上传新的全局配置

This commit is contained in:
liwei1dao 2022-11-28 17:32:42 +08:00
parent f697811733
commit 525659004e
2 changed files with 28 additions and 12 deletions

View File

@ -155,14 +155,22 @@
"kungfu_time": 30,
"dreamland_fightnum": 30,
"dreamland_recovery": 60,
"dreamland_cos": 1,
"dreamland_cos": {
"a": "item",
"t": "100003",
"n": 1
},
"dreamland_resettime": 0,
"dreamland_limit_time": 30,
"dreamland_share_time": 300,
"dreamland_triggernum": 20,
"hunting_num": 10,
"hunting_recovery": 60,
"hunting_cos": 1,
"hunting_cos": {
"a": "item",
"t": "100002",
"n": 1
},
"hunting_reset": 1,
"hunting_cap": [
25001,
@ -213,9 +221,17 @@
"guild_BuildCd": 1,
"ArenaTicket_max": 10,
"ArenaTicket_RecoveryTime": 144,
"ArenaTicket_cos": 1,
"ArenaTicket_cos": {
"a": "item",
"t": "100004",
"n": 1
},
"VikingExpedition_RecoveryTime": 144,
"VikingExpedition_cos": 1,
"VikingExpedition_cos": {
"a": "item",
"t": "100001",
"n": 1
},
"ArenaTicket_PurchaseRrestrictions": 10,
"arena_InitiaIntegral": 1000,
"arena_RecordMax": 10,

View File

@ -78,14 +78,14 @@ type GameGlobalData struct {
KungfuTime int32
DreamlandFightnum int32
DreamlandRecovery int32
DreamlandCos int32
DreamlandCos *Gameatn
DreamlandResettime int32
DreamlandLimitTime int32
DreamlandShareTime int32
DreamlandTriggernum int32
HuntingNum int32
HuntingRecovery int32
HuntingCos int32
HuntingCos *Gameatn
HuntingReset int32
HuntingCap []int32
GameTime []int32
@ -111,9 +111,9 @@ type GameGlobalData struct {
GuildBuildCd int32
ArenaTicketMax int32
ArenaTicketRecoveryTime int32
ArenaTicketCos int32
ArenaTicketCos *Gameatn
VikingExpeditionRecoveryTime int32
VikingExpeditionCos int32
VikingExpeditionCos *Gameatn
ArenaTicketPurchaseRrestrictions int32
ArenaInitiaIntegral int32
ArenaRecordMax int32
@ -282,14 +282,14 @@ func (_v *GameGlobalData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["kungfu_time"].(float64); !_ok_ { err = errors.New("kungfu_time error"); return }; _v.KungfuTime = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["dreamland_fightnum"].(float64); !_ok_ { err = errors.New("dreamland_fightnum error"); return }; _v.DreamlandFightnum = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["dreamland_recovery"].(float64); !_ok_ { err = errors.New("dreamland_recovery error"); return }; _v.DreamlandRecovery = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["dreamland_cos"].(float64); !_ok_ { err = errors.New("dreamland_cos error"); return }; _v.DreamlandCos = int32(_tempNum_) }
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["dreamland_cos"].(map[string]interface{}); !_ok_ { err = errors.New("dreamland_cos error"); return }; if _v.DreamlandCos, err = DeserializeGameatn(_x_); err != nil { return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["dreamland_resettime"].(float64); !_ok_ { err = errors.New("dreamland_resettime error"); return }; _v.DreamlandResettime = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["dreamland_limit_time"].(float64); !_ok_ { err = errors.New("dreamland_limit_time error"); return }; _v.DreamlandLimitTime = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["dreamland_share_time"].(float64); !_ok_ { err = errors.New("dreamland_share_time error"); return }; _v.DreamlandShareTime = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["dreamland_triggernum"].(float64); !_ok_ { err = errors.New("dreamland_triggernum error"); return }; _v.DreamlandTriggernum = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hunting_num"].(float64); !_ok_ { err = errors.New("hunting_num error"); return }; _v.HuntingNum = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hunting_recovery"].(float64); !_ok_ { err = errors.New("hunting_recovery error"); return }; _v.HuntingRecovery = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hunting_cos"].(float64); !_ok_ { err = errors.New("hunting_cos error"); return }; _v.HuntingCos = int32(_tempNum_) }
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["hunting_cos"].(map[string]interface{}); !_ok_ { err = errors.New("hunting_cos error"); return }; if _v.HuntingCos, err = DeserializeGameatn(_x_); err != nil { return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hunting_reset"].(float64); !_ok_ { err = errors.New("hunting_reset error"); return }; _v.HuntingReset = int32(_tempNum_) }
{
var _arr_ []interface{}
@ -393,9 +393,9 @@ func (_v *GameGlobalData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["guild_BuildCd"].(float64); !_ok_ { err = errors.New("guild_BuildCd error"); return }; _v.GuildBuildCd = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ArenaTicket_max"].(float64); !_ok_ { err = errors.New("ArenaTicket_max error"); return }; _v.ArenaTicketMax = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ArenaTicket_RecoveryTime"].(float64); !_ok_ { err = errors.New("ArenaTicket_RecoveryTime error"); return }; _v.ArenaTicketRecoveryTime = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ArenaTicket_cos"].(float64); !_ok_ { err = errors.New("ArenaTicket_cos error"); return }; _v.ArenaTicketCos = int32(_tempNum_) }
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["ArenaTicket_cos"].(map[string]interface{}); !_ok_ { err = errors.New("ArenaTicket_cos error"); return }; if _v.ArenaTicketCos, err = DeserializeGameatn(_x_); err != nil { return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["VikingExpedition_RecoveryTime"].(float64); !_ok_ { err = errors.New("VikingExpedition_RecoveryTime error"); return }; _v.VikingExpeditionRecoveryTime = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["VikingExpedition_cos"].(float64); !_ok_ { err = errors.New("VikingExpedition_cos error"); return }; _v.VikingExpeditionCos = int32(_tempNum_) }
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["VikingExpedition_cos"].(map[string]interface{}); !_ok_ { err = errors.New("VikingExpedition_cos error"); return }; if _v.VikingExpeditionCos, err = DeserializeGameatn(_x_); err != nil { return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ArenaTicket_PurchaseRrestrictions"].(float64); !_ok_ { err = errors.New("ArenaTicket_PurchaseRrestrictions error"); return }; _v.ArenaTicketPurchaseRrestrictions = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["arena_InitiaIntegral"].(float64); !_ok_ { err = errors.New("arena_InitiaIntegral error"); return }; _v.ArenaInitiaIntegral = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["arena_RecordMax"].(float64); !_ok_ { err = errors.New("arena_RecordMax error"); return }; _v.ArenaRecordMax = int32(_tempNum_) }