{0}名,奖励请查收。"
},
"sender": {
"key": "mail_mail_sender_20",
"text": "系统"
},
"reword": [],
"duration": 720
},
{
"id": "SeasonViking2Reward",
"title": {
"key": "mail_mail_title_21",
"text": "维京boss1排行奖励"
},
"postmark": "yj_icon_yc_mfjl",
"recipient": {
"key": "mail_mail_recipient_21",
"text": "亲爱的玩家:"
},
"content": {
"key": "mail_mail_content_6",
"text": "获得第{0}名,奖励请查收。"
},
"sender": {
"key": "mail_mail_sender_21",
"text": "系统"
},
"reword": [],
"duration": 720
},
{
"id": "SeasonViking3Reward",
"title": {
"key": "mail_mail_title_22",
"text": "维京boss1排行奖励"
},
"postmark": "yj_icon_yc_mfjl",
"recipient": {
"key": "mail_mail_recipient_22",
"text": "亲爱的玩家:"
},
"content": {
"key": "mail_mail_content_6",
"text": "获得第{0}名,奖励请查收。"
},
"sender": {
"key": "mail_mail_sender_22",
"text": "系统"
},
"reword": [],
"duration": 720
} }
] ]

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@ -608,152 +608,197 @@
"id": 11004, "id": 11004,
"title": { "title": {
"key": "mainchapter_main_achievement_title_28", "key": "mainchapter_main_achievement_title_28",
"text": "碎片28" "text": "找到匹诺曹"
}, },
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"text": "碎片29" "text": "猫猫变身"
}, },
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"title": { "title": {
"key": "mainchapter_main_achievement_title_30", "key": "mainchapter_main_achievement_title_30",
"text": "碎片30" "text": "逃出天坑"
}, },
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{ {
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"id": 11004, "id": 11004,
"title": { "title": {
"key": "mainchapter_main_achievement_title_31", "key": "mainchapter_main_achievement_title_31",
"text": "碎片31" "text": "击败火龙"
}, },
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{ {
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"id": 11004, "id": 11004,
"title": { "title": {
"key": "mainchapter_main_achievement_title_32", "key": "mainchapter_main_achievement_title_32",
"text": "碎片32" "text": "追击果酱教授"
}, },
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"id": 11004, "id": 11004,
"title": { "title": {
"key": "mainchapter_main_achievement_title_33", "key": "mainchapter_main_achievement_title_33",
"text": "碎片33" "text": "通关冒险难度挑战"
}, },
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"id": 11004, "id": 11004,
"title": { "title": {
"key": "mainchapter_main_achievement_title_34", "key": "mainchapter_main_achievement_title_34",
"text": "碎片34" "text": "通关困难难度挑战"
}, },
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"tabIcon": "tx_jx_43001", "tabIcon": "tx_jz_45003",
"tabTitle": { "tabTitle": {
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@ -769,7 +769,7 @@
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"layer_num": 4, "layer_num": 4,
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"tabTitle": { "tabTitle": {
"key": "pagoda3", "key": "pagoda3",
"text": "新兴武痴" "text": "新兴武痴"
@ -800,7 +800,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 5, "layer_num": 5,
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"tabIcon": "tx_jx_43001", "tabIcon": "tx_jz_45003",
"tabTitle": { "tabTitle": {
"key": "pagoda3", "key": "pagoda3",
"text": "新兴武痴" "text": "新兴武痴"
@ -842,7 +842,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 6, "layer_num": 6,
"tab": 3, "tab": 3,
"tabIcon": "tx_jx_43001", "tabIcon": "tx_jz_45003",
"tabTitle": { "tabTitle": {
"key": "pagoda3", "key": "pagoda3",
"text": "新兴武痴" "text": "新兴武痴"
@ -873,7 +873,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 7, "layer_num": 7,
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"tabIcon": "tx_jx_43001", "tabIcon": "tx_jz_45003",
"tabTitle": { "tabTitle": {
"key": "pagoda3", "key": "pagoda3",
"text": "新兴武痴" "text": "新兴武痴"
@ -904,7 +904,7 @@
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"tabIcon": "tx_jx_43001", "tabIcon": "tx_jz_45003",
"tabTitle": { "tabTitle": {
"key": "pagoda3", "key": "pagoda3",
"text": "新兴武痴" "text": "新兴武痴"
@ -935,7 +935,7 @@
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"layer_num": 9, "layer_num": 9,
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"tabIcon": "tx_jx_43001", "tabIcon": "tx_jz_45003",
"tabTitle": { "tabTitle": {
"key": "pagoda3", "key": "pagoda3",
"text": "新兴武痴" "text": "新兴武痴"
@ -966,7 +966,7 @@
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"layer_num": 10, "layer_num": 10,
"tab": 3, "tab": 3,
"tabIcon": "tx_jx_43001", "tabIcon": "tx_jz_45003",
"tabTitle": { "tabTitle": {
"key": "pagoda3", "key": "pagoda3",
"text": "新兴武痴" "text": "新兴武痴"
@ -1009,7 +1009,7 @@
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"layer_num": 1, "layer_num": 1,
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"tabIcon": "tx_jx_24005", "tabIcon": "tx_jz_24005",
"tabTitle": { "tabTitle": {
"key": "pagoda4", "key": "pagoda4",
"text": "顽谐武者" "text": "顽谐武者"
@ -1040,7 +1040,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 2, "layer_num": 2,
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"tabIcon": "tx_jx_24005", "tabIcon": "tx_jz_24005",
"tabTitle": { "tabTitle": {
"key": "pagoda4", "key": "pagoda4",
"text": "顽谐武者" "text": "顽谐武者"
@ -1071,7 +1071,7 @@
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"layer_num": 3, "layer_num": 3,
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"tabIcon": "tx_jx_24005", "tabIcon": "tx_jz_24005",
"tabTitle": { "tabTitle": {
"key": "pagoda4", "key": "pagoda4",
"text": "顽谐武者" "text": "顽谐武者"
@ -1102,7 +1102,7 @@
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"layer_num": 4, "layer_num": 4,
"tab": 4, "tab": 4,
"tabIcon": "tx_jx_24005", "tabIcon": "tx_jz_24005",
"tabTitle": { "tabTitle": {
"key": "pagoda4", "key": "pagoda4",
"text": "顽谐武者" "text": "顽谐武者"
@ -1133,7 +1133,7 @@
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"layer_num": 5, "layer_num": 5,
"tab": 4, "tab": 4,
"tabIcon": "tx_jx_24005", "tabIcon": "tx_jz_24005",
"tabTitle": { "tabTitle": {
"key": "pagoda4", "key": "pagoda4",
"text": "顽谐武者" "text": "顽谐武者"
@ -1175,7 +1175,7 @@
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"layer_num": 6, "layer_num": 6,
"tab": 4, "tab": 4,
"tabIcon": "tx_jx_24005", "tabIcon": "tx_jz_24005",
"tabTitle": { "tabTitle": {
"key": "pagoda4", "key": "pagoda4",
"text": "顽谐武者" "text": "顽谐武者"
@ -1206,7 +1206,7 @@
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"layer_num": 7, "layer_num": 7,
"tab": 4, "tab": 4,
"tabIcon": "tx_jx_24005", "tabIcon": "tx_jz_24005",
"tabTitle": { "tabTitle": {
"key": "pagoda4", "key": "pagoda4",
"text": "顽谐武者" "text": "顽谐武者"
@ -1237,7 +1237,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 8, "layer_num": 8,
"tab": 4, "tab": 4,
"tabIcon": "tx_jx_24005", "tabIcon": "tx_jz_24005",
"tabTitle": { "tabTitle": {
"key": "pagoda4", "key": "pagoda4",
"text": "顽谐武者" "text": "顽谐武者"
@ -1268,7 +1268,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 9, "layer_num": 9,
"tab": 4, "tab": 4,
"tabIcon": "tx_jx_24005", "tabIcon": "tx_jz_24005",
"tabTitle": { "tabTitle": {
"key": "pagoda4", "key": "pagoda4",
"text": "顽谐武者" "text": "顽谐武者"
@ -1299,7 +1299,7 @@
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"layer_num": 10, "layer_num": 10,
"tab": 4, "tab": 4,
"tabIcon": "tx_jx_24005", "tabIcon": "tx_jz_24005",
"tabTitle": { "tabTitle": {
"key": "pagoda4", "key": "pagoda4",
"text": "顽谐武者" "text": "顽谐武者"
@ -1342,7 +1342,7 @@
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"layer_num": 1, "layer_num": 1,
"tab": 5, "tab": 5,
"tabIcon": "tx_jx_14005", "tabIcon": "tx_jz_14005",
"tabTitle": { "tabTitle": {
"key": "pagoda5", "key": "pagoda5",
"text": "九天侠客" "text": "九天侠客"
@ -1373,7 +1373,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 2, "layer_num": 2,
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"tabIcon": "tx_jx_14005", "tabIcon": "tx_jz_14005",
"tabTitle": { "tabTitle": {
"key": "pagoda5", "key": "pagoda5",
"text": "九天侠客" "text": "九天侠客"
@ -1404,7 +1404,7 @@
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"tabIcon": "tx_jx_14005", "tabIcon": "tx_jz_14005",
"tabTitle": { "tabTitle": {
"key": "pagoda5", "key": "pagoda5",
"text": "九天侠客" "text": "九天侠客"
@ -1435,7 +1435,7 @@
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"tabIcon": "tx_jx_14005", "tabIcon": "tx_jz_14005",
"tabTitle": { "tabTitle": {
"key": "pagoda5", "key": "pagoda5",
"text": "九天侠客" "text": "九天侠客"
@ -1466,7 +1466,7 @@
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"layer_num": 5, "layer_num": 5,
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"tabIcon": "tx_jx_14005", "tabIcon": "tx_jz_14005",
"tabTitle": { "tabTitle": {
"key": "pagoda5", "key": "pagoda5",
"text": "九天侠客" "text": "九天侠客"
@ -1508,7 +1508,7 @@
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"tabIcon": "tx_jx_14005", "tabIcon": "tx_jz_14005",
"tabTitle": { "tabTitle": {
"key": "pagoda5", "key": "pagoda5",
"text": "九天侠客" "text": "九天侠客"
@ -1539,7 +1539,7 @@
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"tabIcon": "tx_jx_14005", "tabIcon": "tx_jz_14005",
"tabTitle": { "tabTitle": {
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"text": "九天侠客" "text": "九天侠客"
@ -1570,7 +1570,7 @@
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"tabIcon": "tx_jx_14005", "tabIcon": "tx_jz_14005",
"tabTitle": { "tabTitle": {
"key": "pagoda5", "key": "pagoda5",
"text": "九天侠客" "text": "九天侠客"
@ -1601,7 +1601,7 @@
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"tabIcon": "tx_jx_14005", "tabIcon": "tx_jz_14005",
"tabTitle": { "tabTitle": {
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"text": "九天侠客" "text": "九天侠客"
@ -1632,7 +1632,7 @@
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"tabIcon": "tx_jx_14005", "tabIcon": "tx_jz_14005",
"tabTitle": { "tabTitle": {
"key": "pagoda5", "key": "pagoda5",
"text": "九天侠客" "text": "九天侠客"
@ -1675,7 +1675,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 1, "layer_num": 1,
"tab": 6, "tab": 6,
"tabIcon": "tx_jx_44006", "tabIcon": "tx_jz_44006",
"tabTitle": { "tabTitle": {
"key": "pagoda6", "key": "pagoda6",
"text": "铁掌慧心" "text": "铁掌慧心"
@ -1706,7 +1706,7 @@
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"layer_num": 2, "layer_num": 2,
"tab": 6, "tab": 6,
"tabIcon": "tx_jx_44006", "tabIcon": "tx_jz_44006",
"tabTitle": { "tabTitle": {
"key": "pagoda6", "key": "pagoda6",
"text": "铁掌慧心" "text": "铁掌慧心"
@ -1737,7 +1737,7 @@
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"layer_num": 3, "layer_num": 3,
"tab": 6, "tab": 6,
"tabIcon": "tx_jx_44006", "tabIcon": "tx_jz_44006",
"tabTitle": { "tabTitle": {
"key": "pagoda6", "key": "pagoda6",
"text": "铁掌慧心" "text": "铁掌慧心"
@ -1768,7 +1768,7 @@
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"layer_num": 4, "layer_num": 4,
"tab": 6, "tab": 6,
"tabIcon": "tx_jx_44006", "tabIcon": "tx_jz_44006",
"tabTitle": { "tabTitle": {
"key": "pagoda6", "key": "pagoda6",
"text": "铁掌慧心" "text": "铁掌慧心"
@ -1799,7 +1799,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 5, "layer_num": 5,
"tab": 6, "tab": 6,
"tabIcon": "tx_jx_44006", "tabIcon": "tx_jz_44006",
"tabTitle": { "tabTitle": {
"key": "pagoda6", "key": "pagoda6",
"text": "铁掌慧心" "text": "铁掌慧心"
@ -1841,7 +1841,7 @@
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"layer_num": 6, "layer_num": 6,
"tab": 6, "tab": 6,
"tabIcon": "tx_jx_44006", "tabIcon": "tx_jz_44006",
"tabTitle": { "tabTitle": {
"key": "pagoda6", "key": "pagoda6",
"text": "铁掌慧心" "text": "铁掌慧心"
@ -1872,7 +1872,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 7, "layer_num": 7,
"tab": 6, "tab": 6,
"tabIcon": "tx_jx_44006", "tabIcon": "tx_jz_44006",
"tabTitle": { "tabTitle": {
"key": "pagoda6", "key": "pagoda6",
"text": "铁掌慧心" "text": "铁掌慧心"
@ -1903,7 +1903,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 8, "layer_num": 8,
"tab": 6, "tab": 6,
"tabIcon": "tx_jx_44006", "tabIcon": "tx_jz_44006",
"tabTitle": { "tabTitle": {
"key": "pagoda6", "key": "pagoda6",
"text": "铁掌慧心" "text": "铁掌慧心"
@ -1934,7 +1934,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 9, "layer_num": 9,
"tab": 6, "tab": 6,
"tabIcon": "tx_jx_44006", "tabIcon": "tx_jz_44006",
"tabTitle": { "tabTitle": {
"key": "pagoda6", "key": "pagoda6",
"text": "铁掌慧心" "text": "铁掌慧心"
@ -1965,7 +1965,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 10, "layer_num": 10,
"tab": 6, "tab": 6,
"tabIcon": "tx_jx_44006", "tabIcon": "tx_jz_44006",
"tabTitle": { "tabTitle": {
"key": "pagoda6", "key": "pagoda6",
"text": "铁掌慧心" "text": "铁掌慧心"
@ -2008,7 +2008,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 1, "layer_num": 1,
"tab": 7, "tab": 7,
"tabIcon": "tx_jx_35001", "tabIcon": "tx_jz_35001",
"tabTitle": { "tabTitle": {
"key": "pagoda7", "key": "pagoda7",
"text": "功夫大师" "text": "功夫大师"
@ -2039,7 +2039,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 2, "layer_num": 2,
"tab": 7, "tab": 7,
"tabIcon": "tx_jx_35001", "tabIcon": "tx_jz_35001",
"tabTitle": { "tabTitle": {
"key": "pagoda7", "key": "pagoda7",
"text": "功夫大师" "text": "功夫大师"
@ -2070,7 +2070,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 3, "layer_num": 3,
"tab": 7, "tab": 7,
"tabIcon": "tx_jx_35001", "tabIcon": "tx_jz_35001",
"tabTitle": { "tabTitle": {
"key": "pagoda7", "key": "pagoda7",
"text": "功夫大师" "text": "功夫大师"
@ -2101,7 +2101,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 4, "layer_num": 4,
"tab": 7, "tab": 7,
"tabIcon": "tx_jx_35001", "tabIcon": "tx_jz_35001",
"tabTitle": { "tabTitle": {
"key": "pagoda7", "key": "pagoda7",
"text": "功夫大师" "text": "功夫大师"
@ -2132,7 +2132,7 @@
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"layer_num": 5, "layer_num": 5,
"tab": 7, "tab": 7,
"tabIcon": "tx_jx_35001", "tabIcon": "tx_jz_35001",
"tabTitle": { "tabTitle": {
"key": "pagoda7", "key": "pagoda7",
"text": "功夫大师" "text": "功夫大师"
@ -2174,7 +2174,7 @@
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"layer_num": 6, "layer_num": 6,
"tab": 7, "tab": 7,
"tabIcon": "tx_jx_35001", "tabIcon": "tx_jz_35001",
"tabTitle": { "tabTitle": {
"key": "pagoda7", "key": "pagoda7",
"text": "功夫大师" "text": "功夫大师"
@ -2205,7 +2205,7 @@
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"layer_num": 7, "layer_num": 7,
"tab": 7, "tab": 7,
"tabIcon": "tx_jx_35001", "tabIcon": "tx_jz_35001",
"tabTitle": { "tabTitle": {
"key": "pagoda7", "key": "pagoda7",
"text": "功夫大师" "text": "功夫大师"
@ -2236,7 +2236,7 @@
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"layer_num": 8, "layer_num": 8,
"tab": 7, "tab": 7,
"tabIcon": "tx_jx_35001", "tabIcon": "tx_jz_35001",
"tabTitle": { "tabTitle": {
"key": "pagoda7", "key": "pagoda7",
"text": "功夫大师" "text": "功夫大师"
@ -2267,7 +2267,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 9, "layer_num": 9,
"tab": 7, "tab": 7,
"tabIcon": "tx_jx_35001", "tabIcon": "tx_jz_35001",
"tabTitle": { "tabTitle": {
"key": "pagoda7", "key": "pagoda7",
"text": "功夫大师" "text": "功夫大师"
@ -2298,7 +2298,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 10, "layer_num": 10,
"tab": 7, "tab": 7,
"tabIcon": "tx_jx_35001", "tabIcon": "tx_jz_35001",
"tabTitle": { "tabTitle": {
"key": "pagoda7", "key": "pagoda7",
"text": "功夫大师" "text": "功夫大师"
@ -2341,7 +2341,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 1, "layer_num": 1,
"tab": 8, "tab": 8,
"tabIcon": "tx_jx_44002", "tabIcon": "tx_jz_44002",
"tabTitle": { "tabTitle": {
"key": "pagoda8", "key": "pagoda8",
"text": "逃脱专家" "text": "逃脱专家"
@ -2372,7 +2372,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 2, "layer_num": 2,
"tab": 8, "tab": 8,
"tabIcon": "tx_jx_44002", "tabIcon": "tx_jz_44002",
"tabTitle": { "tabTitle": {
"key": "pagoda8", "key": "pagoda8",
"text": "逃脱专家" "text": "逃脱专家"
@ -2403,7 +2403,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 3, "layer_num": 3,
"tab": 8, "tab": 8,
"tabIcon": "tx_jx_44002", "tabIcon": "tx_jz_44002",
"tabTitle": { "tabTitle": {
"key": "pagoda8", "key": "pagoda8",
"text": "逃脱专家" "text": "逃脱专家"
@ -2434,7 +2434,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 4, "layer_num": 4,
"tab": 8, "tab": 8,
"tabIcon": "tx_jx_44002", "tabIcon": "tx_jz_44002",
"tabTitle": { "tabTitle": {
"key": "pagoda8", "key": "pagoda8",
"text": "逃脱专家" "text": "逃脱专家"
@ -2465,7 +2465,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 5, "layer_num": 5,
"tab": 8, "tab": 8,
"tabIcon": "tx_jx_44002", "tabIcon": "tx_jz_44002",
"tabTitle": { "tabTitle": {
"key": "pagoda8", "key": "pagoda8",
"text": "逃脱专家" "text": "逃脱专家"
@ -2507,7 +2507,7 @@
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"layer_num": 6, "layer_num": 6,
"tab": 8, "tab": 8,
"tabIcon": "tx_jx_44002", "tabIcon": "tx_jz_44002",
"tabTitle": { "tabTitle": {
"key": "pagoda8", "key": "pagoda8",
"text": "逃脱专家" "text": "逃脱专家"
@ -2538,7 +2538,7 @@
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"layer_num": 7, "layer_num": 7,
"tab": 8, "tab": 8,
"tabIcon": "tx_jx_44002", "tabIcon": "tx_jz_44002",
"tabTitle": { "tabTitle": {
"key": "pagoda8", "key": "pagoda8",
"text": "逃脱专家" "text": "逃脱专家"
@ -2569,7 +2569,7 @@
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"layer_num": 8, "layer_num": 8,
"tab": 8, "tab": 8,
"tabIcon": "tx_jx_44002", "tabIcon": "tx_jz_44002",
"tabTitle": { "tabTitle": {
"key": "pagoda8", "key": "pagoda8",
"text": "逃脱专家" "text": "逃脱专家"
@ -2600,7 +2600,7 @@
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"layer_num": 9, "layer_num": 9,
"tab": 8, "tab": 8,
"tabIcon": "tx_jx_44002", "tabIcon": "tx_jz_44002",
"tabTitle": { "tabTitle": {
"key": "pagoda8", "key": "pagoda8",
"text": "逃脱专家" "text": "逃脱专家"
@ -2631,7 +2631,7 @@
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"layer_num": 10, "layer_num": 10,
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"tabIcon": "tx_jx_44002", "tabIcon": "tx_jz_44002",
"tabTitle": { "tabTitle": {
"key": "pagoda8", "key": "pagoda8",
"text": "逃脱专家" "text": "逃脱专家"
@ -2674,7 +2674,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 1, "layer_num": 1,
"tab": 9, "tab": 9,
"tabIcon": "tx_jx_35002", "tabIcon": "tx_jz_35002",
"tabTitle": { "tabTitle": {
"key": "pagoda9", "key": "pagoda9",
"text": "驯龙高手" "text": "驯龙高手"
@ -2705,7 +2705,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 2, "layer_num": 2,
"tab": 9, "tab": 9,
"tabIcon": "tx_jx_35002", "tabIcon": "tx_jz_35002",
"tabTitle": { "tabTitle": {
"key": "pagoda9", "key": "pagoda9",
"text": "驯龙高手" "text": "驯龙高手"
@ -2736,7 +2736,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 3, "layer_num": 3,
"tab": 9, "tab": 9,
"tabIcon": "tx_jx_35002", "tabIcon": "tx_jz_35002",
"tabTitle": { "tabTitle": {
"key": "pagoda9", "key": "pagoda9",
"text": "驯龙高手" "text": "驯龙高手"
@ -2767,7 +2767,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 4, "layer_num": 4,
"tab": 9, "tab": 9,
"tabIcon": "tx_jx_35002", "tabIcon": "tx_jz_35002",
"tabTitle": { "tabTitle": {
"key": "pagoda9", "key": "pagoda9",
"text": "驯龙高手" "text": "驯龙高手"
@ -2798,7 +2798,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 5, "layer_num": 5,
"tab": 9, "tab": 9,
"tabIcon": "tx_jx_35002", "tabIcon": "tx_jz_35002",
"tabTitle": { "tabTitle": {
"key": "pagoda9", "key": "pagoda9",
"text": "驯龙高手" "text": "驯龙高手"
@ -2840,7 +2840,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 6, "layer_num": 6,
"tab": 9, "tab": 9,
"tabIcon": "tx_jx_35002", "tabIcon": "tx_jz_35002",
"tabTitle": { "tabTitle": {
"key": "pagoda9", "key": "pagoda9",
"text": "驯龙高手" "text": "驯龙高手"
@ -2871,7 +2871,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 7, "layer_num": 7,
"tab": 9, "tab": 9,
"tabIcon": "tx_jx_35002", "tabIcon": "tx_jz_35002",
"tabTitle": { "tabTitle": {
"key": "pagoda9", "key": "pagoda9",
"text": "驯龙高手" "text": "驯龙高手"
@ -2902,7 +2902,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 8, "layer_num": 8,
"tab": 9, "tab": 9,
"tabIcon": "tx_jx_35002", "tabIcon": "tx_jz_35002",
"tabTitle": { "tabTitle": {
"key": "pagoda9", "key": "pagoda9",
"text": "驯龙高手" "text": "驯龙高手"
@ -2933,7 +2933,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 9, "layer_num": 9,
"tab": 9, "tab": 9,
"tabIcon": "tx_jx_35002", "tabIcon": "tx_jz_35002",
"tabTitle": { "tabTitle": {
"key": "pagoda9", "key": "pagoda9",
"text": "驯龙高手" "text": "驯龙高手"
@ -2964,7 +2964,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 10, "layer_num": 10,
"tab": 9, "tab": 9,
"tabIcon": "tx_jx_35002", "tabIcon": "tx_jz_35002",
"tabTitle": { "tabTitle": {
"key": "pagoda9", "key": "pagoda9",
"text": "驯龙高手" "text": "驯龙高手"
@ -3007,7 +3007,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 1, "layer_num": 1,
"tab": 10, "tab": 10,
"tabIcon": "tx_jx_45004", "tabIcon": "tx_jz_45004",
"tabTitle": { "tabTitle": {
"key": "pagoda10", "key": "pagoda10",
"text": "独行剑客" "text": "独行剑客"
@ -3038,7 +3038,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 2, "layer_num": 2,
"tab": 10, "tab": 10,
"tabIcon": "tx_jx_45004", "tabIcon": "tx_jz_45004",
"tabTitle": { "tabTitle": {
"key": "pagoda10", "key": "pagoda10",
"text": "独行剑客" "text": "独行剑客"
@ -3069,7 +3069,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 3, "layer_num": 3,
"tab": 10, "tab": 10,
"tabIcon": "tx_jx_45004", "tabIcon": "tx_jz_45004",
"tabTitle": { "tabTitle": {
"key": "pagoda10", "key": "pagoda10",
"text": "独行剑客" "text": "独行剑客"
@ -3100,7 +3100,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 4, "layer_num": 4,
"tab": 10, "tab": 10,
"tabIcon": "tx_jx_45004", "tabIcon": "tx_jz_45004",
"tabTitle": { "tabTitle": {
"key": "pagoda10", "key": "pagoda10",
"text": "独行剑客" "text": "独行剑客"
@ -3131,7 +3131,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 5, "layer_num": 5,
"tab": 10, "tab": 10,
"tabIcon": "tx_jx_45004", "tabIcon": "tx_jz_45004",
"tabTitle": { "tabTitle": {
"key": "pagoda10", "key": "pagoda10",
"text": "独行剑客" "text": "独行剑客"
@ -3173,7 +3173,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 6, "layer_num": 6,
"tab": 10, "tab": 10,
"tabIcon": "tx_jx_45004", "tabIcon": "tx_jz_45004",
"tabTitle": { "tabTitle": {
"key": "pagoda10", "key": "pagoda10",
"text": "独行剑客" "text": "独行剑客"
@ -3204,7 +3204,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 7, "layer_num": 7,
"tab": 10, "tab": 10,
"tabIcon": "tx_jx_45004", "tabIcon": "tx_jz_45004",
"tabTitle": { "tabTitle": {
"key": "pagoda10", "key": "pagoda10",
"text": "独行剑客" "text": "独行剑客"
@ -3235,7 +3235,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 8, "layer_num": 8,
"tab": 10, "tab": 10,
"tabIcon": "tx_jx_45004", "tabIcon": "tx_jz_45004",
"tabTitle": { "tabTitle": {
"key": "pagoda10", "key": "pagoda10",
"text": "独行剑客" "text": "独行剑客"
@ -3266,7 +3266,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 9, "layer_num": 9,
"tab": 10, "tab": 10,
"tabIcon": "tx_jx_45004", "tabIcon": "tx_jz_45004",
"tabTitle": { "tabTitle": {
"key": "pagoda10", "key": "pagoda10",
"text": "独行剑客" "text": "独行剑客"
@ -3297,7 +3297,7 @@
"Level_type": 1, "Level_type": 1,
"layer_num": 10, "layer_num": 10,
"tab": 10, "tab": 10,
"tabIcon": "tx_jx_45004", "tabIcon": "tx_jz_45004",
"tabTitle": { "tabTitle": {
"key": "pagoda10", "key": "pagoda10",
"text": "独行剑客" "text": "独行剑客"

View File

@ -1,516 +1,751 @@
[ [
{ {
"key": 1,
"id": 10001, "id": 10001,
"title": { "title": {
"key": "ruledesc_ruledesc_title_1", "key": "ruledesc_ruledesc_title_1",
"text": "羁绊说明" "text": "羁绊说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_1", "key": "ruledesc_ruledesc_content_1",
"text": "这里可以查看各种羁绊并解锁羁绊提升守护者属性。" "text": "这里可以查看各种羁绊并解锁羁绊提升守护者属性。"
} }
}, },
{ {
"key": 2,
"id": 10002, "id": 10002,
"title": { "title": {
"key": "ruledesc_ruledesc_title_2", "key": "ruledesc_ruledesc_title_2",
"text": "羁绊详细说明" "text": "羁绊详细说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_2", "key": "ruledesc_ruledesc_content_2",
"text": "这里可以查看羁绊所需守护者,解锁羁绊后可以根据好感度提升羁绊等级。" "text": "这里可以查看羁绊所需守护者,解锁羁绊后可以根据好感度提升羁绊等级。"
} }
}, },
{ {
"key": 3,
"id": 10003, "id": 10003,
"title": { "title": {
"key": "ruledesc_ruledesc_title_3", "key": "ruledesc_ruledesc_title_3",
"text": "好感度说明" "text": "好感度说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_3", "key": "ruledesc_ruledesc_content_3",
"text": "这里可以查看与各个守护者们的好感度。<br>点击守护者可以进入守护者送礼界面。" "text": "这里可以查看与各个守护者们的好感度。<br>点击守护者可以进入守护者送礼界面。"
} }
}, },
{ {
"key": 4,
"id": 10004, "id": 10004,
"title": { "title": {
"key": "ruledesc_ruledesc_title_4", "key": "ruledesc_ruledesc_title_4",
"text": "好感度详细说明" "text": "好感度详细说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_4", "key": "ruledesc_ruledesc_content_4",
"text": "这里可以给守护者送礼,提升与守护者的好感度。<br>每个守护者每日最多送礼9次且每次赠送会随着饱腹度的增加而减少好感度的增加。<br>每日赠送1-3次为100%的食物好感度。<br>每日赠送4-6次为80%的食物好感度。<br>每日赠送7-9次为50%的好感度。<br>每个守护者有喜欢的食物与讨厌的食物赠送喜欢的食物增加的好感度为1.5倍,且对话也有所不同。" "text": "这里可以给守护者送礼,提升与守护者的好感度。<br>每个守护者每日最多送礼9次且每次赠送会随着饱腹度的增加而减少好感度的增加。<br>每日赠送1-3次为100%的食物好感度。<br>每日赠送4-6次为80%的食物好感度。<br>每日赠送7-9次为50%的好感度。<br>每个守护者有喜欢的食物与讨厌的食物赠送喜欢的食物增加的好感度为1.5倍,且对话也有所不同。"
} }
}, },
{ {
"key": 5,
"id": 10005, "id": 10005,
"title": { "title": {
"key": "ruledesc_ruledesc_title_5", "key": "ruledesc_ruledesc_title_5",
"text": "功夫陪练说明" "text": "功夫陪练说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_5", "key": "ruledesc_ruledesc_content_5",
"text": "这里可以查看各种功夫陪练,完成陪练可以获得高额奖励。<br>完成4/8/12次的陪练还有额外奖励可以领取。" "text": "这里可以查看各种功夫陪练,完成陪练可以获得高额奖励。<br>完成4/8/12次的陪练还有额外奖励可以领取。"
} }
}, },
{ {
"key": 6,
"id": 10006, "id": 10006,
"title": { "title": {
"key": "ruledesc_ruledesc_title_6", "key": "ruledesc_ruledesc_title_6",
"text": "陪练详细说明" "text": "陪练详细说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_6", "key": "ruledesc_ruledesc_content_6",
"text": "这里可以选择守护者去完成陪练任务,每个陪练任务有不同的等级与阵容要求,满足额外需求还可以获得额外的道具奖励,完成任务可以获得高额奖励。" "text": "这里可以选择守护者去完成陪练任务,每个陪练任务有不同的等级与阵容要求,满足额外需求还可以获得额外的道具奖励,完成任务可以获得高额奖励。"
} }
}, },
{ {
"key": 7,
"id": 10007, "id": 10007,
"title": { "title": {
"key": "ruledesc_ruledesc_title_7", "key": "ruledesc_ruledesc_title_7",
"text": "魔药说明" "text": "魔药说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_7", "key": "ruledesc_ruledesc_content_7",
"text": "目前功能删除。" "text": "目前功能删除。"
} }
}, },
{ {
"key": 8,
"id": 10008, "id": 10008,
"title": { "title": {
"key": "ruledesc_ruledesc_title_8", "key": "ruledesc_ruledesc_title_8",
"text": "竞技场说明" "text": "竞技场说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_8", "key": "ruledesc_ruledesc_content_8",
"text": "这里可以与其他玩家的阵容进行对决,也可以挑战电脑阵容来获取奖励。<br>挑战电脑阵容难度随等级解锁,挑战需要消耗竞技场挑战券。<br>竞技场挑战券随时间恢复每144分钟回复一张。<br>可以使用月光原石直接购买竞技场挑战券。每日购买上限最多为10张。每次购买消耗的月光原石逐级递增。<br>挑战玩家也需消耗竞技场挑战券,战胜玩家获得积分,在每周结算时根据积分排名来获得奖励。<br>积分排名逻辑:<br>黑铁0—799竞技胜利获胜奖励为竞技币10个。<br>青铜800-1299竞技胜利获胜奖励为竞技币12个。<br>白银1300-1599竞技胜利获胜奖励为竞技币14个。<br>黄金1600-2199竞技胜利获胜奖励为竞技币16个。<br>铂金2200-2799竞技胜利获胜奖励为竞技币18个。<br>月光原石:2800-3699,竞技胜利获胜奖励为竞技币20个。<br>大师3700-4599竞技胜利获胜奖励为竞技币22个。<br>王者4600以上竞技胜利获胜奖励为竞技币22个。<br>积分排名奖励具体查看排名中的奖励预览。" "text": "这里可以与其他玩家的阵容进行对决,也可以挑战电脑阵容来获取奖励。<br>挑战电脑阵容难度随等级解锁,挑战需要消耗竞技场挑战券。<br>竞技场挑战券随时间恢复每144分钟回复一张。<br>可以使用月光原石直接购买竞技场挑战券。每日购买上限最多为10张。每次购买消耗的月光原石逐级递增。<br>挑战玩家也需消耗竞技场挑战券,战胜玩家获得积分,在每周结算时根据积分排名来获得奖励。<br>积分排名逻辑:<br>黑铁0—799竞技胜利获胜奖励为竞技币10个。<br>青铜800-1299竞技胜利获胜奖励为竞技币12个。<br>白银1300-1599竞技胜利获胜奖励为竞技币14个。<br>黄金1600-2199竞技胜利获胜奖励为竞技币16个。<br>铂金2200-2799竞技胜利获胜奖励为竞技币18个。<br>月光原石:2800-3699,竞技胜利获胜奖励为竞技币20个。<br>大师3700-4599竞技胜利获胜奖励为竞技币22个。<br>王者4600以上竞技胜利获胜奖励为竞技币22个。<br>积分排名奖励具体查看排名中的奖励预览。"
} }
}, },
{ {
"key": 9,
"id": 10009, "id": 10009,
"title": { "title": {
"key": "ruledesc_ruledesc_title_9", "key": "ruledesc_ruledesc_title_9",
"text": "背包说明" "text": "背包说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_9", "key": "ruledesc_ruledesc_content_9",
"text": "这里装着你获得的所有物品。" "text": "这里装着你获得的所有物品。"
} }
}, },
{ {
"key": 10,
"id": 10010, "id": 10010,
"title": { "title": {
"key": "ruledesc_ruledesc_title_10", "key": "ruledesc_ruledesc_title_10",
"text": "战斗说明" "text": "战斗说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_10", "key": "ruledesc_ruledesc_content_10",
"text": "设置中可以查看守护者技能和克制关系。" "text": "设置中可以查看守护者技能和克制关系。"
} }
}, },
{ {
"key": 11,
"id": 10011, "id": 10011,
"title": { "title": {
"key": "ruledesc_ruledesc_title_11", "key": "ruledesc_ruledesc_title_11",
"text": "属性加成说明" "text": "属性加成说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_11", "key": "ruledesc_ruledesc_content_11",
"text": "属性约束关系<br>当时用有利属性惊喜攻击时额外高处15%的概率触发暴击额外50概率触发会心。<br>当时用不利属性进行攻击时额外高处50%概率触发失手。" "text": "属性约束关系<br>当时用有利属性惊喜攻击时额外高处15%的概率触发暴击额外50概率触发会心。<br>当时用不利属性进行攻击时额外高处50%概率触发失手。"
} }
}, },
{ {
"key": 12,
"id": 10012, "id": 10012,
"title": { "title": {
"key": "ruledesc_ruledesc_title_12", "key": "ruledesc_ruledesc_title_12",
"text": "公告说明" "text": "公告说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_12", "key": "ruledesc_ruledesc_content_12",
"text": "这里可以查看公告。" "text": "这里可以查看公告。"
} }
}, },
{ {
"key": 13,
"id": 10013, "id": 10013,
"title": { "title": {
"key": "ruledesc_ruledesc_title_13", "key": "ruledesc_ruledesc_title_13",
"text": "冒险之旅说明" "text": "冒险之旅说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_13", "key": "ruledesc_ruledesc_content_13",
"text": "这里可以挑战冒险之旅。<br>体验传承者在各个世界经历的传奇故事。" "text": "这里可以挑战冒险之旅。<br>体验传承者在各个世界经历的传奇故事。"
} }
}, },
{ {
"key": 14,
"id": 10014, "id": 10014,
"title": { "title": {
"key": "ruledesc_ruledesc_title_14", "key": "ruledesc_ruledesc_title_14",
"text": "任务界面说明" "text": "任务界面说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_14", "key": "ruledesc_ruledesc_content_14",
"text": "这里可以查看并选择任务,完成任务可获得任务奖励。" "text": "这里可以查看并选择任务,完成任务可获得任务奖励。"
} }
}, },
{ {
"key": 15,
"id": 10015, "id": 10015,
"title": { "title": {
"key": "ruledesc_ruledesc_title_15", "key": "ruledesc_ruledesc_title_15",
"text": "守护者说明" "text": "守护者说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_15", "key": "ruledesc_ruledesc_content_15",
"text": "这里可以查看你获得的所有守护者们,选择守护者点击右侧按钮可以查看详细界面并且强化他们。<br>在强化界面,可以有各种方式强化守护者。<br>守护者等级强化:<br>点击守护者经验条下方的加号按钮可以进入守护者升级界面,使用护身符可以快速提升守护者等级。<br>守护者星级强化:<br>当守护者等级达到当前星级最大值三星最大等级为30级四星为40级5星为50级6星60级可以使用荣耀徽章提升守护者星级并解锁最高等级上限。守护者最高为6星。荣耀徽章可以通过合成或分解操作进行不同星级之间的转换。<br>守护者技能等级强化:<br>点击技能图标上方的按钮,可以进入守护者技能升级界面,使用不同等级的功夫卷轴可以强化不同稀有度的守护者的技能等级。技能等级提升为随机提升该守护者未满级的技能等级。<br>守护者觉醒:<br>可以在觉醒界面使用守护之心强化你的守护者。觉醒道具守护之心主要在招募重复守护者获得。<br>守护者回响:<br>可以在回响界面使用回响强化道具强化你的守护者。回响强化道具可以在猎魂与宝箱中获得。" "text": "这里可以查看你获得的所有守护者们,选择守护者点击右侧按钮可以查看详细界面并且强化他们。<br>在强化界面,可以有各种方式强化守护者。<br>守护者等级强化:<br>点击守护者经验条下方的加号按钮可以进入守护者升级界面,使用护身符可以快速提升守护者等级。<br>守护者星级强化:<br>当守护者等级达到当前星级最大值三星最大等级为30级四星为40级5星为50级6星60级可以使用荣耀徽章提升守护者星级并解锁最高等级上限。守护者最高为6星。荣耀徽章可以通过合成或分解操作进行不同星级之间的转换。<br>守护者技能等级强化:<br>点击技能图标上方的按钮,可以进入守护者技能升级界面,使用不同等级的功夫卷轴可以强化不同稀有度的守护者的技能等级。技能等级提升为随机提升该守护者未满级的技能等级。<br>守护者觉醒:<br>可以在觉醒界面使用守护之心强化你的守护者。觉醒道具守护之心主要在招募重复守护者获得。<br>守护者回响:<br>可以在回响界面使用回响强化道具强化你的守护者。回响强化道具可以在猎魂与宝箱中获得。"
} }
}, },
{ {
"key": 16,
"id": 10016, "id": 10016,
"title": { "title": {
"key": "ruledesc_ruledesc_title_16", "key": "ruledesc_ruledesc_title_16",
"text": "守护者装备说明" "text": "守护者装备说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_16", "key": "ruledesc_ruledesc_content_16",
"text": "这里可以查看你拥有的所有装备,并且可以给守护者们装备上,一键穿戴会默认选择你最好的装备穿戴给当前守护者(已穿戴装备除外)。<br>点击装备可以打开装备强化界面,强化装备需要金币。每次强化到一定等级可以解锁装备副词条。<br>不同稀有度的装备等级上限不同,可解锁的副词条数量也不同。<br>强化装备有概率失败,装备强化等级越高,失败的概率也越高,失败到一定次数下次一定强化成功。" "text": "这里可以查看你拥有的所有装备,并且可以给守护者们装备上,一键穿戴会默认选择你最好的装备穿戴给当前守护者(已穿戴装备除外)。<br>点击装备可以打开装备强化界面,强化装备需要金币。每次强化到一定等级可以解锁装备副词条。<br>不同稀有度的装备等级上限不同,可解锁的副词条数量也不同。<br>强化装备有概率失败,装备强化等级越高,失败的概率也越高,失败到一定次数下次一定强化成功。"
} }
}, },
{ {
"key": 17,
"id": 10017, "id": 10017,
"title": { "title": {
"key": "ruledesc_ruledesc_title_17", "key": "ruledesc_ruledesc_title_17",
"text": "守护者攻略说明" "text": "守护者攻略说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_17", "key": "ruledesc_ruledesc_content_17",
"text": "这里可以完成特殊的考核任务,熟悉守护者的特色机制。" "text": "这里可以完成特殊的考核任务,熟悉守护者的特色机制。"
} }
}, },
{ {
"key": 18,
"id": 10018, "id": 10018,
"title": { "title": {
"key": "ruledesc_ruledesc_title_18", "key": "ruledesc_ruledesc_title_18",
"text": "招募概率公示" "text": "招募概率公示"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_18", "key": "ruledesc_ruledesc_content_18",
"text": "【圣桃招募】<br>这里可以使用圣桃枝招募新的守护者们。<br>圣桃枝可以用200月光原石购买一个<br>招募概率公示:<br>史诗守护者获得概率1.2%<br>完美守护者获得概率10.8%<br>稀有守护者获得概率88%<br>【限定招募】<br>这里可以选择自己喜欢的守护者,招募到一定次数后必出该守护者。<br>限定招募都有时间限制,时间结束后保底重置。<br>【阵营招募】<br>阵营招募可以使用特定的圣桃枝去招募特定阵容的守护者。<br>【许愿招募】<br>当玩家进行圣桃招募时,获得四星守护者可以获得一个圣桃。<br>获得五星守护者时能获得三十个圣桃。<br>消耗圣桃可以选择一个五星守护者固定招募出来。每个守护者需要的圣桃数量不同。" "text": "【圣桃招募】<br>这里可以使用圣桃枝招募新的守护者们。<br>圣桃枝可以用200月光原石购买一个<br>招募概率公示:<br>史诗守护者获得概率1.2%<br>完美守护者获得概率10.8%<br>稀有守护者获得概率88%<br>【限定招募】<br>这里可以选择自己喜欢的守护者,招募到一定次数后必出该守护者。<br>限定招募都有时间限制,时间结束后保底重置。<br>【阵营招募】<br>阵营招募可以使用特定的圣桃枝去招募特定阵容的守护者。<br>【许愿招募】<br>当玩家进行圣桃招募时,获得四星守护者可以获得一个圣桃。<br>获得五星守护者时能获得三十个圣桃。<br>消耗圣桃可以选择一个五星守护者固定招募出来。每个守护者需要的圣桃数量不同。"
} }
}, },
{ {
"key": 19,
"id": 10019, "id": 10019,
"title": { "title": {
"key": "ruledesc_ruledesc_title_19", "key": "ruledesc_ruledesc_title_19",
"text": "维京远征说明" "text": "维京远征说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_19", "key": "ruledesc_ruledesc_content_19",
"text": "这里可以挑战泰坦们获得打造材料。<br>泰坦共有三种,挑战不同的泰坦都会有不同类别的装备打造材料。<br>挑战高难度泰坦获得的材料奖励越多。" "text": "这里可以挑战泰坦们获得打造材料。<br>泰坦共有三种,挑战不同的泰坦都会有不同类别的装备打造材料。<br>挑战高难度泰坦获得的材料奖励越多。"
} }
}, },
{ {
"key": 20,
"id": 10020, "id": 10020,
"title": { "title": {
"key": "ruledesc_ruledesc_title_20", "key": "ruledesc_ruledesc_title_20",
"text": "猎魂说明" "text": "猎魂说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_20", "key": "ruledesc_ruledesc_content_20",
"text": "这里可以猎魂各种敌人获得回响材料。<br>猎魂挑战随时间开放不同的猎魂头目,掉落的回响材料可用于阵容也会有所不同。<br>挑战难度越高的猎魂头目,获得的材料数量与稀有度越高。" "text": "这里可以猎魂各种敌人获得回响材料。<br>猎魂挑战随时间开放不同的猎魂头目,掉落的回响材料可用于阵容也会有所不同。<br>挑战难度越高的猎魂头目,获得的材料数量与稀有度越高。"
} }
}, },
{ {
"key": 21,
"id": 10021, "id": 10021,
"title": { "title": {
"key": "ruledesc_ruledesc_title_21", "key": "ruledesc_ruledesc_title_21",
"text": "俱乐部申请说明" "text": "俱乐部申请说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_21", "key": "ruledesc_ruledesc_content_21",
"text": "这里可以加入其他人的俱乐部。" "text": "这里可以加入其他人的俱乐部。"
} }
}, },
{ {
"key": 22,
"id": 10022, "id": 10022,
"title": { "title": {
"key": "ruledesc_ruledesc_title_22", "key": "ruledesc_ruledesc_title_22",
"text": "俱乐部创建说明" "text": "俱乐部创建说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_22", "key": "ruledesc_ruledesc_content_22",
"text": "这里可以创建属于自己的俱乐部。" "text": "这里可以创建属于自己的俱乐部。"
} }
}, },
{ {
"key": 23,
"id": 10023, "id": 10023,
"title": { "title": {
"key": "ruledesc_ruledesc_title_23", "key": "ruledesc_ruledesc_title_23",
"text": "副本挑战说明" "text": "副本挑战说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_23", "key": "ruledesc_ruledesc_content_23",
"text": "这里可以打败敌人获取稀有道具,打败等级越高获取道具的稀有度越高。" "text": "这里可以打败敌人获取稀有道具,打败等级越高获取道具的稀有度越高。"
} }
}, },
{ {
"key": 24,
"id": 10024, "id": 10024,
"title": { "title": {
"key": "ruledesc_ruledesc_title_24", "key": "ruledesc_ruledesc_title_24",
"text": "战斗信息说明" "text": "战斗信息说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_24", "key": "ruledesc_ruledesc_content_24",
"text": "这里可以查看关卡星完成条件。<br>积累一定的关卡星可以获得额外的道具奖励。" "text": "这里可以查看关卡星完成条件。<br>积累一定的关卡星可以获得额外的道具奖励。"
} }
}, },
{ {
"key": 25,
"id": 10025, "id": 10025,
"title": { "title": {
"key": "ruledesc_ruledesc_title_25", "key": "ruledesc_ruledesc_title_25",
"text": "回响说明" "text": "回响说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_25", "key": "ruledesc_ruledesc_content_25",
"text": "这里可以使用回响强化道具强化你的守护者。<br>回响强化道具可在猎魂与宝箱中获得。" "text": "这里可以使用回响强化道具强化你的守护者。<br>回响强化道具可在猎魂与宝箱中获得。"
} }
}, },
{ {
"key": 26,
"id": 10026, "id": 10026,
"title": { "title": {
"key": "ruledesc_ruledesc_title_26", "key": "ruledesc_ruledesc_title_26",
"text": "技能强化说明" "text": "技能强化说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_26", "key": "ruledesc_ruledesc_content_26",
"text": "这里可以使用技能强化道具强化你的守护者的技能。" "text": "这里可以使用技能强化道具强化你的守护者的技能。"
} }
}, },
{ {
"key": 27,
"id": 10027, "id": 10027,
"title": { "title": {
"key": "ruledesc_ruledesc_title_27", "key": "ruledesc_ruledesc_title_27",
"text": "觉醒说明" "text": "觉醒说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_27", "key": "ruledesc_ruledesc_content_27",
"text": "这里可以使用守护之心强化你的守护者。<br>觉醒道具守护之心主要为招募重复守护者获得。" "text": "这里可以使用守护之心强化你的守护者。<br>觉醒道具守护之心主要为招募重复守护者获得。"
} }
}, },
{ {
"key": 28,
"id": 10028, "id": 10028,
"title": { "title": {
"key": "ruledesc_ruledesc_title_28", "key": "ruledesc_ruledesc_title_28",
"text": "铁匠铺锻造说明" "text": "铁匠铺锻造说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_28", "key": "ruledesc_ruledesc_content_28",
"text": "这里可以消耗锻造材料打造出各种装备。<br>打造增长熟练度,熟练度足够后会解锁下一级图纸。<br>打造越高级的图纸获得更好的装备概率越高。" "text": "这里可以消耗锻造材料打造出各种装备。<br>打造增长熟练度,熟练度足够后会解锁下一级图纸。<br>打造越高级的图纸获得更好的装备概率越高。"
} }
}, },
{ {
"key": 29,
"id": 10029, "id": 10029,
"title": { "title": {
"key": "ruledesc_ruledesc_title_29", "key": "ruledesc_ruledesc_title_29",
"text": "铁匠铺火炉说明" "text": "铁匠铺火炉说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_29", "key": "ruledesc_ruledesc_content_29",
"text": "这里可以查看炉温。<br>炉温是打造时的消耗品,随时间自动回复,也可以使用道具回复。<br>提升炉温等级可以提升炉温上限与炉温恢复速度。" "text": "这里可以查看炉温。<br>炉温是打造时的消耗品,随时间自动回复,也可以使用道具回复。<br>提升炉温等级可以提升炉温上限与炉温恢复速度。"
} }
}, },
{ {
"key": 30,
"id": 10030, "id": 10030,
"title": { "title": {
"key": "ruledesc_ruledesc_title_30", "key": "ruledesc_ruledesc_title_30",
"text": "装备手册说明" "text": "装备手册说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_30", "key": "ruledesc_ruledesc_content_30",
"text": "这里可以使用装备手册的各个技能强化锻造炉。<br>技能包括:<br>销售精英:<br>可以提升装备的售价。<br>节能环保:<br>可以减少打造所消耗的炉温。<br>推广引流:<br>可以提升顾客数量。<br>倾销货物:<br>可以提升顾客购买装备数量的上限。<br>制作大师:<br>打造高品质装备时满星的概率提升1%。" "text": "这里可以使用装备手册的各个技能强化锻造炉。<br>技能包括:<br>销售精英:<br>可以提升装备的售价。<br>节能环保:<br>可以减少打造所消耗的炉温。<br>推广引流:<br>可以提升顾客数量。<br>倾销货物:<br>可以提升顾客购买装备数量的上限。<br>制作大师:<br>打造高品质装备时满星的概率提升1%。"
} }
}, },
{ {
"key": 31,
"id": 10031, "id": 10031,
"title": { "title": {
"key": "ruledesc_ruledesc_title_31", "key": "ruledesc_ruledesc_title_31",
"text": "炼金塔挑战说明" "text": "炼金塔挑战说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_31", "key": "ruledesc_ruledesc_content_31",
"text": "这里可以挑战炼金塔每次挑战胜利都可以获得奖励每挑战胜利10层可以获得相应教习。炼金塔挑战不需要消耗物品。" "text": "这里可以挑战炼金塔每次挑战胜利都可以获得奖励每挑战胜利10层可以获得相应教习。炼金塔挑战不需要消耗物品。"
} }
}, },
{ {
"key": 32,
"id": 10032, "id": 10032,
"title": { "title": {
"key": "ruledesc_ruledesc_title_32", "key": "ruledesc_ruledesc_title_32",
"text": "炼金塔挑战说明" "text": "炼金塔挑战说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_32", "key": "ruledesc_ruledesc_content_32",
"text": "这里可以查看炼金塔每层挑战成功获得的奖励与敌人配置。" "text": "这里可以查看炼金塔每层挑战成功获得的奖励与敌人配置。"
} }
}, },
{ {
"key": 33,
"id": 10033, "id": 10033,
"title": { "title": {
"key": "ruledesc_ruledesc_title_33", "key": "ruledesc_ruledesc_title_33",
"text": "每日一练说明" "text": "每日一练说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_33", "key": "ruledesc_ruledesc_content_33",
"text": "这里可以挑战每日一练获取特殊的战斗增益加成。" "text": "这里可以挑战每日一练获取特殊的战斗增益加成。"
} }
}, },
{ {
"key": 34,
"id": 10034, "id": 10034,
"title": { "title": {
"key": "ruledesc_ruledesc_title_34", "key": "ruledesc_ruledesc_title_34",
"text": "每日一练说明" "text": "每日一练说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_34", "key": "ruledesc_ruledesc_content_34",
"text": "这里可以开始每日一练,可以在左下角查看每日一练动作要领。" "text": "这里可以开始每日一练,可以在左下角查看每日一练动作要领。"
} }
}, },
{ {
"key": 35,
"id": 10035, "id": 10035,
"title": { "title": {
"key": "ruledesc_ruledesc_title_35", "key": "ruledesc_ruledesc_title_35",
"text": "武馆登记说明" "text": "武馆登记说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_35", "key": "ruledesc_ruledesc_content_35",
"text": "这里可以登记不同职业类别。<br>登记类别提升后,该类别的守护者可以获得额外的木桩锻炼经验加成。" "text": "这里可以登记不同职业类别。<br>登记类别提升后,该类别的守护者可以获得额外的木桩锻炼经验加成。"
} }
}, },
{ {
"key": 36,
"id": 10036, "id": 10036,
"title": { "title": {
"key": "ruledesc_ruledesc_title_36", "key": "ruledesc_ruledesc_title_36",
"text": "拼图说明" "text": "拼图说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_36", "key": "ruledesc_ruledesc_content_36",
"text": "这里是使用左右两侧的积木,通过在木板上组合积木形状,只空出相应日期的益智游戏。<br>挑战日期为当月所有日期,完成可以获得奖励,每个月后重置。<br>每次重置前可以挑战当月的所有日期。完成后有额外奖励。" "text": "这里是使用左右两侧的积木,通过在木板上组合积木形状,只空出相应日期的益智游戏。<br>挑战日期为当月所有日期,完成可以获得奖励,每个月后重置。<br>每次重置前可以挑战当月的所有日期。完成后有额外奖励。"
} }
}, },
{ {
"key": 37,
"id": 10037, "id": 10037,
"title": { "title": {
"key": "ruledesc_ruledesc_title_37", "key": "ruledesc_ruledesc_title_37",
"text": "商队功能界面说明" "text": "商队功能界面说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_37", "key": "ruledesc_ruledesc_content_37",
"text": "这里可以进入商队功能的不同界面。" "text": "这里可以进入商队功能的不同界面。"
} }
}, },
{ {
"key": 38,
"id": 10038, "id": 10038,
"title": { "title": {
"key": "ruledesc_ruledesc_title_38", "key": "ruledesc_ruledesc_title_38",
"text": "商队大世界说明" "text": "商队大世界说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_38", "key": "ruledesc_ruledesc_content_38",
"text": "这里可以使用虚拟货币购买不同城市的货物。<br>在需求不同的城市中卖出来赚取更多的虚拟币,最后会根据玩家虚拟币的排名获取奖励。" "text": "这里可以使用虚拟货币购买不同城市的货物。<br>在需求不同的城市中卖出来赚取更多的虚拟币,最后会根据玩家虚拟币的排名获取奖励。"
} }
}, },
{ {
"key": 39,
"id": 10039, "id": 10039,
"title": { "title": {
"key": "ruledesc_ruledesc_title_39", "key": "ruledesc_ruledesc_title_39",
"text": "商队购买说明" "text": "商队购买说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_39", "key": "ruledesc_ruledesc_content_39",
"text": "这里可以在该城市购买与卖出各种货物。" "text": "这里可以在该城市购买与卖出各种货物。"
} }
}, },
{ {
"key": 40,
"id": 10040, "id": 10040,
"title": { "title": {
"key": "ruledesc_ruledesc_title_40", "key": "ruledesc_ruledesc_title_40",
"text": "拍照界面说明" "text": "拍照界面说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_40", "key": "ruledesc_ruledesc_content_40",
"text": "这里可以利用当前背景与人物角色,利用滤镜与各种动作拍出好看的照片。" "text": "这里可以利用当前背景与人物角色,利用滤镜与各种动作拍出好看的照片。"
} }
}, },
{ {
"key": 41,
"id": 10041, "id": 10041,
"title": { "title": {
"key": "ruledesc_ruledesc_title_41", "key": "ruledesc_ruledesc_title_41",
"text": "星图系统说明" "text": "星图系统说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_41", "key": "ruledesc_ruledesc_content_41",
"text": "这里可以查看四种属性的守护者们,并且使用星图币强化这一属性的全部守护者们。" "text": "这里可以查看四种属性的守护者们,并且使用星图币强化这一属性的全部守护者们。"
} }
}, },
{ {
"key": 42,
"id": 10042, "id": 10042,
"title": { "title": {
"key": "ruledesc_ruledesc_title_42", "key": "ruledesc_ruledesc_title_42",
"text": "星图系统说明" "text": "星图系统说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_42", "key": "ruledesc_ruledesc_content_42",
"text": "这里可以可以使用星图币强化某个属性的全部守护者们。<br>强化属性会在战斗中生效,不会在属性中显示。<br>星图币在玩家升级时获得。" "text": "这里可以可以使用星图币强化某个属性的全部守护者们。<br>强化属性会在战斗中生效,不会在属性中显示。<br>星图币在玩家升级时获得。"
} }
}, },
{ {
"key": 43,
"id": 10100, "id": 10100,
"title": { "title": {
"key": "ruledesc_ruledesc_title_43", "key": "ruledesc_ruledesc_title_43",
"text": "测试帮助信息" "text": "测试帮助信息"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_43", "key": "ruledesc_ruledesc_content_43",
"text": "帮忙测试这个界面是否有帮助信息。" "text": "帮忙测试这个界面是否有帮助信息。"
} }
}, },
{ {
"key": 44,
"id": 10044, "id": 10044,
"title": { "title": {
"key": "ruledesc_ruledesc_title_44", "key": "ruledesc_ruledesc_title_44",
"text": "传承者界面说明" "text": "传承者界面说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_44", "key": "ruledesc_ruledesc_content_44",
"text": "这里可以查看传承者游戏进度。<br>可以修改名称与个性签名名称最多12字符汉字算2字符。<br>还能修改并查看自己的阵容展示。" "text": "这里可以查看传承者游戏进度。<br>可以修改名称与个性签名名称最多12字符汉字算2字符。<br>还能修改并查看自己的阵容展示。"
} }
}, },
{ {
"key": 45,
"id": 10045, "id": 10045,
"title": { "title": {
"key": "ruledesc_ruledesc_title_45", "key": "ruledesc_ruledesc_title_45",
"text": "烹饪说明" "text": "烹饪说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_45", "key": "ruledesc_ruledesc_content_45",
"text": "这里可以使用食材烹饪出各种各样的食物。<br>食材组合的不同,烹饪出来的食物也完全不同。<br>添加的食物越多,能煮出好食物的概率越高。<br>只有正确的食材组合才能烹饪出美味佳肴。" "text": "这里可以使用食材烹饪出各种各样的食物。<br>食材组合的不同,烹饪出来的食物也完全不同。<br>添加的食物越多,能煮出好食物的概率越高。<br>只有正确的食材组合才能烹饪出美味佳肴。"
} }
}, },
{ {
"key": 46,
"id": 10046, "id": 10046,
"title": { "title": {
"key": "ruledesc_ruledesc_title_46", "key": "ruledesc_ruledesc_title_46",
"text": "月光护符说明" "text": "月光护符说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_46", "key": "ruledesc_ruledesc_content_46",
"text": "这里可以使用传承者月光与水晶的力量,迅速提升守护者的等级。<br>水晶会挑选你等级最高的5位守护者为核心在右侧上阵守护者将会把等级提升至五位最高的守护者中等级最低的那一位。<br>上阵守护者槽位由传承者等级解锁,每一个槽位只能上阵相应品质的守护者。<br>卸下守护者后槽位会进入不稳定状态稳定槽位需要等待24小时或者200月光原石迅速稳定。" "text": "这里可以使用传承者月光与水晶的力量,迅速提升守护者的等级。<br>水晶会挑选你等级最高的5位守护者为核心在右侧上阵守护者将会把等级提升至五位最高的守护者中等级最低的那一位。<br>上阵守护者槽位由传承者等级解锁,每一个槽位只能上阵相应品质的守护者。<br>卸下守护者后槽位会进入不稳定状态稳定槽位需要等待24小时或者200月光原石迅速稳定。"
} }
}, },
{ {
"key": 47,
"id": 10047, "id": 10047,
"title": { "title": {
"key": "ruledesc_ruledesc_title_47", "key": "ruledesc_ruledesc_title_47",
"text": "商店说明" "text": "商店说明"
}, },
"titlecontent": {
"key": "",
"text": ""
},
"content": { "content": {
"key": "ruledesc_ruledesc_content_47", "key": "ruledesc_ruledesc_content_47",
"text": "金币商店<br>在金币商店内,可以使用金币购买所需物资。<br>金币商店每隔8小时刷新也可以手动刷新手动刷新需要消耗钻石每天最多可以刷新8次。<br>等级越高,金币商店中刷出高品质装备的概率越大。<br>月光商店<br>在月光商店内,可以使用月光原石购买所需物资。<br>月光商店每天刷新一次,不可手动刷新。<br>友情专柜<br>在友情专柜内,可以使用友情点购买所需物资。<br>竞技专柜每天刷新一次,不可手动刷新。<br>竞技专柜<br>在竞技专柜内,可以使用竞技币购买所需物资。<br>竞技专柜每七天刷新一次,不可手动刷新。<br>聚乐专柜<br>在聚乐专柜内,可以使用月光原石购买所需物资。<br>聚乐专柜每七天刷新一次,不可手动刷新。<br>守护专柜<br>在守护专柜内,可以使用幸运星购买所需物资。<br>守护专柜每二十一天刷新一次,不可手动刷新。<br>冒险商店<br>这里面是通关冒险之旅章节后解锁的商店。<br>内部的商品是一次性的,通过冒险之旅获得相应的货币购买。" "text": "金币商店<br>在金币商店内,可以使用金币购买所需物资。<br>金币商店每隔8小时刷新也可以手动刷新手动刷新需要消耗钻石每天最多可以刷新8次。<br>等级越高,金币商店中刷出高品质装备的概率越大。<br>月光商店<br>在月光商店内,可以使用月光原石购买所需物资。<br>月光商店每天刷新一次,不可手动刷新。<br>友情专柜<br>在友情专柜内,可以使用友情点购买所需物资。<br>竞技专柜每天刷新一次,不可手动刷新。<br>竞技专柜<br>在竞技专柜内,可以使用竞技币购买所需物资。<br>竞技专柜每七天刷新一次,不可手动刷新。<br>聚乐专柜<br>在聚乐专柜内,可以使用月光原石购买所需物资。<br>聚乐专柜每七天刷新一次,不可手动刷新。<br>守护专柜<br>在守护专柜内,可以使用幸运星购买所需物资。<br>守护专柜每二十一天刷新一次,不可手动刷新。<br>冒险商店<br>这里面是通关冒险之旅章节后解锁的商店。<br>内部的商品是一次性的,通过冒险之旅获得相应的货币购买。"

View File

@ -13953,7 +13953,7 @@
"Argu": [ "Argu": [
1, 1,
1, 1,
1, 12,
1000 1000
], ],
"FollowSK": [], "FollowSK": [],
@ -28629,7 +28629,7 @@
{ {
"Id": 245004312, "Id": 245004312,
"EmitPR": 1000, "EmitPR": 1000,
"From": 3, "From": 4,
"Where": [], "Where": [],
"Order": "", "Order": "",
"Limit": 1, "Limit": 1,

View File

@ -57067,7 +57067,7 @@
"key": "skill_skill_atk_Name_151054111", "key": "skill_skill_atk_Name_151054111",
"text": "三连电击" "text": "三连电击"
}, },
"ico": "jn_51054_1", "ico": "jn_53003_2",
"CorrectPos": 0, "CorrectPos": 0,
"IsMelee": 1, "IsMelee": 1,
"act": "Skill_1", "act": "Skill_1",
@ -57100,7 +57100,7 @@
"key": "skill_skill_atk_Name_151054211", "key": "skill_skill_atk_Name_151054211",
"text": "电光笼罩" "text": "电光笼罩"
}, },
"ico": "jn_51054_2", "ico": "jn_53003_3",
"CorrectPos": 0, "CorrectPos": 0,
"IsMelee": 0, "IsMelee": 0,
"act": "Skill_2", "act": "Skill_2",
@ -59141,7 +59141,7 @@
"key": "skill_skill_atk_Name_151056111", "key": "skill_skill_atk_Name_151056111",
"text": "鼠眩" "text": "鼠眩"
}, },
"ico": "", "ico": "jn_24007_1",
"CorrectPos": 0, "CorrectPos": 0,
"IsMelee": 0, "IsMelee": 0,
"act": "Skill_1", "act": "Skill_1",
@ -59174,7 +59174,7 @@
"key": "skill_skill_atk_Name_151056211", "key": "skill_skill_atk_Name_151056211",
"text": "加速鼠窜" "text": "加速鼠窜"
}, },
"ico": "", "ico": "jn_24007_2",
"CorrectPos": 0, "CorrectPos": 0,
"IsMelee": 0, "IsMelee": 0,
"act": "Skill_2", "act": "Skill_2",
@ -59207,7 +59207,7 @@
"key": "skill_skill_atk_Name_151057111", "key": "skill_skill_atk_Name_151057111",
"text": "层层电刑" "text": "层层电刑"
}, },
"ico": "", "ico": "jn_51006_2",
"CorrectPos": 0, "CorrectPos": 0,
"IsMelee": 0, "IsMelee": 0,
"act": "Skill_1", "act": "Skill_1",
@ -59240,7 +59240,7 @@
"key": "skill_skill_atk_Name_151057211", "key": "skill_skill_atk_Name_151057211",
"text": "百万伏特" "text": "百万伏特"
}, },
"ico": "", "ico": "jn_51006_3",
"CorrectPos": 0, "CorrectPos": 0,
"IsMelee": 1, "IsMelee": 1,
"act": "Skill_3", "act": "Skill_3",

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -21,4 +21,5 @@ const (
GameBuffEffectType_Shifu = 9 GameBuffEffectType_Shifu = 9
GameBuffEffectType_Dot = 10 GameBuffEffectType_Dot = 10
GameBuffEffectType_CanRollBuff = 11 GameBuffEffectType_CanRollBuff = 11
GameBuffEffectType_CanRollDeBuff = 12
) )

View File

@ -48,6 +48,7 @@ type GameMainStageData struct {
Frontstoryid int32 Frontstoryid int32
Afterstoryid int32 Afterstoryid int32
MaingroupName string MaingroupName string
MaingroupIcon string
MainlineName string MainlineName string
Title string Title string
Desc string Desc string
@ -177,6 +178,7 @@ func (_v *GameMainStageData)Deserialize(_buf map[string]interface{}) (err error)
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["frontstoryid"].(float64); !_ok_ { err = errors.New("frontstoryid error"); return }; _v.Frontstoryid = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["frontstoryid"].(float64); !_ok_ { err = errors.New("frontstoryid error"); return }; _v.Frontstoryid = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["afterstoryid"].(float64); !_ok_ { err = errors.New("afterstoryid error"); return }; _v.Afterstoryid = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["afterstoryid"].(float64); !_ok_ { err = errors.New("afterstoryid error"); return }; _v.Afterstoryid = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["maingroupName"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.MaingroupName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.MaingroupName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["maingroupName"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.MaingroupName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.MaingroupName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; if _v.MaingroupIcon, _ok_ = _buf["maingroupIcon"].(string); !_ok_ { err = errors.New("maingroupIcon error"); return } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["mainlineName"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.MainlineName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.MainlineName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["mainlineName"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.MainlineName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.MainlineName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["title"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Title error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Title, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["title"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Title error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Title, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["desc"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["desc"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }

View File

@ -21,7 +21,7 @@ func NewGameRuleDesc(_buf []map[string]interface{}) (*GameRuleDesc, error) {
return nil, err2 return nil, err2
} else { } else {
_dataList = append(_dataList, _v) _dataList = append(_dataList, _v)
dataMap[_v.Id] = _v dataMap[_v.Key] = _v
} }
} }
return &GameRuleDesc{_dataList:_dataList, _dataMap:dataMap}, nil return &GameRuleDesc{_dataList:_dataList, _dataMap:dataMap}, nil

View File

@ -11,8 +11,10 @@ package cfg
import "errors" import "errors"
type GameRuleDescData struct { type GameRuleDescData struct {
Key int32
Id int32 Id int32
Title string Title string
Titlecontent string
Content string Content string
} }
@ -23,8 +25,10 @@ func (*GameRuleDescData) GetTypeId() int32 {
} }
func (_v *GameRuleDescData)Deserialize(_buf map[string]interface{}) (err error) { func (_v *GameRuleDescData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["title"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Title error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Title, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["title"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Title error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Title, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["titlecontent"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Titlecontent error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Titlecontent, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["content"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Content error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Content, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["content"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Content error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Content, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
return return
} }

View File

@ -12,6 +12,7 @@ import "errors"
type GameSearchitemBoxData struct { type GameSearchitemBoxData struct {
Id int32 Id int32
Type int32
Name []string Name []string
Drown int32 Drown int32
Pointweight int32 Pointweight int32
@ -25,6 +26,7 @@ func (*GameSearchitemBoxData) GetTypeId() int32 {
func (_v *GameSearchitemBoxData)Deserialize(_buf map[string]interface{}) (err error) { func (_v *GameSearchitemBoxData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
{ {
var _arr_ []interface{} var _arr_ []interface{}
var _ok_ bool var _ok_ bool

View File

@ -30,6 +30,8 @@ type GameSkillBuffData struct {
BuffIcon string BuffIcon string
Buffeffect string Buffeffect string
Buffpos string Buffpos string
TriggerEffect string
TriggerPos string
ForbidFloat int32 ForbidFloat int32
ReplaceBuffID int32 ReplaceBuffID int32
} }
@ -112,6 +114,8 @@ func (_v *GameSkillBuffData)Deserialize(_buf map[string]interface{}) (err error)
{ var _ok_ bool; if _v.BuffIcon, _ok_ = _buf["buffIcon"].(string); !_ok_ { err = errors.New("buffIcon error"); return } } { var _ok_ bool; if _v.BuffIcon, _ok_ = _buf["buffIcon"].(string); !_ok_ { err = errors.New("buffIcon error"); return } }
{ var _ok_ bool; if _v.Buffeffect, _ok_ = _buf["buffeffect"].(string); !_ok_ { err = errors.New("buffeffect error"); return } } { var _ok_ bool; if _v.Buffeffect, _ok_ = _buf["buffeffect"].(string); !_ok_ { err = errors.New("buffeffect error"); return } }
{ var _ok_ bool; if _v.Buffpos, _ok_ = _buf["buffpos"].(string); !_ok_ { err = errors.New("buffpos error"); return } } { var _ok_ bool; if _v.Buffpos, _ok_ = _buf["buffpos"].(string); !_ok_ { err = errors.New("buffpos error"); return } }
{ var _ok_ bool; if _v.TriggerEffect, _ok_ = _buf["TriggerEffect"].(string); !_ok_ { err = errors.New("TriggerEffect error"); return } }
{ var _ok_ bool; if _v.TriggerPos, _ok_ = _buf["TriggerPos"].(string); !_ok_ { err = errors.New("TriggerPos error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["forbidFloat"].(float64); !_ok_ { err = errors.New("forbidFloat error"); return }; _v.ForbidFloat = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["forbidFloat"].(float64); !_ok_ { err = errors.New("forbidFloat error"); return }; _v.ForbidFloat = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ReplaceBuffID"].(float64); !_ok_ { err = errors.New("ReplaceBuffID error"); return }; _v.ReplaceBuffID = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ReplaceBuffID"].(float64); !_ok_ { err = errors.New("ReplaceBuffID error"); return }; _v.ReplaceBuffID = int32(_tempNum_) }
return return