三消玩家技能卡修改

This commit is contained in:
meixiongfeng 2023-12-14 16:50:38 +08:00
parent 35714bc422
commit 54b3bb32e9
8 changed files with 417 additions and 211 deletions

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@ -34,17 +34,18 @@ type ISC_MatchComp interface {
// 游戏类资源类型 // 游戏类资源类型
const ( const (
AttrType = "attr" //用户属性资源 例如货币 经验 之类的 AttrType = "attr" //用户属性资源 例如货币 经验 之类的
PerType = "per" //用户皮肤,动作,背景 相关资源 PerType = "per" //用户皮肤,动作,背景 相关资源
ItemType = "item" //道具物品资源 ItemType = "item" //道具物品资源
HeroType = "hero" //卡片资源 例如英雄卡,检验卡 HeroType = "hero" //卡片资源 例如英雄卡,检验卡
EquipmentType = "equi" //武器资源 EquipmentType = "equi" //武器资源
VipType = "vip" //vip VipType = "vip" //vip
AtlasType = "atlas" //铁匠铺资源 AtlasType = "atlas" //铁匠铺资源
PandaType = "panda" //熊猫武馆资源 PandaType = "panda" //熊猫武馆资源
MountsType = "mts" //捕羊大赛坐骑资源 MountsType = "mts" //捕羊大赛坐骑资源
TitleType = "title" //称号资源 TitleType = "title" //称号资源
XxlType = "xxl" //三消卡片资源 XxlType = "xxl" //三消卡片资源
XxlSkill = "xxlskill" //三消技能资源
) )
type Autogenerated struct { type Autogenerated struct {

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@ -687,6 +687,7 @@ type (
IEntertainment interface { IEntertainment interface {
// 添加三消卡片资源 // 添加三消卡片资源
AddXxlCard(session IUserSession, cards map[string]int32, bPush bool) (errdata *pb.ErrorData) AddXxlCard(session IUserSession, cards map[string]int32, bPush bool) (errdata *pb.ErrorData)
AddXxlSkillCard(session IUserSession, skill map[string]int32, bPush bool) (errdata *pb.ErrorData)
CreateRoom(sessions []IUserSession, rulesStr string) (roomid string, err error) CreateRoom(sessions []IUserSession, rulesStr string) (roomid string, err error)
//用户离线 //用户离线

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@ -10,6 +10,7 @@ import (
"go_dreamfactory/lego/sys/log" "go_dreamfactory/lego/sys/log"
"go_dreamfactory/modules" "go_dreamfactory/modules"
"go_dreamfactory/pb" "go_dreamfactory/pb"
"strconv"
) )
func NewModule() core.IModule { func NewModule() core.IModule {
@ -118,9 +119,13 @@ func (this *Entertainment) ConsumXxlCard(session comm.IUserSession, card string)
}) })
} }
session.SendMsg(string(this.GetType()), "titlelist", &pb.EntertainChangePush{ session.SendMsg(string(this.GetType()), "change", &pb.EntertainChangePush{
Card: result.Card, Card: result.Card,
}) })
// 写数据统计
go this.AsynHandleSession(session.Clone(), func(session comm.IUserSession) {
this.WriteUserLog(session.GetUserId(), "", comm.GMResDelType, "ConsumXxlCard", result.Card[card])
})
return return
} }
@ -240,3 +245,77 @@ func (this *Entertainment) UserOffline(roomid string, uid string) (err error) {
func (this *Entertainment) AdmitDefeat(roomid string, uid string) (err error) { func (this *Entertainment) AdmitDefeat(roomid string, uid string) (err error) {
return return
} }
func (this *Entertainment) AddXxlSkillCard(session comm.IUserSession, skill map[string]int32, bPush bool) (errdata *pb.ErrorData) {
var (
result *pb.DBXXLData
err error
)
// for k := range skill {
// if _, err := this.model.module.configure.GetGameConsumeHero(k); err != nil {
// errdata = &pb.ErrorData{
// Code: pb.ErrorCode_ReqParameterError,
// Title: pb.ErrorCode_ReqParameterError.ToString(),
// Message: err.Error(),
// }
// return
// }
// }
if result, err = this.model.getEntertainmList(session.GetUserId()); err != nil {
return
}
for k, v := range skill {
if iKey, err := strconv.Atoi(k); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
Message: err.Error(),
}
return
} else {
result.Skill[int32(iKey)] += v
}
}
this.model.modifyEntertainmList(session.GetUserId(), map[string]interface{}{
"skill": result.Skill,
})
if bPush {
session.SendMsg(string(this.GetType()), "change", &pb.EntertainChangePush{
Skill: result.Skill,
})
}
return
}
// 消耗一张技能卡
func (this *Entertainment) ConsumXxlSkillCard(session comm.IUserSession, skillCard int32) (errdata *pb.ErrorData) {
var (
result *pb.DBXXLData
err error
)
if result, err = this.model.getEntertainmList(session.GetUserId()); err != nil {
return
}
if _, ok := result.Skill[skillCard]; ok {
if result.Skill[skillCard] <= 0 {
return
}
result.Skill[skillCard] -= 1
this.model.modifyEntertainmList(session.GetUserId(), map[string]interface{}{
"skill": result.Skill,
})
}
session.SendMsg(string(this.GetType()), "change", &pb.EntertainChangePush{
Skill: result.Skill,
})
// 写数据统计
go this.AsynHandleSession(session.Clone(), func(session comm.IUserSession) {
this.WriteUserLog(session.GetUserId(), "", comm.GMResDelType, "ConsumXxlSkillCard", result.Skill[skillCard])
})
return
}

View File

@ -553,20 +553,32 @@ func (this *Room) GameOver() (errdata *pb.ErrorData) {
} }
// 失败卡类型 // 失败卡类型
if conf, err := this.module.configure.GetGameConsumeHero(lostPlayer.Cardid); err == nil && lostPlayer.Userinfo.Uid != "999" { if conf, err := this.module.configure.GetGameConsumeHero(lostPlayer.Cardid); err == nil && lostPlayer.Userinfo.Uid != "999" {
if conf.Type != 1 { //卡片类型不为1
if list, err := this.module.model.getEntertainmList(lostPlayer.Userinfo.Uid); err == nil { if list, err := this.module.model.getEntertainmList(lostPlayer.Userinfo.Uid); err == nil {
if list.Card[lostPlayer.Cardid] >= 1 { update := map[string]interface{}{}
if list.Liansheng != 0 {
list.Liansheng = 0 // 修改连胜
update["liansheng"] = list.Liansheng
}
if conf.Type != 1 { //卡片类型不为1
if list.Card[lostPlayer.Cardid] >= 1 { //删除卡片
list.Card[lostPlayer.Cardid] -= 1 list.Card[lostPlayer.Cardid] -= 1
this.module.model.modifyEntertainmList(lostPlayer.Userinfo.Uid, map[string]interface{}{ update["card"] = list.Card
"card": list.Card,
})
} }
} }
if len(update) > 0 {
this.module.model.modifyEntertainmList(lostPlayer.Userinfo.Uid, update)
}
} }
} }
// 查看能不能获得箱子 // 查看能不能获得箱子
if winner.Userinfo.Uid != "999" { if winner.Userinfo.Uid != "999" {
if list, err := this.module.model.getEntertainmList(winner.Userinfo.Uid); err == nil { if list, err := this.module.model.getEntertainmList(winner.Userinfo.Uid); err == nil {
update := map[string]interface{}{}
// 修改连胜
list.Liansheng += 1
update["liansheng"] = list.Liansheng
if len(list.Box) < 3 { // 可以获得一个宝箱 if len(list.Box) < 3 { // 可以获得一个宝箱
if c, err := this.module.configure.GetGameRandomConsumeBoxConf(); err == nil { if c, err := this.module.configure.GetGameRandomConsumeBoxConf(); err == nil {
if c.Color != 0 { if c.Color != 0 {
@ -575,13 +587,12 @@ func (this *Room) GameOver() (errdata *pb.ErrorData) {
Opentime: int64(c.Cd) + configure.Now().Unix(), Opentime: int64(c.Cd) + configure.Now().Unix(),
} }
list.Box = append(list.Box, box) list.Box = append(list.Box, box)
update["box"] = list.Box
this.module.model.modifyEntertainmList(winner.Userinfo.Uid, map[string]interface{}{
"box": list.Box,
})
} }
} }
} }
this.module.model.modifyEntertainmList(winner.Userinfo.Uid, update)
} }
} }

View File

@ -77,7 +77,7 @@ func (this *GM) CreateCmd(session comm.IUserSession, cmd string) (errdata *pb.Er
datas := strings.Split(keys[1], ",") datas := strings.Split(keys[1], ",")
if len(datas) == 3 && (comm.TitleType == datas[0] || comm.PerType == datas[0] || datas[0] == comm.AttrType || datas[0] == comm.ItemType || if len(datas) == 3 && (comm.TitleType == datas[0] || comm.PerType == datas[0] || datas[0] == comm.AttrType || datas[0] == comm.ItemType ||
datas[0] == comm.HeroType || datas[0] == comm.EquipmentType || datas[0] == comm.VipType || datas[0] == comm.HeroType || datas[0] == comm.EquipmentType || datas[0] == comm.VipType ||
datas[0] == comm.AtlasType || datas[0] == comm.PandaType || datas[0] == comm.MountsType || datas[0] == comm.XxlType) { datas[0] == comm.AtlasType || datas[0] == comm.PandaType || datas[0] == comm.MountsType || datas[0] == comm.XxlSkill || datas[0] == comm.XxlType) {
num, err := strconv.Atoi(datas[2]) num, err := strconv.Atoi(datas[2])
if err != nil { if err != nil {
errdata = &pb.ErrorData{ errdata = &pb.ErrorData{

View File

@ -472,17 +472,18 @@ func (this *ModuleBase) ConsumeRes(session comm.IUserSession, res []*cfg.Gameatn
// 发放资源 // 发放资源
func (this *ModuleBase) DispenseRes(session comm.IUserSession, res []*cfg.Gameatn, bPush bool) (errdata *pb.ErrorData) { func (this *ModuleBase) DispenseRes(session comm.IUserSession, res []*cfg.Gameatn, bPush bool) (errdata *pb.ErrorData) {
var ( var (
items map[string]int32 // 道具背包 批量处理 items map[string]int32 // 道具背包 批量处理
heros map[string]int32 // 英雄 heros map[string]int32 // 英雄
attrs map[string]int32 // 属性 attrs map[string]int32 // 属性
equips map[string]uint32 // 装备 equips map[string]uint32 // 装备
vip map[string]int32 // vip vip map[string]int32 // vip
atlas map[string]int32 // 铁匠铺资源 atlas map[string]int32 // 铁匠铺资源
panda map[string]int32 // 熊猫武馆资源 panda map[string]int32 // 熊猫武馆资源
mts map[string]int32 // 捕羊大赛资源 mts map[string]int32 // 捕羊大赛资源
per map[string]int32 // 捕羊大赛资源 per map[string]int32 // 捕羊大赛资源
title map[string]int32 // 称号资源 title map[string]int32 // 称号资源
xxl map[string]int32 // 三消卡片资源 xxl map[string]int32 // 三消卡片资源
xxlSkill map[string]int32 // 三消技能
) )
items = make(map[string]int32, 0) items = make(map[string]int32, 0)
heros = make(map[string]int32, 0) heros = make(map[string]int32, 0)
@ -495,6 +496,7 @@ func (this *ModuleBase) DispenseRes(session comm.IUserSession, res []*cfg.Gameat
per = make(map[string]int32, 0) per = make(map[string]int32, 0)
title = make(map[string]int32, 0) title = make(map[string]int32, 0)
xxl = make(map[string]int32, 0) xxl = make(map[string]int32, 0)
xxlSkill = make(map[string]int32, 0)
for _, v := range res { for _, v := range res {
switch v.A { switch v.A {
@ -522,6 +524,8 @@ func (this *ModuleBase) DispenseRes(session comm.IUserSession, res []*cfg.Gameat
title[v.T] = 1 title[v.T] = 1
case comm.XxlType: case comm.XxlType:
xxl[v.T] += v.N xxl[v.T] += v.N
case comm.XxlSkill:
xxlSkill[v.T] += v.N
default: default:
this.Error("not found res type", log.Field{Key: "Type", Value: v.A}) // 找不到资源类型 this.Error("not found res type", log.Field{Key: "Type", Value: v.A}) // 找不到资源类型
} }
@ -578,6 +582,10 @@ func (this *ModuleBase) DispenseRes(session comm.IUserSession, res []*cfg.Gameat
errdata = this.ModuleEntertain.AddXxlCard(session, xxl, bPush) errdata = this.ModuleEntertain.AddXxlCard(session, xxl, bPush)
this.Debugf("发放三消卡片资源资源: %v errdata: %v", mts, errdata) this.Debugf("发放三消卡片资源资源: %v errdata: %v", mts, errdata)
} }
if len(xxlSkill) > 0 {
errdata = this.ModuleEntertain.AddXxlSkillCard(session, xxlSkill, bPush)
this.Debugf("发放三消技能资源资源: %v errdata: %v", mts, errdata)
}
return return
} }
@ -718,6 +726,7 @@ func (this *ModuleBase) DispenseAtno(session comm.IUserSession, res []*cfg.Gamea
per map[string]int32 // 捕羊大赛资源 per map[string]int32 // 捕羊大赛资源
title map[string]int32 // 称号资源 title map[string]int32 // 称号资源
xxl map[string]int32 // 三消资源 xxl map[string]int32 // 三消资源
xxlSkill map[string]int32 // 三消资源
equipschange []*pb.DB_Equipment equipschange []*pb.DB_Equipment
heroschange []*pb.UserAtno heroschange []*pb.UserAtno
itemschange []*pb.UserAtno itemschange []*pb.UserAtno
@ -733,6 +742,7 @@ func (this *ModuleBase) DispenseAtno(session comm.IUserSession, res []*cfg.Gamea
per = make(map[string]int32, 0) per = make(map[string]int32, 0)
title = make(map[string]int32, 0) title = make(map[string]int32, 0)
xxl = make(map[string]int32, 0) xxl = make(map[string]int32, 0)
xxlSkill = make(map[string]int32, 0)
for _, v := range res { for _, v := range res {
switch v.A { switch v.A {
@ -760,6 +770,8 @@ func (this *ModuleBase) DispenseAtno(session comm.IUserSession, res []*cfg.Gamea
title[v.T] = 1 title[v.T] = 1
case comm.XxlType: case comm.XxlType:
xxl[v.T] += v.N xxl[v.T] += v.N
case comm.XxlSkill:
xxlSkill[v.T] += v.N
default: default:
this.Error("not found res type", log.Field{Key: "Type", Value: v.A}) // 找不到资源类型 this.Error("not found res type", log.Field{Key: "Type", Value: v.A}) // 找不到资源类型
} }
@ -901,6 +913,19 @@ func (this *ModuleBase) DispenseAtno(session comm.IUserSession, res []*cfg.Gamea
} }
this.Debugf("发放三消卡片资源资源: %v errdata: %v", xxl, errdata) this.Debugf("发放三消卡片资源资源: %v errdata: %v", xxl, errdata)
} }
if len(xxlSkill) > 0 {
if errdata = this.ModuleEntertain.AddXxlSkillCard(session, xxlSkill, bPush); errdata != nil {
return
}
for k, v := range xxl {
atno = append(atno, &pb.UserAtno{
A: comm.TitleType,
T: k,
N: v,
})
}
this.Debugf("发放三消卡片资源资源: %v errdata: %v", xxl, errdata)
}
return return
} }

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@ -177,12 +177,13 @@ type PlayerData struct {
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields unknownFields protoimpl.UnknownFields
Userinfo *BaseUserInfo `protobuf:"bytes,1,opt,name=userinfo,proto3" json:"userinfo"` Userinfo *BaseUserInfo `protobuf:"bytes,1,opt,name=userinfo,proto3" json:"userinfo"`
Score int32 `protobuf:"varint,2,opt,name=score,proto3" json:"score"` // 本局战斗得分 Score int32 `protobuf:"varint,2,opt,name=score,proto3" json:"score"` // 本局战斗得分
Ps int32 `protobuf:"varint,3,opt,name=ps,proto3" json:"ps"` // 体力 Ps int32 `protobuf:"varint,3,opt,name=ps,proto3" json:"ps"` // 体力
Cardid string `protobuf:"bytes,4,opt,name=cardid,proto3" json:"cardid"` // 出战的英雄卡 Cardid string `protobuf:"bytes,4,opt,name=cardid,proto3" json:"cardid"` // 出战的英雄卡
Energy int32 `protobuf:"varint,5,opt,name=energy,proto3" json:"energy"` // 能量进度 Energy int32 `protobuf:"varint,5,opt,name=energy,proto3" json:"energy"` // 能量进度
Consumeexp int32 `protobuf:"varint,6,opt,name=consumeexp,proto3" json:"consumeexp"` // 消消乐积分 Consumeexp int32 `protobuf:"varint,6,opt,name=consumeexp,proto3" json:"consumeexp"` // 消消乐积分
Skill map[int32]int32 `protobuf:"bytes,7,rep,name=skill,proto3" json:"skill" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 出战的技能卡 key consume_playerskill表中cid value 数量
} }
func (x *PlayerData) Reset() { func (x *PlayerData) Reset() {
@ -259,6 +260,13 @@ func (x *PlayerData) GetConsumeexp() int32 {
return 0 return 0
} }
func (x *PlayerData) GetSkill() map[int32]int32 {
if x != nil {
return x.Skill
}
return nil
}
// 消消乐匹配数据 // 消消乐匹配数据
type DBXXLMatch struct { type DBXXLMatch struct {
state protoimpl.MessageState state protoimpl.MessageState
@ -390,10 +398,13 @@ type DBXXLData struct {
Rtime int64 `protobuf:"varint,5,opt,name=rtime,proto3" json:"rtime"` // 刷新时间 (客户端不用) Rtime int64 `protobuf:"varint,5,opt,name=rtime,proto3" json:"rtime"` // 刷新时间 (客户端不用)
Playtype []int32 `protobuf:"varint,6,rep,packed,name=playtype,proto3" json:"playtype"` // 每天随机玩法 Playtype []int32 `protobuf:"varint,6,rep,packed,name=playtype,proto3" json:"playtype"` // 每天随机玩法
// map<int32,int64> boxid = 7; // 宝箱 key 宝箱id value 可领取的时间 // map<int32,int64> boxid = 7; // 宝箱 key 宝箱id value 可领取的时间
Box []*BoxData `protobuf:"bytes,7,rep,name=box,proto3" json:"box"` Box []*BoxData `protobuf:"bytes,7,rep,name=box,proto3" json:"box"`
Roomid string `protobuf:"bytes,8,opt,name=roomid,proto3" json:"roomid"` // 房间id 重连用 Roomid string `protobuf:"bytes,8,opt,name=roomid,proto3" json:"roomid"` // 房间id 重连用
ServicePath string `protobuf:"bytes,9,opt,name=servicePath,proto3" json:"servicePath"` // 目标服务节点 重连RPC用 ServicePath string `protobuf:"bytes,9,opt,name=servicePath,proto3" json:"servicePath"` // 目标服务节点 重连RPC用
Etime int64 `protobuf:"varint,10,opt,name=etime,proto3" json:"etime"` // 赛季结束时间 Etime int64 `protobuf:"varint,10,opt,name=etime,proto3" json:"etime"` // 赛季结束时间
Touxiang int32 `protobuf:"varint,11,opt,name=touxiang,proto3" json:"touxiang"` // 今天投降的次数
Skill map[int32]int32 `protobuf:"bytes,12,rep,name=skill,proto3" json:"skill" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // key 技能id value 数量(可为0)
Liansheng int32 `protobuf:"varint,13,opt,name=liansheng,proto3" json:"liansheng"` // 连胜
} }
func (x *DBXXLData) Reset() { func (x *DBXXLData) Reset() {
@ -498,15 +509,38 @@ func (x *DBXXLData) GetEtime() int64 {
return 0 return 0
} }
func (x *DBXXLData) GetTouxiang() int32 {
if x != nil {
return x.Touxiang
}
return 0
}
func (x *DBXXLData) GetSkill() map[int32]int32 {
if x != nil {
return x.Skill
}
return nil
}
func (x *DBXXLData) GetLiansheng() int32 {
if x != nil {
return x.Liansheng
}
return 0
}
// 三消游戏规则 // 三消游戏规则
type DBXxlRules struct { type DBXxlRules struct {
state protoimpl.MessageState state protoimpl.MessageState
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields unknownFields protoimpl.UnknownFields
RoomType int32 `protobuf:"varint,1,opt,name=RoomType,proto3" json:"RoomType"` // 房间类型 RoomType int32 `protobuf:"varint,1,opt,name=RoomType,proto3" json:"RoomType"` // 房间类型
Card1 string `protobuf:"bytes,2,opt,name=card1,proto3" json:"card1"` // player1 卡 Card1 string `protobuf:"bytes,2,opt,name=card1,proto3" json:"card1"` // player1 卡
Card2 string `protobuf:"bytes,3,opt,name=card2,proto3" json:"card2"` // player2 卡 Card2 string `protobuf:"bytes,3,opt,name=card2,proto3" json:"card2"` // player2 卡
Skill1 []int32 `protobuf:"varint,4,rep,packed,name=skill1,proto3" json:"skill1"` // 玩家1携带的技能
Skill2 []int32 `protobuf:"varint,5,rep,packed,name=skill2,proto3" json:"skill2"` // 玩家2携带的技能
} }
func (x *DBXxlRules) Reset() { func (x *DBXxlRules) Reset() {
@ -562,6 +596,20 @@ func (x *DBXxlRules) GetCard2() string {
return "" return ""
} }
func (x *DBXxlRules) GetSkill1() []int32 {
if x != nil {
return x.Skill1
}
return nil
}
func (x *DBXxlRules) GetSkill2() []int32 {
if x != nil {
return x.Skill2
}
return nil
}
var File_entertain_entertain_db_proto protoreflect.FileDescriptor var File_entertain_entertain_db_proto protoreflect.FileDescriptor
var file_entertain_entertain_db_proto_rawDesc = []byte{ var file_entertain_entertain_db_proto_rawDesc = []byte{
@ -583,7 +631,7 @@ var file_entertain_entertain_db_proto_rawDesc = []byte{
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} }
var ( var (
@ -652,7 +720,7 @@ func file_entertain_entertain_db_proto_rawDescGZIP() []byte {
return file_entertain_entertain_db_proto_rawDescData return file_entertain_entertain_db_proto_rawDescData
} }
var file_entertain_entertain_db_proto_msgTypes = make([]protoimpl.MessageInfo, 9) var file_entertain_entertain_db_proto_msgTypes = make([]protoimpl.MessageInfo, 11)
var file_entertain_entertain_db_proto_goTypes = []interface{}{ var file_entertain_entertain_db_proto_goTypes = []interface{}{
(*MapData)(nil), // 0: MapData (*MapData)(nil), // 0: MapData
(*GirdeData)(nil), // 1: GirdeData (*GirdeData)(nil), // 1: GirdeData
@ -661,22 +729,26 @@ var file_entertain_entertain_db_proto_goTypes = []interface{}{
(*BoxData)(nil), // 4: BoxData (*BoxData)(nil), // 4: BoxData
(*DBXXLData)(nil), // 5: DBXXLData (*DBXXLData)(nil), // 5: DBXXLData
(*DBXxlRules)(nil), // 6: DBXxlRules (*DBXxlRules)(nil), // 6: DBXxlRules
nil, // 7: DBXXLData.RewardEntry nil, // 7: PlayerData.SkillEntry
nil, // 8: DBXXLData.CardEntry nil, // 8: DBXXLData.RewardEntry
(*BaseUserInfo)(nil), // 9: BaseUserInfo nil, // 9: DBXXLData.CardEntry
nil, // 10: DBXXLData.SkillEntry
(*BaseUserInfo)(nil), // 11: BaseUserInfo
} }
var file_entertain_entertain_db_proto_depIdxs = []int32{ var file_entertain_entertain_db_proto_depIdxs = []int32{
1, // 0: MapData.data:type_name -> GirdeData 1, // 0: MapData.data:type_name -> GirdeData
9, // 1: PlayerData.userinfo:type_name -> BaseUserInfo 11, // 1: PlayerData.userinfo:type_name -> BaseUserInfo
9, // 2: DBXXLMatch.userinfo:type_name -> BaseUserInfo 7, // 2: PlayerData.skill:type_name -> PlayerData.SkillEntry
7, // 3: DBXXLData.reward:type_name -> DBXXLData.RewardEntry 11, // 3: DBXXLMatch.userinfo:type_name -> BaseUserInfo
8, // 4: DBXXLData.card:type_name -> DBXXLData.CardEntry 8, // 4: DBXXLData.reward:type_name -> DBXXLData.RewardEntry
4, // 5: DBXXLData.box:type_name -> BoxData 9, // 5: DBXXLData.card:type_name -> DBXXLData.CardEntry
6, // [6:6] is the sub-list for method output_type 4, // 6: DBXXLData.box:type_name -> BoxData
6, // [6:6] is the sub-list for method input_type 10, // 7: DBXXLData.skill:type_name -> DBXXLData.SkillEntry
6, // [6:6] is the sub-list for extension type_name 8, // [8:8] is the sub-list for method output_type
6, // [6:6] is the sub-list for extension extendee 8, // [8:8] is the sub-list for method input_type
0, // [0:6] is the sub-list for field type_name 8, // [8:8] is the sub-list for extension type_name
8, // [8:8] is the sub-list for extension extendee
0, // [0:8] is the sub-list for field type_name
} }
func init() { file_entertain_entertain_db_proto_init() } func init() { file_entertain_entertain_db_proto_init() }
@ -777,7 +849,7 @@ func file_entertain_entertain_db_proto_init() {
GoPackagePath: reflect.TypeOf(x{}).PkgPath(), GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_entertain_entertain_db_proto_rawDesc, RawDescriptor: file_entertain_entertain_db_proto_rawDesc,
NumEnums: 0, NumEnums: 0,
NumMessages: 9, NumMessages: 11,
NumExtensions: 0, NumExtensions: 0,
NumServices: 0, NumServices: 0,
}, },

View File

@ -401,7 +401,7 @@ type EntertainOperatorReq struct {
unknownFields protoimpl.UnknownFields unknownFields protoimpl.UnknownFields
Roomid string `protobuf:"bytes,1,opt,name=roomid,proto3" json:"roomid"` // 房间id Roomid string `protobuf:"bytes,1,opt,name=roomid,proto3" json:"roomid"` // 房间id
Itype int32 `protobuf:"varint,2,opt,name=itype,proto3" json:"itype"` // 操作类型 0 默认交换元素 1 技能 Itype int32 `protobuf:"varint,2,opt,name=itype,proto3" json:"itype"` // 操作类型 0 默认交换元素 999 技能
Curid int32 `protobuf:"varint,3,opt,name=curid,proto3" json:"curid"` // 当前key Curid int32 `protobuf:"varint,3,opt,name=curid,proto3" json:"curid"` // 当前key
Targetid int32 `protobuf:"varint,4,opt,name=targetid,proto3" json:"targetid"` // 目标key Targetid int32 `protobuf:"varint,4,opt,name=targetid,proto3" json:"targetid"` // 目标key
} }
@ -1305,7 +1305,8 @@ type EntertainChangePush struct {
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields unknownFields protoimpl.UnknownFields
Card map[string]int32 `protobuf:"bytes,1,rep,name=card,proto3" json:"card" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // key 卡id value 数量(可为0) Card map[string]int32 `protobuf:"bytes,1,rep,name=card,proto3" json:"card" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // key 卡id value 数量(可为0)
Skill map[int32]int32 `protobuf:"bytes,2,rep,name=skill,proto3" json:"skill" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //
} }
func (x *EntertainChangePush) Reset() { func (x *EntertainChangePush) Reset() {
@ -1347,6 +1348,13 @@ func (x *EntertainChangePush) GetCard() map[string]int32 {
return nil return nil
} }
func (x *EntertainChangePush) GetSkill() map[int32]int32 {
if x != nil {
return x.Skill
}
return nil
}
// 创建一个房间 // 创建一个房间
type EntertainCreateRoomReq struct { type EntertainCreateRoomReq struct {
state protoimpl.MessageState state protoimpl.MessageState
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} }
var ( var (
@ -2360,7 +2375,7 @@ func file_entertain_entertain_msg_proto_rawDescGZIP() []byte {
return file_entertain_entertain_msg_proto_rawDescData return file_entertain_entertain_msg_proto_rawDescData
} }
var file_entertain_entertain_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 39) var file_entertain_entertain_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 40)
var file_entertain_entertain_msg_proto_goTypes = []interface{}{ var file_entertain_entertain_msg_proto_goTypes = []interface{}{
(*EntertainMatchReq)(nil), // 0: EntertainMatchReq (*EntertainMatchReq)(nil), // 0: EntertainMatchReq
(*EntertainMatchResp)(nil), // 1: EntertainMatchResp (*EntertainMatchResp)(nil), // 1: EntertainMatchResp
@ -2401,44 +2416,46 @@ var file_entertain_entertain_msg_proto_goTypes = []interface{}{
(*EntertainOperatorOverResp)(nil), // 36: EntertainOperatorOverResp (*EntertainOperatorOverResp)(nil), // 36: EntertainOperatorOverResp
(*EntertainStarTimerPush)(nil), // 37: EntertainStarTimerPush (*EntertainStarTimerPush)(nil), // 37: EntertainStarTimerPush
nil, // 38: EntertainChangePush.CardEntry nil, // 38: EntertainChangePush.CardEntry
(*PlayerData)(nil), // 39: PlayerData nil, // 39: EntertainChangePush.SkillEntry
(*MapData)(nil), // 40: MapData (*PlayerData)(nil), // 40: PlayerData
(*UserAtno)(nil), // 41: UserAtno (*MapData)(nil), // 41: MapData
(*BoxData)(nil), // 42: BoxData (*UserAtno)(nil), // 42: UserAtno
(*DBXXLData)(nil), // 43: DBXXLData (*BoxData)(nil), // 43: BoxData
(*DBXXLData)(nil), // 44: DBXXLData
} }
var file_entertain_entertain_msg_proto_depIdxs = []int32{ var file_entertain_entertain_msg_proto_depIdxs = []int32{
39, // 0: EntertainStartGamePush.user1:type_name -> PlayerData 40, // 0: EntertainStartGamePush.user1:type_name -> PlayerData
39, // 1: EntertainStartGamePush.user2:type_name -> PlayerData 40, // 1: EntertainStartGamePush.user2:type_name -> PlayerData
40, // 2: EntertainStartGamePush.mpadata:type_name -> MapData 41, // 2: EntertainStartGamePush.mpadata:type_name -> MapData
40, // 3: EntertainOperatorRstPush.mpadata:type_name -> MapData 41, // 3: EntertainOperatorRstPush.mpadata:type_name -> MapData
39, // 4: EntertainOperatorRstPush.user1:type_name -> PlayerData 40, // 4: EntertainOperatorRstPush.user1:type_name -> PlayerData
39, // 5: EntertainOperatorRstPush.user2:type_name -> PlayerData 40, // 5: EntertainOperatorRstPush.user2:type_name -> PlayerData
39, // 6: EntertainGameOverPush.user1:type_name -> PlayerData 40, // 6: EntertainGameOverPush.user1:type_name -> PlayerData
39, // 7: EntertainGameOverPush.user2:type_name -> PlayerData 40, // 7: EntertainGameOverPush.user2:type_name -> PlayerData
40, // 8: EntertainGameOverPush.mpadata:type_name -> MapData 41, // 8: EntertainGameOverPush.mpadata:type_name -> MapData
41, // 9: EntertainGameOverPush.reward:type_name -> UserAtno 42, // 9: EntertainGameOverPush.reward:type_name -> UserAtno
42, // 10: EntertainGameOverPush.box:type_name -> BoxData 43, // 10: EntertainGameOverPush.box:type_name -> BoxData
39, // 11: EntertainEnterRoomPush.user1:type_name -> PlayerData 40, // 11: EntertainEnterRoomPush.user1:type_name -> PlayerData
39, // 12: EntertainEnterRoomPush.user2:type_name -> PlayerData 40, // 12: EntertainEnterRoomPush.user2:type_name -> PlayerData
40, // 13: EntertainReconnectResp.mpadata:type_name -> MapData 41, // 13: EntertainReconnectResp.mpadata:type_name -> MapData
39, // 14: EntertainReconnectResp.user1:type_name -> PlayerData 40, // 14: EntertainReconnectResp.user1:type_name -> PlayerData
39, // 15: EntertainReconnectResp.user2:type_name -> PlayerData 40, // 15: EntertainReconnectResp.user2:type_name -> PlayerData
40, // 16: EntertainRefreshPlatResp.mpadata:type_name -> MapData 41, // 16: EntertainRefreshPlatResp.mpadata:type_name -> MapData
40, // 17: EntertainRefreshPush.mpadata:type_name -> MapData 41, // 17: EntertainRefreshPush.mpadata:type_name -> MapData
43, // 18: EntertainGetListResp.data:type_name -> DBXXLData 44, // 18: EntertainGetListResp.data:type_name -> DBXXLData
43, // 19: EntertainRewardResp.data:type_name -> DBXXLData 44, // 19: EntertainRewardResp.data:type_name -> DBXXLData
41, // 20: EntertainRewardResp.reward:type_name -> UserAtno 42, // 20: EntertainRewardResp.reward:type_name -> UserAtno
38, // 21: EntertainChangePush.card:type_name -> EntertainChangePush.CardEntry 38, // 21: EntertainChangePush.card:type_name -> EntertainChangePush.CardEntry
39, // 22: EntertainJoinCreateRoomPush.user1:type_name -> PlayerData 39, // 22: EntertainChangePush.skill:type_name -> EntertainChangePush.SkillEntry
39, // 23: EntertainJoinCreateRoomPush.user2:type_name -> PlayerData 40, // 23: EntertainJoinCreateRoomPush.user1:type_name -> PlayerData
42, // 24: EntertainBoxRewardResp.box:type_name -> BoxData 40, // 24: EntertainJoinCreateRoomPush.user2:type_name -> PlayerData
41, // 25: EntertainBoxRewardResp.reward:type_name -> UserAtno 43, // 25: EntertainBoxRewardResp.box:type_name -> BoxData
26, // [26:26] is the sub-list for method output_type 42, // 26: EntertainBoxRewardResp.reward:type_name -> UserAtno
26, // [26:26] is the sub-list for method input_type 27, // [27:27] is the sub-list for method output_type
26, // [26:26] is the sub-list for extension type_name 27, // [27:27] is the sub-list for method input_type
26, // [26:26] is the sub-list for extension extendee 27, // [27:27] is the sub-list for extension type_name
0, // [0:26] is the sub-list for field type_name 27, // [27:27] is the sub-list for extension extendee
0, // [0:27] is the sub-list for field type_name
} }
func init() { file_entertain_entertain_msg_proto_init() } func init() { file_entertain_entertain_msg_proto_init() }
@ -2912,7 +2929,7 @@ func file_entertain_entertain_msg_proto_init() {
GoPackagePath: reflect.TypeOf(x{}).PkgPath(), GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_entertain_entertain_msg_proto_rawDesc, RawDescriptor: file_entertain_entertain_msg_proto_rawDesc,
NumEnums: 0, NumEnums: 0,
NumMessages: 39, NumMessages: 40,
NumExtensions: 0, NumExtensions: 0,
NumServices: 0, NumServices: 0,
}, },