工具台技能数据加成
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@ -61,6 +61,8 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
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err = this.LoadConfigure(game_smithystoveold, cfg.NewGameSmithyStove)
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err = this.LoadConfigure(game_smithycustomer, cfg.NewGameSmithyCustomer)
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_d := this.GetSmithProficiencyConf(1)
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this.module.Errorf("%v", _d)
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return
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}
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@ -140,3 +140,62 @@ func (this *modelStove) calculationRecoveryT(uid string, stove *pb.DBStove) {
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this.module.modelStove.updateSmithyStove(uid, update)
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}
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}
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// 通过技能获取额外的提升
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func (this *modelStove) StoveToolsQualityProbability(stove *pb.DBStove) int32 {
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if v, ok := stove.Skill[comm.SmithyToolsSkill1]; ok {
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if conf := this.module.configure.GetSmithySkill(comm.SmithyToolsSkill1, v); conf != nil {
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return conf.Value
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}
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}
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return 0
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}
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// 所有装备售价提升{0}%
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func (this *modelStove) StoveToolsSellUp(uid string) int32 {
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stove, err := this.module.modelStove.getSmithyStoveList(uid)
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if err != nil {
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if v, ok := stove.Skill[comm.SmithyToolsSkill2]; ok {
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if conf := this.module.configure.GetSmithySkill(comm.SmithyToolsSkill1, v); conf != nil {
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return conf.Value
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}
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}
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}
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return 0
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}
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// 所有图纸炉温消耗减少
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func (this *modelStove) StoveToolsTemperature(stove *pb.DBStove) int32 {
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if v, ok := stove.Skill[comm.SmithyToolsSkill3]; ok {
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if conf := this.module.configure.GetSmithySkill(comm.SmithyToolsSkill1, v); conf != nil {
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return conf.Value
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}
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}
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return 0
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}
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//每日顾客数量提升至{0}人
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func (this *modelStove) StoveSkillAddCustomer(uid string) int32 {
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stove, err := this.module.modelStove.getSmithyStoveList(uid)
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if err != nil {
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if v, ok := stove.Skill[comm.SmithyToolsSkill4]; ok {
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if conf := this.module.configure.GetSmithySkill(comm.SmithyToolsSkill1, v); conf != nil {
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return conf.Value
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}
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}
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}
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return 0
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}
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//顾客购买装备数量上限提高至{0}件
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func (this *modelStove) StoveSkillBuyEquip(uid string) int32 {
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stove, err := this.module.modelStove.getSmithyStoveList(uid)
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if err != nil {
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if v, ok := stove.Skill[comm.SmithyToolsSkill5]; ok {
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if conf := this.module.configure.GetSmithySkill(comm.SmithyToolsSkill1, v); conf != nil {
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return conf.Value
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}
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}
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}
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return 0
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}
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