领奖数据返回

This commit is contained in:
meixiongfeng 2023-02-24 17:43:18 +08:00
parent a9f41b7f6c
commit 4d810402d9
8 changed files with 8451 additions and 1207 deletions

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@ -32,6 +32,8 @@ func (this *apiComp) Award(session comm.IUserSession, req *pb.AtlasAwardReq) (co
list.Award += 1
update["award"] = list.Award
this.module.modelPandaAtlas.modifyPandaAtlasList(session.GetUserId(), update)
session.SendMsg(string(this.module.GetType()), "award", &pb.AtlasAwardResp{})
session.SendMsg(string(this.module.GetType()), "award", &pb.AtlasAwardResp{
Data: list,
})
return
}

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@ -29,6 +29,7 @@ func (this *apiComp) ForgeEquip(session comm.IUserSession, req *pb.SmithyForgeEq
customLv int32 // 定制装备的等级
rsp *pb.SmithyForgeEquipResp
needTemperatureCos int32 // 需要消耗的温度
maxT int32
)
rsp = &pb.SmithyForgeEquipResp{}
update = make(map[string]interface{})
@ -53,12 +54,11 @@ func (this *apiComp) ForgeEquip(session comm.IUserSession, req *pb.SmithyForgeEq
return
}
stove.Data[req.ReelId] = &pb.Mastery{
Lv: 1,
Lv: 0,
Value: 0,
}
}
stove.Data[req.ReelId].Value += 1
stove.Forge[req.ReelId] += 1
// 是否是精益打造
if req.Quality > 0 {
costRes = append(costRes, reelcfg.RefineCos)
@ -85,7 +85,7 @@ func (this *apiComp) ForgeEquip(session comm.IUserSession, req *pb.SmithyForgeEq
needTemperatureCos = reelcfg.TemperatureCos
// 熟练度减少的温度
t := this.module.modelStove.CheckTemperature(req.ReelId, stove.Data[req.ReelId].Lv)
needTemperatureCos = reelcfg.TemperatureCos * (1000 - t) / 1000
needTemperatureCos = reelcfg.TemperatureCos * (1000 - t) / 1000 // 千分比
if req.Lava > 0 { // 是否是熔岩打造
exemption := this.module.configure.GetGlobalConf().ExemptionTemperatureCos // 预计消耗温度
@ -133,28 +133,6 @@ func (this *apiComp) ForgeEquip(session comm.IUserSession, req *pb.SmithyForgeEq
return
}
// 检查是否提升了熟练度等级
nextProficiency := this.module.configure.GetSmithyProficileData(req.ReelId, stove.Data[req.ReelId].Lv+1)
if nextProficiency != nil && nextProficiency.Proficiency <= stove.Data[req.ReelId].Value { // 提升熟练度
stove.Data[req.ReelId].Lv += 1
stove.Data[req.ReelId].Value = 0
// 校验是否解锁了新的图纸
if nextProficiency.Type == comm.SmithyReelType3 {
stove.Data[nextProficiency.Value1] = &pb.Mastery{
Lv: 1,
Value: 0,
}
}
// 是否解锁新套装
if nextProficiency.Type == comm.SmithyReelType4 {
if rst, err := this.module.ModuleUser.GetUserExpand(session.GetUserId()); err == nil {
rst.SuiteId = append(rst.SuiteId, nextProficiency.Value1)
update := make(map[string]interface{}, 0)
update["suiteId"] = rst.SuiteId
this.module.ModuleUser.ChangeUserExpand(session.GetUserId(), update)
}
}
}
if code = this.module.ConsumeRes(session, costRes, true); code != pb.ErrorCode_Success {
return
}
@ -183,11 +161,41 @@ func (this *apiComp) ForgeEquip(session comm.IUserSession, req *pb.SmithyForgeEq
}
}
stove.RecoveTime = configure.Now().Unix()
if stoveLvConf := this.module.configure.GetSmithyStoveConf(stove.Lv); stoveLvConf != nil {
maxT = stoveLvConf.MaxTemperature
}
if stove.RecoveTime == 0 && stove.Temperature <= maxT {
stove.RecoveTime = configure.Now().Unix()
update["recoveTime"] = stove.RecoveTime
}
stove.Data[req.ReelId].Value += 1
stove.Forge[req.ReelId] += 1
update["data"] = stove.Data
update["recoveTime"] = stove.RecoveTime
update["forge"] = stove.Forge // 打造次数
this.module.modelStove.updateSmithyStove(session.GetUserId(), update)
// 检查是否提升了熟练度等级
nextProficiency := this.module.configure.GetSmithyProficileData(req.ReelId, stove.Data[req.ReelId].Lv+1)
if nextProficiency != nil && nextProficiency.Proficiency <= stove.Data[req.ReelId].Value { // 提升熟练度
stove.Data[req.ReelId].Lv += 1
stove.Data[req.ReelId].Value = 0
// 校验是否解锁了新的图纸
if nextProficiency.Type == comm.SmithyReelType3 {
stove.Data[nextProficiency.Value1] = &pb.Mastery{
Lv: 1,
Value: 0,
}
}
// 是否解锁新套装
if nextProficiency.Type == comm.SmithyReelType4 {
if rst, err := this.module.ModuleUser.GetUserExpand(session.GetUserId()); err == nil {
rst.SuiteId = append(rst.SuiteId, nextProficiency.Value1)
update := make(map[string]interface{}, 0)
update["suiteId"] = rst.SuiteId
this.module.ModuleUser.ChangeUserExpand(session.GetUserId(), update)
}
}
}
rsp.Data = stove
session.SendMsg(string(this.module.GetType()), "forgeequip", rsp)
// 更新图鉴信息

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@ -22,6 +22,7 @@ const (
game_smithyatlaslv = "game_smithyatlaslv.json" // 收藏等级积分
game_smithyatlasscore = "game_smithyatlasscore.json" // 图鉴积分
game_smithytask = "game_smithytask.json" //图鉴任务
game_smithyDrop = "game_smithydrop.json" //装备掉落
)
// /配置管理基础组件
@ -293,13 +294,13 @@ func (this *configureComp) LoadSmithyAtlasScoreConf() {
}
// 获取图鉴任务配置
func(this *configureComp) GetSmithyTask(taskId int32) (data *cfg.GameSmithyTaskData) {
func (this *configureComp) GetSmithyTask(taskId int32) (data *cfg.GameSmithyTaskData) {
if v, err := this.GetConfigure(game_smithytask); err == nil {
if configure, ok := v.(*cfg.GameSmithyTask); ok {
data = configure.Get(taskId)
return
}
}
this.module.Errorf("GetSmithyTask notfound taskId:%d", taskId)
return
}
if configure, ok := v.(*cfg.GameSmithyTask); ok {
data = configure.Get(taskId)
return
}
}
this.module.Errorf("GetSmithyTask notfound taskId:%d", taskId)
return
}

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@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameSmithyDrop struct {
_dataMap map[int32]*GameSmithyDropData
_dataList []*GameSmithyDropData
}
func NewGameSmithyDrop(_buf []map[string]interface{}) (*GameSmithyDrop, error) {
_dataList := make([]*GameSmithyDropData, 0, len(_buf))
dataMap := make(map[int32]*GameSmithyDropData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameSmithyDropData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameSmithyDrop{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameSmithyDrop) GetDataMap() map[int32]*GameSmithyDropData {
return table._dataMap
}
func (table *GameSmithyDrop) GetDataList() []*GameSmithyDropData {
return table._dataList
}
func (table *GameSmithyDrop) Get(key int32) *GameSmithyDropData {
return table._dataMap[key]
}

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@ -0,0 +1,58 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameSmithyDropData struct {
Id int32
Dropid int32
Condition int32
Prize []*Gameatn
Star int32
P int32
}
const TypeId_GameSmithyDropData = -1505870933
func (*GameSmithyDropData) GetTypeId() int32 {
return -1505870933
}
func (_v *GameSmithyDropData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["dropid"].(float64); !_ok_ { err = errors.New("dropid error"); return }; _v.Dropid = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["condition"].(float64); !_ok_ { err = errors.New("condition error"); return }; _v.Condition = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["prize"].([]interface{}); !_ok_ { err = errors.New("prize error"); return }
_v.Prize = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Prize = append(_v.Prize, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["p"].(float64); !_ok_ { err = errors.New("p error"); return }; _v.P = int32(_tempNum_) }
return
}
func DeserializeGameSmithyDropData(_buf map[string]interface{}) (*GameSmithyDropData, error) {
v := &GameSmithyDropData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

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