diff --git a/modules/buried/module.go b/modules/buried/module.go index 6440fddd0..8371d5fd5 100644 --- a/modules/buried/module.go +++ b/modules/buried/module.go @@ -155,19 +155,17 @@ func (this *Buried) CheckCondition(uid string, condiIds ...int32) (condis []*pb. if v1.Conid == v { ok = true //状态等于休眠 - if v1.State == pb.BuriedItemState_Sleep { - if conf.Ctype == ctype_daily { //日常 - if !utils.IsToday(v1.Timestamp) { //不是同一天 可以重置数据 - v1.State = pb.BuriedItemState_Activated - v1.Value = 0 - v1.Finish = pb.BuriedItemFinishState_buried_unfinish - } - } else if conf.Ctype == ctype_weekly { //周常 - if !utils.IsSameWeek(v1.Timestamp) { //不是同一周 - v1.State = pb.BuriedItemState_Activated - v1.Value = 0 - v1.Finish = pb.BuriedItemFinishState_buried_unfinish - } + if conf.Ctype == ctype_daily { //日常 + if !utils.IsToday(v1.Timestamp) { //不是同一天 可以重置数据 + v1.State = pb.BuriedItemState_Activated + v1.Value = 0 + v1.Finish = pb.BuriedItemFinishState_buried_unfinish + } + } else if conf.Ctype == ctype_weekly { //周常 + if !utils.IsSameWeek(v1.Timestamp) { //不是同一周 + v1.State = pb.BuriedItemState_Activated + v1.Value = 0 + v1.Finish = pb.BuriedItemFinishState_buried_unfinish } } condis = append(condis, &pb.ConIProgress{ @@ -282,19 +280,17 @@ func (this *Buried) FinishConditionAndCheck(uid string, finishcondiIds []int32, if v1.Conid == v { ok = true //状态等于休眠 - if v1.State == pb.BuriedItemState_Sleep { - if conf.Ctype == ctype_daily { //日常 - if !utils.IsToday(v1.Timestamp) { //不是同一天 可以重置数据 - v1.State = pb.BuriedItemState_Activated - v1.Value = 0 - v1.Finish = pb.BuriedItemFinishState_buried_unfinish - } - } else if conf.Ctype == ctype_weekly { //周常 - if !utils.IsSameWeek(v1.Timestamp) { //不是同一周 - v1.State = pb.BuriedItemState_Activated - v1.Value = 0 - v1.Finish = pb.BuriedItemFinishState_buried_unfinish - } + if conf.Ctype == ctype_daily { //日常 + if !utils.IsToday(v1.Timestamp) { //不是同一天 可以重置数据 + v1.State = pb.BuriedItemState_Activated + v1.Value = 0 + v1.Finish = pb.BuriedItemFinishState_buried_unfinish + } + } else if conf.Ctype == ctype_weekly { //周常 + if !utils.IsSameWeek(v1.Timestamp) { //不是同一周 + v1.State = pb.BuriedItemState_Activated + v1.Value = 0 + v1.Finish = pb.BuriedItemFinishState_buried_unfinish } } condis = append(condis, &pb.ConIProgress{ @@ -523,24 +519,23 @@ func (this *Buried) updateAndCheckBuried(bconf *cfg.GameBuriedTypeData, bdata *p return } - //状态等于休眠 - if bitem.State == pb.BuriedItemState_Sleep { - if cond.Ctype == ctype_repeat { //完成后自动锁定 + if bitem.State == pb.BuriedItemState_Sleep && cond.Ctype == ctype_repeat { //完成后自动锁定 + bitem.State = pb.BuriedItemState_Activated + bitem.Value = 0 + bitem.Finish = pb.BuriedItemFinishState_buried_unfinish + } + + if cond.Ctype == ctype_daily { //日常 + if !utils.IsToday(bitem.Timestamp) { //不是同一天 可以重置数据 + bitem.State = pb.BuriedItemState_Activated + bitem.Value = 0 + bitem.Finish = pb.BuriedItemFinishState_buried_unfinish + } + } else if cond.Ctype == ctype_weekly { //周常 + if !utils.IsSameWeek(bitem.Timestamp) { //不是同一周 bitem.State = pb.BuriedItemState_Activated bitem.Value = 0 bitem.Finish = pb.BuriedItemFinishState_buried_unfinish - } else if cond.Ctype == ctype_daily { //日常 - if !utils.IsToday(bitem.Timestamp) { //不是同一天 可以重置数据 - bitem.State = pb.BuriedItemState_Activated - bitem.Value = 0 - bitem.Finish = pb.BuriedItemFinishState_buried_unfinish - } - } else if cond.Ctype == ctype_weekly { //周常 - if !utils.IsSameWeek(bitem.Timestamp) { //不是同一周 - bitem.State = pb.BuriedItemState_Activated - bitem.Value = 0 - bitem.Finish = pb.BuriedItemFinishState_buried_unfinish - } } } @@ -575,8 +570,8 @@ func (this *Buried) updateAndCheckBuried(bconf *cfg.GameBuriedTypeData, bdata *p this.Error("未知的埋点数据处理类型!", log.Field{Key: "Insert", Value: bconf.Insert}) return } - - if bitem.Value >= cond.Value { //完成进度 + bitem.Timestamp = configure.Now().Unix() //记录最后一次操作时间 + if bitem.Value >= cond.Value { //完成进度 bitem.Finish = pb.BuriedItemFinishState_buried_finish if cond.Ctype == ctype_once { //完成后自动锁定 bitem.State = pb.BuriedItemState_Freeze @@ -587,7 +582,6 @@ func (this *Buried) updateAndCheckBuried(bconf *cfg.GameBuriedTypeData, bdata *p } else if cond.Ctype == ctype_weekly { bitem.State = pb.BuriedItemState_Sleep } - bitem.Timestamp = configure.Now().Unix() //记录最后一次操作时间 } else { this.Debug("完成条件未达成!", log.Field{Key: "埋点Id", Value: bdata.Btype}, log.Field{Key: "条件Id", Value: bitem.Conid}, log.Field{Key: "当前进度", Value: bitem.Value}, log.Field{Key: "目标进度", Value: cond.Value}) } diff --git a/modules/equipment/modelEquipment.go b/modules/equipment/modelEquipment.go index c63ae0003..3f2fbd0d9 100644 --- a/modules/equipment/modelEquipment.go +++ b/modules/equipment/modelEquipment.go @@ -419,27 +419,27 @@ func (this *modelEquipmentComp) upgradeEquipment(equipment *pb.DB_Equipment, equ return } } + return } - return - } - if equip.EquipId == 1 { - if len(equipment.AdverbEntry) <= 0 { - return + if equip.EquipId == 1 { + if len(equipment.AdverbEntry) <= 0 { + return + } + var attrlibrary *cfg.GameEquipAttrlibrarySData + index := comm.RandShuffle(len(equipment.AdverbEntry))[0] + if attrlibrary, err = this.module.configure.GetEquipmentAttrlibraryConfigureByKey(equipment.AdverbEntry[index].Id); err != nil { + return + } + value := equipment.AdverbEntry[index].BaseValue + int32(float64(attrlibrary.Addition[equipment.AdverbEntry[index].Lv-1])/1000.0*float64(equipment.AdverbEntry[index].BaseValue)) + if equipment.AdverbEntry[index].Value < value { + equipment.AdverbEntry[index].Value = value + } + equipment.AdverbEntry[index].Lv++ + } else { + index := comm.RandShuffle(len(equipment.Adverbskill))[0] + equipment.Adverbskill[index].Lv++ } - var attrlibrary *cfg.GameEquipAttrlibrarySData - index := comm.RandShuffle(len(equipment.AdverbEntry))[0] - if attrlibrary, err = this.module.configure.GetEquipmentAttrlibraryConfigureByKey(equipment.AdverbEntry[index].Id); err != nil { - return - } - value := equipment.AdverbEntry[index].BaseValue + int32(float64(attrlibrary.Addition[equipment.AdverbEntry[index].Lv-1])/1000.0*float64(equipment.AdverbEntry[index].BaseValue)) - if equipment.AdverbEntry[index].Value < value { - equipment.AdverbEntry[index].Value = value - } - equipment.AdverbEntry[index].Lv++ - } else { - index := comm.RandShuffle(len(equipment.Adverbskill))[0] - equipment.Adverbskill[index].Lv++ } return }