Merge branch 'meixiongfeng' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
4d0a507cec
@ -669,16 +669,15 @@ const (
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Sign = "sign"
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)
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// 特权类型
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const (
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PrivilegeType1 int32 = iota + 1 //每日获得
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PrivilegeType2 //金币商店每日免费刷新次数
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PrivilegeType3 //维京远征每日可购买挑战次数
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PrivilegeType4 //狩猎每日可购买挑战次数
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PrivilegeType5 //竞技场每日可购买挑战次数
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PrivilegeType6 //梦境每日可购买挑战次数
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PrivilegeType7 //巨怪商队背包容量
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PrivilegeType8 //美食馆每日最大制作时间
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PrivilegeType9 //武馆每日最大练功时间
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PrivilegeType10 //铁匠铺每日最大锻造时间
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PrivilegeType1 = iota + 1 //每日获得
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PrivilegeType2 //金币商店每日免费刷新次数
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PrivilegeType3 //维京远征每日可购买挑战次数
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PrivilegeType4 //狩猎每日可购买挑战次数
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PrivilegeType5 //竞技场每日可购买挑战次数
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PrivilegeType6 //梦境每日可购买挑战次数
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PrivilegeType7 //巨怪商队背包容量
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PrivilegeType8 //美食馆每日最大制作时间
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PrivilegeType9 //武馆每日最大练功时间
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PrivilegeType10 //铁匠铺每日最大锻造时间
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)
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@ -310,7 +310,8 @@ type (
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// 查询所有特权 key 对应comm.PrivilegeType1类型
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CheckAllPrivilege(session IUserSession) map[int32]*pb.PrivilegeList
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// 通过特权类型获取特权对应的增加数量
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GetCountByPrivilegeId(uid string, pId int32) (count int32)
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GetCountByPrivilegeId(uid string, pType int32) (count int32)
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}
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//武馆
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IMartialhall interface {
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@ -250,10 +250,11 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
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if int32(len(v)) > randomIndex {
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if star == 5 { // 抽出5星英雄后A次抽奖内不会再抽到5星英雄(普通卡池+阵营卡池)
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curDrawCount := drawCount - req.DrawCount
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if curDrawCount <= 10 { // 首次十连不计算
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if drawCount <= 10 { // 前10次不计算(连续抽卡最多连续出A个相同阵营的英雄)
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szCards = append(szCards, v[randomIndex].Id)
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continue
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}
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newID := this.module.ContinuousRestriction(session.GetUserId(), v[randomIndex].Id, curDrawCount+int32(index), strPool[index])
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newID := this.module.ContinuousRestriction(session.GetUserId(), v[randomIndex].Id, curDrawCount+int32(index+1), strPool[index])
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szCards = append(szCards, newID)
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continue
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}
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@ -53,10 +53,10 @@ func (this *apiComp) BuyGift(session comm.IUserSession, req *pb.PrivilegeBuyGift
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return
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}
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vip.Reward[req.VipLv] = true
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update := map[string]interface{}{
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this.module.modelVip.modifyVipData(session.GetUserId(), map[string]interface{}{
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"reward": vip.Reward,
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}
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this.module.modelVip.modifyVipData(session.GetUserId(), update)
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})
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// 推送
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session.SendMsg(string(this.module.GetType()), PrivilegeBuyGiftResp, &pb.PrivilegeBuyGiftResp{Data: vip})
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return
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@ -353,7 +353,7 @@ func (this *Privilege) AddVipData(session comm.IUserSession, oldVip, newVip int3
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return
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}
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}
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update := map[string]interface{}{}
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for i := oldVip + 1; i <= newVip; i++ {
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conf := this.configure.GetVipConfigureData(i)
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if conf != nil {
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@ -381,11 +381,12 @@ func (this *Privilege) AddVipData(session comm.IUserSession, oldVip, newVip int3
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this.mail.SendMailByCid(session, comm.VipDaily, res)
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}
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}
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update["privilege"] = vip.Privilege
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this.modelVip.modifyVipData(session.GetUserId(), update)
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this.modelVip.modifyVipData(session.GetUserId(), map[string]interface{}{
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"privilege": vip.Privilege,
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})
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session.SendMsg(string(this.GetType()), PrivilegeGetListResp, &pb.PrivilegeVipListResp{Data: vip})
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}
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// 发送特权每日奖励
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@ -410,13 +411,13 @@ func (this *Privilege) SendDailyPrivilegeMail(session comm.IUserSession, cId []i
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this.mail.SendMailByCid(session, comm.VipDaily, res)
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}
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}
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func (this *Privilege) GetCountByPrivilegeId(uid string, pId int32) (count int32) {
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func (this *Privilege) GetCountByPrivilegeId(uid string, pType int32) (count int32) {
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if this.IsCross() { // 跨服情况
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if model, err := this.GetDBModuleByUid(uid, comm.TableVip, time.Hour); err == nil {
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vip := &pb.DBVip{}
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if err = model.Get(uid, vip); err == nil {
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if v, ok := vip.Privilege[pId]; ok {
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data := this.configure.GetPrivilegeByType(pId)
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if v, ok := vip.Privilege[pType]; ok {
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data := this.configure.GetPrivilegeByType(pType)
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for _, v1 := range v.PrivilegeID {
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if c, ok1 := data[v1]; ok1 {
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count += c
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@ -426,19 +427,16 @@ func (this *Privilege) GetCountByPrivilegeId(uid string, pId int32) (count int32
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}
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}
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} else {
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vip, err := this.modelVip.getVipList(uid)
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if err != nil {
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return
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}
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if v, ok := vip.Privilege[pId]; ok {
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data := this.configure.GetPrivilegeByType(pId)
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for _, v1 := range v.PrivilegeID {
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if c, ok1 := data[v1]; ok1 {
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count += c
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if vip, err := this.modelVip.getVipList(uid); err == nil {
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if v, ok := vip.Privilege[pType]; ok {
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data := this.configure.GetPrivilegeByType(pType)
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for _, v1 := range v.PrivilegeID {
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if c, ok1 := data[v1]; ok1 {
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count += c
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}
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}
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}
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}
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}
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return
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}
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@ -40,7 +40,6 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.VikingChalleng
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}
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if code = this.module.CheckRes(session, []*cfg.Gameatn{costRes}); code != pb.ErrorCode_Success {
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//
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if req.AutoBuy { // 不够的时候看是否能自动购买
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if code = this.module.AutoBuyTicket(session); code != pb.ErrorCode_Success {
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return
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@ -49,7 +48,6 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.VikingChalleng
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code = pb.ErrorCode_VikingMaxChallengeCount
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return
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}
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//return
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}
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cfgData := this.module.configure.GetVikingBossConfigData(req.BossId, req.Difficulty)
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