同步配置

This commit is contained in:
liwei 2023-07-11 12:19:54 +08:00
parent dbaa61e0f4
commit 531000440c
6 changed files with 4933 additions and 1984 deletions

File diff suppressed because it is too large Load Diff

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@ -9868,7 +9868,7 @@
"decompose_get": [ "decompose_get": [
{ {
"a": "item", "a": "item",
"t": "15000201", "t": "15000101",
"n": 2 "n": 2
} }
], ],
@ -9931,7 +9931,7 @@
"decompose_get": [ "decompose_get": [
{ {
"a": "item", "a": "item",
"t": "15000202", "t": "15000102",
"n": 2 "n": 2
} }
], ],
@ -9994,7 +9994,7 @@
"decompose_get": [ "decompose_get": [
{ {
"a": "item", "a": "item",
"t": "15000203", "t": "15000103",
"n": 2 "n": 2
} }
], ],
@ -10057,7 +10057,7 @@
"decompose_get": [ "decompose_get": [
{ {
"a": "item", "a": "item",
"t": "15000204", "t": "15000104",
"n": 2 "n": 2
} }
], ],
@ -10108,7 +10108,7 @@
"decompose_get": [ "decompose_get": [
{ {
"a": "item", "a": "item",
"t": "15000301", "t": "15000201",
"n": 2 "n": 2
} }
], ],
@ -10159,7 +10159,7 @@
"decompose_get": [ "decompose_get": [
{ {
"a": "item", "a": "item",
"t": "15000302", "t": "15000202",
"n": 2 "n": 2
} }
], ],
@ -10210,7 +10210,7 @@
"decompose_get": [ "decompose_get": [
{ {
"a": "item", "a": "item",
"t": "15000303", "t": "15000203",
"n": 2 "n": 2
} }
], ],
@ -10261,7 +10261,7 @@
"decompose_get": [ "decompose_get": [
{ {
"a": "item", "a": "item",
"t": "15000304", "t": "15000204",
"n": 2 "n": 2
} }
], ],

View File

@ -161,7 +161,7 @@
}, },
"content": { "content": {
"key": "ruledesc_ruledesc_content_15", "key": "ruledesc_ruledesc_content_15",
"text": "这里可以查看你获得的所有守护者们,选择守护者点击右侧按钮可以查看详细界面并且强化他们。<br>在强化界面,可以有各种方式强化守护者。<br>守护者等级强化:<br>点击守护者经验条下方的加号按钮可以进入守护者升级界面,使用护身符可以快速提升守护者等级。<br>守护者升星:<br>当守护者等级达到当前星级最大值三星最大等级为30级四星为40级5星为50级可以使用荣耀徽章提升守护者星级并解锁最高等级上限。守护者最高为6星<br>守护者技能等级强化:<br>点击技能图标上方的按钮,可以进入守护者技能升级界面,使用不同等级的功夫卷轴可以强化不同稀有度的守护者的技能等级。<br>守护者觉醒:<br>使用觉醒强化你的守护者。觉醒道具守护之心主要为招募重复守护者获得。<br>守护者回响:<br>使用回响强化你的守护者。共鸣强化道具可以再狩猎与宝箱中获得。" "text": "这里可以查看你获得的所有守护者们,选择守护者点击右侧按钮可以查看详细界面并且强化他们。<br>在强化界面,可以有各种方式强化守护者。<br>守护者等级强化:<br>点击守护者经验条下方的加号按钮可以进入守护者升级界面,使用护身符可以快速提升守护者等级。<br>守护者升星:<br>当守护者等级达到当前星级最大值三星最大等级为30级四星为40级5星为50级可以使用荣耀徽章提升守护者星级并解锁最高等级上限。守护者最高为6星<br>守护者技能等级强化:<br>点击技能图标上方的按钮,可以进入守护者技能升级界面,使用不同等级的功夫卷轴可以强化不同稀有度的守护者的技能等级。<br>守护者觉醒:<br>可以在觉醒界面使用守护之心强化你的守护者。觉醒道具守护之心主要为招募重复守护者获得。<br>守护者回响:<br>可以在回响界面使用回响强化道具强化你的守护者。回响强化道具可以再狩猎与宝箱中获得。"
} }
}, },
{ {
@ -271,7 +271,7 @@
}, },
"content": { "content": {
"key": "ruledesc_ruledesc_content_25", "key": "ruledesc_ruledesc_content_25",
"text": "这里可以使用回响强化你的守护者。<br>回响强化道具可在狩猎与宝箱中获得。" "text": "这里可以使用回响强化道具强化你的守护者。<br>回响强化道具可在狩猎与宝箱中获得。"
} }
}, },
{ {
@ -293,7 +293,7 @@
}, },
"content": { "content": {
"key": "ruledesc_ruledesc_content_27", "key": "ruledesc_ruledesc_content_27",
"text": "这里可以使用觉醒强化你的守护者。<br>觉醒道具守护之心主要为招募重复守护者获得。" "text": "这里可以使用守护之心强化你的守护者。<br>觉醒道具守护之心主要为招募重复守护者获得。"
} }
}, },
{ {

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@ -27302,12 +27302,12 @@
"Where": [], "Where": [],
"Order": "", "Order": "",
"Limit": 10, "Limit": 10,
"ExecuteCnt": 3, "ExecuteCnt": 1,
"Type": 1, "Type": 1,
"Argu": [ "Argu": [
1, 1,
4, 4,
1000 3000
], ],
"FollowSK": [], "FollowSK": [],
"SucFollowSK": [], "SucFollowSK": [],
@ -29536,10 +29536,10 @@
{ {
"Id": 253003211, "Id": 253003211,
"EmitPR": 1000, "EmitPR": 1000,
"From": 4, "From": 2,
"Where": [], "Where": [],
"Order": "", "Order": "",
"Limit": 1, "Limit": 10,
"ExecuteCnt": 1, "ExecuteCnt": 1,
"Type": 11, "Type": 11,
"Argu": [ "Argu": [

View File

@ -8477,7 +8477,7 @@
}, },
"Desc": { "Desc": {
"key": "skill_skill_atk_Desc_153001211_1", "key": "skill_skill_atk_Desc_153001211_1",
"text": "对敌方1个目标发起5段攻击每段攻击可造成攻击力60%的伤害并会吸收目标10%行动值。" "text": "对敌方1个目标发起5段攻击每段攻击可造成攻击力40%的伤害并会吸收目标10%行动值。"
}, },
"buffid": [], "buffid": [],
"map": "" "map": ""
@ -8687,7 +8687,7 @@
}, },
"Desc": { "Desc": {
"key": "skill_skill_atk_Desc_151002211_1", "key": "skill_skill_atk_Desc_151002211_1",
"text": "攻击一个目标造成攻击力120%的伤害。" "text": "攻击一个目标造成攻击力120%的伤害。50%概率添加2回合[color=#e5621b]防御下降[/color] 。"
}, },
"buffid": [ "buffid": [
390001007 390001007
@ -8747,7 +8747,7 @@
}, },
"Desc": { "Desc": {
"key": "skill_skill_atk_Desc_151003211_1", "key": "skill_skill_atk_Desc_151003211_1",
"text": "攻击一个目标造成攻击力120%的伤害。" "text": "攻击一个目标造成攻击力120%的伤害。25%概率添加2回合[color=#e5621b]眩晕[/color] 。"
}, },
"buffid": [ "buffid": [
390001105 390001105
@ -8778,7 +8778,7 @@
}, },
"Desc": { "Desc": {
"key": "skill_skill_atk_Desc_151004111_1", "key": "skill_skill_atk_Desc_151004111_1",
"text": "对敌方1个目标发起2段攻击每段可造成攻击力50%的伤害并有20%概率减少目标20%行动值。" "text": "对目标造成2段攻击力125%的伤害20%概率添加1回合[color=#e5621b]防御下降[/color]。"
}, },
"buffid": [], "buffid": [],
"map": "" "map": ""
@ -8807,7 +8807,7 @@
}, },
"Desc": { "Desc": {
"key": "skill_skill_atk_Desc_151004211_1", "key": "skill_skill_atk_Desc_151004211_1",
"text": "对敌方发起2段攻击每段可造成攻击180%的伤害若发生暴击可使目标减少10%行动值。" "text": "对目标造成攻击力400%的伤害添加2回合[color=#e5621b]攻击下降[/color] 。"
}, },
"buffid": [], "buffid": [],
"map": "" "map": ""
@ -8836,7 +8836,7 @@
}, },
"Desc": { "Desc": {
"key": "skill_skill_atk_Desc_151005111_1", "key": "skill_skill_atk_Desc_151005111_1",
"text": "对敌方一个目标发起两段攻击每段造成攻击力75%的伤害。" "text": "对目标造成2段攻击力100%的伤害并降低目标20%行动值。"
}, },
"buffid": [], "buffid": [],
"map": "" "map": ""
@ -8865,7 +8865,7 @@
}, },
"Desc": { "Desc": {
"key": "skill_skill_atk_Desc_151005211_1", "key": "skill_skill_atk_Desc_151005211_1",
"text": "对敌方1个目标发起攻击造成攻击力180%的伤害并附加2回合[color=#e5621b]攻击下降[/color]状态。" "text": "对敌方全体造成2段攻击力200%的伤害并降低目标10%行动值"
}, },
"buffid": [ "buffid": [
390001006 390001006
@ -20826,7 +20826,7 @@
}, },
"Desc": { "Desc": {
"key": "skill_skill_atk_Desc_151006211_1", "key": "skill_skill_atk_Desc_151006211_1",
"text": "对敌方发起3次攻击每次造成攻击力30%的伤害。" "text": "对敌方发起1次攻击造成攻击力300%的伤害。"
}, },
"buffid": [], "buffid": [],
"map": "" "map": ""
@ -22120,7 +22120,7 @@
}, },
"Desc": { "Desc": {
"key": "skill_skill_atk_Desc_153003111_1", "key": "skill_skill_atk_Desc_153003111_1",
"text": "对敌方1个目标发起两段攻击力50%的伤害并有20%概率为自身附加2回合[color=#37d8a9]免疫[/color] 状态。" "text": "对敌方1个目标发起两段攻击力10%的伤害并有20%概率为自身附加2回合[color=#37d8a9]免疫[/color] 状态。"
}, },
"buffid": [], "buffid": [],
"map": "" "map": ""
@ -22149,7 +22149,7 @@
}, },
"Desc": { "Desc": {
"key": "skill_skill_atk_Desc_153003211_1", "key": "skill_skill_atk_Desc_153003211_1",
"text": "对敌方1个目标造成攻击100%的无视防御伤害。" "text": "对敌方群体造成攻击200%的无视防御伤害。"
}, },
"buffid": [], "buffid": [],
"map": "" "map": ""
@ -23761,7 +23761,7 @@
}, },
"Desc": { "Desc": {
"key": "skill_skill_atk_Desc_151012111_1", "key": "skill_skill_atk_Desc_151012111_1",
"text": "对敌方1个目标发起攻击造成攻击力100%的伤害。" "text": "对敌方1个目标发起攻击造成攻击力300%的伤害。"
}, },
"buffid": [], "buffid": [],
"map": "" "map": ""
@ -23790,7 +23790,7 @@
}, },
"Desc": { "Desc": {
"key": "skill_skill_atk_Desc_151012211_1", "key": "skill_skill_atk_Desc_151012211_1",
"text": "对敌方发起攻击,造成攻击力80%的伤害有15%概率附加2回合[color=#e5621b]无法获得增益[/color] 效果的状态。" "text": "对敌方发起攻击,造成攻击力250%的伤害有15%概率附加2回合[color=#e5621b]无法获得增益[/color] 效果的状态。"
}, },
"buffid": [], "buffid": [],
"map": "" "map": ""
@ -23966,7 +23966,7 @@
}, },
"Desc": { "Desc": {
"key": "skill_skill_atk_Desc_151010211_1", "key": "skill_skill_atk_Desc_151010211_1",
"text": "对敌方一个目标发起4段攻击每段可造成攻击力45%的伤害每段触发暴击时增加自身15%行动值。" "text": "对敌方一个目标发起4段攻击每段可造成攻击力100%的伤害每段触发暴击时增加自身15%行动值。"
}, },
"buffid": [], "buffid": [],
"map": "" "map": ""
@ -23995,7 +23995,7 @@
}, },
"Desc": { "Desc": {
"key": "skill_skill_atk_Desc_151011111_1", "key": "skill_skill_atk_Desc_151011111_1",
"text": "对敌方一个目标造成100%攻击力的伤害并有20%概率附加1回合[color=#e5621b]沉默[/color]状态。" "text": "对敌方一个目标造成300%攻击力的伤害并有20%概率附加1回合[color=#e5621b]沉默[/color]状态。"
}, },
"buffid": [], "buffid": [],
"map": "" "map": ""
@ -24024,7 +24024,7 @@
}, },
"Desc": { "Desc": {
"key": "skill_skill_atk_Desc_151011211_1", "key": "skill_skill_atk_Desc_151011211_1",
"text": "对敌方发起攻击,造成100%的攻击力的伤害对存在减益状态的目标伤害提升15%。" "text": "对敌方发起攻击,造成350%的攻击力的伤害对存在减益状态的目标伤害提升15%。"
}, },
"buffid": [], "buffid": [],
"map": "" "map": ""
@ -26213,7 +26213,7 @@
}, },
"Desc": { "Desc": {
"key": "skill_skill_atk_Desc_153002111_1", "key": "skill_skill_atk_Desc_153002111_1",
"text": "对敌方一个目标发起两段攻击50%的伤害每段为自身回复5%最大生命值。" "text": "对敌方一个目标发起两段攻击120%的伤害每段为自身回复5%最大生命值。"
}, },
"buffid": [], "buffid": [],
"map": "" "map": ""
@ -26242,7 +26242,7 @@
}, },
"Desc": { "Desc": {
"key": "skill_skill_atk_Desc_153002211_1", "key": "skill_skill_atk_Desc_153002211_1",
"text": "对敌方一个目标造成180%攻击力的伤害并吸收目标15%行动值。" "text": "对敌方一个目标造成400%攻击力的伤害并吸收目标15%行动值。"
}, },
"buffid": [], "buffid": [],
"map": "" "map": ""
@ -26712,7 +26712,7 @@
}, },
"Desc": { "Desc": {
"key": "skill_skill_atk_Desc_151022111_1", "key": "skill_skill_atk_Desc_151022111_1",
"text": "为BOSS附加2回合[color=#37d8a9]免疫[/color] [color=#37d8a9]攻击提升[/color]。" "text": "为BOSS附加2回合[color=#37d8a9]免疫[/color] [color=#37d8a9]攻击提升[/color]。"
}, },
"buffid": [], "buffid": [],
"map": "" "map": ""
@ -27002,7 +27002,7 @@
}, },
"Desc": { "Desc": {
"key": "skill_skill_atk_Desc_151050111_1", "key": "skill_skill_atk_Desc_151050111_1",
"text": "对敌方1个目标发起攻击造成攻击力200%的伤害" "text": "对敌方1个目标发起攻击造成攻击力200%的伤害"
}, },
"buffid": [], "buffid": [],
"map": "" "map": ""
@ -27031,7 +27031,7 @@
}, },
"Desc": { "Desc": {
"key": "skill_skill_atk_Desc_151050211_1", "key": "skill_skill_atk_Desc_151050211_1",
"text": "对敌方全体发起攻击造成攻击力250%的伤害并施加2回合[color=#e5621b]中毒[/color] 状态" "text": "对敌方全体发起攻击造成攻击力250%的伤害并施加2回合[color=#e5621b]中毒[/color] 状态"
}, },
"buffid": [], "buffid": [],
"map": "" "map": ""
@ -27060,7 +27060,7 @@
}, },
"Desc": { "Desc": {
"key": "skill_skill_atk_Desc_151051111_1", "key": "skill_skill_atk_Desc_151051111_1",
"text": "对敌方1个目标发起攻击造成攻击力200%的伤害" "text": "对敌方1个目标发起攻击造成攻击力200%的伤害"
}, },
"buffid": [], "buffid": [],
"map": "" "map": ""
@ -27118,7 +27118,7 @@
}, },
"Desc": { "Desc": {
"key": "skill_skill_atk_Desc_151052111_1", "key": "skill_skill_atk_Desc_151052111_1",
"text": "对敌方1个目标发起攻击造成攻击力200%的伤害" "text": "对敌方1个目标发起攻击造成攻击力200%的伤害"
}, },
"buffid": [], "buffid": [],
"map": "" "map": ""
@ -27176,7 +27176,7 @@
}, },
"Desc": { "Desc": {
"key": "skill_skill_atk_Desc_151053111_1", "key": "skill_skill_atk_Desc_151053111_1",
"text": "对敌方1个目标发起攻击造成攻击力200%的伤害" "text": "对敌方1个目标发起攻击造成攻击力200%的伤害"
}, },
"buffid": [], "buffid": [],
"map": "" "map": ""
@ -27205,7 +27205,7 @@
}, },
"Desc": { "Desc": {
"key": "skill_skill_atk_Desc_151053211_1", "key": "skill_skill_atk_Desc_151053211_1",
"text": "对敌方全体发起攻击造成攻击力250%的伤害有15%概率附加2回合[color=#e5621b]无法获得增益[/color] 的状态" "text": "对敌方全体发起攻击造成攻击力250%的伤害有15%概率附加2回合[color=#e5621b]无法获得增益[/color] 的状态"
}, },
"buffid": [], "buffid": [],
"map": "" "map": ""

View File

@ -12,6 +12,8 @@ import "errors"
type GameCaravanRewardData struct { type GameCaravanRewardData struct {
Key int32 Key int32
Moneystart int32
Moneyend int32
Reward []*Gameatn Reward []*Gameatn
} }
@ -23,6 +25,8 @@ func (*GameCaravanRewardData) GetTypeId() int32 {
func (_v *GameCaravanRewardData)Deserialize(_buf map[string]interface{}) (err error) { func (_v *GameCaravanRewardData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["moneystart"].(float64); !_ok_ { err = errors.New("moneystart error"); return }; _v.Moneystart = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["moneyend"].(float64); !_ok_ { err = errors.New("moneyend error"); return }; _v.Moneyend = int32(_tempNum_) }
{ {
var _arr_ []interface{} var _arr_ []interface{}
var _ok_ bool var _ok_ bool