迷宫小游戏
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modules/uigame/api_latticegrid.go
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51
modules/uigame/api_latticegrid.go
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@ -0,0 +1,51 @@
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package uigame
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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)
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//参数校验
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func (this *apiComp) LatticeGridCheck(session comm.IUserSession, req *pb.UiGameLatticeGridReq) (errdata *pb.ErrorData) {
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if req.Hdid == "" {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ReqParameterError,
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Title: pb.ErrorCode_ReqParameterError.ToString(),
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}
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return
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}
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return
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}
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// 走迷宫格子
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func (this *apiComp) LatticeGrid(session comm.IUserSession, req *pb.UiGameLatticeGridReq) (errdata *pb.ErrorData) {
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if errdata = this.LatticeGridCheck(session, req); errdata != nil {
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return // 参数校验失败直接返回
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}
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var (
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consum *cfg.Gameatn // 获取消耗
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)
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list, _ := this.module.modelLattice.getLatticeList(session.GetUserId(), req.Hdid)
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if _, ok := list.Gotarr[req.Grid]; ok {
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return
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}
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// 校验消耗
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if conf, err := this.module.configure.GetPuzzleConsumConf(); err != nil {
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consum = &cfg.Gameatn{
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A: conf.Itemget.A,
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T: conf.Itemget.T,
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N: 1,
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}
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}
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if errdata = this.module.ConsumeRes(session, []*cfg.Gameatn{consum}, true); errdata != nil {
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return
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}
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list.Gotarr[req.Grid] = 1
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update := make(map[string]interface{}, 0)
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update["gotarr"] = list.Gotarr
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this.module.ModuleUser.ChangeUserExpand(session.GetUserId(), update) // 修改进度
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session.SendMsg(string(this.module.GetType()), "latticegrid", &pb.UiGameLatticeGridResp{Data: list})
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return
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}
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52
modules/uigame/api_latticereward.go
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52
modules/uigame/api_latticereward.go
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@ -0,0 +1,52 @@
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package uigame
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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)
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//参数校验
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func (this *apiComp) LatticeRewardCheck(session comm.IUserSession, req *pb.UiGameLatticeRewardReq) (errdata *pb.ErrorData) {
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return
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}
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// 点击某个格子进行拼图
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func (this *apiComp) LatticeReward(session comm.IUserSession, req *pb.UiGameLatticeRewardReq) (errdata *pb.ErrorData) {
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if errdata = this.LatticeRewardCheck(session, req); errdata != nil {
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return // 参数校验失败直接返回
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}
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var (
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atno []*pb.UserAtno
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)
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list, _ := this.module.modelLattice.getLatticeList(session.GetUserId(), req.Hdid)
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if _, err := this.module.configure.GetLatticeConf(req.Id); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: err.Error(),
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}
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return
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} else {
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list, _ := this.module.modelPuzzle.getPuzzleList(session.GetUserId(), req.Hdid)
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if _, ok := list.Puzzle[req.Id]; ok {
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return
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}
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// if errdata, atno = this.module.DispenseAtno(session, conf.Puzzleward, true); errdata != nil {
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// return
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// }
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// 记录数据
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list.Puzzle[req.Id] = 1
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update := make(map[string]interface{}, 0)
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update["puzzle"] = list.Puzzle
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this.module.ModuleUser.ChangeUserExpand(session.GetUserId(), update) // 修改进度
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}
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session.SendMsg(string(this.module.GetType()), "latticereward", &pb.UiGameLatticeRewardResp{
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Data: list,
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Atno: atno,
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})
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return
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}
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@ -8,7 +8,13 @@ import (
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//参数校验
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func (this *apiComp) PuzzleGridCheck(session comm.IUserSession, req *pb.UiGamePuzzleGridReq) (errdata *pb.ErrorData) {
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if req.Hdid == "" {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ReqParameterError,
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Title: pb.ErrorCode_ReqParameterError.ToString(),
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}
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return
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}
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return
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}
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@ -12,8 +12,9 @@ import (
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var moduleName = "viking"
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const (
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game_puzzle = "game_uigamepuzzle.json"
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game_consum = "game_uigameconsum.json"
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game_puzzle = "game_uigamepuzzle.json"
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game_lattice = "game_uigamelattice.json"
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game_consum = "game_uigameconsum.json"
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)
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///配置管理基础组件
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@ -28,8 +29,9 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
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err = this.MCompConfigure.Init(service, module, comp, options)
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this.module = module.(*UiGame)
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err = this.LoadMultiConfigure(map[string]interface{}{
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game_puzzle: cfg.NewGameUiGamePuzzle,
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game_consum: cfg.NewGameUiGameConsum,
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game_puzzle: cfg.NewGameUiGamePuzzle,
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game_lattice: cfg.NewGameUiGameLattice,
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game_consum: cfg.NewGameUiGameConsum,
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})
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return
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@ -96,3 +98,17 @@ func (this *configureComp) GetLatticeConsumConf() (conf *cfg.GameUiGameConsumDat
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this.module.Errorf("GetLatticeConsumConf conf not found key :puzzle")
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return
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}
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func (this *configureComp) GetLatticeConf(id int32) (conf *cfg.GameUiGameLatticeData, err error) {
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var (
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v interface{}
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)
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if v, err = this.GetConfigure(game_lattice); err == nil {
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if configure, ok := v.(*cfg.GameUiGameLattice); ok {
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if conf = configure.Get(id); conf != nil {
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return
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}
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}
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}
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this.module.Errorf("GetLatticeConf conf not found key :%d", id)
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return
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}
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