This commit is contained in:
liwei1dao 2022-06-27 17:51:21 +08:00
commit 4c11b17184
6 changed files with 243 additions and 7 deletions

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@ -0,0 +1,50 @@
[
{
"hid": 42911,
"name": "初级经验精灵",
"star": 2,
"color": 1,
"heroexp": 1000,
"skilllevelup": 0
},
{
"hid": 43911,
"name": "中级经验精灵",
"star": 3,
"color": 2,
"heroexp": 5000,
"skilllevelup": 0
},
{
"hid": 44911,
"name": "高级经验精灵",
"star": 4,
"color": 3,
"heroexp": 20000,
"skilllevelup": 0
},
{
"hid": 43921,
"name": "技能精灵·稀有",
"star": 3,
"color": 2,
"heroexp": 0,
"skilllevelup": 1
},
{
"hid": 44921,
"name": "技能精灵·史诗",
"star": 4,
"color": 3,
"heroexp": 0,
"skilllevelup": 1
},
{
"hid": 45921,
"name": "技能精灵·传说",
"star": 5,
"color": 4,
"heroexp": 0,
"skilllevelup": 1
}
]

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@ -3,22 +3,33 @@ package hero
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"log"
)
//参数校验
func (this *Api_Comp) Hero_Check(session comm.IUserSession, req *pb.Hero_StrengthenUplv_Req) (result map[string]interface{}, code comm.ErrorCode) {
func (this *Api_Comp) StrengthenUplv_Check(session comm.IUserSession, req *pb.Hero_StrengthenUplv_Req) (result map[string]interface{}, code comm.ErrorCode) {
if req.HeroObjID == "" {
code.Code = pb.ErrorCode_ReqParameterError
}
//this.module.model_hero.moduleHero.GetHeroInfoByObjID()
return
}
/// 英雄升级
func (this *Api_Comp) HeroStrengthenLv(session comm.IUserSession, agrs map[string]interface{}, req *pb.Hero_StrengthenUplv_Req) (code pb.ErrorCode) {
func (this *Api_Comp) StrengthenUplv(session comm.IUserSession, agrs map[string]interface{}, req *pb.Hero_StrengthenUplv_Req) (code pb.ErrorCode) {
defer func() {
if code == pb.ErrorCode_Success {
session.SendMsg(string(this.module.GetType()), StrengthenUplv, &pb.Hero_StrengthenUplv_Resp{})
}
}()
this.module.configure_comp.GetHeroConfigure()
if configure, err := this.module.configure_comp.GetHeroConfigure(); err != nil {
_data := configure.GetDataMap()
for key, value := range _data {
log.Fatalf("%d,%v", key, value)
}
}
return
}

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@ -14,6 +14,7 @@ const (
game_heroLevelgrow = "game_heroLevelgrow.json"
game_heroStarup = "game_heroStarup.json"
game_heroLevelup = "game_heroLevelup.json"
game_heroExp = "game_exp.json"
)
///配置管理组件
@ -29,6 +30,14 @@ func (this *Configure_Comp) Init(service core.IService, module core.IModule, com
this.LoadConfigure(game_heroLevelgrow, cfg.NewGame_heroLevelgrow)
this.LoadConfigure(game_heroStarup, cfg.NewGame_heroStarup)
this.LoadConfigure(game_heroLevelup, cfg.NewGame_heroLevelup)
this.LoadConfigure(game_heroExp, cfg.NewGame_heroExp)
// this.GetHeroConfigure()
// this.GetHeroStargrowCon()
// this.GetHeroLevelgrowCon()
// this.GetHeroStarupCon()
// this.GetHeroLevelUpCon()
// this.GetHeroExpCon()
return
}
@ -38,13 +47,96 @@ func (this *Configure_Comp) GetHeroConfigure() (configure *cfg.Game_newHero, err
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_hero); err != nil {
return
} else {
if v, err = this.GetConfigure(game_hero); err == nil {
if configure, ok = v.(*cfg.Game_newHero); !ok {
err = fmt.Errorf("%T no is *cfg.Game_hero", v)
return
}
} else {
err = fmt.Errorf("%T no is *cfg.Game_hero", v)
}
return
}
// 获取英雄强化增加属性配置数据
func (this *Configure_Comp) GetHeroStargrowCon() (configure *cfg.Game_heroStargrow, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_heroStargrow); err == nil {
if configure, ok = v.(*cfg.Game_heroStargrow); !ok {
err = fmt.Errorf("%T no is *cfg.Game_hero", v)
return
}
} else {
err = fmt.Errorf("%T no is *cfg.Game_hero", v)
}
return
}
// 获取英雄升级属性变化相关配置数据
func (this *Configure_Comp) GetHeroLevelgrowCon() (configure *cfg.Game_heroLevelgrow, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_heroLevelgrow); err == nil {
if configure, ok = v.(*cfg.Game_heroLevelgrow); !ok {
err = fmt.Errorf("%T no is *cfg.Game_heroLevelgrow", v)
return
}
}
return
}
// 获取英雄升星相关配置数据
func (this *Configure_Comp) GetHeroStarupCon() (configure *cfg.Game_heroStarup, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_heroStarup); err == nil {
if configure, ok = v.(*cfg.Game_heroStarup); !ok {
err = fmt.Errorf("%T no is *cfg.Game_heroStarup", v)
return
}
} else {
err = fmt.Errorf("%T no is *cfg.Game_heroStarup", v)
}
return
}
// 获取英雄升级相关配置数据
func (this *Configure_Comp) GetHeroLevelUpCon() (configure *cfg.Game_heroLevelup, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_heroLevelup); err == nil {
if configure, ok = v.(*cfg.Game_heroLevelup); !ok {
err = fmt.Errorf("%T no is *cfg.Game_heroLevelup", v)
return
}
} else {
err = fmt.Errorf("%T no is *cfg.Game_heroLevelup", v)
}
return
}
func (this *Configure_Comp) GetHeroExpCon() (configure *cfg.Game_heroExp, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_heroExp); err == nil {
if configure, ok = v.(*cfg.Game_heroExp); !ok {
err = fmt.Errorf("%T no is *cfg.Game_heroExp", v)
return
}
} else {
err = fmt.Errorf("%T no is *cfg.Game_heroExp", v)
}
return
}

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@ -38,6 +38,12 @@ func (this *Hero) OnInstallComp() {
this.configure_comp = this.RegisterComp(new(Configure_Comp)).(*Configure_Comp)
}
//通过唯一对象获取英雄信息
func (this *Hero) GetHeroInfoByObjID(id string) (*pb.DB_HeroData, pb.ErrorCode) {
return nil, pb.ErrorCode_HeroNoExist
}
//获取英雄
func (this *Hero) GetHero(heroId int32) (*pb.DB_HeroData, pb.ErrorCode) {

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@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type Game_heroExp struct {
_dataMap map[int32]*Game_heroExpData
_dataList []*Game_heroExpData
}
func NewGame_heroExp(_buf []map[string]interface{}) (*Game_heroExp, error) {
_dataList := make([]*Game_heroExpData, 0, len(_buf))
dataMap := make(map[int32]*Game_heroExpData)
for _, _ele_ := range _buf {
if _v, err2 := NewGame_heroExpData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Hid] = _v
}
}
return &Game_heroExp{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *Game_heroExp) GetDataMap() map[int32]*Game_heroExpData {
return table._dataMap
}
func (table *Game_heroExp) GetDataList() []*Game_heroExpData {
return table._dataList
}
func (table *Game_heroExp) Get(key int32) *Game_heroExpData {
return table._dataMap[key]
}

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@ -0,0 +1,35 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type Game_heroExpData struct {
Hid int32
Name string
Star int32
Color int32
Heroexp int32
Skilllevelup int32
}
func (Game_heroExpData) GetTypeId() int {
return 2029779473
}
func NewGame_heroExpData(_buf map[string]interface{}) (_v *Game_heroExpData, err error) {
_v = &Game_heroExpData{}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hid"].(float64); !_ok_ { err = errors.New("hid error"); return }; _v.Hid = int32(_tempNum_) }
{ var _ok_ bool; if _v.Name, _ok_ = _buf["name"].(string); !_ok_ { err = errors.New("name error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["color"].(float64); !_ok_ { err = errors.New("color error"); return }; _v.Color = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["heroexp"].(float64); !_ok_ { err = errors.New("heroexp error"); return }; _v.Heroexp = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skilllevelup"].(float64); !_ok_ { err = errors.New("skilllevelup error"); return }; _v.Skilllevelup = int32(_tempNum_) }
return
}