上传代码
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@ -501,6 +501,8 @@ const ( //Rpc
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Rpc_ActivityOver core.Rpc_Key = "Rpc_ActivityOver" //活动结束
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Rpc_ActivityOver core.Rpc_Key = "Rpc_ActivityOver" //活动结束
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Rpc_ActivityStar core.Rpc_Key = "Rpc_ActivityStar" //活动开启
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Rpc_ActivityStar core.Rpc_Key = "Rpc_ActivityStar" //活动开启
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RPC_XXLOffLine core.Rpc_Key = "RPC_XXLOffLine" //三消离线
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)
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)
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// 事件类型定义处
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// 事件类型定义处
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@ -233,3 +233,18 @@ func (this *configureComp) GetGameRandomConsumeBoxConf() (conf *cfg.GameConsumeB
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conf, err = this.GetGameConsumeBoxConf(boxid[comm.GetRandW(szWeight)])
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conf, err = this.GetGameConsumeBoxConf(boxid[comm.GetRandW(szWeight)])
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return
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return
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}
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}
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func (this *configureComp) GetGameBlockByKey(key int32) (conf *cfg.GameBlockData, err error) {
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var (
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v interface{}
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)
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if v, err = this.GetConfigure(game_block); err == nil {
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if configure, ok := v.(*cfg.GameBlock); ok {
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if conf = configure.Get(key); conf != nil {
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return
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}
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}
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}
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err = comm.NewNotFoundConfErr(moduleName, game_block, key)
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return
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}
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@ -1,8 +1,10 @@
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package entertainment
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package entertainment
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import (
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import (
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"context"
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"go_dreamfactory/comm"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/event"
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"go_dreamfactory/modules"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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"go_dreamfactory/pb"
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)
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)
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@ -52,7 +54,8 @@ func (this *Entertainment) Start() (err error) {
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if err = this.ModuleBase.Start(); err != nil {
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if err = this.ModuleBase.Start(); err != nil {
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return
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return
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}
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}
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event.RegisterGO(comm.EventUserOffline, this.EventUserOffline)
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this.service.RegisterFunctionName(string(comm.RPC_XXLOffLine), this.useroffline)
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return
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return
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}
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}
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@ -117,3 +120,36 @@ func (this *Entertainment) ConsumXxlCard(session comm.IUserSession, card string)
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})
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})
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return
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return
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}
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}
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// 用户离线处理
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func (this *Entertainment) EventUserOffline(uid, sessionid string) {
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this.Debugf("user offline: %s", uid)
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// if list, err := this.model.getEntertainmList(uid); err == nil {
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// var (
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// serverPath string = fmt.Sprintf("%s/%s", this.service.GetType(), this.service.GetId())
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// )
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// if serverPath != list.ServicePath { // RPC 通知房间所在的服务器
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// _, err = this.service.RpcGo(
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// context.Background(),
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// list.ServicePath,
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// string(comm.RPC_XXLOffLine),
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// &pb.RPCGeneralReqA2{
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// Param1: list.Roomid,
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// Param2: list.Uid,
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// },
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// nil)
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// if err != nil {
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// this.Errorln(err)
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// return
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// }
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// } else {
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// this.useroffline(context.Background(), &pb.RPCGeneralReqA2{Param1: list.Roomid, Param2: list.Uid}, nil)
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// }
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// return
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// }
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}
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func (this *Entertainment) useroffline(ctx context.Context, req *pb.RPCGeneralReqA2, resp *pb.RPCGeneralReqA2) (err error) {
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return
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}
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@ -93,7 +93,7 @@ func (this *Room) operateTimeOut(task *timewheel.Task, args ...interface{}) {
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}
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}
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// 随机一个玩法
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// 随机一个玩法
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func (this *Room) RandomPlayType() {
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func (this *Room) RandomPlayType() (itype int32) {
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var weight []int32 // 权重
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var weight []int32 // 权重
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// 开始随机玩法
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// 开始随机玩法
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list := this.module.configure.GetGameConsumeIntegral()
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list := this.module.configure.GetGameConsumeIntegral()
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@ -101,15 +101,15 @@ func (this *Room) RandomPlayType() {
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weight = append(weight, v.Weight)
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weight = append(weight, v.Weight)
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}
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}
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this.Playtype = list[comm.GetRandW(weight)].Key
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return list[comm.GetRandW(weight)].Key
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}
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}
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func (this *Room) InitRoom(module *Entertainment, p1 *pb.PlayerData, p2 *pb.PlayerData) *Room {
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func (this *Room) InitRoom(module *Entertainment, p1 *pb.PlayerData, p2 *pb.PlayerData) *Room {
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var room *Room
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var room *Room
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this.module = module
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this.module = module
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this.chessboard = new(MapData)
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this.chessboard = new(MapData)
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this.RandomPlayType()
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this.Playtype = this.RandomPlayType()
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this.chessboard.InitMap(module) // 初始化棋盘
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this.chessboard.InitMap(module, this.Playtype) // 初始化棋盘
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if s1, ok := this.module.GetUserSession(p1.Userinfo.Uid); !ok {
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if s1, ok := this.module.GetUserSession(p1.Userinfo.Uid); !ok {
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this.module.PutUserSession(s1)
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this.module.PutUserSession(s1)
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} else {
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} else {
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@ -682,8 +682,8 @@ func (this *Room) JoinRoom(module *Entertainment, p *pb.PlayerData) (room *Room,
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this.player1 = p
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this.player1 = p
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this.module = module
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this.module = module
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this.chessboard = new(MapData)
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this.chessboard = new(MapData)
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this.RandomPlayType()
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this.Playtype = this.RandomPlayType()
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this.chessboard.InitMap(module) // 初始化棋盘
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this.chessboard.InitMap(module, this.Playtype) // 初始化棋盘
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if s1, ok := this.module.GetUserSession(p.Userinfo.Uid); !ok {
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if s1, ok := this.module.GetUserSession(p.Userinfo.Uid); !ok {
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this.module.PutUserSession(s1)
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this.module.PutUserSession(s1)
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} else {
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} else {
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@ -5,6 +5,7 @@ import (
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"fmt"
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"fmt"
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"go_dreamfactory/comm"
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"go_dreamfactory/utils"
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"go_dreamfactory/utils"
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"math/big"
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"math/big"
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)
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)
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@ -39,30 +40,83 @@ type MapData struct {
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oid int32 // 唯一id
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oid int32 // 唯一id
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module *Entertainment
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module *Entertainment
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operElem []int32 // 当前移动的元素
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operElem []int32 // 当前移动的元素
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iType int32 // 玩法类型
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}
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}
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// 1~6随机一个数
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// 1~6随机一个数
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func GetRandType() int32 {
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func (this *MapData) GetRandType() int32 {
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n, _ := rand.Int(rand.Reader, big.NewInt(6))
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n, _ := rand.Int(rand.Reader, big.NewInt(6))
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return int32(n.Int64() + 1)
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return int32(n.Int64() + 1)
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}
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}
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func (this *MapData) CreateGride(index int32) *pb.GirdeData {
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// 玩法带入
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t := GetRandType()
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func (this *MapData) CreateGride(index int32) (girde *pb.GirdeData) {
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var (
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szWeight []int32
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szId []int32
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id int32
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conf *cfg.GameBlockData
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err error
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) // 权重带入
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this.oid++
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this.oid++
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return &pb.GirdeData{
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girde = &pb.GirdeData{ // 默认值
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Oid: this.oid,
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Oid: this.oid,
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Color: t,
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Color: 1,
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Cid: t,
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Cid: 1,
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Score: 1,
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Score: 1,
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Special: 0,
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Special: 0,
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}
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}
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if this.iType == 4 {
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for i := 1; i <= 6; i++ { // 6种颜色
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if conf, err := this.module.configure.GetGameBlock(int32(i), 4); err == nil {
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szWeight = append(szWeight, conf.Weight)
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szId = append(szId, conf.Key)
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}
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if conf, err := this.module.configure.GetGameBlock(int32(i), 0); err == nil {
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szWeight = append(szWeight, conf.Weight)
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szId = append(szId, conf.Key)
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}
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}
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id = szId[comm.GetRandW(szWeight)]
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} else if this.iType == 3 { // 创建棋盘的时候此玩法类型执行效率低下 稍后采用同颜色替换模式处理
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// 最多2个
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var count int32
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for _, v := range this.Plat {
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if v.Special == 4 {
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count++
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if count >= 2 {
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break
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}
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}
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}
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if count <= 2 {
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n, _ := rand.Int(rand.Reader, big.NewInt(6)) // 随机一个颜色
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if conf, err := this.module.configure.GetGameBlock(int32(n.Int64()+1), 4); err == nil {
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id = conf.Key
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}
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}
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} else {
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id = this.GetRandType()
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}
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conf, err = this.module.configure.GetGameBlockByKey(id)
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if err != nil {
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return
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}
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girde.Color = conf.Color
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girde.Cid = conf.Key
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girde.Special = conf.Type
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girde.Score = conf.Score
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return
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}
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}
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// 初始化地图数据
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// 初始化地图数据
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func (this *MapData) InitMap(module *Entertainment) {
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func (this *MapData) InitMap(module *Entertainment, iType int32) {
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this.module = module
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this.module = module
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this.iType = 1 //iType
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this.oid = 1000 // 方便观察 从1000开始
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this.oid = 1000 // 方便观察 从1000开始
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this.Plat = make([]*pb.GirdeData, Width*Height)
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this.Plat = make([]*pb.GirdeData, Width*Height)
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for i := 0; i < Width*Height; i++ {
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for i := 0; i < Width*Height; i++ {
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@ -389,7 +443,7 @@ func (this *MapData) CheckMap(color int32, bSkill bool) (szMap []*pb.MapData, xc
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CurSocre: curScore,
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CurSocre: curScore,
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CurEnergy: energy,
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CurEnergy: energy,
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})
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})
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this.Debugf()
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//this.Debugf()
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}
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}
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@ -427,7 +481,7 @@ func (this *MapData) DropGirde() bool {
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}
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}
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}
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}
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}
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}
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//this.Debugf()
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return bDrop
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return bDrop
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}
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}
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@ -595,15 +649,6 @@ func (this *MapData) SkillUp(pos int32, color int32, skillid int32, value int32,
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return
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return
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}
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}
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// 随机生成 不可消除的 地图
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func (this *MapData) CheckInitPlat() {
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this.Plat = make([]*pb.GirdeData, Width*Height)
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for i := 0; i < Width*Height; i++ {
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this.Plat[i] = this.CreateGride(int32(i))
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}
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}
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func (this *MapData) SetMap() {
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func (this *MapData) SetMap() {
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sz2 := []int32{
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sz2 := []int32{
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3, 3, 2, 2, 1, 3, 1,
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3, 3, 2, 2, 1, 3, 1,
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@ -1058,5 +1103,14 @@ func (this *MapData) SpecialElem(id int, s int32) (x map[int]struct{}) {
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x[key] = struct{}{}
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x[key] = struct{}{}
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}
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}
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}
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}
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// for k := range x {
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// if this.Plat[k].Special != 0 {
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// for key := range this.SpecialElem(k, this.Plat[k].Special) { // 递归调用
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// x[key] = struct{}{}
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// }
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// }
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// }
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return
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return
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}
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}
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@ -86,7 +86,7 @@ func Test_Main(t *testing.T) {
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// sz := utils.RandomNumbers(0, 2, 2)
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// sz := utils.RandomNumbers(0, 2, 2)
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// fmt.Printf("xxxx%v", sz)
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// fmt.Printf("xxxx%v", sz)
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m := new(entertainment.MapData)
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m := new(entertainment.MapData)
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m.InitMap(nil)
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m.InitMap(nil, 1)
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//m.SkillUp(24, 1, 3, 7, true)
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//m.SkillUp(24, 1, 3, 7, true)
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m.SetMap()
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m.SetMap()
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@ -41,6 +41,7 @@ const (
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EffectTipsType_Bleed EffectTipsType = 15 //流血
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EffectTipsType_Bleed EffectTipsType = 15 //流血
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EffectTipsType_Recovery EffectTipsType = 16 //复苏
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EffectTipsType_Recovery EffectTipsType = 16 //复苏
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EffectTipsType_BeatBack EffectTipsType = 17 //反击
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EffectTipsType_BeatBack EffectTipsType = 17 //反击
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EffectTipsType_Diseased EffectTipsType = 18 //禁疗
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)
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)
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// Enum value maps for EffectTipsType.
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// Enum value maps for EffectTipsType.
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@ -64,6 +65,7 @@ var (
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15: "Bleed",
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15: "Bleed",
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16: "Recovery",
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16: "Recovery",
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17: "BeatBack",
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17: "BeatBack",
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18: "Diseased",
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}
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}
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EffectTipsType_value = map[string]int32{
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EffectTipsType_value = map[string]int32{
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"Eff_Success": 0,
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"Eff_Success": 0,
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@ -84,6 +86,7 @@ var (
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"Bleed": 15,
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"Bleed": 15,
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"Recovery": 16,
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"Recovery": 16,
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"BeatBack": 17,
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"BeatBack": 17,
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"Diseased": 18,
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}
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}
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)
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)
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@ -1948,7 +1951,7 @@ var file_battle_battle_struct_proto_rawDesc = []byte{
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0x56, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x03, 0x20, 0x01, 0x28, 0x05, 0x52, 0x08, 0x63, 0x75, 0x72,
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0x56, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x03, 0x20, 0x01, 0x28, 0x05, 0x52, 0x08, 0x63, 0x75, 0x72,
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0x56, 0x61, 0x6c, 0x75, 0x65, 0x22, 0x26, 0x0a, 0x0e, 0x43, 0x6f, 0x6d, 0x53, 0x77, 0x69, 0x74,
|
0x56, 0x61, 0x6c, 0x75, 0x65, 0x22, 0x26, 0x0a, 0x0e, 0x43, 0x6f, 0x6d, 0x53, 0x77, 0x69, 0x74,
|
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0x63, 0x68, 0x53, 0x63, 0x65, 0x6e, 0x65, 0x12, 0x14, 0x0a, 0x05, 0x73, 0x63, 0x65, 0x6e, 0x65,
|
0x63, 0x68, 0x53, 0x63, 0x65, 0x6e, 0x65, 0x12, 0x14, 0x0a, 0x05, 0x73, 0x63, 0x65, 0x6e, 0x65,
|
||||||
0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x05, 0x73, 0x63, 0x65, 0x6e, 0x65, 0x2a, 0x9c, 0x02,
|
0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x05, 0x73, 0x63, 0x65, 0x6e, 0x65, 0x2a, 0xaa, 0x02,
|
||||||
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|
||||||
@ -1966,8 +1969,9 @@ var file_battle_battle_struct_proto_rawDesc = []byte{
|
|||||||
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||||||
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||||||
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||||||
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|
||||||
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|
||||||
}
|
}
|
||||||
|
|
||||||
var (
|
var (
|
||||||
|
@ -375,6 +375,8 @@ type DBXXLData struct {
|
|||||||
Playtype []int32 `protobuf:"varint,6,rep,packed,name=playtype,proto3" json:"playtype"` // 每天随机玩法
|
Playtype []int32 `protobuf:"varint,6,rep,packed,name=playtype,proto3" json:"playtype"` // 每天随机玩法
|
||||||
// map<int32,int64> boxid = 7; // 宝箱 key 宝箱id value 可领取的时间
|
// map<int32,int64> boxid = 7; // 宝箱 key 宝箱id value 可领取的时间
|
||||||
Box []*BoxData `protobuf:"bytes,7,rep,name=box,proto3" json:"box"`
|
Box []*BoxData `protobuf:"bytes,7,rep,name=box,proto3" json:"box"`
|
||||||
|
Roomid string `protobuf:"bytes,8,opt,name=roomid,proto3" json:"roomid"` // 房间id 重连用
|
||||||
|
ServicePath string `protobuf:"bytes,9,opt,name=servicePath,proto3" json:"servicePath"` // 目标服务节点 重连RPC用
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *DBXXLData) Reset() {
|
func (x *DBXXLData) Reset() {
|
||||||
@ -458,6 +460,20 @@ func (x *DBXXLData) GetBox() []*BoxData {
|
|||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (x *DBXXLData) GetRoomid() string {
|
||||||
|
if x != nil {
|
||||||
|
return x.Roomid
|
||||||
|
}
|
||||||
|
return ""
|
||||||
|
}
|
||||||
|
|
||||||
|
func (x *DBXXLData) GetServicePath() string {
|
||||||
|
if x != nil {
|
||||||
|
return x.ServicePath
|
||||||
|
}
|
||||||
|
return ""
|
||||||
|
}
|
||||||
|
|
||||||
var File_entertain_entertain_db_proto protoreflect.FileDescriptor
|
var File_entertain_entertain_db_proto protoreflect.FileDescriptor
|
||||||
|
|
||||||
var file_entertain_entertain_db_proto_rawDesc = []byte{
|
var file_entertain_entertain_db_proto_rawDesc = []byte{
|
||||||
@ -497,7 +513,7 @@ var file_entertain_entertain_db_proto_rawDesc = []byte{
|
|||||||
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||||||
@ -510,16 +526,19 @@ var file_entertain_entertain_db_proto_rawDesc = []byte{
|
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|
||||||
}
|
}
|
||||||
|
|
||||||
var (
|
var (
|
||||||
|
Loading…
Reference in New Issue
Block a user