Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
4a199ed7d1
@ -1259,6 +1259,54 @@
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"data4": 0,
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"data5": 0
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},
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{
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"id": 304,
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"type_sp": 1,
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"tasktxt": "通关维京远征难度1",
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"type": 73,
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"valid": 0,
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"data1": 1,
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"data2": 1001,
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"data3": 1,
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"data4": 0,
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"data5": 10071
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},
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{
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"id": 305,
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"type_sp": 1,
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"tasktxt": "通关主线1-6",
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"type": 61,
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"valid": 0,
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"data1": 1100106,
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"data2": 0,
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"data3": 0,
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"data4": 0,
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"data5": 102
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},
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{
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"id": 306,
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"type_sp": 1,
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"tasktxt": "进行一次10连",
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"type": 14,
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"valid": 0,
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"data1": 10,
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"data2": 0,
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"data3": 0,
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"data4": 0,
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"data5": 101
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},
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{
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"id": 307,
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"type_sp": 1,
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"tasktxt": "打败梦魇!",
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"type": 70,
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"valid": 0,
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"data1": 1,
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"data2": 102,
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"data3": 0,
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"data4": 0,
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"data5": 10101
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},
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{
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"id": 10001,
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"type_sp": 0,
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@ -302,7 +302,7 @@
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"id": 10082,
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"datas": [
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"GameMain",
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"食人鱼",
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"20080_食人鱼_1",
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"901"
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],
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"event": [
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@ -354,7 +354,7 @@
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"id": 10101,
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"datas": [
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"GameMain",
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"梦魇",
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"20100_梦魇_1",
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"901"
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],
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"event": [
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@ -231,7 +231,7 @@
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},
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"npc": 10070,
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"completetask": [
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0
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304
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],
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"deliver_npc": 10072,
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"auto_accept": 0,
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@ -266,7 +266,7 @@
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},
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"npc": 10080,
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"completetask": [
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0
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305
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],
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"deliver_npc": 10082,
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"auto_accept": 0,
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@ -301,7 +301,7 @@
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},
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"npc": 10090,
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"completetask": [
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0
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306
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],
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"deliver_npc": 0,
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"auto_accept": 0,
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@ -336,7 +336,7 @@
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},
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"npc": 10100,
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"completetask": [
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0
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307
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],
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"deliver_npc": 10102,
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"auto_accept": 1,
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@ -78,57 +78,36 @@ func (this *modelDispatch) getDBDispatch(uid string) (dis *pb.DBDispatch) {
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return
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}
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// 获取任务权重数据
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func (this *modelDispatch) getTasksWeight(uid string, d *pb.DBDispatch) []int32 {
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// 获取随机任务ID
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func (this *modelDispatch) getTasksWeight(uid string, d *pb.DBDispatch) int32 {
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if d == nil {
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return []int32{}
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return 0
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}
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if d.Nb == nil {
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return []int32{}
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return 0
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}
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conf, err := this.module.configure.getDispatchLvConf(d.Nb.Lv)
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if err != nil || conf == nil {
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this.module.Error("配置不存在", log.Field{Key: "error", Value: err})
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return []int32{}
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return 0
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}
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items := make([]*comm.WeightItem, 0)
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for i, v := range conf.Probability {
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items = append(items, &comm.WeightItem{Id: (i + 1), Weight: int(v)})
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}
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// 取权重数组下标
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i := comm.GetRandW(conf.Probability)
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// this.module.Debug("随机下标", log.Field{Key: "idx", Value: i})
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confList, err := this.module.configure.getDispatchTaskConfByType(int32(i + 1))
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wr := comm.NewWeightedRandom(items)
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//根据权重选出任务类型
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var taskType int
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if c := wr.Pick(); c != nil {
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taskType = c.Id.(int)
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}
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confList, err := this.module.configure.getDispatchTaskConfByType(int32(taskType))
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var tIds []int32
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if len(d.Nb.Tasks) == 0 {
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for _, v := range confList {
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if int(v.Type) == taskType {
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tIds = append(tIds, v.Id)
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}
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}
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} else {
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var existIds []int32
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for _, v := range d.Nb.Tasks {
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existIds = append(existIds, v.TaskId)
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}
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for _, v := range confList {
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if int(v.Type) == taskType {
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if _, ok := utils.Findx(existIds, v.Id); !ok {
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tIds = append(tIds, v.Id)
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}
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}
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}
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for _, v := range confList {
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tIds = append(tIds, v.Id)
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}
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return tIds
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idex := utils.RandomNumbers(0, len(tIds), 1)
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if len(idex) == 0 {
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return 0
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}
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return tIds[idex[0]]
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}
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// 随机任务
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@ -137,19 +116,33 @@ func (this *modelDispatch) taskRandom(uid string, dispatch *pb.DBDispatch) (task
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dispatch.Nb.Lv = 1
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}
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tIds := this.getTasksWeight(uid, dispatch)
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if len(tIds) == 0 {
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return
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}
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//判断随机数量
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var n int
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n = len(dispatch.Nb.Tasks)
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var existIds []int32
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for _, v := range dispatch.Nb.Tasks {
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existIds = append(existIds, v.TaskId)
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}
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if n == 0 {
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//随机6个任务
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ids := utils.RandomNumbers(1, len(tIds), 6)
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for _, id := range ids {
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total := 0
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for total < 6 {
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tId := this.getTasksWeight(uid, dispatch)
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if tId == 0 {
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return
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}
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//去重
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if _, ok := utils.Findx(existIds, int32(tId)); !ok {
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existIds = append(existIds, int32(tId))
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total++
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}
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}
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for _, id := range existIds {
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taskConf, err := this.module.configure.getDispatchTaskConf(int32(id))
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if err != nil {
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continue
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@ -162,13 +155,12 @@ func (this *modelDispatch) taskRandom(uid string, dispatch *pb.DBDispatch) (task
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})
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}
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} else {
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tasks = dispatch.Nb.Tasks
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var randCount int
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for i := 0; i < len(tasks); i++ {
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for i := 0; i < len(dispatch.Nb.Tasks); i++ {
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//只随机未接取的任务
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if tasks[i].Status == 0 {
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if dispatch.Nb.Tasks[i].Status == 0 {
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//删除
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tasks = append(tasks[:i], tasks[i+1:]...)
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dispatch.Nb.Tasks = append(dispatch.Nb.Tasks[:i], dispatch.Nb.Tasks[i+1:]...)
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i--
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randCount++
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}
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@ -185,18 +177,27 @@ func (this *modelDispatch) addRandomTask(uid string, dispatch *pb.DBDispatch, n
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tasks = dispatch.Nb.Tasks
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return
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}
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randomTaskIds := this.getTasksWeight(uid, dispatch)
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if len(randomTaskIds) == 0 {
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return nil
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var existIds []int32
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for _, v := range dispatch.Nb.Tasks {
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existIds = append(existIds, v.TaskId)
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}
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//追加n条随机任务
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ids := utils.RandomNumbers(1, len(randomTaskIds), n)
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if len(ids) <= 0 {
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return nil
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total := 0
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for total < n {
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rid := this.getTasksWeight(uid, dispatch)
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if rid == 0 {
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return nil
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}
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//去重
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if _, ok := utils.Findx(existIds, int32(rid)); !ok {
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existIds = append(existIds, int32(rid))
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total++
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}
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}
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for _, id := range ids {
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for _, id := range existIds {
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taskConf, err := this.module.configure.getDispatchTaskConf(int32(id))
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if err != nil {
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return nil
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@ -41,7 +41,7 @@ type ModuleRtask struct {
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modelRtaskRecord *ModelRtaskRecord
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api *apiComp
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configure *configureComp
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handleMap sync.Map //map[int32]*rtaskCondi //任务校验处理器
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handleMap sync.Map //map[int32]*rtaskCondi //任务校验处理器
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}
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func NewModule() core.IModule {
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@ -556,21 +556,22 @@ func (this *ModuleRtask) SendToRtask(session comm.IUserSession, rtaskType comm.T
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}
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func (this *ModuleRtask) TriggerTask(uid string, taskParams ...*comm.TaskParam) {
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this.Debug("任务处理",
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log.Field{Key: "uid", Value: uid},
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log.Field{Key: "params", Value: taskParams})
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session, ok := this.GetUserSession(uid)
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if !ok {
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return
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}
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for _, tp := range taskParams {
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if code := this.processOneTask(session, tp.TT, tp.Params...); code != pb.ErrorCode_Success {
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// this.Debug("任务处理",
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// log.Field{Key: "uid", Value: uid},
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// log.Field{Key: "taskType", Value: tp.TT},
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// log.Field{Key: "params", Value: tp.Params},
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// log.Field{Key: "code", Value: code})
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}
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session.Push()
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comm.PuttaskParam(tp)
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}
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this.PutUserSession(session)
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return
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}
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