上传道具配置表
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@ -1,6 +1,6 @@
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[
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{
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"id": "10001",
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"id": 10001,
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"name": {
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"key": "itemname_10001",
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"text": "初级经验精灵"
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@ -36,7 +36,7 @@
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]
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},
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{
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"id": "10002",
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"id": 10002,
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"name": {
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"key": "itemname_10002",
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"text": "石头"
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@ -72,7 +72,7 @@
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]
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},
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{
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"id": "10003",
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"id": 10003,
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"name": {
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"key": "itemname_10003",
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"text": "5星阿宝碎片"
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@ -108,7 +108,7 @@
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]
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},
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{
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"id": "10004",
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"id": 10004,
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"name": {
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"key": "itemname_10004",
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"text": "金币自选箱子"
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@ -144,7 +144,7 @@
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]
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},
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{
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"id": "10005",
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"id": 10005,
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"name": {
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"key": "itemname_10005",
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"text": "随机金币箱子"
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@ -180,7 +180,7 @@
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]
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},
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{
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"id": "10006",
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"id": 10006,
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"name": {
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"key": "itemname_10006",
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"text": "金币箱子"
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@ -216,7 +216,7 @@
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]
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},
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{
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"id": "10007",
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"id": 10007,
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"name": {
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"key": "itemname_10007",
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"text": "2小时金币"
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@ -252,7 +252,7 @@
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]
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},
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{
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"id": "10008",
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"id": 10008,
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"name": {
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"key": "itemname_10008",
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"text": "特殊2小时金币"
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@ -288,7 +288,7 @@
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]
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},
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{
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"id": "1",
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"id": 1,
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"name": {
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"key": "itemname_1",
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"text": "宝箱自选"
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@ -324,7 +324,7 @@
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]
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},
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{
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"id": "2",
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"id": 2,
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"name": {
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"key": "itemname_2",
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"text": "金币"
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@ -9,13 +9,13 @@
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package cfg
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type Game_item struct {
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_dataMap map[string]*Game_itemData
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_dataMap map[int32]*Game_itemData
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_dataList []*Game_itemData
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}
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func NewGame_item(_buf []map[string]interface{}) (*Game_item, error) {
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_dataList := make([]*Game_itemData, 0, len(_buf))
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dataMap := make(map[string]*Game_itemData)
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dataMap := make(map[int32]*Game_itemData)
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for _, _ele_ := range _buf {
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if _v, err2 := NewGame_itemData(_ele_); err2 != nil {
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return nil, err2
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@ -27,7 +27,7 @@ func NewGame_item(_buf []map[string]interface{}) (*Game_item, error) {
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return &Game_item{_dataList:_dataList, _dataMap:dataMap}, nil
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}
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func (table *Game_item) GetDataMap() map[string]*Game_itemData {
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func (table *Game_item) GetDataMap() map[int32]*Game_itemData {
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return table._dataMap
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}
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@ -35,7 +35,7 @@ func (table *Game_item) GetDataList() []*Game_itemData {
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return table._dataList
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}
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func (table *Game_item) Get(key string) *Game_itemData {
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func (table *Game_item) Get(key int32) *Game_itemData {
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return table._dataMap[key]
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}
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@ -11,7 +11,7 @@ package cfg
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import "errors"
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type Game_itemData struct {
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Id string
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Id int32
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Name string
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Usetype int32
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Color int32
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@ -41,7 +41,7 @@ func (Game_itemData) GetTypeId() int {
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func NewGame_itemData(_buf map[string]interface{}) (_v *Game_itemData, err error) {
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_v = &Game_itemData{}
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{ var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["usetype"].(float64); !_ok_ { err = errors.New("usetype error"); return }; _v.Usetype = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["color"].(float64); !_ok_ { err = errors.New("color error"); return }; _v.Color = int32(_tempNum_) }
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