随机任务埋点
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df08889bb8
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54e737fafe
@ -60,6 +60,8 @@ func (this *apiComp) Send(session comm.IUserSession, req *pb.ChatSendReq) (code
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code = pb.ErrorCode_DBError
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return
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}
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//随机任务
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype62, 1)
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break
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case pb.ChatChannel_Union:
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msg.UnionId = req.TargetId
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@ -142,7 +142,12 @@ func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.EquipmentUpgrade
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}
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code = this.module.ModuleHero.UpdateEquipment(session, hero, equipments)
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}
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//随机任务触发
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype43, 1, equipment.Lv)
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype44, equipment.Lv)
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype47, 1)
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}
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session.SendMsg(string(this.module.GetType()), "upgrade", &pb.EquipmentUpgradeResp{IsSucc: issucc, Equipment: modifyequipments})
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return
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}
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@ -75,13 +75,14 @@ func (this *modelEquipmentComp) QueryEquipmentAmount(uid string, equipmentId str
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}
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//添加装备
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func (this *modelEquipmentComp) AddEquipments(uId string, cIds map[string]uint32) (change []*pb.DB_Equipment, err error) {
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func (this *modelEquipmentComp) AddEquipments(session comm.IUserSession, cIds map[string]uint32) (change []*pb.DB_Equipment, err error) {
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var (
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configure *cfg.GameEquip
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equipments []*pb.DB_Equipment
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iskeep bool
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add map[string]*pb.DB_Equipment
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update map[string]*pb.DB_Equipment
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uId string = session.GetUserId()
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)
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if configure, err = this.module.configure.GetEquipmentConfigure(); err != nil {
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return
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@ -108,6 +109,8 @@ func (this *modelEquipmentComp) AddEquipments(uId string, cIds map[string]uint32
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if equipment, err := this.newEquipment(uId, c, v); err != nil {
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return nil, err
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} else {
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//随机任务
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype50, 1, c.Star)
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add[equipment.Id] = equipment
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change = append(change, equipment)
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}
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@ -93,7 +93,7 @@ func (this *Equipment) AddNewEquipments(source *comm.ModuleCallSource, session c
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err error
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change []*pb.DB_Equipment
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)
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if change, err = this.modelEquipment.AddEquipments(session.GetUserId(), cIds); err != nil {
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if change, err = this.modelEquipment.AddEquipments(session, cIds); err != nil {
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this.Errorf("err%v", err)
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code = pb.ErrorCode_SystemError
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return
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@ -4,6 +4,7 @@ import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"go_dreamfactory/utils"
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"math"
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"time"
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@ -85,6 +86,13 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.ShopBuyReq) (code pb
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"lastBuyTime": shopitem.LastBuyTime,
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})
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}
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//随机任务
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype64, 1)
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for _, v := range give {
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if v.A == comm.ItemType {
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype64, v.N, utils.ToInt32(v.T))
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}
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}
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session.SendMsg(string(this.module.GetType()), "buy", &pb.ShopBuyResp{IsSucc: true})
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return
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}
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