Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
568ff98d89
@ -454,6 +454,7 @@ type (
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// 任务完成通知
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// 任务完成通知
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TaskFinishNotify(uid string, taskId, fetterId int32) error
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TaskFinishNotify(uid string, taskId, fetterId int32) error
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IGetReddot
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IGetReddot
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GMCreateFavorability(uid string)
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}
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}
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// 个人成长任务
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// 个人成长任务
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IGrowtask interface {
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IGrowtask interface {
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@ -703,6 +703,22 @@ func (this *GM) CreateCmd(session comm.IUserSession, cmd string) (errdata *pb.Er
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module1.(comm.IGourmet).GMCreateAltas(session.GetUserId())
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module1.(comm.IGourmet).GMCreateAltas(session.GetUserId())
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this.Debug("使用bingo命令:uid = %s ",
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log.Field{Key: "uid", Value: session.GetUserId()},
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log.Field{Key: "0", Value: datas[0]},
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)
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} else if len(datas) == 1 && (datas[0] == "library") {
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var (
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err error
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)
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module1, err := this.service.GetModule(comm.ModuleLibrary)
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if err != nil {
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return
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}
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module1.(comm.ILibrary).GMCreateFavorability(session.GetUserId())
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this.Debug("使用bingo命令:uid = %s ",
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this.Debug("使用bingo命令:uid = %s ",
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log.Field{Key: "uid", Value: session.GetUserId()},
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log.Field{Key: "uid", Value: session.GetUserId()},
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log.Field{Key: "0", Value: datas[0]},
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log.Field{Key: "0", Value: datas[0]},
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@ -343,3 +343,24 @@ func (this *Library) AddHerosFetterData(uid string, heroConfIds []string) (errda
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return
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return
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}
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}
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func (this *Library) GMCreateFavorability(uid string) {
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fetter := this.GetHeroFetterList(uid)
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update := map[string]interface{}{}
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for _, v := range fetter {
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if conf, er := this.configure.GetFavorabilityExp(v.Heroid); er == nil {
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// 达到最大等级不让继续升级
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v.Favorlv = int32(len(conf))
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v.Favorexp = 0
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update["favorlv"] = v.Favorlv
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update["favorexp"] = v.Favorexp
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if err := this.modelFetter.ChangeList(uid, v.Id, update); err != nil {
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this.Errorf("modelFetter ChangeList error: %v", err)
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}
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}
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}
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return
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}
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@ -74,7 +74,7 @@ func (this *ModuleRobot_Hero) DoTask(robot IRobot, taskconf *cfg.GameWorldTaskDa
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return
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return
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}
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}
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case comm.Rtype199:
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case comm.Rtype199, comm.Rtype39, comm.Rtype40:
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req := &pb.HeroTalentLearnReq{
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req := &pb.HeroTalentLearnReq{
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TalentID: 0,
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TalentID: 0,
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ObjId: "",
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ObjId: "",
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@ -215,6 +215,7 @@ func (this *ModuleRobot_Hero) DoTask(robot IRobot, taskconf *cfg.GameWorldTaskDa
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err = errors.New(fmt.Sprintf("code:%d message:%s", errdata.Code, errdata.Message))
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err = errors.New(fmt.Sprintf("code:%d message:%s", errdata.Code, errdata.Message))
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return
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return
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}
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}
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}
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}
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return
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return
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}
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}
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79
modules/robot/modulerobot_smithy.go
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79
modules/robot/modulerobot_smithy.go
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@ -0,0 +1,79 @@
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package robot
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import (
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"errors"
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"fmt"
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"google.golang.org/protobuf/proto"
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)
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//用户模块 机器人
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type ModuleRobot_Smithy struct {
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smithy *pb.DBStove
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}
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func (this *ModuleRobot_Smithy) Init() (err error) {
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this.smithy = &pb.DBStove{
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Id: "",
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Uid: "",
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Lv: 0,
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Data: map[int32]*pb.Mastery{},
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Skill: map[int32]int32{},
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Forge: map[int32]int32{},
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Temperature: 0,
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RecoveTime: 0,
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Hit: map[int32]int32{},
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}
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return
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}
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//接收到消息
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func (this *ModuleRobot_Smithy) Receive(robot IRobot, stype string, message proto.Message) (err error) {
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switch stype {
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case "list":
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resp := message.(*pb.SmithyGetStoveInfoResp)
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this.smithy = resp.Data
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break
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}
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return
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}
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//机器人执行流
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func (this *ModuleRobot_Smithy) DoPipeline(robot IRobot) (err error) {
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var (
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errdata *pb.ErrorData
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)
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if _, errdata = robot.SendMessage("smithy", "getstoveinfo", &pb.SmithyGetStoveInfoReq{}); errdata != nil {
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err = errors.New(fmt.Sprintf("code:%d message:%s", errdata.Code, errdata.Message))
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return
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}
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return
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}
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//做任务
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func (this *ModuleRobot_Smithy) DoTask(robot IRobot, taskconf *cfg.GameWorldTaskData, condconf *cfg.GameBuriedCondiData) (err error) {
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var (
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errdata *pb.ErrorData
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)
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switch comm.TaskType(condconf.Type) {
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case comm.Rtype51:
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// 在铁匠铺中获得xx件xx星装备
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if _, errdata = robot.SendTaskMessage(taskconf.Key, condconf.Id, "hero", "drawcard",
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&pb.SmithyForgeEquipReq{
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ReelId: condconf.Filter[0],
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Lava: 0,
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Quality: 0,
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SuiteId: 0,
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Position: 0,
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Hit: map[int32]int32{},
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Count: 1,
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}); errdata != nil {
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err = errors.New(fmt.Sprintf("code:%d message:%s", errdata.Code, errdata.Message))
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return
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}
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}
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return
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}
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@ -245,6 +245,7 @@ type GameGlobalData struct {
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BuzkashiSendtime int32
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BuzkashiSendtime int32
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BuzkashiSpeedbumptime int32
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BuzkashiSpeedbumptime int32
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BuzkashiSpeedbumphp int32
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BuzkashiSpeedbumphp int32
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BuzkashiSprintbumpscore int32
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BuzkashiBumpdis float32
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BuzkashiBumpdis float32
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BuzkashiRecovertime int32
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BuzkashiRecovertime int32
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BuzkashiRecoverHp int32
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BuzkashiRecoverHp int32
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@ -1007,6 +1008,7 @@ func (_v *GameGlobalData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_sendtime"].(float64); !_ok_ { err = errors.New("buzkashi_sendtime error"); return }; _v.BuzkashiSendtime = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_sendtime"].(float64); !_ok_ { err = errors.New("buzkashi_sendtime error"); return }; _v.BuzkashiSendtime = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_speedbumptime"].(float64); !_ok_ { err = errors.New("buzkashi_speedbumptime error"); return }; _v.BuzkashiSpeedbumptime = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_speedbumptime"].(float64); !_ok_ { err = errors.New("buzkashi_speedbumptime error"); return }; _v.BuzkashiSpeedbumptime = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_speedbumphp"].(float64); !_ok_ { err = errors.New("buzkashi_speedbumphp error"); return }; _v.BuzkashiSpeedbumphp = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_speedbumphp"].(float64); !_ok_ { err = errors.New("buzkashi_speedbumphp error"); return }; _v.BuzkashiSpeedbumphp = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_sprintbumpscore"].(float64); !_ok_ { err = errors.New("buzkashi_sprintbumpscore error"); return }; _v.BuzkashiSprintbumpscore = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_bumpdis"].(float64); !_ok_ { err = errors.New("buzkashi_bumpdis error"); return }; _v.BuzkashiBumpdis = float32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_bumpdis"].(float64); !_ok_ { err = errors.New("buzkashi_bumpdis error"); return }; _v.BuzkashiBumpdis = float32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_recovertime"].(float64); !_ok_ { err = errors.New("buzkashi_recovertime error"); return }; _v.BuzkashiRecovertime = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_recovertime"].(float64); !_ok_ { err = errors.New("buzkashi_recovertime error"); return }; _v.BuzkashiRecovertime = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_recoverHp"].(float64); !_ok_ { err = errors.New("buzkashi_recoverHp error"); return }; _v.BuzkashiRecoverHp = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_recoverHp"].(float64); !_ok_ { err = errors.New("buzkashi_recoverHp error"); return }; _v.BuzkashiRecoverHp = int32(_tempNum_) }
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