Merge branch 'meixiongfeng' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
4bf64cc9df
@ -36,6 +36,10 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.HuntingChallen
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code = pb.ErrorCode_PagodaNotFound
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code = pb.ErrorCode_PagodaNotFound
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return
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return
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}
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}
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if hunting.ChallengeCount > this.module.configure.GetGlobalConf().HuntingNum {
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code = pb.ErrorCode_HuntingMaxChallengeCount
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return
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}
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cfg := this.module.configure.GetHuntingBossConfigData(req.BossType, req.Difficulty)
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cfg := this.module.configure.GetHuntingBossConfigData(req.BossType, req.Difficulty)
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if cfg == nil {
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if cfg == nil {
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code = pb.ErrorCode_ConfigNoFound
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code = pb.ErrorCode_ConfigNoFound
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@ -47,7 +51,7 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.HuntingChallen
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}
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}
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if value < req.Difficulty {
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if value < req.Difficulty {
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if value+1 != req.Difficulty {
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if value+1 != req.Difficulty {
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code = pb.ErrorCode_VikingLvErr
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code = pb.ErrorCode_HuntingLvErr
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return
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return
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}
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}
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newChallenge = true
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newChallenge = true
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@ -64,7 +68,8 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.HuntingChallen
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}
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}
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// 耗时校验 当前战斗胜利时间消耗小于之前刷新数据
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// 耗时校验 当前战斗胜利时间消耗小于之前刷新数据
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//hunting.BossTime[] = 0
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hunting.ChallengeCount++
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mapData["challengeCount"] = hunting.ChallengeCount
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code = this.module.ModifyHuntingData(session.GetUserId(), mapData)
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code = this.module.ModifyHuntingData(session.GetUserId(), mapData)
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// 发放通关随机奖励
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// 发放通关随机奖励
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this.module.configure.GetDropReward(cfg.Drop, reward) // 获取掉落奖励
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this.module.configure.GetDropReward(cfg.Drop, reward) // 获取掉落奖励
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@ -48,10 +48,5 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.HuntingGetListRe
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code = this.module.ModifyHuntingData(session.GetUserId(), mapData) //修改内存信息
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code = this.module.ModifyHuntingData(session.GetUserId(), mapData) //修改内存信息
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}
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}
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session.SendMsg(string(this.module.GetType()), HuntingGetListResp, &pb.HuntingGetListResp{Data: list})
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session.SendMsg(string(this.module.GetType()), HuntingGetListResp, &pb.HuntingGetListResp{Data: list})
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r := &pb.HuntingChallengeReq{
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BossType: 1,
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Difficulty: 0,
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}
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this.Challenge(session, r)
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return
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return
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}
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}
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@ -33,7 +33,12 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.VikingChalleng
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viking, err := this.module.modelViking.getVikingList(session.GetUserId())
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viking, err := this.module.modelViking.getVikingList(session.GetUserId())
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if err != nil {
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if err != nil {
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code = pb.ErrorCode_PagodaNotFound
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code = pb.ErrorCode_VikingBoosType
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return
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}
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if viking.ChallengeCount > this.module.configure.GetGlobalConf().VikingNum {
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code = pb.ErrorCode_VikingMaxChallengeCount
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return
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return
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}
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}
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cfg := this.module.configure.GetVikingBossConfigData(req.BossType, req.Difficulty)
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cfg := this.module.configure.GetVikingBossConfigData(req.BossType, req.Difficulty)
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@ -64,7 +69,9 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.VikingChalleng
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}
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}
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// 耗时校验 当前战斗胜利时间消耗小于之前刷新数据
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// 耗时校验 当前战斗胜利时间消耗小于之前刷新数据
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//viking.ChallengeTime[req.BossType<<16+req.Difficulty] = 0
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viking.ChallengeCount++
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mapData["challengeCount"] = viking.ChallengeCount
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code = this.module.ModifyVikingData(session.GetUserId(), mapData)
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code = this.module.ModifyVikingData(session.GetUserId(), mapData)
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// 发放通关随机奖励
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// 发放通关随机奖励
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this.module.configure.GetDropReward(cfg.Drop, reward) // 获取掉落奖励
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this.module.configure.GetDropReward(cfg.Drop, reward) // 获取掉落奖励
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@ -72,7 +79,6 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.VikingChalleng
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return
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return
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}
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}
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//
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mapRankData := make(map[string]interface{}, 0)
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mapRankData := make(map[string]interface{}, 0)
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mapRankData["difficulty"] = req.Difficulty
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mapRankData["difficulty"] = req.Difficulty
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mapRankData["bosstype"] = req.BossType
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mapRankData["bosstype"] = req.BossType
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@ -48,11 +48,5 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.VikingGetListReq
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code = this.module.ModifyVikingData(session.GetUserId(), mapData) //修改内存信息
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code = this.module.ModifyVikingData(session.GetUserId(), mapData) //修改内存信息
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}
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}
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session.SendMsg(string(this.module.GetType()), VikingGetListResp, &pb.VikingGetListResp{Data: list})
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session.SendMsg(string(this.module.GetType()), VikingGetListResp, &pb.VikingGetListResp{Data: list})
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r := &pb.VikingChallengeReq{
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BossType: 1,
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Difficulty: 1,
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}
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this.Challenge(session, r)
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return
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return
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}
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}
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@ -161,9 +161,10 @@ const (
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ErrorCode_RtaskCondiNoReach ErrorCode = 2206 //未达到限定条件
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ErrorCode_RtaskCondiNoReach ErrorCode = 2206 //未达到限定条件
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ErrorCode_RtaskNoLastOne ErrorCode = 2207 //不是最后一个任务
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ErrorCode_RtaskNoLastOne ErrorCode = 2207 //不是最后一个任务
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// viking
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// viking
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ErrorCode_VikingLvErr ErrorCode = 2301 // 关卡难度不匹配
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ErrorCode_VikingLvErr ErrorCode = 2301 // 关卡难度不匹配
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ErrorCode_VikingBoosType ErrorCode = 2302 // BOSS 类型不对
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ErrorCode_VikingBoosType ErrorCode = 2302 // BOSS 类型不对
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ErrorCode_VikingBuyMaxCount ErrorCode = 2303 // 购买达到最大次数
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ErrorCode_VikingBuyMaxCount ErrorCode = 2303 // 购买达到最大次数
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ErrorCode_VikingMaxChallengeCount ErrorCode = 2304 // 挑战达到最大次数
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// moonfantasy 月之秘境
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// moonfantasy 月之秘境
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ErrorCode_MoonfantasyHasExpired ErrorCode = 2401 // boos 连接已失效
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ErrorCode_MoonfantasyHasExpired ErrorCode = 2401 // boos 连接已失效
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ErrorCode_MoonfantasyJoinUp ErrorCode = 2402 // boos 参与人数已达上限
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ErrorCode_MoonfantasyJoinUp ErrorCode = 2402 // boos 参与人数已达上限
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@ -175,6 +176,11 @@ const (
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ErrorCode_LinestorySubTaskFinished ErrorCode = 2602 //子任务已完成
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ErrorCode_LinestorySubTaskFinished ErrorCode = 2602 //子任务已完成
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ErrorCode_LinestoryTaskDisabledEnter ErrorCode = 2603 //禁止进入
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ErrorCode_LinestoryTaskDisabledEnter ErrorCode = 2603 //禁止进入
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ErrorCode_LinestoryPreTaskNoFinished ErrorCode = 2604 //前置任务未完成
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ErrorCode_LinestoryPreTaskNoFinished ErrorCode = 2604 //前置任务未完成
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// hunting
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ErrorCode_HuntingLvErr ErrorCode = 2701 // 关卡难度不匹配
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ErrorCode_HuntingBoosType ErrorCode = 2702 // BOSS 类型不对
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ErrorCode_HuntingBuyMaxCount ErrorCode = 2703 // 购买达到最大次数
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ErrorCode_HuntingMaxChallengeCount ErrorCode = 2704 // 挑战达到最大次数
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)
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)
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// Enum value maps for ErrorCode.
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// Enum value maps for ErrorCode.
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@ -307,6 +313,7 @@ var (
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2301: "VikingLvErr",
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2301: "VikingLvErr",
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2302: "VikingBoosType",
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2302: "VikingBoosType",
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2303: "VikingBuyMaxCount",
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2303: "VikingBuyMaxCount",
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2304: "VikingMaxChallengeCount",
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2401: "MoonfantasyHasExpired",
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2401: "MoonfantasyHasExpired",
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2402: "MoonfantasyJoinUp",
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2402: "MoonfantasyJoinUp",
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2403: "MoonfantasyDareUp",
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2403: "MoonfantasyDareUp",
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@ -317,6 +324,10 @@ var (
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2602: "LinestorySubTaskFinished",
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2602: "LinestorySubTaskFinished",
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2603: "LinestoryTaskDisabledEnter",
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2603: "LinestoryTaskDisabledEnter",
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2604: "LinestoryPreTaskNoFinished",
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2604: "LinestoryPreTaskNoFinished",
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2701: "HuntingLvErr",
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2702: "HuntingBoosType",
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2703: "HuntingBuyMaxCount",
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2704: "HuntingMaxChallengeCount",
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}
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}
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ErrorCode_value = map[string]int32{
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ErrorCode_value = map[string]int32{
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"Success": 0,
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"Success": 0,
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@ -446,6 +457,7 @@ var (
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"VikingLvErr": 2301,
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"VikingLvErr": 2301,
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"VikingBoosType": 2302,
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"VikingBoosType": 2302,
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"VikingBuyMaxCount": 2303,
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"VikingBuyMaxCount": 2303,
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"VikingMaxChallengeCount": 2304,
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"MoonfantasyHasExpired": 2401,
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"MoonfantasyHasExpired": 2401,
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"MoonfantasyJoinUp": 2402,
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"MoonfantasyJoinUp": 2402,
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"MoonfantasyDareUp": 2403,
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"MoonfantasyDareUp": 2403,
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@ -456,6 +468,10 @@ var (
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"LinestorySubTaskFinished": 2602,
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"LinestorySubTaskFinished": 2602,
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"LinestoryTaskDisabledEnter": 2603,
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"LinestoryTaskDisabledEnter": 2603,
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"LinestoryPreTaskNoFinished": 2604,
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"LinestoryPreTaskNoFinished": 2604,
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"HuntingLvErr": 2701,
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"HuntingBoosType": 2702,
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"HuntingBuyMaxCount": 2703,
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"HuntingMaxChallengeCount": 2704,
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}
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}
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)
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)
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@ -490,7 +506,7 @@ var File_errorcode_proto protoreflect.FileDescriptor
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|
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||||||
var file_errorcode_proto_rawDesc = []byte{
|
var file_errorcode_proto_rawDesc = []byte{
|
||||||
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@ -661,26 +677,34 @@ var file_errorcode_proto_rawDesc = []byte{
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0x10, 0x90, 0x15, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f,
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|
0x74, 0x6f, 0x33,
|
||||||
}
|
}
|
||||||
|
|
||||||
var (
|
var (
|
||||||
|
Loading…
Reference in New Issue
Block a user