上传英雄装备列表初始栏位
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@ -55,7 +55,7 @@ func (this *ModelHero) InitHero(uid string, heroCfgId string) *pb.DBHero {
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Block: false, //未锁定
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Block: false, //未锁定
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CardType: heroCfg.Type, //卡片类型
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CardType: heroCfg.Type, //卡片类型
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Skins: []int32{},
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Skins: []int32{},
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EquipID: make([]string, 6), //初始装备
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EquipID: make([]string, 8), //初始装备
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SameCount: 1, //默认叠加数量
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SameCount: 1, //默认叠加数量
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AddProperty: make(map[string]int32),
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AddProperty: make(map[string]int32),
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Energy: make(map[string]int32),
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Energy: make(map[string]int32),
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@ -358,9 +358,9 @@ func (this *ModelHero) setEquipment(hero *pb.DBHero) (newHero *pb.DBHero, err er
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hero.Suite2Lv = 0
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hero.Suite2Lv = 0
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hero.SuiteId = 0
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hero.SuiteId = 0
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hero.SuiteExtId = 0
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hero.SuiteExtId = 0
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hero.EquipID = make([]string, 6)
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hero.EquipID = make([]string, 8)
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newHero = this.CloneNewHero(hero)
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newHero = this.CloneNewHero(hero)
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hero.EquipID = make([]string, 6)
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hero.EquipID = make([]string, 8)
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hero.SameCount = 1
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hero.SameCount = 1
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hero.IsOverlying = false
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hero.IsOverlying = false
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update["isoverlying"] = false
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update["isoverlying"] = false
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