接口不同 校验普通塔是否通关
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@ -313,7 +313,7 @@ type (
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IPagoda interface {
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ModifyPagodaFloor(session IUserSession, d1 int32, d2 int32) (errdata *pb.ErrorData)
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CheckUserBasePagodaInfo(uid string) (data *pb.DBPagodaRecord) // 查询玩家最佳通关记录
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CheckCompletePagoda(uid string) (bComplete bool) // 校验是否通关普通塔
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// Check Rtype84 Rtype85 Rtype86
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CheckPagodaMaxFloor(uid string, pagodaType int32) int32 // 查询塔通关难度type 1 表示普通塔 2 赛季塔
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///红点
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@ -204,3 +204,12 @@ func (this *Pagoda) GetSeasonData() (endSeasonTime int64) {
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return endSeasonTime
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}
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func (this *Pagoda) CheckCompletePagoda(uid string) (bComplete bool) {
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if list, err := this.modelPagoda.getPagodaList(uid); err != nil {
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return list.Complete
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}
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return false
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}
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@ -111,6 +111,17 @@ func (this *ModelSys) validCond(uid string, condData *cfg.GameOpencondData) stri
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return ""
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}
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}
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case 5:
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module, err := this.service.GetModule(comm.ModulePagoda)
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if err != nil {
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this.moduleSys.Debugln(err)
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return ""
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}
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if v, ok := module.(comm.IPagoda); ok {
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if !v.CheckCompletePagoda(uid) {
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return ""
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}
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}
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}
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}
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return condData.Id
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