上传配置代码

This commit is contained in:
liwei1dao 2023-03-06 18:16:57 +08:00
parent 686ca844aa
commit 4c8d8e2bb4
9 changed files with 273 additions and 86 deletions

View File

@ -2,6 +2,7 @@
{
"id": 1,
"model": "34006",
"weight": 1000,
"startstory": 3007,
"rejectstory": 3001,
"endstory": 3002,
@ -13,9 +14,6 @@
"key": "story_80",
"text": "踢馆1号的文本"
},
"FormatList": [
700011
],
"BattleReadyID": 100,
"EventList": [],
"award": [
@ -30,10 +28,80 @@
"n": 1
}
],
"story_award": [
{
"a": "attr",
"t": "gold",
"n": 2640
},
{
"a": "item",
"t": "30001",
"n": 1
}
],
"onlookers": [
"45003",
"25001"
],
"challenge_onlookers": [
"45003",
"25001"
],
"onlookersstory": [
30001,
30001
]
},
{
"id": 2,
"model": "35002",
"weight": 1000,
"startstory": 3007,
"rejectstory": 3001,
"endstory": 3002,
"battlename": {
"key": "story_81",
"text": "踢馆2号"
},
"battletxt": {
"key": "story_81",
"text": "踢馆2号的文本"
},
"BattleReadyID": 100,
"EventList": [],
"award": [
{
"a": "attr",
"t": "gold",
"n": 6480
},
{
"a": "item",
"t": "30001",
"n": 2
}
],
"story_award": [
{
"a": "attr",
"t": "gold",
"n": 6480
},
{
"a": "item",
"t": "30001",
"n": 2
}
],
"onlookers": [
"45003",
"25001"
],
"challenge_onlookers": [
"45003",
"25001"
],
"onlookersstory": [
30001,
30001

View File

@ -385,6 +385,8 @@ type (
IReddot
//设置用户积分
SetUserIntegral(session IUserSession, Integral int32) (err error)
//获取匹配战斗角色列表
GetMatcheBattleRoles(uid string) (captain int32, rules []*pb.BattleRole, err error)
}
IGourmet interface {
///红点

View File

@ -117,3 +117,9 @@ func (this *Arena) SetUserIntegral(session comm.IUserSession, Integral int32) (e
}
return
}
///获取竞技场匹配目标战斗阵型数据
func (this *Arena) GetMatcheBattleRoles(uid string) (captain int32, rules []*pb.BattleRole, err error) {
return
}

View File

@ -11,12 +11,13 @@ import (
)
const (
game_pandamasmz = "game_pandamasmz.json"
game_pandamasjs = "game_pandamasjs.json"
game_pandamasjx = "game_pandamasjx.json"
game_pandamasyxjx = "game_pandamasyxjx.json"
game_pandamasmryl = "game_pandamasmryl.json"
game_pandamasbuff = "game_pandamasbuff.json"
game_pandamasmz = "game_pandamasmz.json"
game_pandamasjs = "game_pandamasjs.json"
game_pandamasjx = "game_pandamasjx.json"
game_pandamasyxjx = "game_pandamasyxjx.json"
game_pandamasmryl = "game_pandamasmryl.json"
game_pandamasbuff = "game_pandamasbuff.json"
game_dispatch_battle = "game_dispatch_battle.json"
)
///背包配置管理组件
@ -36,6 +37,7 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
this.LoadConfigure(game_pandamasjx, cfg.NewGamePandamasJx)
this.LoadConfigure(game_pandamasyxjx, cfg.NewGamePandamasYxjx)
this.LoadConfigure(game_pandamasmryl, cfg.NewGamePandamasMryl)
this.LoadConfigure(game_dispatch_battle, cfg.NewGameDispatch_Battle)
configure.RegisterConfigure(game_pandamasbuff, cfg.NewGamePandamasBuff, func() {
this.lock.Lock()
if v, err := this.GetConfigure(game_pandamasbuff); err != nil {
@ -178,3 +180,36 @@ func (this *configureComp) getGamePandamasBuff(groupid int32) (configure *cfg.Ga
configure = group[index]
return
}
//获取踢馆npc配置
func (this *configureComp) getDispatchBattle() (configure []*cfg.GameDispatch_BattleData, err error) {
var (
v interface{}
)
if v, err = this.GetConfigure(game_dispatch_battle); err != nil {
this.module.Errorln(err)
return
} else {
configure = v.(*cfg.GameDispatch_Battle).GetDataList()
}
return
}
//获取踢馆npc配置
func (this *configureComp) getDispatchBattleData(id int32) (configure *cfg.GameDispatch_BattleData, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_dispatch_battle); err != nil {
this.module.Errorln(err)
return
} else {
if configure, ok = v.(*cfg.GameDispatch_Battle).GetDataMap()[id]; !ok {
err = fmt.Errorf("not found:%d ", id)
this.module.Errorln(err)
return
}
}
return
}

View File

@ -6,6 +6,7 @@ import (
"go_dreamfactory/lego/sys/mgo"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"go.mongodb.org/mongo-driver/bson/primitive"
"go.mongodb.org/mongo-driver/mongo"
@ -49,6 +50,9 @@ func (this *modelPandata) queryUserMartialhall(uid string) (result *pb.DBPractic
Pillarf: &pb.DBPracticePillar{Index: 4, Lv: 1},
Statuers: make([]*pb.DBPracticeStatuer, 0),
}
if err = this.refreshnpc(result); err != nil {
return
}
if err = this.Add(uid, result); err != nil {
this.module.Errorln(err)
return
@ -57,3 +61,29 @@ func (this *modelPandata) queryUserMartialhall(uid string) (result *pb.DBPractic
err = nil
return
}
//刷新npc
func (this *modelPandata) refreshnpc(room *pb.DBPracticeRoom) (err error) {
var (
npcs []*cfg.GameDispatch_BattleData
wigets []int32
index int32
)
if npcs, err = this.module.configure.getDispatchBattle(); err != nil {
return
}
wigets = make([]int32, len(npcs))
for i, v := range npcs {
wigets[i] = v.Weight
}
index = comm.GetRandW(wigets)
room.Currnpc = npcs[index].Id
room.Npcstate = 0
room.Battlenum = 0
if room.Captain, room.Formation, err = this.module.arena.GetMatcheBattleRoles(room.Uid); err != nil {
return
}
return
}

View File

@ -32,6 +32,7 @@ type Practice struct {
pvp comm.IPvp
mail comm.Imail
atlas comm.IPandaAtlas
arena comm.IArena
api *apiComp
configure *configureComp
modelPandata *modelPandata
@ -64,6 +65,10 @@ func (this *Practice) Start() (err error) {
return
}
this.atlas = module.(comm.IPandaAtlas)
if module, err = this.service.GetModule(comm.ModuleArena); err != nil {
return
}
this.arena = module.(comm.IArena)
return
}

View File

@ -100,17 +100,31 @@ func (this *apiComp) Getlist(session comm.IUserSession, req *pb.ShopGetListReq)
}
if req.IsManualRefresh && shopconf.Rtype == 1 { //可以手动刷新
//剩余刷新次数为零
if leftrefnum == 0 {
code = pb.ErrorCode_ShopNoSurplusRefreshNum
return
} else if leftrefnum > 0 {
leftrefnum--
isrefresh := false
refresh := int(this.module.privilege.GetCountByPrivilegeId(session.GetUserId(), comm.PrivilegeType2))
if refresh > 0 { //
if time.Unix(shopData.RefreshtimegoldShop, 0).Day() < configure.Now().Day() {
shopData.RefreshtimegoldShop = configure.Now().Unix()
shopData.RefreshnumgoldShop = 0
}
if int(shopData.RefreshnumgoldShop) < refresh {
isrefresh = true
}
}
if !isrefresh {
//剩余刷新次数为零
if leftrefnum == 0 {
code = pb.ErrorCode_ShopNoSurplusRefreshNum
return
} else if leftrefnum > 0 {
leftrefnum--
}
if code = this.module.ConsumeRes(session, shopconf.Rneed, true); code != pb.ErrorCode_Success {
return
}
}
if code = this.module.ConsumeRes(session, shopconf.Rneed, true); code != pb.ErrorCode_Success {
return
}
var _items []*cfg.GameShopitemData
for _, v := range shopconf.Shopitem {
if _items, err = this.module.configure.GetShopItemsConfigureByGroups(v, udata); err != nil || len(_items) == 0 {
@ -134,23 +148,23 @@ func (this *apiComp) Getlist(session comm.IUserSession, req *pb.ShopGetListReq)
}
}
this.module.ModuleRtask.SendToRtask(session, comm.Rtype105, 1)
this.module.modelShop.Change(session.GetUserId(), map[string]interface{}{filed: sdata})
this.module.modelShop.Change(session.GetUserId(), map[string]interface{}{"refreshnumgoldShop": shopData.RefreshnumgoldShop, "refreshtimegoldShop": shopData.RefreshtimegoldShop, filed: sdata})
} else if !req.IsManualRefresh {
refresh := int(this.module.privilege.GetCountByPrivilegeId(session.GetUserId(), comm.PrivilegeType2))
// refresh := int(this.module.privilege.GetCountByPrivilegeId(session.GetUserId(), comm.PrivilegeType2))
isrefresh := false
if refresh > 0 { //
if time.Unix(shopData.RefreshtimegoldShop, 0).Day() < configure.Now().Day() {
shopData.RefreshtimegoldShop = configure.Now().Unix()
shopData.RefreshnumgoldShop = 0
}
if int(shopData.RefreshnumgoldShop) < refresh {
isrefresh = true
}
} else {
if tdata > ltime { //达到刷新时间 可以刷新商品列表
isrefresh = true
}
// if refresh > 0 { //
// if time.Unix(shopData.RefreshtimegoldShop, 0).Day() < configure.Now().Day() {
// shopData.RefreshtimegoldShop = configure.Now().Unix()
// shopData.RefreshnumgoldShop = 0
// }
// if int(shopData.RefreshnumgoldShop) < refresh {
// isrefresh = true
// }
// } else {
if tdata > ltime { //达到刷新时间 可以刷新商品列表
isrefresh = true
}
// }
if isrefresh {
var _items []*cfg.GameShopitemData
for _, v := range shopconf.Shopitem {
@ -174,7 +188,7 @@ func (this *apiComp) Getlist(session comm.IUserSession, req *pb.ShopGetListReq)
}
}
goods = transGoods(items, sdata)
this.module.modelShop.Change(session.GetUserId(), map[string]interface{}{"refreshnumgoldShop": shopData.RefreshnumgoldShop, "refreshtimegoldShop": shopData.RefreshtimegoldShop, filed: sdata})
this.module.modelShop.Change(session.GetUserId(), map[string]interface{}{filed: sdata})
this.module.ModuleRtask.SendToRtask(session, comm.Rtype105, 1)
} else { //返回以前的商品列表
if items, err = this.module.configure.GetShopItemsConfigureByIds(sdata.Items...); err != nil {

View File

@ -287,10 +287,11 @@ type DBPracticeRoom struct {
Pillarf *DBPracticePillar `protobuf:"bytes,11,opt,name=pillarf,proto3" json:"pillarf"` //好友柱子
Statuers []*DBPracticeStatuer `protobuf:"bytes,12,rep,name=statuers,proto3" json:"statuers"` //武馆雕像
Currnpc int32 `protobuf:"varint,13,opt,name=currnpc,proto3" json:"currnpc"` //当前npc
Refresh int64 `protobuf:"varint,14,opt,name=refresh,proto3" json:"refresh"` //刷新时间
Battlenum int32 `protobuf:"varint,15,opt,name=battlenum,proto3" json:"battlenum"` //战斗次数
Captain int32 `protobuf:"varint,16,opt,name=captain,proto3" json:"captain"` //战斗征信队长位
Formation []*BattleRole `protobuf:"bytes,17,rep,name=formation,proto3" json:"formation"` //战斗阵型
Npcstate int32 `protobuf:"varint,14,opt,name=npcstate,proto3" json:"npcstate"` //npc状态 0 未挑战 1 挑战失败 2挑战成功
Refresh int64 `protobuf:"varint,15,opt,name=refresh,proto3" json:"refresh"` //刷新时间
Battlenum int32 `protobuf:"varint,16,opt,name=battlenum,proto3" json:"battlenum"` //战斗次数
Captain int32 `protobuf:"varint,17,opt,name=captain,proto3" json:"captain"` //战斗征信队长位
Formation []*BattleRole `protobuf:"bytes,18,rep,name=formation,proto3" json:"formation"` //战斗阵型
}
func (x *DBPracticeRoom) Reset() {
@ -416,6 +417,13 @@ func (x *DBPracticeRoom) GetCurrnpc() int32 {
return 0
}
func (x *DBPracticeRoom) GetNpcstate() int32 {
if x != nil {
return x.Npcstate
}
return 0
}
func (x *DBPracticeRoom) GetRefresh() int64 {
if x != nil {
return x.Refresh
@ -618,7 +626,7 @@ var file_practice_practice_db_proto_rawDesc = []byte{
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}
var (

View File

@ -13,16 +13,18 @@ import "errors"
type GameDispatch_BattleData struct {
Id int32
Model string
Weight int32
Startstory int32
Rejectstory int32
Endstory int32
Battlename string
Battletxt string
FormatList []int32
BattleReadyID int32
EventList []int32
Award []*Gameatn
StoryAward []*Gameatn
Onlookers []string
ChallengeOnlookers []string
Onlookersstory []int32
}
@ -35,25 +37,12 @@ func (*GameDispatch_BattleData) GetTypeId() int32 {
func (_v *GameDispatch_BattleData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; if _v.Model, _ok_ = _buf["model"].(string); !_ok_ { err = errors.New("model error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weight"].(float64); !_ok_ { err = errors.New("weight error"); return }; _v.Weight = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["startstory"].(float64); !_ok_ { err = errors.New("startstory error"); return }; _v.Startstory = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rejectstory"].(float64); !_ok_ { err = errors.New("rejectstory error"); return }; _v.Rejectstory = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["endstory"].(float64); !_ok_ { err = errors.New("endstory error"); return }; _v.Endstory = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["battlename"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Battlename error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Battlename, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["battletxt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Battletxt error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Battletxt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["FormatList"].([]interface{}); !_ok_ { err = errors.New("FormatList error"); return }
_v.FormatList = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.FormatList = append(_v.FormatList, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BattleReadyID"].(float64); !_ok_ { err = errors.New("BattleReadyID error"); return }; _v.BattleReadyID = int32(_tempNum_) }
{
var _arr_ []interface{}
@ -83,6 +72,20 @@ func (_v *GameDispatch_BattleData)Deserialize(_buf map[string]interface{}) (err
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["story_award"].([]interface{}); !_ok_ { err = errors.New("story_award error"); return }
_v.StoryAward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.StoryAward = append(_v.StoryAward, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
@ -97,6 +100,20 @@ func (_v *GameDispatch_BattleData)Deserialize(_buf map[string]interface{}) (err
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["challenge_onlookers"].([]interface{}); !_ok_ { err = errors.New("challenge_onlookers error"); return }
_v.ChallengeOnlookers = make([]string, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ string
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
_v.ChallengeOnlookers = append(_v.ChallengeOnlookers, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool