上传菜单配置
This commit is contained in:
parent
fdaea60040
commit
567e854ccd
@ -1338,6 +1338,40 @@
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"CanFriendHelp": 0,
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"Numrounds": 0
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},
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{
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"id": 139,
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"PlayType": 0,
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"HeroCount": 5,
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"readyScene": "scenesfight_role_interface_05",
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"battleScenes": [
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"scenesfight_11"
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],
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"BGMusic": "",
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"LoadingId": 0,
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"HideAlienSpace": 0,
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"RuleTips": {
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"key": "",
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"text": ""
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},
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"BattleTips": {
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"key": "",
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"text": ""
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},
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"battleEvents": [],
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"ScoreGroupID": 0,
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"disableAiCamera": 0,
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"ChoseCamp": [],
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"DisableCamp": [],
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"DefaultHero": 0,
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"ChoseHero": [],
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"DisableHero": [],
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"LockSlots": [],
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"HeroCheck": [],
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"RedAssistTeam": 0,
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"BlueAssistTeam": 0,
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"CanFriendHelp": 0,
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"Numrounds": 0
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},
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{
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"id": 201,
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"PlayType": 0,
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@ -32936,7 +32936,7 @@
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"text": "看看希卡普在哪?"
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},
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"type": 20001,
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"valid": 0,
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"valid": 1,
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"head": {
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"a": "attr",
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"t": "gold",
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@ -32949,5 +32949,105 @@
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7000020
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],
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"filter2": []
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},
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{
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"id": 600000020,
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"rtype": 1,
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"ctype": 1,
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"notify": [],
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"type_sp": 1,
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"tasktxt": {
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"key": "buried_buried_condi_tasktxt_1135",
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"text": "阿宝娃娃"
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},
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"type": 187,
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"valid": 1,
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"head": {
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"a": "attr",
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"t": "gold",
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"n": 1
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},
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"Npc_event_type": 0,
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"NPC": 0,
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"value": 1,
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"filter": [
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28000001
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],
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"filter2": []
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},
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{
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"id": 600000030,
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"rtype": 1,
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"ctype": 1,
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"notify": [],
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"type_sp": 1,
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"tasktxt": {
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"key": "buried_buried_condi_tasktxt_1136",
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"text": "小虎娃娃"
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},
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"type": 187,
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"valid": 1,
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"head": {
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"a": "attr",
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"t": "gold",
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"n": 1
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},
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"Npc_event_type": 0,
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"NPC": 0,
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"value": 1,
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"filter": [
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28000002
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],
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"filter2": []
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},
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{
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"id": 600000040,
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"rtype": 1,
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"ctype": 1,
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"notify": [],
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"type_sp": 1,
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"tasktxt": {
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"key": "buried_buried_condi_tasktxt_1137",
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"text": "螳螂娃娃"
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},
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"type": 187,
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"valid": 1,
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"head": {
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"a": "attr",
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"t": "gold",
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"n": 1
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},
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"Npc_event_type": 0,
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"NPC": 0,
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"value": 1,
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"filter": [
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28000003
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],
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"filter2": []
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},
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{
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"id": 600000050,
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"rtype": 1,
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"ctype": 1,
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"notify": [],
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"type_sp": 1,
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"tasktxt": {
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"key": "buried_buried_condi_tasktxt_1138",
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"text": "金猴娃娃"
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},
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"type": 187,
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"valid": 1,
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"head": {
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"a": "attr",
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"t": "gold",
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"n": 1
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},
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"Npc_event_type": 0,
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"NPC": 0,
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"value": 1,
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"filter": [
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28000004
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],
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"filter2": []
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}
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]
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@ -614,5 +614,38 @@
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"n": 1
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}
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]
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},
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{
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"id": 20,
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"name": {
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"key": "gamesummary_node_name_20",
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"text": "兔子与猎犬"
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},
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"tabId": 13,
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"mapPos": {
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"x": 3595,
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"y": 1742
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},
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"type": 4,
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"params": "",
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"jumpId": 10064,
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"introduce": {
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"key": "gamesummary_node_introdunce_21",
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"text": "兔子与猎犬"
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},
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"bg": "hkz_wftj_zxgk",
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"icon": "hkz_tx_zxgk",
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"dropshow": [
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{
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"a": "attr",
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"t": "gold",
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"n": 1
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},
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{
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"a": "attr",
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"t": "diamond",
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"n": 1
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}
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]
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}
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]
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@ -739,14 +739,14 @@
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"buzkashi_stime": 3000,
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"buzkashi_sendtime": 1000,
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"buzkashi_speedbumptime": 3000,
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"buzkashi_speedbumphp": 1,
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"buzkashi_speedbumphp": 10,
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"buzkashi_sprintbumpscore": 5,
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"buzkashi_goalscore": 5,
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"buzkashi_goalteamscore": 10,
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"buzkashi_bumpdis": 5,
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"buzkashi_hpbumpdis": 5,
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"buzkashi_hpbumpscore": 5,
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"buzkashi_hpbumphp": 100,
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"buzkashi_hpbumphp": 300,
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"buzkashi_recovertime": 2000,
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"buzkashi_recoverHp": 1,
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"buzkashi_deathspeed": 800,
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@ -882,6 +882,7 @@
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"t": "consumeexp",
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"n": 1
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},
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"td_Hp": 100
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"td_Hp": 100,
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"td_division_angle": 3
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}
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]
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@ -21226,5 +21226,169 @@
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},
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"sale": [],
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"gm": 0
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},
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{
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"id": "28000001",
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"name": {
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"key": "item_item_name_430",
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"text": "阿宝娃娃"
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},
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"usetype": 1,
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"color": 4,
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"bagtype": 1,
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"index": 1,
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"special_type": 0,
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"hold": 0,
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"time": 0,
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"reddottype": 0,
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"effects": "",
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"modelName": "",
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"box_id": 0,
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"synthetize_num": 0,
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"synthetize_deplete": [],
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"synthetize_get": [],
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"decompose_deplete": [],
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"decompose_get": [],
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"access": [],
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"use_skip": 0,
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"upper_limit": 0,
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"img": "item_28000001",
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"intr": {
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"key": "item_item_intr_432",
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"text": "一个酷似阿宝的玩具,不知道有什么作用。"
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},
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"describe": {
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"key": "item_item_describe_432",
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"text": "有些污渍在上面,但那张黑白相间的圆脸依旧可爱。"
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},
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"dialogue": {
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"key": "item_item_dialogue_430",
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"text": "【怎么样,我手艺不错吧。】"
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},
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"sale": [],
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"gm": 0
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},
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{
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"id": "28000002",
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"name": {
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"key": "item_item_name_431",
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"text": "小虎娃娃"
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},
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"usetype": 1,
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"color": 4,
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"bagtype": 1,
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"index": 1,
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"special_type": 0,
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"hold": 0,
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"time": 0,
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"reddottype": 0,
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"effects": "",
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"modelName": "",
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"box_id": 0,
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"synthetize_num": 0,
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"synthetize_deplete": [],
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"synthetize_get": [],
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"decompose_deplete": [],
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"decompose_get": [],
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"access": [],
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"use_skip": 0,
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"upper_limit": 0,
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"img": "item_28000002",
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"intr": {
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"key": "item_item_intr_433",
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"text": "一个酷似小虎的玩具,不知道有什么作用。"
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},
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"describe": {
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"key": "item_item_describe_433",
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"text": "看的出来,曾经的主人十分喜爱它。"
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},
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"dialogue": {
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"key": "item_item_dialogue_431",
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"text": "【你说,我会成为神龙大侠吗?】"
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},
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"sale": [],
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"gm": 0
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},
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{
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"id": "28000003",
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"name": {
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"key": "item_item_name_432",
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"text": "螳螂娃娃"
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},
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"usetype": 1,
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"color": 4,
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"bagtype": 1,
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"index": 1,
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"special_type": 0,
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"hold": 0,
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"time": 0,
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"reddottype": 0,
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"effects": "",
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"modelName": "",
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"box_id": 0,
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"synthetize_num": 0,
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"synthetize_deplete": [],
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"synthetize_get": [],
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"decompose_deplete": [],
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"decompose_get": [],
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"access": [],
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"use_skip": 0,
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"upper_limit": 0,
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"img": "item_24012001",
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"intr": {
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"key": "item_item_intr_434",
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"text": "一个酷似螳螂的玩具,不知道有什么作用。"
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},
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"describe": {
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"key": "item_item_describe_434",
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"text": "小东西,大力量。"
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},
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"dialogue": {
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"key": "item_item_dialogue_432",
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"text": "【他们又忘记喊我了?】"
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},
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"sale": [],
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"gm": 0
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},
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{
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"id": "28000004",
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"name": {
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"key": "item_item_name_433",
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"text": "金猴娃娃"
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},
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"usetype": 1,
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"color": 4,
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"bagtype": 1,
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"index": 1,
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"special_type": 0,
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||||
"hold": 0,
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"time": 0,
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"reddottype": 0,
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||||
"effects": "",
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"modelName": "",
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"box_id": 0,
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||||
"synthetize_num": 0,
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||||
"synthetize_deplete": [],
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"synthetize_get": [],
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"decompose_deplete": [],
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"decompose_get": [],
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"access": [],
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"use_skip": 0,
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||||
"upper_limit": 0,
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"img": "item_24012002",
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"intr": {
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"key": "item_item_intr_435",
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"text": "一个酷似金猴的玩具,不知道有什么作用。"
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},
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"describe": {
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"key": "item_item_describe_435",
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"text": "它手里空握着什么,或许是遗失了一根棍子?"
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},
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"dialogue": {
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"key": "item_item_dialogue_433",
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"text": "【嗯,谢谢你的礼物。】"
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},
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"sale": [],
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"gm": 0
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}
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]
|
@ -9563,5 +9563,51 @@
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7000020
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],
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"goto": 0
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},
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{
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"id": 600018,
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"heroid": 0,
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"Levelid": 0,
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"datas": [],
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"event": [],
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"goto": 0
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},
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{
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"id": 600020,
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"heroid": 25001,
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"Levelid": 0,
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"datas": [
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"WuGuanScene",
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"彩蛋-小娃娃",
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"137"
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],
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"event": [
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2,
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7000030
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],
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"goto": 0
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},
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{
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"id": 600021,
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"heroid": 25001,
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||||
"Levelid": 0,
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||||
"datas": [],
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"event": [],
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||||
"goto": 0
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},
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{
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"id": 600028,
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||||
"heroid": 25001,
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"Levelid": 0,
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"datas": [
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"GameMain",
|
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"阿宝",
|
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"901"
|
||||
],
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"event": [
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2,
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||||
7000040
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],
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||||
"goto": 0
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||||
}
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||||
]
|
@ -1,26 +1,32 @@
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[
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{
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"key": 1,
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"optionName": {
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||||
"key": "111",
|
||||
"text": "清扫场地"
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},
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||||
"model": "组件名称",
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"num": 5,
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"thing": "",
|
||||
"type": [
|
||||
"actionType": 5,
|
||||
"actionParam": "5#timeline_target",
|
||||
"num": 2,
|
||||
"triggerWeight": [
|
||||
90,
|
||||
10
|
||||
],
|
||||
"typeone": [],
|
||||
"typetwo": [],
|
||||
"cd": {
|
||||
"triggerOne": [
|
||||
7000050
|
||||
],
|
||||
"triggerTwo": [
|
||||
{
|
||||
"a": "item",
|
||||
"t": "10000001",
|
||||
"n": 5
|
||||
}
|
||||
],
|
||||
"cdText": {
|
||||
"key": "repeat_repeat_all_cdtxt_01",
|
||||
"text": "地面干净了不少。"
|
||||
},
|
||||
"cdtime": 18000,
|
||||
"reward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 10000
|
||||
}
|
||||
]
|
||||
"cdtime": 18000
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||||
}
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||||
]
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@ -9298,5 +9298,26 @@
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"Callback": [
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245012312
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||||
]
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||||
},
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||||
{
|
||||
"Id": 435012211,
|
||||
"When": 21,
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||||
"FromCheck": "Target=3",
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||||
"TargetCheck": "",
|
||||
"MainSkillCheck": "",
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||||
"AfterSkillCheck": "",
|
||||
"BuffCheck": "",
|
||||
"DpsCheck": "",
|
||||
"AddCon": [],
|
||||
"PasPr": 1000,
|
||||
"PasCorrection": 0,
|
||||
"Type": "CallSkillPas",
|
||||
"MaxEmitTimesInRoundByRole": 0,
|
||||
"MaxEmitTimes": 0,
|
||||
"MaxEmitTimesInRound": 1,
|
||||
"Callback": [
|
||||
235012212,
|
||||
235012213
|
||||
]
|
||||
}
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||||
]
|
@ -1,6 +1,7 @@
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[
|
||||
{
|
||||
"id": 1,
|
||||
"icon": "",
|
||||
"name": {
|
||||
"key": "td_t_weapon_name1",
|
||||
"text": "法杖"
|
||||
@ -15,11 +16,15 @@
|
||||
"bulletPrefab": "",
|
||||
"fly_speed": 10,
|
||||
"hitRange": 1,
|
||||
"data": 0,
|
||||
"hitNum": 0,
|
||||
"num": 0,
|
||||
"explosion_Range": 0,
|
||||
"catapult": 0,
|
||||
"pro": 1000
|
||||
},
|
||||
{
|
||||
"id": 2,
|
||||
"icon": "",
|
||||
"name": {
|
||||
"key": "td_t_weapon_name2",
|
||||
"text": "爆炎弹"
|
||||
@ -34,11 +39,15 @@
|
||||
"bulletPrefab": "",
|
||||
"fly_speed": 8,
|
||||
"hitRange": 1,
|
||||
"data": 50,
|
||||
"hitNum": 0,
|
||||
"num": 0,
|
||||
"explosion_Range": 3,
|
||||
"catapult": 0,
|
||||
"pro": 1000
|
||||
},
|
||||
{
|
||||
"id": 3,
|
||||
"icon": "",
|
||||
"name": {
|
||||
"key": "td_t_weapon_name3",
|
||||
"text": "弹力球"
|
||||
@ -53,7 +62,10 @@
|
||||
"bulletPrefab": "",
|
||||
"fly_speed": 10,
|
||||
"hitRange": 1,
|
||||
"data": 3,
|
||||
"hitNum": 0,
|
||||
"num": 0,
|
||||
"explosion_Range": 0,
|
||||
"catapult": 0,
|
||||
"pro": 1000
|
||||
}
|
||||
]
|
67
bin/json/game_tdweaponrandom.json
Normal file
67
bin/json/game_tdweaponrandom.json
Normal file
@ -0,0 +1,67 @@
|
||||
[
|
||||
{
|
||||
"id": 1,
|
||||
"weapon_id": 1,
|
||||
"skill_id": 1001
|
||||
},
|
||||
{
|
||||
"id": 2,
|
||||
"weapon_id": 1,
|
||||
"skill_id": 1002
|
||||
},
|
||||
{
|
||||
"id": 3,
|
||||
"weapon_id": 1,
|
||||
"skill_id": 1003
|
||||
},
|
||||
{
|
||||
"id": 4,
|
||||
"weapon_id": 1,
|
||||
"skill_id": 1004
|
||||
},
|
||||
{
|
||||
"id": 5,
|
||||
"weapon_id": 1,
|
||||
"skill_id": 1005
|
||||
},
|
||||
{
|
||||
"id": 6,
|
||||
"weapon_id": 2,
|
||||
"skill_id": 2001
|
||||
},
|
||||
{
|
||||
"id": 7,
|
||||
"weapon_id": 2,
|
||||
"skill_id": 2002
|
||||
},
|
||||
{
|
||||
"id": 8,
|
||||
"weapon_id": 2,
|
||||
"skill_id": 2003
|
||||
},
|
||||
{
|
||||
"id": 9,
|
||||
"weapon_id": 2,
|
||||
"skill_id": 2004
|
||||
},
|
||||
{
|
||||
"id": 10,
|
||||
"weapon_id": 2,
|
||||
"skill_id": 2005
|
||||
},
|
||||
{
|
||||
"id": 11,
|
||||
"weapon_id": 3,
|
||||
"skill_id": 3001
|
||||
},
|
||||
{
|
||||
"id": 12,
|
||||
"weapon_id": 3,
|
||||
"skill_id": 3002
|
||||
},
|
||||
{
|
||||
"id": 13,
|
||||
"weapon_id": 3,
|
||||
"skill_id": 3003
|
||||
}
|
||||
]
|
384
bin/json/game_tdweaponskill.json
Normal file
384
bin/json/game_tdweaponskill.json
Normal file
@ -0,0 +1,384 @@
|
||||
[
|
||||
{
|
||||
"skill_id": 1001,
|
||||
"icon": "",
|
||||
"name": {
|
||||
"key": "td_t_skill_describe_name1001",
|
||||
"text": "技能1"
|
||||
},
|
||||
"describe": {
|
||||
"key": "td_t_skill_describe_des1001",
|
||||
"text": "分裂+1"
|
||||
},
|
||||
"skilltype": [
|
||||
1
|
||||
],
|
||||
"value": [
|
||||
1
|
||||
],
|
||||
"maxlv": 5,
|
||||
"pro": 1000
|
||||
},
|
||||
{
|
||||
"skill_id": 1002,
|
||||
"icon": "",
|
||||
"name": {
|
||||
"key": "td_t_skill_describe_name1002",
|
||||
"text": "技能2"
|
||||
},
|
||||
"describe": {
|
||||
"key": "td_t_skill_describe_des1002",
|
||||
"text": "击中目标后,对目标造成5%减速"
|
||||
},
|
||||
"skilltype": [],
|
||||
"value": [
|
||||
50
|
||||
],
|
||||
"maxlv": 10,
|
||||
"pro": 1000
|
||||
},
|
||||
{
|
||||
"skill_id": 1003,
|
||||
"icon": "",
|
||||
"name": {
|
||||
"key": "td_t_skill_describe_name1003",
|
||||
"text": "技能3"
|
||||
},
|
||||
"describe": {
|
||||
"key": "td_t_skill_describe_des1003",
|
||||
"text": "伤害+10%"
|
||||
},
|
||||
"skilltype": [
|
||||
2
|
||||
],
|
||||
"value": [
|
||||
100
|
||||
],
|
||||
"maxlv": 10,
|
||||
"pro": 1000
|
||||
},
|
||||
{
|
||||
"skill_id": 1004,
|
||||
"icon": "",
|
||||
"name": {
|
||||
"key": "td_t_skill_describe_name1004",
|
||||
"text": "技能4"
|
||||
},
|
||||
"describe": {
|
||||
"key": "td_t_skill_describe_des1004",
|
||||
"text": "射击频率+10%"
|
||||
},
|
||||
"skilltype": [
|
||||
4
|
||||
],
|
||||
"value": [
|
||||
100
|
||||
],
|
||||
"maxlv": 10,
|
||||
"pro": 1000
|
||||
},
|
||||
{
|
||||
"skill_id": 1005,
|
||||
"icon": "",
|
||||
"name": {
|
||||
"key": "td_t_skill_describe_name1005",
|
||||
"text": "技能5"
|
||||
},
|
||||
"describe": {
|
||||
"key": "td_t_skill_describe_des1005",
|
||||
"text": "飞行速度+10%"
|
||||
},
|
||||
"skilltype": [
|
||||
3
|
||||
],
|
||||
"value": [
|
||||
100
|
||||
],
|
||||
"maxlv": 10,
|
||||
"pro": 1000
|
||||
},
|
||||
{
|
||||
"skill_id": 2001,
|
||||
"icon": "",
|
||||
"name": {
|
||||
"key": "td_t_skill_describe_name2001",
|
||||
"text": "技能6"
|
||||
},
|
||||
"describe": {
|
||||
"key": "td_t_skill_describe_des2001",
|
||||
"text": "所有武器伤害攻击力+5%"
|
||||
},
|
||||
"skilltype": [
|
||||
20
|
||||
],
|
||||
"value": [
|
||||
5
|
||||
],
|
||||
"maxlv": 10,
|
||||
"pro": 1000
|
||||
},
|
||||
{
|
||||
"skill_id": 2002,
|
||||
"icon": "",
|
||||
"name": {
|
||||
"key": "td_t_skill_describe_name2002",
|
||||
"text": "技能7"
|
||||
},
|
||||
"describe": {
|
||||
"key": "td_t_skill_describe_des2002",
|
||||
"text": "所有武器射击频率+5%"
|
||||
},
|
||||
"skilltype": [
|
||||
22
|
||||
],
|
||||
"value": [
|
||||
5
|
||||
],
|
||||
"maxlv": 10,
|
||||
"pro": 1000
|
||||
},
|
||||
{
|
||||
"skill_id": 2003,
|
||||
"icon": "",
|
||||
"name": {
|
||||
"key": "td_t_skill_describe_name2003",
|
||||
"text": "技能8"
|
||||
},
|
||||
"describe": {
|
||||
"key": "td_t_skill_describe_des2003",
|
||||
"text": "城墙生命值上限+5,并额外恢复5点生命值"
|
||||
},
|
||||
"skilltype": [
|
||||
42,
|
||||
41
|
||||
],
|
||||
"value": [
|
||||
5,
|
||||
5
|
||||
],
|
||||
"maxlv": 10,
|
||||
"pro": 1000
|
||||
},
|
||||
{
|
||||
"skill_id": 2004,
|
||||
"icon": "",
|
||||
"name": {
|
||||
"key": "td_t_skill_describe_name2004",
|
||||
"text": "技能9"
|
||||
},
|
||||
"describe": {
|
||||
"key": "td_t_skill_describe_des2004",
|
||||
"text": "城墙生命值上限+10"
|
||||
},
|
||||
"skilltype": [
|
||||
42
|
||||
],
|
||||
"value": [
|
||||
10
|
||||
],
|
||||
"maxlv": 10,
|
||||
"pro": 1000
|
||||
},
|
||||
{
|
||||
"skill_id": 2005,
|
||||
"icon": "",
|
||||
"name": {
|
||||
"key": "td_t_skill_describe_name2005",
|
||||
"text": "技能10"
|
||||
},
|
||||
"describe": {
|
||||
"key": "td_t_skill_describe_des2005",
|
||||
"text": "城墙恢复10点生命值"
|
||||
},
|
||||
"skilltype": [
|
||||
41
|
||||
],
|
||||
"value": [
|
||||
0
|
||||
],
|
||||
"maxlv": 10,
|
||||
"pro": 1000
|
||||
},
|
||||
{
|
||||
"skill_id": 3001,
|
||||
"icon": "",
|
||||
"name": {
|
||||
"key": "td_t_skill_describe_name3001",
|
||||
"text": "技能11"
|
||||
},
|
||||
"describe": {
|
||||
"key": "td_t_skill_describe_des3001",
|
||||
"text": "{0}能够额外穿透1个怪物"
|
||||
},
|
||||
"skilltype": [
|
||||
1
|
||||
],
|
||||
"value": [
|
||||
1
|
||||
],
|
||||
"maxlv": 5,
|
||||
"pro": 1000
|
||||
},
|
||||
{
|
||||
"skill_id": 3002,
|
||||
"icon": "",
|
||||
"name": {
|
||||
"key": "td_t_skill_describe_name3002",
|
||||
"text": "技能12"
|
||||
},
|
||||
"describe": {
|
||||
"key": "td_t_skill_describe_des3002",
|
||||
"text": "{0}爆炸范围+10%"
|
||||
},
|
||||
"skilltype": [
|
||||
5
|
||||
],
|
||||
"value": [
|
||||
100
|
||||
],
|
||||
"maxlv": 10,
|
||||
"pro": 1000
|
||||
},
|
||||
{
|
||||
"skill_id": 3003,
|
||||
"icon": "",
|
||||
"name": {
|
||||
"key": "td_t_skill_describe_name3003",
|
||||
"text": "技能13"
|
||||
},
|
||||
"describe": {
|
||||
"key": "td_t_skill_describe_des3003",
|
||||
"text": "{0}弹射次数+1"
|
||||
},
|
||||
"skilltype": [
|
||||
6
|
||||
],
|
||||
"value": [
|
||||
1
|
||||
],
|
||||
"maxlv": 5,
|
||||
"pro": 1000
|
||||
},
|
||||
{
|
||||
"skill_id": 4001,
|
||||
"icon": "",
|
||||
"name": {
|
||||
"key": "td_t_skill_describe_name4001",
|
||||
"text": "技能14"
|
||||
},
|
||||
"describe": {
|
||||
"key": "td_t_skill_describe_des4001",
|
||||
"text": "所有武器伤害攻击力+5%"
|
||||
},
|
||||
"skilltype": [
|
||||
20
|
||||
],
|
||||
"value": [
|
||||
50
|
||||
],
|
||||
"maxlv": 10,
|
||||
"pro": 1000
|
||||
},
|
||||
{
|
||||
"skill_id": 4002,
|
||||
"icon": "",
|
||||
"name": {
|
||||
"key": "td_t_skill_describe_name4002",
|
||||
"text": "技能15"
|
||||
},
|
||||
"describe": {
|
||||
"key": "td_t_skill_describe_des4002",
|
||||
"text": "所有武器射击频率+5%"
|
||||
},
|
||||
"skilltype": [
|
||||
22
|
||||
],
|
||||
"value": [
|
||||
50
|
||||
],
|
||||
"maxlv": 10,
|
||||
"pro": 1000
|
||||
},
|
||||
{
|
||||
"skill_id": 4003,
|
||||
"icon": "",
|
||||
"name": {
|
||||
"key": "td_t_skill_describe_name4003",
|
||||
"text": "技能16"
|
||||
},
|
||||
"describe": {
|
||||
"key": "td_t_skill_describe_des4003",
|
||||
"text": "所有弹道飞行速度+5%"
|
||||
},
|
||||
"skilltype": [
|
||||
21
|
||||
],
|
||||
"value": [
|
||||
50
|
||||
],
|
||||
"maxlv": 0,
|
||||
"pro": 1000
|
||||
},
|
||||
{
|
||||
"skill_id": 4004,
|
||||
"icon": "",
|
||||
"name": {
|
||||
"key": "td_t_skill_describe_name4004",
|
||||
"text": "技能17"
|
||||
},
|
||||
"describe": {
|
||||
"key": "td_t_skill_describe_des4004",
|
||||
"text": "城墙生命值上限+5,并额外恢复5点生命值"
|
||||
},
|
||||
"skilltype": [
|
||||
42,
|
||||
41
|
||||
],
|
||||
"value": [
|
||||
5,
|
||||
5
|
||||
],
|
||||
"maxlv": 10,
|
||||
"pro": 1000
|
||||
},
|
||||
{
|
||||
"skill_id": 4005,
|
||||
"icon": "",
|
||||
"name": {
|
||||
"key": "td_t_skill_describe_name4005",
|
||||
"text": "技能18"
|
||||
},
|
||||
"describe": {
|
||||
"key": "td_t_skill_describe_des4005",
|
||||
"text": "城墙生命值上限+10"
|
||||
},
|
||||
"skilltype": [
|
||||
42
|
||||
],
|
||||
"value": [
|
||||
10
|
||||
],
|
||||
"maxlv": 10,
|
||||
"pro": 1000
|
||||
},
|
||||
{
|
||||
"skill_id": 4006,
|
||||
"icon": "",
|
||||
"name": {
|
||||
"key": "td_t_skill_describe_name4006",
|
||||
"text": "技能19"
|
||||
},
|
||||
"describe": {
|
||||
"key": "td_t_skill_describe_des4006",
|
||||
"text": "城墙恢复10点生命值"
|
||||
},
|
||||
"skilltype": [
|
||||
41
|
||||
],
|
||||
"value": [
|
||||
0
|
||||
],
|
||||
"maxlv": 10,
|
||||
"pro": 1000
|
||||
}
|
||||
]
|
44
bin/json/game_unblanking.json
Normal file
44
bin/json/game_unblanking.json
Normal file
@ -0,0 +1,44 @@
|
||||
[
|
||||
{
|
||||
"id": 40001,
|
||||
"key": 1001,
|
||||
"type": 0,
|
||||
"pic": "",
|
||||
"left": [
|
||||
{
|
||||
"k": 0,
|
||||
"v": 180
|
||||
},
|
||||
{
|
||||
"k": 1,
|
||||
"v": 360
|
||||
}
|
||||
],
|
||||
"right": [
|
||||
{
|
||||
"k": 1,
|
||||
"v": 180
|
||||
},
|
||||
{
|
||||
"k": 0,
|
||||
"v": 240
|
||||
}
|
||||
],
|
||||
"picangle": [],
|
||||
"time": 120
|
||||
},
|
||||
{
|
||||
"id": 40002,
|
||||
"key": 1001,
|
||||
"type": 1,
|
||||
"pic": "",
|
||||
"left": [],
|
||||
"right": [],
|
||||
"picangle": [
|
||||
60,
|
||||
105,
|
||||
200
|
||||
],
|
||||
"time": 120
|
||||
}
|
||||
]
|
@ -133,6 +133,19 @@
|
||||
},
|
||||
"reword": []
|
||||
},
|
||||
{
|
||||
"id": 600,
|
||||
"name": {
|
||||
"key": "worldtask_world_all_name_42",
|
||||
"text": "隐藏"
|
||||
},
|
||||
"task_icon": "",
|
||||
"task_txt": {
|
||||
"key": "",
|
||||
"text": ""
|
||||
},
|
||||
"reword": []
|
||||
},
|
||||
{
|
||||
"id": 1010,
|
||||
"name": {
|
||||
|
@ -9315,9 +9315,9 @@
|
||||
"lockend": 999,
|
||||
"ontxe": 0,
|
||||
"id_after": 0,
|
||||
"group": 320,
|
||||
"group": 600,
|
||||
"exgroup": 600,
|
||||
"des": 3,
|
||||
"des": 6,
|
||||
"icon": "25001",
|
||||
"task_name": {
|
||||
"key": "worldtask_world_task_task_name_189",
|
||||
@ -9350,5 +9350,137 @@
|
||||
}
|
||||
],
|
||||
"module": []
|
||||
},
|
||||
{
|
||||
"key": 600020,
|
||||
"opencond": "",
|
||||
"lock": 1,
|
||||
"lockend": 999,
|
||||
"ontxe": 20010,
|
||||
"id_after": 0,
|
||||
"group": 600,
|
||||
"exgroup": 600,
|
||||
"des": 6,
|
||||
"icon": "25001",
|
||||
"task_name": {
|
||||
"key": "worldtask_world_task_task_name_190",
|
||||
"text": "奇妙玩偶"
|
||||
},
|
||||
"task_details": {
|
||||
"key": "worldtask_world_task_task_details_189",
|
||||
"text": "在武馆发现了一个长得像螳螂的玩偶,或许还有其他跟多的玩偶,他们都在哪儿呢?"
|
||||
},
|
||||
"npctxt": {
|
||||
"key": "worldtask_world_task_npctxt_189",
|
||||
"text": "武馆的角落内?"
|
||||
},
|
||||
"get_item": [],
|
||||
"trigger": 0,
|
||||
"npc": 600020,
|
||||
"completetask": [
|
||||
600000020,
|
||||
600000030,
|
||||
600000040,
|
||||
600000050
|
||||
],
|
||||
"deliver_npc": 600028,
|
||||
"taskend_removeitem": [],
|
||||
"auto_accept": 0,
|
||||
"tasktips": 1,
|
||||
"lock_add": 0,
|
||||
"reword": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 5000
|
||||
}
|
||||
],
|
||||
"module": []
|
||||
},
|
||||
{
|
||||
"key": 600030,
|
||||
"opencond": "",
|
||||
"lock": 1,
|
||||
"lockend": 999,
|
||||
"ontxe": 0,
|
||||
"id_after": 0,
|
||||
"group": 600,
|
||||
"exgroup": 600,
|
||||
"des": 6,
|
||||
"icon": "25001",
|
||||
"task_name": {
|
||||
"key": "worldtask_world_task_task_name_195",
|
||||
"text": "花盆下的秘密"
|
||||
},
|
||||
"task_details": {
|
||||
"key": "worldtask_world_task_task_details_194",
|
||||
"text": "无意间在花盆下找到一封满是思念的信封,里面包含着师傅部分的往事,或许我可以问一下师傅。"
|
||||
},
|
||||
"npctxt": {
|
||||
"key": "worldtask_world_task_npctxt_194",
|
||||
"text": "翻找花盆"
|
||||
},
|
||||
"get_item": [],
|
||||
"trigger": 0,
|
||||
"npc": 60380,
|
||||
"completetask": [
|
||||
600000030
|
||||
],
|
||||
"deliver_npc": 0,
|
||||
"taskend_removeitem": [],
|
||||
"auto_accept": 0,
|
||||
"tasktips": 1,
|
||||
"lock_add": 0,
|
||||
"reword": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 5000
|
||||
}
|
||||
],
|
||||
"module": []
|
||||
},
|
||||
{
|
||||
"key": 600040,
|
||||
"opencond": "",
|
||||
"lock": 1,
|
||||
"lockend": 999,
|
||||
"ontxe": 0,
|
||||
"id_after": 0,
|
||||
"group": 600,
|
||||
"exgroup": 600,
|
||||
"des": 6,
|
||||
"icon": "25001",
|
||||
"task_name": {
|
||||
"key": "worldtask_world_task_task_name_196",
|
||||
"text": "往日追忆"
|
||||
},
|
||||
"task_details": {
|
||||
"key": "worldtask_world_task_task_details_195",
|
||||
"text": "无人的时候,希卡普会一个人静静看着海洋,看上去是如此的落寞,我或许可以和他聊聊。"
|
||||
},
|
||||
"npctxt": {
|
||||
"key": "worldtask_world_task_npctxt_195",
|
||||
"text": "和希卡普聊聊"
|
||||
},
|
||||
"get_item": [],
|
||||
"trigger": 0,
|
||||
"npc": 60380,
|
||||
"completetask": [
|
||||
600000040
|
||||
],
|
||||
"deliver_npc": 0,
|
||||
"taskend_removeitem": [],
|
||||
"auto_accept": 0,
|
||||
"tasktips": 1,
|
||||
"lock_add": 0,
|
||||
"reword": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 5000
|
||||
}
|
||||
],
|
||||
"module": []
|
||||
}
|
||||
]
|
@ -72,21 +72,27 @@ func (this *Room) PlayerHandle(uid string, handle *pb.CatchbugsHandleReq) (err e
|
||||
}
|
||||
var (
|
||||
issucc bool
|
||||
number int32
|
||||
)
|
||||
if this.data.Red.Info.Uid == uid {
|
||||
if this.data.Red.Lastopencard == 0 {
|
||||
this.data.Red.Lastopencard = handle.Index
|
||||
number = 0
|
||||
} else {
|
||||
if this.data.Card[this.data.Red.Lastopencard].Cid == this.data.Card[handle.Index].Cid {
|
||||
issucc = true
|
||||
this.data.Card[this.data.Red.Lastopencard].Isopen = true
|
||||
this.data.Card[handle.Index].Isopen = true
|
||||
this.data.Red.Cards = append(this.data.Red.Cards, this.data.Card[this.data.Red.Lastopencard].Cid)
|
||||
|
||||
}
|
||||
number = 1
|
||||
this.data.Red.Lastopencard = 0
|
||||
}
|
||||
} else {
|
||||
if this.data.Blue.Lastopencard == 0 {
|
||||
this.data.Blue.Lastopencard = handle.Index
|
||||
number = 0
|
||||
} else {
|
||||
if this.data.Card[this.data.Blue.Lastopencard].Cid == this.data.Card[handle.Index].Cid {
|
||||
issucc = true
|
||||
@ -94,12 +100,17 @@ func (this *Room) PlayerHandle(uid string, handle *pb.CatchbugsHandleReq) (err e
|
||||
this.data.Card[handle.Index].Isopen = true
|
||||
this.data.Blue.Cards = append(this.data.Red.Cards, this.data.Card[this.data.Blue.Lastopencard].Cid)
|
||||
}
|
||||
number = 1
|
||||
this.data.Red.Lastopencard = 0
|
||||
}
|
||||
|
||||
}
|
||||
if err = this.Broadcast("opencard", &pb.CatchbugsOpenCardPush{
|
||||
Roomid: this.data.Rid,
|
||||
Index: handle.Index,
|
||||
Issucc: issucc,
|
||||
Roomid: this.data.Rid,
|
||||
Handleplayer: uid,
|
||||
Index: handle.Index,
|
||||
Number: number,
|
||||
Issucc: issucc,
|
||||
}); err != nil {
|
||||
this.module.Errorln(err)
|
||||
}
|
||||
|
@ -3,7 +3,9 @@ package egghunt
|
||||
import (
|
||||
"go_dreamfactory/comm"
|
||||
"go_dreamfactory/pb"
|
||||
"go_dreamfactory/sys/configure"
|
||||
cfg "go_dreamfactory/sys/configure/structs"
|
||||
"time"
|
||||
)
|
||||
|
||||
func (this *apiComp) AwardCheck(session comm.IUserSession, req *pb.EgghuntAwardReq) (errdata *pb.ErrorData) {
|
||||
@ -13,6 +15,7 @@ func (this *apiComp) AwardCheck(session comm.IUserSession, req *pb.EgghuntAwardR
|
||||
func (this *apiComp) Award(session comm.IUserSession, req *pb.EgghuntAwardReq) (errdata *pb.ErrorData) {
|
||||
var (
|
||||
conf *cfg.GameRepeatAllData
|
||||
info *pb.DBEgghunt
|
||||
atno []*pb.UserAtno
|
||||
err error
|
||||
)
|
||||
@ -27,11 +30,32 @@ func (this *apiComp) Award(session comm.IUserSession, req *pb.EgghuntAwardReq) (
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
if errdata, atno = this.module.DispenseAtno(session, conf.Reward, true); errdata != nil {
|
||||
if info, err = this.module.model.getModel(session.GetUserId()); err != nil {
|
||||
errdata = &pb.ErrorData{
|
||||
Code: pb.ErrorCode_DBError,
|
||||
Message: err.Error(),
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
if int32(configure.Now().Sub(time.Unix(info.Egg[conf.Key], 0)).Seconds()) < conf.Cdtime {
|
||||
errdata = &pb.ErrorData{
|
||||
Code: pb.ErrorCode_ReqParameterError,
|
||||
Message: "in cd!",
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
info.Egg[conf.Key] = configure.Now().Unix()
|
||||
|
||||
if errdata, atno = this.module.DispenseAtno(session, conf.TriggerTwo, true); errdata != nil {
|
||||
return
|
||||
}
|
||||
|
||||
this.module.model.Change(session.GetUserId(), map[string]interface{}{
|
||||
"egg": info.Egg,
|
||||
})
|
||||
|
||||
session.SendMsg(string(this.module.GetType()), "info", &pb.EgghuntAwardResp{Id: req.Id, Award: atno})
|
||||
return
|
||||
}
|
||||
|
@ -27,17 +27,17 @@ func (this *modelComp) Init(service core.IService, module core.IModule, comp cor
|
||||
}
|
||||
|
||||
// 获取用户全部的埋点数据
|
||||
func (this *modelComp) getModel(uid string) (info *pb.DBDColor, err error) {
|
||||
info = &pb.DBDColor{}
|
||||
func (this *modelComp) getModel(uid string) (info *pb.DBEgghunt, err error) {
|
||||
info = &pb.DBEgghunt{}
|
||||
if err = this.Get(uid, info); err != nil && err != mgo.MongodbNil {
|
||||
this.module.Errorln(err)
|
||||
return
|
||||
}
|
||||
if err == mgo.MongodbNil {
|
||||
info = &pb.DBDColor{
|
||||
Id: primitive.NewObjectID().Hex(),
|
||||
Uid: uid,
|
||||
Integral: 0,
|
||||
info = &pb.DBEgghunt{
|
||||
Id: primitive.NewObjectID().Hex(),
|
||||
Uid: uid,
|
||||
Egg: make(map[int32]int64),
|
||||
}
|
||||
err = this.Add(uid, info)
|
||||
}
|
||||
|
@ -26,8 +26,9 @@ type DBEgghunt struct {
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"`
|
||||
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid"` //用户ID
|
||||
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"`
|
||||
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid"` //用户ID
|
||||
Egg map[int32]int64 `protobuf:"bytes,3,rep,name=egg,proto3" json:"egg" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //彩蛋
|
||||
}
|
||||
|
||||
func (x *DBEgghunt) Reset() {
|
||||
@ -76,14 +77,27 @@ func (x *DBEgghunt) GetUid() string {
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *DBEgghunt) GetEgg() map[int32]int64 {
|
||||
if x != nil {
|
||||
return x.Egg
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
var File_egghunt_egghunt_db_proto protoreflect.FileDescriptor
|
||||
|
||||
var file_egghunt_egghunt_db_proto_rawDesc = []byte{
|
||||
0x0a, 0x18, 0x65, 0x67, 0x67, 0x68, 0x75, 0x6e, 0x74, 0x2f, 0x65, 0x67, 0x67, 0x68, 0x75, 0x6e,
|
||||
0x74, 0x5f, 0x64, 0x62, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x22, 0x2d, 0x0a, 0x09, 0x44, 0x42,
|
||||
0x45, 0x67, 0x67, 0x68, 0x75, 0x6e, 0x74, 0x12, 0x0e, 0x0a, 0x02, 0x69, 0x64, 0x18, 0x01, 0x20,
|
||||
0x01, 0x28, 0x09, 0x52, 0x02, 0x69, 0x64, 0x12, 0x10, 0x0a, 0x03, 0x75, 0x69, 0x64, 0x18, 0x02,
|
||||
0x20, 0x01, 0x28, 0x09, 0x52, 0x03, 0x75, 0x69, 0x64, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70,
|
||||
0x74, 0x5f, 0x64, 0x62, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x22, 0x8c, 0x01, 0x0a, 0x09, 0x44,
|
||||
0x42, 0x45, 0x67, 0x67, 0x68, 0x75, 0x6e, 0x74, 0x12, 0x0e, 0x0a, 0x02, 0x69, 0x64, 0x18, 0x01,
|
||||
0x20, 0x01, 0x28, 0x09, 0x52, 0x02, 0x69, 0x64, 0x12, 0x10, 0x0a, 0x03, 0x75, 0x69, 0x64, 0x18,
|
||||
0x02, 0x20, 0x01, 0x28, 0x09, 0x52, 0x03, 0x75, 0x69, 0x64, 0x12, 0x25, 0x0a, 0x03, 0x65, 0x67,
|
||||
0x67, 0x18, 0x03, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x13, 0x2e, 0x44, 0x42, 0x45, 0x67, 0x67, 0x68,
|
||||
0x75, 0x6e, 0x74, 0x2e, 0x45, 0x67, 0x67, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x52, 0x03, 0x65, 0x67,
|
||||
0x67, 0x1a, 0x36, 0x0a, 0x08, 0x45, 0x67, 0x67, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a,
|
||||
0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12,
|
||||
0x14, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x03, 0x52, 0x05,
|
||||
0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70,
|
||||
0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
@ -99,16 +113,18 @@ func file_egghunt_egghunt_db_proto_rawDescGZIP() []byte {
|
||||
return file_egghunt_egghunt_db_proto_rawDescData
|
||||
}
|
||||
|
||||
var file_egghunt_egghunt_db_proto_msgTypes = make([]protoimpl.MessageInfo, 1)
|
||||
var file_egghunt_egghunt_db_proto_msgTypes = make([]protoimpl.MessageInfo, 2)
|
||||
var file_egghunt_egghunt_db_proto_goTypes = []interface{}{
|
||||
(*DBEgghunt)(nil), // 0: DBEgghunt
|
||||
nil, // 1: DBEgghunt.EggEntry
|
||||
}
|
||||
var file_egghunt_egghunt_db_proto_depIdxs = []int32{
|
||||
0, // [0:0] is the sub-list for method output_type
|
||||
0, // [0:0] is the sub-list for method input_type
|
||||
0, // [0:0] is the sub-list for extension type_name
|
||||
0, // [0:0] is the sub-list for extension extendee
|
||||
0, // [0:0] is the sub-list for field type_name
|
||||
1, // 0: DBEgghunt.egg:type_name -> DBEgghunt.EggEntry
|
||||
1, // [1:1] is the sub-list for method output_type
|
||||
1, // [1:1] is the sub-list for method input_type
|
||||
1, // [1:1] is the sub-list for extension type_name
|
||||
1, // [1:1] is the sub-list for extension extendee
|
||||
0, // [0:1] is the sub-list for field type_name
|
||||
}
|
||||
|
||||
func init() { file_egghunt_egghunt_db_proto_init() }
|
||||
@ -136,7 +152,7 @@ func file_egghunt_egghunt_db_proto_init() {
|
||||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||
RawDescriptor: file_egghunt_egghunt_db_proto_rawDesc,
|
||||
NumEnums: 0,
|
||||
NumMessages: 1,
|
||||
NumMessages: 2,
|
||||
NumExtensions: 0,
|
||||
NumServices: 0,
|
||||
},
|
||||
|
@ -125,4 +125,7 @@ const (
|
||||
GameBuffType_MASTER_SHIELD = 132
|
||||
GameBuffType_MODIFYHPTYPE_ADD_DMG = 133
|
||||
GameBuffType_HAS_BUFF_CALL_SKILL = 134
|
||||
GameBuffType_SMOOTH = 135
|
||||
GameBuffType_SPREAD_THE_WING = 136
|
||||
GameBuffType_SERIOUS_WOUND = 137
|
||||
)
|
||||
|
@ -12,15 +12,16 @@ import "errors"
|
||||
|
||||
type GameRepeatAllData struct {
|
||||
Key int32
|
||||
OptionName string
|
||||
Model string
|
||||
ActionType int32
|
||||
ActionParam string
|
||||
Num int32
|
||||
Thing string
|
||||
Type []int32
|
||||
Typeone []int32
|
||||
Typetwo []*Gameatn
|
||||
Cd string
|
||||
TriggerWeight []int32
|
||||
TriggerOne []int32
|
||||
TriggerTwo []*Gameatn
|
||||
CdText string
|
||||
Cdtime int32
|
||||
Reward []*Gameatn
|
||||
}
|
||||
|
||||
const TypeId_GameRepeatAllData = -1975992876
|
||||
@ -31,67 +32,55 @@ func (*GameRepeatAllData) GetTypeId() int32 {
|
||||
|
||||
func (_v *GameRepeatAllData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["optionName"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.OptionName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.OptionName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{ var _ok_ bool; if _v.Model, _ok_ = _buf["model"].(string); !_ok_ { err = errors.New("model error"); return } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["actionType"].(float64); !_ok_ { err = errors.New("actionType error"); return }; _v.ActionType = int32(_tempNum_) }
|
||||
{ var _ok_ bool; if _v.ActionParam, _ok_ = _buf["actionParam"].(string); !_ok_ { err = errors.New("actionParam error"); return } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["num"].(float64); !_ok_ { err = errors.New("num error"); return }; _v.Num = int32(_tempNum_) }
|
||||
{ var _ok_ bool; if _v.Thing, _ok_ = _buf["thing"].(string); !_ok_ { err = errors.New("thing error"); return } }
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["type"].([]interface{}); !_ok_ { err = errors.New("type error"); return }
|
||||
if _arr_, _ok_ = _buf["triggerWeight"].([]interface{}); !_ok_ { err = errors.New("triggerWeight error"); return }
|
||||
|
||||
_v.Type = make([]int32, 0, len(_arr_))
|
||||
_v.TriggerWeight = make([]int32, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ int32
|
||||
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
||||
_v.Type = append(_v.Type, _list_v_)
|
||||
_v.TriggerWeight = append(_v.TriggerWeight, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["typeone"].([]interface{}); !_ok_ { err = errors.New("typeone error"); return }
|
||||
if _arr_, _ok_ = _buf["triggerOne"].([]interface{}); !_ok_ { err = errors.New("triggerOne error"); return }
|
||||
|
||||
_v.Typeone = make([]int32, 0, len(_arr_))
|
||||
_v.TriggerOne = make([]int32, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ int32
|
||||
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
||||
_v.Typeone = append(_v.Typeone, _list_v_)
|
||||
_v.TriggerOne = append(_v.TriggerOne, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["typetwo"].([]interface{}); !_ok_ { err = errors.New("typetwo error"); return }
|
||||
if _arr_, _ok_ = _buf["triggerTwo"].([]interface{}); !_ok_ { err = errors.New("triggerTwo error"); return }
|
||||
|
||||
_v.Typetwo = make([]*Gameatn, 0, len(_arr_))
|
||||
_v.TriggerTwo = make([]*Gameatn, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
_v.Typetwo = append(_v.Typetwo, _list_v_)
|
||||
_v.TriggerTwo = append(_v.TriggerTwo, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["cd"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Cd error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Cd, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["cdText"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.CdText error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.CdText, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["cdtime"].(float64); !_ok_ { err = errors.New("cdtime error"); return }; _v.Cdtime = int32(_tempNum_) }
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
|
||||
|
||||
_v.Reward = make([]*Gameatn, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
_v.Reward = append(_v.Reward, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
|
@ -51,4 +51,5 @@ const (
|
||||
GameSkillEffectType_AddActValueByEffect = 40
|
||||
GameSkillEffectType_TreByBuffNum = 41
|
||||
GameSkillEffectType_GetTargetBuffNum = 42
|
||||
GameSkillEffectType_ReplaceBuff = 43
|
||||
)
|
||||
|
@ -12,6 +12,7 @@ import "errors"
|
||||
|
||||
type GameTDWeaponData struct {
|
||||
Id int32
|
||||
Icon string
|
||||
Name string
|
||||
Describe string
|
||||
Sak int32
|
||||
@ -20,7 +21,10 @@ type GameTDWeaponData struct {
|
||||
BulletPrefab string
|
||||
FlySpeed float32
|
||||
HitRange float32
|
||||
Data int32
|
||||
HitNum int32
|
||||
Num int32
|
||||
ExplosionRange float32
|
||||
Catapult int32
|
||||
Pro int32
|
||||
}
|
||||
|
||||
@ -32,6 +36,7 @@ func (*GameTDWeaponData) GetTypeId() int32 {
|
||||
|
||||
func (_v *GameTDWeaponData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
|
||||
{ var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["describe"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Describe error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Describe, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["sak"].(float64); !_ok_ { err = errors.New("sak error"); return }; _v.Sak = int32(_tempNum_) }
|
||||
@ -40,7 +45,10 @@ func (_v *GameTDWeaponData)Deserialize(_buf map[string]interface{}) (err error)
|
||||
{ var _ok_ bool; if _v.BulletPrefab, _ok_ = _buf["bulletPrefab"].(string); !_ok_ { err = errors.New("bulletPrefab error"); return } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["fly_speed"].(float64); !_ok_ { err = errors.New("fly_speed error"); return }; _v.FlySpeed = float32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hitRange"].(float64); !_ok_ { err = errors.New("hitRange error"); return }; _v.HitRange = float32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["data"].(float64); !_ok_ { err = errors.New("data error"); return }; _v.Data = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hitNum"].(float64); !_ok_ { err = errors.New("hitNum error"); return }; _v.HitNum = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["num"].(float64); !_ok_ { err = errors.New("num error"); return }; _v.Num = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["explosion_Range"].(float64); !_ok_ { err = errors.New("explosion_Range error"); return }; _v.ExplosionRange = float32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["catapult"].(float64); !_ok_ { err = errors.New("catapult error"); return }; _v.Catapult = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pro"].(float64); !_ok_ { err = errors.New("pro error"); return }; _v.Pro = int32(_tempNum_) }
|
||||
return
|
||||
}
|
||||
|
42
sys/configure/structs/Game.TDWeaponRandom.go
Normal file
42
sys/configure/structs/Game.TDWeaponRandom.go
Normal file
@ -0,0 +1,42 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
type GameTDWeaponRandom struct {
|
||||
_dataMap map[int32]*GameTDWeaponRandomData
|
||||
_dataList []*GameTDWeaponRandomData
|
||||
}
|
||||
|
||||
func NewGameTDWeaponRandom(_buf []map[string]interface{}) (*GameTDWeaponRandom, error) {
|
||||
_dataList := make([]*GameTDWeaponRandomData, 0, len(_buf))
|
||||
dataMap := make(map[int32]*GameTDWeaponRandomData)
|
||||
for _, _ele_ := range _buf {
|
||||
if _v, err2 := DeserializeGameTDWeaponRandomData(_ele_); err2 != nil {
|
||||
return nil, err2
|
||||
} else {
|
||||
_dataList = append(_dataList, _v)
|
||||
dataMap[_v.Id] = _v
|
||||
}
|
||||
}
|
||||
return &GameTDWeaponRandom{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||
}
|
||||
|
||||
func (table *GameTDWeaponRandom) GetDataMap() map[int32]*GameTDWeaponRandomData {
|
||||
return table._dataMap
|
||||
}
|
||||
|
||||
func (table *GameTDWeaponRandom) GetDataList() []*GameTDWeaponRandomData {
|
||||
return table._dataList
|
||||
}
|
||||
|
||||
func (table *GameTDWeaponRandom) Get(key int32) *GameTDWeaponRandomData {
|
||||
return table._dataMap[key]
|
||||
}
|
||||
|
||||
|
39
sys/configure/structs/Game.TDWeaponRandomData.go
Normal file
39
sys/configure/structs/Game.TDWeaponRandomData.go
Normal file
@ -0,0 +1,39 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
import "errors"
|
||||
|
||||
type GameTDWeaponRandomData struct {
|
||||
Id int32
|
||||
WeaponId int32
|
||||
SkillId int32
|
||||
}
|
||||
|
||||
const TypeId_GameTDWeaponRandomData = 108801077
|
||||
|
||||
func (*GameTDWeaponRandomData) GetTypeId() int32 {
|
||||
return 108801077
|
||||
}
|
||||
|
||||
func (_v *GameTDWeaponRandomData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weapon_id"].(float64); !_ok_ { err = errors.New("weapon_id error"); return }; _v.WeaponId = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill_id"].(float64); !_ok_ { err = errors.New("skill_id error"); return }; _v.SkillId = int32(_tempNum_) }
|
||||
return
|
||||
}
|
||||
|
||||
func DeserializeGameTDWeaponRandomData(_buf map[string]interface{}) (*GameTDWeaponRandomData, error) {
|
||||
v := &GameTDWeaponRandomData{}
|
||||
if err := v.Deserialize(_buf); err == nil {
|
||||
return v, nil
|
||||
} else {
|
||||
return nil, err
|
||||
}
|
||||
}
|
42
sys/configure/structs/Game.TDWeaponSkill.go
Normal file
42
sys/configure/structs/Game.TDWeaponSkill.go
Normal file
@ -0,0 +1,42 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
type GameTDWeaponSkill struct {
|
||||
_dataMap map[int32]*GameTDWeaponSkillData
|
||||
_dataList []*GameTDWeaponSkillData
|
||||
}
|
||||
|
||||
func NewGameTDWeaponSkill(_buf []map[string]interface{}) (*GameTDWeaponSkill, error) {
|
||||
_dataList := make([]*GameTDWeaponSkillData, 0, len(_buf))
|
||||
dataMap := make(map[int32]*GameTDWeaponSkillData)
|
||||
for _, _ele_ := range _buf {
|
||||
if _v, err2 := DeserializeGameTDWeaponSkillData(_ele_); err2 != nil {
|
||||
return nil, err2
|
||||
} else {
|
||||
_dataList = append(_dataList, _v)
|
||||
dataMap[_v.SkillId] = _v
|
||||
}
|
||||
}
|
||||
return &GameTDWeaponSkill{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||
}
|
||||
|
||||
func (table *GameTDWeaponSkill) GetDataMap() map[int32]*GameTDWeaponSkillData {
|
||||
return table._dataMap
|
||||
}
|
||||
|
||||
func (table *GameTDWeaponSkill) GetDataList() []*GameTDWeaponSkillData {
|
||||
return table._dataList
|
||||
}
|
||||
|
||||
func (table *GameTDWeaponSkill) Get(key int32) *GameTDWeaponSkillData {
|
||||
return table._dataMap[key]
|
||||
}
|
||||
|
||||
|
75
sys/configure/structs/Game.TDWeaponSkillData.go
Normal file
75
sys/configure/structs/Game.TDWeaponSkillData.go
Normal file
@ -0,0 +1,75 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
import "errors"
|
||||
|
||||
type GameTDWeaponSkillData struct {
|
||||
SkillId int32
|
||||
Icon string
|
||||
Name string
|
||||
Describe string
|
||||
Skilltype []int32
|
||||
Value []int32
|
||||
Maxlv int32
|
||||
Pro int32
|
||||
}
|
||||
|
||||
const TypeId_GameTDWeaponSkillData = 1713396595
|
||||
|
||||
func (*GameTDWeaponSkillData) GetTypeId() int32 {
|
||||
return 1713396595
|
||||
}
|
||||
|
||||
func (_v *GameTDWeaponSkillData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill_id"].(float64); !_ok_ { err = errors.New("skill_id error"); return }; _v.SkillId = int32(_tempNum_) }
|
||||
{ var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["describe"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Describe error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Describe, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["skilltype"].([]interface{}); !_ok_ { err = errors.New("skilltype error"); return }
|
||||
|
||||
_v.Skilltype = make([]int32, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ int32
|
||||
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
||||
_v.Skilltype = append(_v.Skilltype, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["value"].([]interface{}); !_ok_ { err = errors.New("value error"); return }
|
||||
|
||||
_v.Value = make([]int32, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ int32
|
||||
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
||||
_v.Value = append(_v.Value, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["maxlv"].(float64); !_ok_ { err = errors.New("maxlv error"); return }; _v.Maxlv = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pro"].(float64); !_ok_ { err = errors.New("pro error"); return }; _v.Pro = int32(_tempNum_) }
|
||||
return
|
||||
}
|
||||
|
||||
func DeserializeGameTDWeaponSkillData(_buf map[string]interface{}) (*GameTDWeaponSkillData, error) {
|
||||
v := &GameTDWeaponSkillData{}
|
||||
if err := v.Deserialize(_buf); err == nil {
|
||||
return v, nil
|
||||
} else {
|
||||
return nil, err
|
||||
}
|
||||
}
|
@ -285,6 +285,8 @@ type Tables struct {
|
||||
TDMonsterAppear *GameTDMonsterAppear
|
||||
TDLv *GameTDLv
|
||||
TDWeapon *GameTDWeapon
|
||||
TDWeaponSkill *GameTDWeaponSkill
|
||||
TDWeaponRandom *GameTDWeaponRandom
|
||||
PuggsyIsLand *GamePuggsyIsLand
|
||||
PuggsyEvent *GamePuggsyEvent
|
||||
PuggsyFight *GamePuggsyFight
|
||||
@ -1949,6 +1951,18 @@ func NewTables(loader JsonLoader) (*Tables, error) {
|
||||
if tables.TDWeapon, err = NewGameTDWeapon(buf) ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if buf, err = loader("game_tdweaponskill") ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if tables.TDWeaponSkill, err = NewGameTDWeaponSkill(buf) ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if buf, err = loader("game_tdweaponrandom") ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if tables.TDWeaponRandom, err = NewGameTDWeaponRandom(buf) ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if buf, err = loader("game_puggsyisland") ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
@ -302,6 +302,7 @@ type GameGlobalData struct {
|
||||
ConsumeRounds int32
|
||||
ConsumeIntegralnums *Gameatn
|
||||
TdHp int32
|
||||
TdDivisionAngle int32
|
||||
}
|
||||
|
||||
const TypeId_GameGlobalData = 477542761
|
||||
@ -1187,6 +1188,7 @@ func (_v *GameGlobalData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["consume_rounds"].(float64); !_ok_ { err = errors.New("consume_rounds error"); return }; _v.ConsumeRounds = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["consume_integralnums"].(map[string]interface{}); !_ok_ { err = errors.New("consume_integralnums error"); return }; if _v.ConsumeIntegralnums, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["td_Hp"].(float64); !_ok_ { err = errors.New("td_Hp error"); return }; _v.TdHp = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["td_division_angle"].(float64); !_ok_ { err = errors.New("td_division_angle error"); return }; _v.TdDivisionAngle = int32(_tempNum_) }
|
||||
return
|
||||
}
|
||||
|
||||
|
@ -31,6 +31,7 @@ type GameSkillBuffData struct {
|
||||
Buffeffect string
|
||||
Buffpos string
|
||||
ForbidFloat int32
|
||||
ReplaceBuffID int32
|
||||
}
|
||||
|
||||
const TypeId_GameSkillBuffData = 198132498
|
||||
@ -112,6 +113,7 @@ func (_v *GameSkillBuffData)Deserialize(_buf map[string]interface{}) (err error)
|
||||
{ var _ok_ bool; if _v.Buffeffect, _ok_ = _buf["buffeffect"].(string); !_ok_ { err = errors.New("buffeffect error"); return } }
|
||||
{ var _ok_ bool; if _v.Buffpos, _ok_ = _buf["buffpos"].(string); !_ok_ { err = errors.New("buffpos error"); return } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["forbidFloat"].(float64); !_ok_ { err = errors.New("forbidFloat error"); return }; _v.ForbidFloat = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ReplaceBuffID"].(float64); !_ok_ { err = errors.New("ReplaceBuffID error"); return }; _v.ReplaceBuffID = int32(_tempNum_) }
|
||||
return
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user