diff --git a/bin/json/LocalizeConfig_CN.json b/bin/json/LocalizeConfig_CN.json index ed415054a..f2632b235 100644 --- a/bin/json/LocalizeConfig_CN.json +++ b/bin/json/LocalizeConfig_CN.json @@ -3354,5 +3354,77 @@ { "key": "opencond_prompt_10003", "text_cn": "开服第2天开启且通关2-14后开启" + }, + { + "key": "num_1001", + "text_cn": "主线入口" + }, + { + "key": "num_1002", + "text_cn": "招募" + }, + { + "key": "num_1003", + "text_cn": "剧情副本" + }, + { + "key": "num_1004", + "text_cn": "武馆入口" + }, + { + "key": "num_1005", + "text_cn": "主题活动入口" + }, + { + "key": "num_1006", + "text_cn": "迷雾岛屿" + }, + { + "key": "num_1007", + "text_cn": "维京远征" + }, + { + "key": "num_1008", + "text_cn": "心魔塔" + }, + { + "key": "num_1009", + "text_cn": "捕羊大赛" + }, + { + "key": "num_1010", + "text_cn": "黑暗料理大赛" + }, + { + "key": "num_1011", + "text_cn": "地下角斗场" + }, + { + "key": "num_1012", + "text_cn": "疯狂竞技赛" + }, + { + "key": "num_1013", + "text_cn": "五侠擂台" + }, + { + "key": "num_1014", + "text_cn": "藏书馆" + }, + { + "key": "num_1015", + "text_cn": "篝火舞会" + }, + { + "key": "num_1016", + "text_cn": "商队" + }, + { + "key": "num_1017", + "text_cn": "美食馆" + }, + { + "key": "num_1018", + "text_cn": "戈伯铁匠铺" } ] \ No newline at end of file diff --git a/bin/json/LocalizeConfig_EN.json b/bin/json/LocalizeConfig_EN.json index 357e6b2d3..3e30d11fb 100644 --- a/bin/json/LocalizeConfig_EN.json +++ b/bin/json/LocalizeConfig_EN.json @@ -3354,5 +3354,77 @@ { "key": "opencond_prompt_10003", "text_en": "" + }, + { + "key": "num_1001", + "text_en": "TRIALS" + }, + { + "key": "num_1002", + "text_en": "MOON" + }, + { + "key": "num_1003", + "text_en": "STORY" + }, + { + "key": "num_1004", + "text_en": "KONG FU" + }, + { + "key": "num_1005", + "text_en": "EVENT" + }, + { + "key": "num_1006", + "text_en": "Misty Island" + }, + { + "key": "num_1007", + "text_en": "Viking expedition" + }, + { + "key": "num_1008", + "text_en": "Heart demon tower" + }, + { + "key": "num_1009", + "text_en": "Catch sheep" + }, + { + "key": "num_1010", + "text_en": "Dark cuisine" + }, + { + "key": "num_1011", + "text_en": "Underground Arena" + }, + { + "key": "num_1012", + "text_en": "Crazy competition" + }, + { + "key": "num_1013", + "text_en": "Five heroes challenge" + }, + { + "key": "num_1014", + "text_en": "Library" + }, + { + "key": "num_1015", + "text_en": "Bonfire Dance" + }, + { + "key": "num_1016", + "text_en": "Caravan" + }, + { + "key": "num_1017", + "text_en": "Gourmet restaurant" + }, + { + "key": "num_1018", + "text_en": "Gober blacksmith shop" } ] \ No newline at end of file diff --git a/bin/json/LocalizeConfig_TW.json b/bin/json/LocalizeConfig_TW.json index f76cbd096..028781a16 100644 --- a/bin/json/LocalizeConfig_TW.json +++ b/bin/json/LocalizeConfig_TW.json @@ -3354,5 +3354,77 @@ { "key": "opencond_prompt_10003", "text_tw": "" + }, + { + "key": "num_1001", + "text_tw": "" + }, + { + "key": "num_1002", + "text_tw": "" + }, + { + "key": "num_1003", + "text_tw": "" + }, + { + "key": "num_1004", + "text_tw": "" + }, + { + "key": "num_1005", + "text_tw": "" + }, + { + "key": "num_1006", + "text_tw": "" + }, + { + "key": "num_1007", + "text_tw": "" + }, + { + "key": "num_1008", + "text_tw": "" + }, + { + "key": "num_1009", + "text_tw": "" + }, + { + "key": "num_1010", + "text_tw": "" + }, + { + "key": "num_1011", + "text_tw": "" + }, + { + "key": "num_1012", + "text_tw": "" + }, + { + "key": "num_1013", + "text_tw": "" + }, + { + "key": "num_1014", + "text_tw": "" + }, + { + "key": "num_1015", + "text_tw": "" + }, + { + "key": "num_1016", + "text_tw": "" + }, + { + "key": "num_1017", + "text_tw": "" + }, + { + "key": "num_1018", + "text_tw": "" } ] \ No newline at end of file diff --git a/bin/json/game_extservers.json b/bin/json/game_extservers.json index d76dc267b..f628045f5 100644 --- a/bin/json/game_extservers.json +++ b/bin/json/game_extservers.json @@ -22,5 +22,13 @@ }, "ips": "10.0.0.138:7891", "debug": true + }, + { + "name": { + "key": "debug_server_02", + "text": "mxf" + }, + "ips": "10.0.0.85:7891", + "debug": true } ] \ No newline at end of file diff --git a/bin/json/game_language.json b/bin/json/game_language.json index c2c1197a4..da9b04b36 100644 --- a/bin/json/game_language.json +++ b/bin/json/game_language.json @@ -322,5 +322,113 @@ "key": "tips_1002", "text": "tips_1002" } + }, + { + "keycode": { + "key": "num_1001", + "text": "num_1001" + } + }, + { + "keycode": { + "key": "num_1002", + "text": "num_1002" + } + }, + { + "keycode": { + "key": "num_1003", + "text": "num_1003" + } + }, + { + "keycode": { + "key": "num_1004", + "text": "num_1004" + } + }, + { + "keycode": { + "key": "num_1005", + "text": "num_1005" + } + }, + { + "keycode": { + "key": "num_1006", + "text": "num_1006" + } + }, + { + "keycode": { + "key": "num_1007", + "text": "num_1007" + } + }, + { + "keycode": { + "key": "num_1008", + "text": "num_1008" + } + }, + { + "keycode": { + "key": "num_1009", + "text": "num_1009" + } + }, + { + "keycode": { + "key": "num_1010", + "text": "num_1010" + } + }, + { + "keycode": { + "key": "num_1011", + "text": "num_1011" + } + }, + { + "keycode": { + "key": "num_1012", + "text": "num_1012" + } + }, + { + "keycode": { + "key": "num_1013", + "text": "num_1013" + } + }, + { + "keycode": { + "key": "num_1014", + "text": "num_1014" + } + }, + { + "keycode": { + "key": "num_1015", + "text": "num_1015" + } + }, + { + "keycode": { + "key": "num_1016", + "text": "num_1016" + } + }, + { + "keycode": { + "key": "num_1017", + "text": "num_1017" + } + }, + { + "keycode": { + "key": "num_1018", + "text": "num_1018" + } } ] \ No newline at end of file diff --git a/bin/json/game_skill.json b/bin/json/game_skill.json new file mode 100644 index 000000000..4c84647b0 --- /dev/null +++ b/bin/json/game_skill.json @@ -0,0 +1,8586 @@ +[ + { + "Id": 190011000, + "Name": { + "key": "skillname_190011000", + "text": "阿宝队长技" + }, + "ico": "jn_dzj_01", + "act": "Skill_1", + "Type": 1, + "MaxLV": 6, + "CD": [ + 4, + 4, + 4, + 4, + 4, + 4 + ], + "Target": 1, + "ChildSkill": [ + { + "Id": [ + 290011101 + ] + }, + { + "Id": [ + 290011101 + ] + }, + { + "Id": [ + 290011101 + ] + }, + { + "Id": [ + 290011101 + ] + }, + { + "Id": [ + 290011101 + ] + }, + { + "Id": [ + 290011101 + ] + } + ], + "Desc1": { + "key": "skill_190011000", + "text": "我方全体防御增加30%" + }, + "Desc2": { + "key": "", + "text": "" + }, + "Desc3": { + "key": "", + "text": "" + }, + "Desc4": { + "key": "", + "text": "" + }, + "Desc5": { + "key": "", + "text": "" + } + }, + { + "Id": 190012000, + "Name": { + "key": "skillname_190012000", + "text": "熊猫拳" + }, + "ico": "jn_icon_001", + "act": "Skill_2", + "Type": 1, + "MaxLV": 6, + "CD": [ + 4, + 4, + 4, + 4, + 4, + 4 + ], + "Target": 2, + "ChildSkill": [ + { + "Id": [ + 290012101 + ] + }, + { + "Id": [ + 290012101 + ] + }, + { + "Id": [ + 290012101 + ] + }, + { + "Id": [ + 290012101 + ] + }, + { + "Id": [ + 290012101 + ] + }, + { + "Id": [ + 290012101 + ] + } + ], + "Desc1": { + "key": "skill_190012000", + "text": "阿宝对敌方1个目标造成攻击力30%及防御力70%的伤害,并有75%概率对目标附加2回合【攻击下降】效果" + }, + "Desc2": { + "key": "skill_190011001", + "text": "伤害提升至100%" + }, + "Desc3": { + "key": "skill_190011002", + "text": "伤害提升至110%" + }, + "Desc4": { + "key": "skill_190011003", + "text": "伤害提升至120%" + }, + "Desc5": { + "key": "skill_190011004", + "text": "伤害提升至130%" + } + }, + { + "Id": 190013000, + "Name": { + "key": "skillname_190013000", + "text": "太极一式" + }, + "ico": "jn_icon_002", + "act": "Skill_3", + "Type": 1, + "MaxLV": 6, + "CD": [ + 4, + 4, + 4, + 4, + 4, + 4 + ], + "Target": 2, + "ChildSkill": [ + { + "Id": [ + 290013101 + ] + }, + { + "Id": [ + 290013101 + ] + }, + { + "Id": [ + 290013101 + ] + }, + { + "Id": [ + 290013101 + ] + }, + { + "Id": [ + 290013101 + ] + }, + { + "Id": [ + 290013101 + ] + } + ], + "Desc1": { + "key": "skill_190013000", + "text": "每回合结束后,阿宝会进入【玄御】状态,持续1回合,在自身新回合开始时,对敌方全体造成防御力110%的伤害。【玄御】期间自身每次收到攻击时都会获得1层【玄御之佑】,但出于不可行动状态时解除【玄御】状态。自身的任意主动技能命中敌人触发暴击时降低此技能1回合冷却" + }, + "Desc2": { + "key": "skill_190011001", + "text": "伤害提升至100%" + }, + "Desc3": { + "key": "skill_190011002", + "text": "伤害提升至110%" + }, + "Desc4": { + "key": "skill_190011003", + "text": "伤害提升至120%" + }, + "Desc5": { + "key": "skill_190011004", + "text": "伤害提升至130%" + } + }, + { + "Id": 190014000, + "Name": { + "key": "skillname_190011003", + "text": "太极零式" + }, + "ico": "jn_icon_003", + "act": "Skill_1", + "Type": 1, + "MaxLV": 6, + "CD": [ + 4, + 4, + 4, + 4, + 4, + 4 + ], + "Target": 2, + "ChildSkill": [ + { + "Id": [ + 290014101 + ] + }, + { + "Id": [ + 290014101 + ] + }, + { + "Id": [ + 290014101 + ] + }, + { + "Id": [ + 290014101 + ] + }, + { + "Id": [ + 290014101 + ] + }, + { + "Id": [ + 290014101 + ] + } + ], + "Desc1": { + "key": "skill_190014000", + "text": "阿宝对敌方1个目标造成攻击力80%及防御力140%的伤害,同时为自身附加【防御提升】【免疫】状态各2回合" + }, + "Desc2": { + "key": "skill_190011001", + "text": "伤害提升至100%" + }, + "Desc3": { + "key": "skill_190011002", + "text": "伤害提升至110%" + }, + "Desc4": { + "key": "skill_190011003", + "text": "伤害提升至120%" + }, + "Desc5": { + "key": "skill_190011004", + "text": "伤害提升至130%" + } + }, + { + "Id": 190015000, + "Name": { + "key": "skillname_190014000", + "text": "波比队长技" + }, + "ico": "jn_dzj_03", + "act": "Skill_2", + "Type": 1, + "MaxLV": 6, + "CD": [ + 4, + 4, + 4, + 4, + 4, + 4 + ], + "Target": 2, + "ChildSkill": [ + { + "Id": [ + 290015101 + ] + }, + { + "Id": [ + 290015101 + ] + }, + { + "Id": [ + 290015101 + ] + }, + { + "Id": [ + 290015101 + ] + }, + { + "Id": [ + 290015101 + ] + }, + { + "Id": [ + 290015101 + ] + } + ], + "Desc1": { + "key": "skill_190015000", + "text": "我方全体效果抵抗增加40%" + }, + "Desc2": { + "key": "", + "text": "" + }, + "Desc3": { + "key": "", + "text": "" + }, + "Desc4": { + "key": "", + "text": "" + }, + "Desc5": { + "key": "", + "text": "" + } + }, + { + "Id": 190016000, + "Name": { + "key": "skillname_190016000", + "text": "和谐音律" + }, + "ico": "jn_icon_004", + "act": "Skill_3", + "Type": 1, + "MaxLV": 6, + "CD": [ + 4, + 4, + 4, + 4, + 4, + 4 + ], + "Target": 2, + "ChildSkill": [ + { + "Id": [ + 290016101 + ] + }, + { + "Id": [ + 290016101 + ] + }, + { + "Id": [ + 290016101 + ] + }, + { + "Id": [ + 290016101 + ] + }, + { + "Id": [ + 290016101 + ] + }, + { + "Id": [ + 290016101 + ] + } + ], + "Desc1": { + "key": "skill_190016000", + "text": "波比对敌方1个目标造成3次攻击力45%的伤害,有60%概率为自身附加2回合【免疫】状态。" + }, + "Desc2": { + "key": "skill_190011001", + "text": "伤害提升至100%" + }, + "Desc3": { + "key": "skill_190011002", + "text": "伤害提升至110%" + }, + "Desc4": { + "key": "skill_190011003", + "text": "伤害提升至120%" + }, + "Desc5": { + "key": "skill_190011004", + "text": "伤害提升至130%" + } + }, + { + "Id": 190017000, + "Name": { + "key": "skillname_190017000", + "text": "欢悦之舞" + }, + "ico": "jn_icon_005", + "act": "Skill_1", + "Type": 1, + "MaxLV": 6, + "CD": [ + 4, + 4, + 4, + 4, + 4, + 4 + ], + "Target": 2, + "ChildSkill": [ + { + "Id": [ + 290017101 + ] + }, + { + "Id": [ + 290017101 + ] + }, + { + "Id": [ + 290017101 + ] + }, + { + "Id": [ + 290017101 + ] + }, + { + "Id": [ + 290017101 + ] + }, + { + "Id": [ + 290017101 + ] + } + ], + "Desc1": { + "key": "skill_190017000", + "text": "波比清除我方所有减益状态,并平均分配我方生命值百分比,为我方全体附加2回合【攻击提升】状态" + }, + "Desc2": { + "key": "skill_190011001", + "text": "伤害提升至100%" + }, + "Desc3": { + "key": "skill_190011002", + "text": "伤害提升至110%" + }, + "Desc4": { + "key": "skill_190011003", + "text": "伤害提升至120%" + }, + "Desc5": { + "key": "skill_190011004", + "text": "伤害提升至130%" + } + }, + { + "Id": 190018000, + "Name": { + "key": "skillname_190018000", + "text": "彩虹音符" + }, + "ico": "jn_icon_006", + "act": "Skill_2", + "Type": 1, + "MaxLV": 6, + "CD": [ + 4, + 4, + 4, + 4, + 4, + 4 + ], + "Target": 4, + "ChildSkill": [ + { + "Id": [ + 290018001 + ] + }, + { + "Id": [ + 290018001 + ] + }, + { + "Id": [ + 290018001 + ] + }, + { + "Id": [ + 290018001 + ] + }, + { + "Id": [ + 290018001 + ] + }, + { + "Id": [ + 290018001 + ] + } + ], + "Desc1": { + "key": "skill_190018000", + "text": "进入2回合【喜悦】状态,使我方全体收到伤害降低25%,且在每个队友行动去,为其驱散1个减益状态并回复其最大生命值26%的生命,效果持续期间自身无法行动。" + }, + "Desc2": { + "key": "skill_190011001", + "text": "伤害提升至100%" + }, + "Desc3": { + "key": "skill_190011002", + "text": "伤害提升至110%" + }, + "Desc4": { + "key": "skill_190011003", + "text": "伤害提升至120%" + }, + "Desc5": { + "key": "skill_190011004", + "text": "伤害提升至130%" + } + }, + { + "Id": 190019000, + "Name": { + "key": "skillname_190019000", + "text": "梦扣扣" + }, + "ico": "dzjn_icon_001", + "act": "Skill_3", + "Type": 1, + "MaxLV": 6, + "CD": [ + 4, + 4, + 4, + 4, + 4, + 4 + ], + "Target": 1, + "ChildSkill": [ + { + "Id": [ + 290019001 + ] + }, + { + "Id": [ + 290019001 + ] + }, + { + "Id": [ + 290019001 + ] + }, + { + "Id": [ + 290019001 + ] + }, + { + "Id": [ + 290019001 + ] + }, + { + "Id": [ + 290019001 + ] + } + ], + "Desc1": { + "key": "skill_190018001", + "text": "敌方单体附加攻击下降,持续2回合" + }, + "Desc2": { + "key": "", + "text": "" + }, + "Desc3": { + "key": "", + "text": "" + }, + "Desc4": { + "key": "", + "text": "" + }, + "Desc5": { + "key": "", + "text": "" + } + }, + { + "Id": 190020000, + "Name": { + "key": "skillname_190020000", + "text": "梦之贪婪" + }, + "ico": "jn_icon_001", + "act": "Skill_1", + "Type": 1, + "MaxLV": 6, + "CD": [ + 4, + 4, + 4, + 4, + 4, + 4 + ], + "Target": 4, + "ChildSkill": [ + { + "Id": [ + 290020001 + ] + }, + { + "Id": [ + 290020001 + ] + }, + { + "Id": [ + 290020001 + ] + }, + { + "Id": [ + 290020001 + ] + }, + { + "Id": [ + 290020001 + ] + }, + { + "Id": [ + 290020001 + ] + } + ], + "Desc1": { + "key": "skill_190018002", + "text": "己方全体附加防御提升,持续2回合" + }, + "Desc2": { + "key": "", + "text": "" + }, + "Desc3": { + "key": "", + "text": "" + }, + "Desc4": { + "key": "", + "text": "" + }, + "Desc5": { + "key": "", + "text": "" + } + }, + { + "Id": 190021000, + "Name": { + "key": "skillname_190021000", + "text": "梦妖姥姥" + }, + "ico": "jn_icon_002", + "act": "Skill_2", + "Type": 1, + "MaxLV": 6, + "CD": [ + 4, + 4, + 4, + 4, + 4, + 4 + ], + "Target": 1, + "ChildSkill": [ + { + "Id": [ + 290021001 + ] + }, + { + "Id": [ + 290021001 + ] + }, + { + "Id": [ + 290021001 + ] + }, + { + "Id": [ + 290021001 + ] + }, + { + "Id": [ + 290021001 + ] + }, + { + "Id": [ + 290021001 + ] + } + ], + "Desc1": { + "key": "skill_190018003", + "text": "敌方单体附加防御下降,持续2回合" + }, + "Desc2": { + "key": "", + "text": "" + }, + "Desc3": { + "key": "", + "text": "" + }, + "Desc4": { + "key": "", + "text": "" + }, + "Desc5": { + "key": "", + "text": "" + } + }, + { + "Id": 190022000, + "Name": { + "key": "skillname_190022000", + "text": "梦龙闪耀" + }, + "ico": "jn_icon_003", + "act": "Skill_3", + "Type": 1, + "MaxLV": 6, + "CD": [ + 4, + 4, + 4, + 4, + 4, + 4 + ], + "Target": 4, + "ChildSkill": [ + { + "Id": [ + 290022001 + ] + }, + { + "Id": [ + 290022001 + ] + }, + { + "Id": [ + 290022001 + ] + }, + { + "Id": [ + 290022001 + ] + }, + { + "Id": [ + 290022001 + ] + }, + { + "Id": [ + 290022001 + ] + } + ], + "Desc1": { + "key": "skill_190018004", + "text": "己方全体附加速度提升,持续2回合" + }, + "Desc2": { + "key": "", + "text": "" + }, + "Desc3": { + "key": "", + "text": "" + }, + "Desc4": { + "key": "", + "text": "" + }, + "Desc5": { + "key": "", + "text": "" + } + }, + { + "Id": 190023000, + "Name": { + "key": "skillname_190023000", + "text": "梦扣扣" + }, + "ico": "dzjn_icon_001", + "act": "Skill_1", + "Type": 1, + "MaxLV": 6, + "CD": [ + 4, + 4, + 4, + 4, + 4, + 4 + ], + "Target": 1, + "ChildSkill": [ + { + "Id": [ + 290023001 + ] + }, + { + "Id": [ + 290023001 + ] + }, + { + "Id": [ + 290023001 + ] + }, + { + "Id": [ + 290023001 + ] + }, + { + "Id": [ + 290023001 + ] + }, + { + "Id": [ + 290023001 + ] + } + ], + "Desc1": { + "key": "skill_190018005", + "text": "敌方单体附加速度下降,持续2回合" + }, + "Desc2": { + "key": "", + "text": "" + }, + "Desc3": { + "key": "", + "text": "" + }, + "Desc4": { + "key": "", + "text": "" + }, + "Desc5": { + "key": "", + "text": "" + } + }, + { + "Id": 190024000, + "Name": { + "key": "skillname_190024000", + "text": "梦之贪婪" + }, 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+ 290086001 + ] + }, + { + "Id": [ + 290086001 + ] + }, + { + "Id": [ + 290086001 + ] + }, + { + "Id": [ + 290086001 + ] + } + ], + "Desc1": { + "key": "skill_190018068", + "text": "减少己方全体所有技能CD1回合" + }, + "Desc2": { + "key": "", + "text": "" + }, + "Desc3": { + "key": "", + "text": "" + }, + "Desc4": { + "key": "", + "text": "" + }, + "Desc5": { + "key": "", + "text": "" + } + }, + { + "Id": 100012100, + "Name": { + "key": "skillname_100012100", + "text": "梦之贪婪" + }, + "ico": "jn_icon_001", + "act": "Skill_2", + "Type": 2, + "MaxLV": 6, + "CD": [ + 4, + 4, + 4, + 4, + 4, + 4 + ], + "Target": 0, + "ChildSkill": [ + { + "Id": [ + 200012101, + 200012102 + ] + }, + { + "Id": [ + 200012101, + 200012102 + ] + }, + { + "Id": [ + 200012101, + 200012102 + ] + }, + { + "Id": [ + 200012101, + 200012102 + ] + }, + { + "Id": [ + 200012101, + 200012102 + ] + }, + { + "Id": [ + 200012101, + 200012102 + ] + } + ], + "Desc1": { + "key": "skill_190018069", + "text": "每回合结束后,会进入【引雷】状态,持续1回合,在自身新回合开始时,对敌方全体造成防御力110%的伤害。【引雷】期间自身每次受到攻击时都会获得1层【雷之庇佑】,但出于不可行动状态时解除【引雷】状态。自身的任意主动技能命中敌人触发暴击时降低此技能1回合冷却(技能无论触发多少次暴击都只执行1次,也就是被动每行动只执行1次)" + }, + "Desc2": { + "key": "", + "text": "" + }, + "Desc3": { + "key": "", + "text": "" + }, + "Desc4": { + "key": "", + "text": "" + }, + "Desc5": { + "key": "", + "text": "" + } + }, + { + "Id": 100022100, + "Name": { + "key": "skillname_100022100", + "text": "梦妖姥姥" + }, + "ico": "jn_icon_002", + "act": "Skill_3", + "Type": 2, + "MaxLV": 6, + "CD": [ + 4, + 4, + 4, + 4, + 4, + 4 + ], + "Target": 0, + "ChildSkill": [ + { + "Id": [ + 200022101, + 200022102, + 200022103 + ] + }, + { + "Id": [ + 200022101, + 200022102, + 200022103 + ] + }, + { + "Id": [ + 200022101, + 200022102, + 200022103 + ] + }, + { + "Id": [ + 200022101, + 200022102, + 200022103 + ] + }, + { + "Id": [ + 200022101, + 200022102, + 200022103 + ] + }, + { + "Id": [ + 200022101, + 200022102, + 200022103 + ] + } + ], + "Desc1": { + "key": "skill_190018070", + "text": "无法受到任何控制效果,每回合行动前为己方全体清除任意一个非无法行动状态的减益状态并回复其5%最大生命值;且在任意队友获得减益状态时,自身获得20%行动值提升,每回合仅触发1次。" + }, + "Desc2": { + "key": "", + "text": "" + }, + "Desc3": { + "key": "", + "text": "" + }, + "Desc4": { + "key": "", + "text": "" + }, + "Desc5": { + "key": "", + "text": "" + } + }, + { + "Id": 100092100, + "Name": { + "key": "skillname_100092100", + "text": "梦龙闪耀" + }, + "ico": "jn_icon_003", + "act": "Skill_1", + "Type": 2, + "MaxLV": 6, + "CD": [ + 4, + 4, + 4, + 4, + 4, + 4 + ], + "Target": 0, + "ChildSkill": [ + { + "Id": [ + 200092101, + 200092102 + ] + }, + { + "Id": [ + 200092101, + 200092102 + ] + }, + { + "Id": [ + 200092101, + 200092102 + ] + }, + { + "Id": [ + 200092101, + 200092102 + ] + }, + { + "Id": [ + 200092101, + 200092102 + ] + }, + { + "Id": [ + 200092101, + 200092102 + ] + } + ], + "Desc1": { + "key": "skill_190018071", + "text": "自身攻击不会失手。当敌方单位使其友方减益状态提前结束时,令该单位失去30%当前生命值,同时失去全部增益状态并获得1回合【石化】效果。" + }, + "Desc2": { + "key": "", + "text": "" + }, + "Desc3": { + "key": "", + "text": "" + }, + "Desc4": { + "key": "", + "text": "" + }, + "Desc5": { + "key": "", + "text": "" + } + }, + { + "Id": 100102100, + "Name": { + "key": "skillname_100102100", + "text": "梦扣扣" + }, + "ico": "dzjn_icon_001", + "act": "Skill_2", + "Type": 2, + "MaxLV": 6, + "CD": [ + 4, + 4, + 4, + 4, + 4, + 4 + ], + "Target": 0, + "ChildSkill": [ + { + "Id": [ + 200102101, + 200102102, + 200102103, + 200102104, + 200102105, + 200102106 + ] + }, + { + "Id": [ + 200102101, + 200102102, + 200102103, + 200102104, + 200102105, + 200102106 + ] + }, + { + "Id": [ + 200102101, + 200102102, + 200102103, + 200102104, + 200102105, + 200102106 + ] + }, + { + "Id": [ + 200102101, + 200102102, + 200102103, + 200102104, + 200102105, + 200102106 + ] + }, + { + "Id": [ + 200102101, + 200102102, + 200102103, + 200102104, + 200102105, + 200102106 + ] + }, + { + "Id": [ + 200102101, + 200102102, + 200102103, + 200102104, + 200102105, + 200102106 + ] + } + ], + "Desc1": { + "key": "skill_190018072", + "text": "无法获得任意增益和减益状态,受到的所有伤害降低10%。同时,每次被施加增益或减益状态时,自身获得1层【叹息之力】;每有1个队友死亡时,自身获得10层【叹息之力】。最多可叠加50层。每次战斗中首次受到致命伤害时,免除本次死亡,并根据当前【叹息之力】层数回复自身生命值状态,每层回复自身1%最大生命值状态。(死亡是否驱散所有叹息之力)" + }, + "Desc2": { + "key": "", + "text": "" + }, + "Desc3": { + "key": "", + "text": "" + }, + "Desc4": { + "key": "", + "text": "" + }, + "Desc5": { + "key": "", + "text": "" + } + }, + { + "Id": 100162100, + "Name": { + "key": "skillname_100162100", + "text": "梦之贪婪" + }, + "ico": "jn_icon_001", + "act": "Skill_3", + "Type": 2, + "MaxLV": 6, + "CD": [ + 4, + 4, + 4, + 4, + 4, + 4 + ], + "Target": 0, + "ChildSkill": [ + { + "Id": [ + 200162101, + 200162102 + ] + }, + { + "Id": [ + 200162101, + 200162102 + ] + }, + { + "Id": [ + 200162101, + 200162102 + ] + }, + { + "Id": [ + 200162101, + 200162102 + ] + }, + { + "Id": [ + 200162101, + 200162102 + ] + }, + { + "Id": [ + 200162101, + 200162102 + ] + } + ], + "Desc1": { + "key": "skill_190018073", + "text": "对己方任意目标造成治疗效果时,会同时为其净化2个减益效果,若目标没有减益效果,则额外为其施加1回合【免疫】效果。同时自身治疗量溢出的120%将转变为【护盾】效果,持续2回合。" + }, + "Desc2": { + "key": "", + "text": "" + }, + "Desc3": { + "key": "", + "text": "" + }, + "Desc4": { + "key": "", + "text": "" + }, + "Desc5": { + "key": "", + "text": "" + } + }, + { + "Id": 100191100, + "Name": { + "key": "skillname_100191100", + "text": "猫猫威慑" + }, + "ico": "jn_icon_003", + "act": "Skill_1", + "Type": 1, + "MaxLV": 6, + "CD": [ + 4, + 4, + 4, + 4, + 4, + 4 + ], + "Target": 1, + "ChildSkill": [ + { + "Id": [ + 200191101, + 200191102 + ] + }, + { + "Id": [ + 200191101, + 200191102 + ] + }, + { + "Id": [ + 200191101, + 200191102 + ] + }, + { + "Id": [ + 200191101, + 200191102 + ] + }, + { + "Id": [ + 200191101, + 200191102 + ] + }, + { + "Id": [ + 200191101, + 200191102 + ] + } + ], + "Desc1": { + "key": "skill_190018074", + "text": "对敌方单体造成攻击力130%的伤害,并附加1层【猫猫威慑】状态。" + }, + "Desc2": { + "key": "", + "text": "" + }, + "Desc3": { + "key": "", + "text": "" + }, + "Desc4": { + "key": "", + "text": "" + }, + "Desc5": { + "key": "", + "text": "" + } + }, + { + "Id": 100192100, + "Name": { + "key": "skillname_100192100", + "text": "猫猫推理" + }, + "ico": "dzjn_icon_001", + "act": "Skill_2", + "Type": 2, + "MaxLV": 6, + "CD": [ + 4, + 4, + 4, + 4, + 4, + 4 + ], + "Target": 0, + "ChildSkill": [ + { + "Id": [ + 200192101, + 200192102, + 200192104 + ] + }, + { + "Id": [ + 200192101, + 200192102, + 200192104 + ] + }, + { + "Id": [ + 200192101, + 200192102, + 200192104 + ] + }, + { + "Id": [ + 200192101, + 200192102, + 200192104 + ] + }, + { + "Id": [ + 200192101, + 200192102, + 200192104 + ] + }, + { + "Id": [ + 200192101, + 200192102, + 200192104 + ] + } + ], + "Desc1": { + "key": "skill_190018075", + "text": "每次攻击后,若目标的生命值比例高于50%,则对该目标重复释放一次本次攻击所用技能,否则自身获得1层【猫猫推理】。每回合仅触发1次。每层【猫猫推理】提供15%伤害减免。" + }, + "Desc2": { + "key": "", + "text": "" + }, + "Desc3": { + "key": "", + "text": "" + }, + "Desc4": { + "key": "", + "text": "" + }, + "Desc5": { + "key": "", + "text": "" + } + }, + { + "Id": 100193100, + "Name": { + "key": "skillname_100193100", + "text": "烙印" + }, + "ico": "jn_icon_001", + "act": "Skill_3", + "Type": 1, + "MaxLV": 6, + "CD": [ + 4, + 4, + 4, + 4, + 4, + 4 + ], + "Target": 1, + "ChildSkill": [ + { + "Id": [ + 200193101 + ] + }, + { + "Id": [ + 200193101 + ] + } + ], + "Desc1": { + "key": "skill_190018076", + "text": "对敌方单体造成攻击力210%的伤害,并附加2回合【烙印】状态。" + }, + "Desc2": { + "key": "", + "text": "" + }, + "Desc3": { + "key": "", + "text": "" + }, + "Desc4": { + "key": "", + "text": "" + }, + "Desc5": { + "key": "", + "text": "" + } + }, + { + "Id": 100622100, + "Name": { + "key": "skillname_100622100", + "text": "烙印" + }, + "ico": "jn_icon_001", + "act": "Skill_1", + "Type": 2, + "MaxLV": 6, + "CD": [ + 4, + 4, + 4, + 4, + 4, + 4 + ], + "Target": 0, + "ChildSkill": [ + { + "Id": [ + 200622101 + ] + }, + { + "Id": [ + 200622101 + ] + }, + { + "Id": [ + 200622101 + ] + }, + { + "Id": [ + 200622101 + ] + }, + { + "Id": [ + 200622101 + ] + }, + { + "Id": [ + 200622101 + ] + } + ], + "Desc1": { + "key": "skill_190018077", + "text": "当队友向敌方任意1个目标发起攻击时,都会跟随队友对目标造成攻击力40%的伤害" + }, + "Desc2": { + "key": "", + "text": "" + }, + "Desc3": { + "key": "", + "text": "" + }, + "Desc4": { + "key": "", + "text": "" + }, + "Desc5": { + "key": "", + "text": "" + } + }, + { + "Id": 100626100, + "Name": { + "key": "skillname_100626100", + "text": "烙印" + }, + "ico": "jn_icon_001", + "act": "Skill_2", + "Type": 1, + "MaxLV": 6, + "CD": [ + 4, + 4, + 4, + 4, + 4, + 4 + ], + "Target": 0, + "ChildSkill": [ + { + "Id": [ + 200626101 + ] + }, + { + "Id": [ + 200626101 + ] + }, + { + "Id": [ + 200626101 + ] + }, + { + "Id": [ + 200626101 + ] + }, + { + "Id": [ + 200626101 + ] + }, + { + "Id": [ + 200626101 + ] + } + ], + "Desc1": { + "key": "skill_190018078", + "text": "对目标造成攻击力40%的伤害" + }, + "Desc2": { + "key": "", + "text": "" + }, + "Desc3": { + "key": "", + "text": "" + }, + "Desc4": { + "key": "", + "text": "" + }, + "Desc5": { + "key": "", + "text": "" + } + }, + { + "Id": 190087000, + "Name": { + "key": "skillname_190087000", + "text": "梦之贪婪" + }, + "ico": "jn_icon_001", + "act": "Skill_3", + "Type": 2, + "MaxLV": 6, + "CD": [ + 4, + 4, + 4, + 4, + 4, + 4 + ], + "Target": 0, + "ChildSkill": [ + { + "Id": [ + 290087001 + ] + }, + { + "Id": [ + 290087001 + ] + }, + { + "Id": [ + 290087001 + ] + }, + { + "Id": [ + 290087001 + ] + }, + { + "Id": [ + 290087001 + ] + }, + { + "Id": [ + 290087001 + ] + } + ], + "Desc1": { + "key": "skill_190018079", + "text": "攻击时,如果自身血量大于50%,对敌方全体造成80%攻击力伤害" + }, + "Desc2": { + "key": "", + "text": "" + }, + "Desc3": { + "key": "", + "text": "" + }, + "Desc4": { + "key": "", + "text": "" + }, + "Desc5": { + "key": "", + "text": "" + } + }, + { + "Id": 190087001, + "Name": { + "key": "skillname_190087001", + "text": "梦之贪婪" + }, + "ico": "jn_icon_001", + "act": "Skill_3", + "Type": 2, + "MaxLV": 6, + "CD": [ + 4, + 4, + 4, + 4, + 4, + 4 + ], + "Target": 0, + "ChildSkill": [ + { + "Id": [ + 290087003 + ] + }, + { + "Id": [ + 290087003 + ] + }, + { + "Id": [ + 290087003 + ] + }, + { + "Id": [ + 290087003 + ] + }, + { + "Id": [ + 290087003 + ] + }, + { + "Id": [ + 290087003 + ] + } + ], + "Desc1": { + "key": "skill_190018080", + "text": "攻击时,如果自身血量大于50%,对敌方全体造成80%攻击力伤害" + }, + "Desc2": { + "key": "", + "text": "" + }, + "Desc3": { + "key": "", + "text": "" + }, + "Desc4": { + "key": "", + "text": "" + }, + "Desc5": { + "key": "", + "text": "" + } + }, + { + "Id": 190087002, + "Name": { + "key": "skillname_190087002", + "text": "梦之防护" + }, + "ico": "jn_icon_001", + "act": "Skill_3", + "Type": 2, + "MaxLV": 6, + "CD": [ + 4, + 4, + 4, + 4, + 4, + 4 + ], + "Target": 0, + "ChildSkill": [ + { + "Id": [ + 290087004 + ] + }, + { + "Id": [ + 290087004 + ] + }, + { + "Id": [ + 290087004 + ] + }, + { + "Id": [ + 290087004 + ] + }, + { + "Id": [ + 290087004 + ] + }, + { + "Id": [ + 290087004 + ] + } + ], + "Desc1": { + "key": "skill_190018081", + "text": "添加一个自身攻击力100%的护盾" + }, + "Desc2": { + "key": "", + "text": "" + }, + "Desc3": { + "key": "", + "text": "" + }, + "Desc4": { + "key": "", + "text": "" + }, + "Desc5": { + "key": "", + "text": "" + } + }, + { + "Id": 190087003, + "Name": { + "key": "skillname_190087003", + "text": "护盾检测" + }, + "ico": "jn_icon_001", + "act": "Skill_3", + "Type": 2, + "MaxLV": 6, + "CD": [ + 4, + 4, + 4, + 4, + 4, + 4 + ], + "Target": 0, + "ChildSkill": [ + { + "Id": [ + 290087005 + ] + }, + { + "Id": [ + 290087005 + ] + }, + { + "Id": [ + 290087005 + ] + }, + { + "Id": [ + 290087005 + ] + }, + { + "Id": [ + 290087005 + ] + }, + { + "Id": [ + 290087005 + ] + } + ], + "Desc1": { + "key": "skill_190018082", + "text": "身上护盾被击破时,对敌方全体造成80%攻击力的伤害" + }, + "Desc2": { + "key": "", + "text": "" + }, + "Desc3": { + "key": "", + "text": "" + }, + "Desc4": { + "key": "", + "text": "" + }, + "Desc5": { + "key": "", + "text": "" + } + }, + { + "Id": 190087004, + "Name": { + "key": "skillname_190087004", + "text": "护盾击破检测" + }, + "ico": 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"Id": 110082, + "Name": { + "key": "skillname_110082", + "text": "胜者为王" + }, + "ico": "skillicon_008", + "act": "Skill_2", + "Type": 1, + "MaxLV": 6, + "CD": [ + 4, + 4, + 4, + 4, + 4, + 4 + ], + "Target": 1, + "ChildSkill": [ + { + "Id": [ + 210011 + ] + }, + { + "Id": [ + 210011 + ] + }, + { + "Id": [ + 210011 + ] + }, + { + "Id": [ + 210011 + ] + }, + { + "Id": [ + 210011 + ] + }, + { + "Id": [ + 210011 + ] + } + ], + "Desc1": { + "key": "", + "text": "" + }, + "Desc2": { + "key": "", + "text": "" + }, + "Desc3": { + "key": "", + "text": "" + }, + "Desc4": { + "key": "", + "text": "" + }, + "Desc5": { + "key": "", + "text": "" + } + }, + { + "Id": 110083, + "Name": { + "key": "skillname_110083", + "text": "霸·猎杀时刻" + }, + "ico": "skillicon_009", + "act": "Skill_3", + "Type": 0, + "MaxLV": 6, + "CD": [ + 4, + 4, + 4, + 4, + 4, + 4 + ], + "Target": 1, + "ChildSkill": [ + { + "Id": [ + 210011 + ] + }, + { + "Id": [ + 210011 + ] + }, + { + "Id": [ + 210011 + ] + }, + { + "Id": [ + 210011 + ] + }, + { + "Id": [ + 210011 + ] + }, + { + "Id": [ + 210011 + ] + } + ], + "Desc1": { + "key": "", + "text": "" + }, + "Desc2": { + "key": "", + "text": "" + }, + "Desc3": { + "key": "", + "text": "" + }, + "Desc4": { + "key": "", + "text": "" + }, + "Desc5": { + "key": "", + "text": "" + } + }, + { + "Id": 150051, + "Name": { + "key": "skillname_150051", + "text": "狮子铁拳" + }, + "ico": "skillicon_013", + "act": "Skill_1", + "Type": 0, + "MaxLV": 6, + "CD": [ + 4, + 4, + 4, + 4, + 4, + 4 + ], + "Target": 1, + "ChildSkill": [ + { + "Id": [ + 210011 + ] + }, + { + "Id": [ + 210011 + ] + }, + { + "Id": [ + 210011 + ] + }, + { + "Id": [ + 210011 + ] + }, + { + "Id": [ + 210011 + ] + }, + { + "Id": [ + 210011 + ] + } + ], + "Desc1": { + "key": "", + "text": "" + }, + "Desc2": { + "key": "", + "text": "" + }, + "Desc3": { + "key": "", + "text": "" + }, + "Desc4": { + "key": "", + "text": "" + }, + "Desc5": { + "key": "", + "text": "" + } + }, + { + "Id": 150052, + "Name": { + "key": "skillname_150052", + "text": "净化烟火" + }, + "ico": "skillicon_014", + "act": "Skill_2", + "Type": 1, + "MaxLV": 6, + "CD": [ + 4, + 4, + 4, + 4, + 4, + 4 + ], + "Target": 1, + "ChildSkill": [ + { + "Id": [ + 210011 + ] + }, + { + "Id": [ + 210011 + ] + }, + { + "Id": [ + 210011 + ] + }, + { + "Id": [ + 210011 + ] + }, + { + "Id": [ + 210011 + ] + }, + { + "Id": [ + 210011 + ] + } + ], + "Desc1": { + "key": "", + "text": "" + }, + "Desc2": { + "key": "", + "text": "" + }, + "Desc3": { + "key": "", + "text": "" + }, + "Desc4": { + "key": "", + "text": "" + }, + "Desc5": { + "key": "", + "text": "" + } + }, + { + "Id": 150053, + "Name": { + "key": "skillname_150053", + "text": "这是我的主场!" + }, + "ico": "skillicon_015", + "act": "Skill_3", + "Type": 1, + "MaxLV": 6, + "CD": [ + 4, + 4, + 4, + 4, + 4, + 4 + ], + "Target": 1, + "ChildSkill": [ + { + "Id": [ + 210011 + ] + }, + { + "Id": [ + 210011 + ] + }, + { + "Id": [ + 210011 + ] + }, + { + "Id": [ + 210011 + ] + }, + { + "Id": [ + 210011 + ] + }, + { + "Id": [ + 210011 + ] + } + ], + "Desc1": { + "key": "", + "text": "" + }, + "Desc2": { + "key": "", + "text": "" + }, + "Desc3": { + "key": "", + "text": "" + }, + "Desc4": { + "key": "", + "text": "" + }, + "Desc5": { + "key": "", + "text": "" + } + } +] \ No newline at end of file diff --git a/bin/json/game_ui.json b/bin/json/game_ui.json index 117762088..b8f2f2d18 100644 --- a/bin/json/game_ui.json +++ b/bin/json/game_ui.json @@ -682,5 +682,29 @@ "packagename": "roledetails", "comname": "equistrengthen", "des": "装备强化" + }, + { + "id": "strengthenup", + "file": "StrengthenUpWindow", + "unloadpkg": 5, + "loadtype": 1, + "full": 0, + "blur": 1, + "package": "roledetails/roledetails", + "packagename": "roledetails", + "comname": "strengthen", + "des": "英雄升级升星详情" + }, + { + "id": "croppingwindow", + "file": "CroppingWindow", + "unloadpkg": 0, + "loadtype": 1, + "full": 2, + "blur": 0, + "package": "zhandou/zhandou", + "packagename": "zhandou", + "comname": "cropping", + "des": "遮幅" } ] \ No newline at end of file diff --git a/modules/hero/api_strengthenUpStar.go b/modules/hero/api_strengthenUpStar.go index 4c0f1c13c..b26cebf5d 100644 --- a/modules/hero/api_strengthenUpStar.go +++ b/modules/hero/api_strengthenUpStar.go @@ -39,8 +39,6 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr _hero *pb.DBHero // 目标英雄 tagHero *pb.DBHero // 消耗指定英雄 mapCostHero map[string]int32 // 所有消耗英雄分类 - bCheckNeedhero bool // 指定英雄校验 - bCheckRacehero bool // 种族英雄校验 chanegCard []*pb.DBHero // 变化的英雄数据 CostHeroObj map[string]*pb.DBHero // 所有消耗英雄分类 ) @@ -95,6 +93,8 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr code = pb.ErrorCode_ReqParameterError return } + costNeedHeroCount = 0 + costRaceHeroCount = 0 // 遍历所有消耗英雄 for k, v := range mapCostHero { if tagHero, code = this.module.GetHeroByObjID(session.GetUserId(), k); code != pb.ErrorCode_Success { // 没有这个英雄 @@ -110,7 +110,7 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr } if tagHero.HeroID == target.Needhero && tagHero.Star == target.Needherostar && tagHero.SameCount >= target.Needheronum { - bCheckNeedhero = true + costNeedHeroCount += v } for _, value := range target.Needrace { // 阵营校验 @@ -118,19 +118,22 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr cfg := this.module.configure.GetHero(tagHero.HeroID) if cfg != nil { if cfg.Race == value { - bCheckRacehero = true - break + costRaceHeroCount += v } } } - this.module.Debugf("指定英雄校验结果:%b,种族英雄校验结果:%b", bCheckNeedhero, bCheckRacehero) } CostHeroObj[k] = tagHero } - if !bCheckRacehero || !bCheckNeedhero { + + if target.Needheronum <= costNeedHeroCount || target.Needracenum <= costRaceHeroCount { code = pb.ErrorCode_ReqParameterError - return // 校验失败 + return } + // if !bCheckRacehero || !bCheckNeedhero { + // code = pb.ErrorCode_ReqParameterError + // return // 校验失败 + // } // 金币消耗判断 curGold := this.module.ModuleUser.QueryAttributeValue(session.GetUserId(), "gold") diff --git a/sys/configure/structs/Tables.go b/sys/configure/structs/Tables.go index eb01611fb..f01783f1f 100644 --- a/sys/configure/structs/Tables.go +++ b/sys/configure/structs/Tables.go @@ -1,3 +1,4 @@ + //------------------------------------------------------------------------------ // // This code was generated by a tool. @@ -11,425 +12,425 @@ package cfg type JsonLoader func(string) ([]map[string]interface{}, error) type Tables struct { - LocalizeConfig_CNCategory *Localize_LocalizeConfig_CNCategory - LocalizeConfig_ENCategory *Localize_LocalizeConfig_ENCategory - LocalizeConfig_TWCategory *Localize_LocalizeConfig_TWCategory - global *Game_global - ui *Game_ui - plot *Game_plot - extservers *Game_extservers - skillAtk *Game_skillAtk - skillAfteratk *Game_skillAfteratk - skillBuff *Game_skillBuff - skillPassive *Game_skillPassive - newHero *Game_hero - heroStargrow *Game_heroStargrow - heroLevelgrow *Game_heroLevelgrow - heroStarup *Game_heroStarup - heroExp *Game_heroExp - heroLevelup *Game_heroLevelup - equip *Game_equip - equipAttrlibrary *Game_equipAttrlibrary - equipSuit *Game_equipSuit - equipColor *Game_equipColor - equipIntensify *Game_equipIntensify - item *Game_item - heroSkillLevel *Game_heroSkillLevel - heroResonance *Game_heroResonance - comAtn *Game_comAtn - heroAwaken *Game_heroAwaken - heroMethod *Game_heroMethod - shop *Game_shop - shopitem *Game_shopitem - activeReward *Game_activeReward - serverList *Game_serverList - com *Game_com - newSkill *Game_newSkill - model *Game_model - mainlineChapter *Game_mainlineChapter - mainlineEasy *Game_mainlineEasy - mainlineHard *Game_mainlineHard - mainlinePurgatory *Game_mainlinePurgatory - drawCard *Game_drawCard - drawUpdraw *Game_drawUpdraw - drawCom *Game_drawCom - drawCost *Game_drawCost - chatChannel *Game_chatChannel - chatSystem *Game_chatSystem - chatServerGroup *Game_chatServerGroup - chatChannelCom *Game_chatChannelCom - taskRound *Game_taskRound - taskActiveReward *Game_taskActiveReward - coin *Game_coin - initial *Game_initial - monster *Game_monster - equipPos *Game_equipPos - playerlv *Game_playerlv - propsgroup *Game_propsgroup - facemod *Game_facemod - msgdistrib *Game_msgdistrib - language *Game_language - propsgrouplist *Game_propsgrouplist + LocalizeConfig_CNCategory *Localize_LocalizeConfig_CNCategory + LocalizeConfig_ENCategory *Localize_LocalizeConfig_ENCategory + LocalizeConfig_TWCategory *Localize_LocalizeConfig_TWCategory + global *Game_global + ui *Game_ui + plot *Game_plot + extservers *Game_extservers + skillAtk *Game_skillAtk + skillAfteratk *Game_skillAfteratk + skillBuff *Game_skillBuff + skillPassive *Game_skillPassive + hero *Game_hero + heroStargrow *Game_heroStargrow + heroLevelgrow *Game_heroLevelgrow + heroStarup *Game_heroStarup + heroExp *Game_heroExp + heroLevelup *Game_heroLevelup + equip *Game_equip + equipAttrlibrary *Game_equipAttrlibrary + equipSuit *Game_equipSuit + equipColor *Game_equipColor + equipIntensify *Game_equipIntensify + item *Game_item + heroSkillLevel *Game_heroSkillLevel + heroResonance *Game_heroResonance + comAtn *Game_comAtn + heroAwaken *Game_heroAwaken + heroMethod *Game_heroMethod + shop *Game_shop + shopitem *Game_shopitem + activeReward *Game_activeReward + serverList *Game_serverList + com *Game_com + skill *Game_skill + model *Game_model + mainlineChapter *Game_mainlineChapter + mainlineEasy *Game_mainlineEasy + mainlineHard *Game_mainlineHard + mainlinePurgatory *Game_mainlinePurgatory + drawCard *Game_drawCard + drawUpdraw *Game_drawUpdraw + drawCom *Game_drawCom + drawCost *Game_drawCost + chatChannel *Game_chatChannel + chatSystem *Game_chatSystem + chatServerGroup *Game_chatServerGroup + chatChannelCom *Game_chatChannelCom + taskRound *Game_taskRound + taskActiveReward *Game_taskActiveReward + coin *Game_coin + initial *Game_initial + monster *Game_monster + equipPos *Game_equipPos + playerlv *Game_playerlv + propsgroup *Game_propsgroup + facemod *Game_facemod + msgdistrib *Game_msgdistrib + language *Game_language + propsgrouplist *Game_propsgrouplist } func NewTables(loader JsonLoader) (*Tables, error) { - var err error - var buf []map[string]interface{} + var err error + var buf []map[string]interface{} - tables := &Tables{} - if buf, err = loader("LocalizeConfig_CN"); err != nil { - return nil, err - } - if tables.LocalizeConfig_CNCategory, err = NewLocalize_LocalizeConfig_CNCategory(buf); err != nil { - return nil, err - } - if buf, err = loader("LocalizeConfig_EN"); err != nil { - return nil, err - } - if tables.LocalizeConfig_ENCategory, err = NewLocalize_LocalizeConfig_ENCategory(buf); err != nil { - return nil, err - } - if buf, err = loader("LocalizeConfig_TW"); err != nil { - return nil, err - } - if tables.LocalizeConfig_TWCategory, err = NewLocalize_LocalizeConfig_TWCategory(buf); err != nil { - return nil, err - } - if buf, err = loader("game_global"); err != nil { - return nil, err - } - if tables.global, err = NewGame_global(buf); err != nil { - return nil, err - } - if buf, err = loader("game_ui"); err != nil { - return nil, err - } - if tables.ui, err = NewGame_ui(buf); err != nil { - return nil, err - } - if buf, err = loader("game_plot"); err != nil { - return nil, err - } - if tables.plot, err = NewGame_plot(buf); err != nil { - return nil, err - } - if buf, err = loader("game_extservers"); err != nil { - return nil, err - } - if tables.extservers, err = NewGame_extservers(buf); err != nil { - return nil, err - } - if buf, err = loader("game_skillatk"); err != nil { - return nil, err - } - if tables.skillAtk, err = NewGame_skillAtk(buf); err != nil { - return nil, err - } - if buf, err = loader("game_skillafteratk"); err != nil { - return nil, err - } - if tables.skillAfteratk, err = NewGame_skillAfteratk(buf); err != nil { - return nil, err - } - if buf, err = loader("game_skillbuff"); err != nil { - return nil, err - } - if tables.skillBuff, err = NewGame_skillBuff(buf); err != nil { - return nil, err - } - if buf, err = loader("game_skillpassive"); err != nil { - return nil, err - } - if tables.skillPassive, err = NewGame_skillPassive(buf); err != nil { - return nil, err - } - if buf, err = loader("game_hero"); err != nil { - return nil, err - } - if tables.newHero, err = NewGame_hero(buf); err != nil { - return nil, err - } - if buf, err = loader("game_herostargrow"); err != nil { - return nil, err - } - if tables.heroStargrow, err = NewGame_heroStargrow(buf); err != nil { - return nil, err - } - if buf, err = loader("game_herolevelgrow"); err != nil { - return nil, err - } - if tables.heroLevelgrow, err = NewGame_heroLevelgrow(buf); err != nil { - return nil, err - } - if buf, err = loader("game_herostarup"); err != nil { - return nil, err - } - if tables.heroStarup, err = NewGame_heroStarup(buf); err != nil { - return nil, err - } - if buf, err = loader("game_heroexp"); err != nil { - return nil, err - } - if tables.heroExp, err = NewGame_heroExp(buf); err != nil { - return nil, err - } - if buf, err = loader("game_herolevelup"); err != nil { - return nil, err - } - if tables.heroLevelup, err = NewGame_heroLevelup(buf); err != nil { - return nil, err - } - if buf, err = loader("game_equip"); err != nil { - return nil, err - } - if tables.equip, err = NewGame_equip(buf); err != nil { - return nil, err - } - if buf, err = loader("game_equipattrlibrary"); err != nil { - return nil, err - } - if tables.equipAttrlibrary, err = NewGame_equipAttrlibrary(buf); err != nil { - return nil, err - } - if buf, err = loader("game_equipsuit"); err != nil { - return nil, err - } - if tables.equipSuit, err = NewGame_equipSuit(buf); err != nil { - return nil, err - } - if buf, err = loader("game_equipcolor"); err != nil { - return nil, err - } - if tables.equipColor, err = NewGame_equipColor(buf); err != nil { - return nil, err - } - if buf, err = loader("game_equipintensify"); err != nil { - return nil, err - } - if tables.equipIntensify, err = NewGame_equipIntensify(buf); err != nil { - return nil, err - } - if buf, err = loader("game_item"); err != nil { - return nil, err - } - if tables.item, err = NewGame_item(buf); err != nil { - return nil, err - } - if buf, err = loader("game_heroskilllevel"); err != nil { - return nil, err - } - if tables.heroSkillLevel, err = NewGame_heroSkillLevel(buf); err != nil { - return nil, err - } - if buf, err = loader("game_heroresonance"); err != nil { - return nil, err - } - if tables.heroResonance, err = NewGame_heroResonance(buf); err != nil { - return nil, err - } - if buf, err = loader("game_comatn"); err != nil { - return nil, err - } - if tables.comAtn, err = NewGame_comAtn(buf); err != nil { - return nil, err - } - if buf, err = loader("game_heroawaken"); err != nil { - return nil, err - } - if tables.heroAwaken, err = NewGame_heroAwaken(buf); err != nil { - return nil, err - } - if buf, err = loader("game_heromethod"); err != nil { - return nil, err - } - if tables.heroMethod, err = NewGame_heroMethod(buf); err != nil { - return nil, err - } - if buf, err = loader("game_shop"); err != nil { - return nil, err - } - if tables.shop, err = NewGame_shop(buf); err != nil { - return nil, err - } - if buf, err = loader("game_shopitem"); err != nil { - return nil, err - } - if tables.shopitem, err = NewGame_shopitem(buf); err != nil { - return nil, err - } - if buf, err = loader("game_activereward"); err != nil { - return nil, err - } - if tables.activeReward, err = NewGame_activeReward(buf); err != nil { - return nil, err - } - if buf, err = loader("game_serverlist"); err != nil { - return nil, err - } - if tables.serverList, err = NewGame_serverList(buf); err != nil { - return nil, err - } - if buf, err = loader("game_com"); err != nil { - return nil, err - } - if tables.com, err = NewGame_com(buf); err != nil { - return nil, err - } - if buf, err = loader("game_newskill"); err != nil { - return nil, err - } - if tables.newSkill, err = NewGame_newSkill(buf); err != nil { - return nil, err - } - if buf, err = loader("game_model"); err != nil { - return nil, err - } - if tables.model, err = NewGame_model(buf); err != nil { - return nil, err - } - if buf, err = loader("game_mainlinechapter"); err != nil { - return nil, err - } - if tables.mainlineChapter, err = NewGame_mainlineChapter(buf); err != nil { - return nil, err - } - if buf, err = loader("game_mainlineeasy"); err != nil { - return nil, err - } - if tables.mainlineEasy, err = NewGame_mainlineEasy(buf); err != nil { - return nil, err - } - if buf, err = loader("game_mainlinehard"); err != nil { - return nil, err - } - if tables.mainlineHard, err = NewGame_mainlineHard(buf); err != nil { - return nil, err - } - if buf, err = loader("game_mainlinepurgatory"); err != nil { - return nil, err - } - if tables.mainlinePurgatory, err = NewGame_mainlinePurgatory(buf); err != nil { - return nil, err - } - if buf, err = loader("game_drawcard"); err != nil { - return nil, err - } - if tables.drawCard, err = NewGame_drawCard(buf); err != nil { - return nil, err - } - if buf, err = loader("game_drawupdraw"); err != nil { - return nil, err - } - if tables.drawUpdraw, err = NewGame_drawUpdraw(buf); err != nil { - return nil, err - } - if buf, err = loader("game_drawcom"); err != nil { - return nil, err - } - if tables.drawCom, err = NewGame_drawCom(buf); err != nil { - return nil, err - } - if buf, err = loader("game_drawcost"); err != nil { - return nil, err - } - if tables.drawCost, err = NewGame_drawCost(buf); err != nil { - return nil, err - } - if buf, err = loader("game_chatchannel"); err != nil { - return nil, err - } - if tables.chatChannel, err = NewGame_chatChannel(buf); err != nil { - return nil, err - } - if buf, err = loader("game_chatsystem"); err != nil { - return nil, err - } - if tables.chatSystem, err = NewGame_chatSystem(buf); err != nil { - return nil, err - } - if buf, err = loader("game_chatservergroup"); err != nil { - return nil, err - } - if tables.chatServerGroup, err = NewGame_chatServerGroup(buf); err != nil { - return nil, err - } - if buf, err = loader("game_chatchannelcom"); err != nil { - return nil, err - } - if tables.chatChannelCom, err = NewGame_chatChannelCom(buf); err != nil { - return nil, err - } - if buf, err = loader("game_taskround"); err != nil { - return nil, err - } - if tables.taskRound, err = NewGame_taskRound(buf); err != nil { - return nil, err - } - if buf, err = loader("game_taskactivereward"); err != nil { - return nil, err - } - if tables.taskActiveReward, err = NewGame_taskActiveReward(buf); err != nil { - return nil, err - } - if buf, err = loader("game_coin"); err != nil { - return nil, err - } - if tables.coin, err = NewGame_coin(buf); err != nil { - return nil, err - } - if buf, err = loader("game_initial"); err != nil { - return nil, err - } - if tables.initial, err = NewGame_initial(buf); err != nil { - return nil, err - } - if buf, err = loader("game_monster"); err != nil { - return nil, err - } - if tables.monster, err = NewGame_monster(buf); err != nil { - return nil, err - } - if buf, err = loader("game_equippos"); err != nil { - return nil, err - } - if tables.equipPos, err = NewGame_equipPos(buf); err != nil { - return nil, err - } - if buf, err = loader("game_playerlv"); err != nil { - return nil, err - } - if tables.playerlv, err = NewGame_playerlv(buf); err != nil { - return nil, err - } - if buf, err = loader("game_propsgroup"); err != nil { - return nil, err - } - if tables.propsgroup, err = NewGame_propsgroup(buf); err != nil { - return nil, err - } - if buf, err = loader("game_facemod"); err != nil { - return nil, err - } - if tables.facemod, err = NewGame_facemod(buf); err != nil { - return nil, err - } - if buf, err = loader("game_msgdistrib"); err != nil { - return nil, err - } - if tables.msgdistrib, err = NewGame_msgdistrib(buf); err != nil { - return nil, err - } - if buf, err = loader("game_language"); err != nil { - return nil, err - } - if tables.language, err = NewGame_language(buf); err != nil { - return nil, err - } - if buf, err = loader("game_propsgrouplist"); err != nil { - return nil, err - } - if tables.propsgrouplist, err = NewGame_propsgrouplist(buf); err != nil { - return nil, err - } - return tables, nil + tables := &Tables{} + if buf, err = loader("LocalizeConfig_CN") ; err != nil { + return nil, err + } + if tables.LocalizeConfig_CNCategory, err = NewLocalize_LocalizeConfig_CNCategory(buf) ; err != nil { + return nil, err + } + if buf, err = loader("LocalizeConfig_EN") ; err != nil { + return nil, err + } + if tables.LocalizeConfig_ENCategory, err = NewLocalize_LocalizeConfig_ENCategory(buf) ; err != nil { + return nil, err + } + if buf, err = loader("LocalizeConfig_TW") ; err != nil { + return nil, err + } + if tables.LocalizeConfig_TWCategory, err = NewLocalize_LocalizeConfig_TWCategory(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_global") ; err != nil { + return nil, err + } + if tables.global, err = NewGame_global(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_ui") ; err != nil { + return nil, err + } + if tables.ui, err = NewGame_ui(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_plot") ; err != nil { + return nil, err + } + if tables.plot, err = NewGame_plot(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_extservers") ; err != nil { + return nil, err + } + if tables.extservers, err = NewGame_extservers(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_skillatk") ; err != nil { + return nil, err + } + if tables.skillAtk, err = NewGame_skillAtk(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_skillafteratk") ; err != nil { + return nil, err + } + if tables.skillAfteratk, err = NewGame_skillAfteratk(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_skillbuff") ; err != nil { + return nil, err + } + if tables.skillBuff, err = NewGame_skillBuff(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_skillpassive") ; err != nil { + return nil, err + } + if tables.skillPassive, err = NewGame_skillPassive(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_hero") ; err != nil { + return nil, err + } + if tables.hero, err = NewGame_hero(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_herostargrow") ; err != nil { + return nil, err + } + if tables.heroStargrow, err = NewGame_heroStargrow(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_herolevelgrow") ; err != nil { + return nil, err + } + if tables.heroLevelgrow, err = NewGame_heroLevelgrow(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_herostarup") ; err != nil { + return nil, err + } + if tables.heroStarup, err = NewGame_heroStarup(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_heroexp") ; err != nil { + return nil, err + } + if tables.heroExp, err = NewGame_heroExp(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_herolevelup") ; err != nil { + return nil, err + } + if tables.heroLevelup, err = NewGame_heroLevelup(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_equip") ; err != nil { + return nil, err + } + if tables.equip, err = NewGame_equip(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_equipattrlibrary") ; err != nil { + return nil, err + } + if tables.equipAttrlibrary, err = NewGame_equipAttrlibrary(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_equipsuit") ; err != nil { + return nil, err + } + if tables.equipSuit, err = NewGame_equipSuit(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_equipcolor") ; err != nil { + return nil, err + } + if tables.equipColor, err = NewGame_equipColor(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_equipintensify") ; err != nil { + return nil, err + } + if tables.equipIntensify, err = NewGame_equipIntensify(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_item") ; err != nil { + return nil, err + } + if tables.item, err = NewGame_item(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_heroskilllevel") ; err != nil { + return nil, err + } + if tables.heroSkillLevel, err = NewGame_heroSkillLevel(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_heroresonance") ; err != nil { + return nil, err + } + if tables.heroResonance, err = NewGame_heroResonance(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_comatn") ; err != nil { + return nil, err + } + if tables.comAtn, err = NewGame_comAtn(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_heroawaken") ; err != nil { + return nil, err + } + if tables.heroAwaken, err = NewGame_heroAwaken(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_heromethod") ; err != nil { + return nil, err + } + if tables.heroMethod, err = NewGame_heroMethod(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_shop") ; err != nil { + return nil, err + } + if tables.shop, err = NewGame_shop(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_shopitem") ; err != nil { + return nil, err + } + if tables.shopitem, err = NewGame_shopitem(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_activereward") ; err != nil { + return nil, err + } + if tables.activeReward, err = NewGame_activeReward(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_serverlist") ; err != nil { + return nil, err + } + if tables.serverList, err = NewGame_serverList(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_com") ; err != nil { + return nil, err + } + if tables.com, err = NewGame_com(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_skill") ; err != nil { + return nil, err + } + if tables.skill, err = NewGame_skill(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_model") ; err != nil { + return nil, err + } + if tables.model, err = NewGame_model(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_mainlinechapter") ; err != nil { + return nil, err + } + if tables.mainlineChapter, err = NewGame_mainlineChapter(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_mainlineeasy") ; err != nil { + return nil, err + } + if tables.mainlineEasy, err = NewGame_mainlineEasy(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_mainlinehard") ; err != nil { + return nil, err + } + if tables.mainlineHard, err = NewGame_mainlineHard(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_mainlinepurgatory") ; err != nil { + return nil, err + } + if tables.mainlinePurgatory, err = NewGame_mainlinePurgatory(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_drawcard") ; err != nil { + return nil, err + } + if tables.drawCard, err = NewGame_drawCard(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_drawupdraw") ; err != nil { + return nil, err + } + if tables.drawUpdraw, err = NewGame_drawUpdraw(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_drawcom") ; err != nil { + return nil, err + } + if tables.drawCom, err = NewGame_drawCom(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_drawcost") ; err != nil { + return nil, err + } + if tables.drawCost, err = NewGame_drawCost(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_chatchannel") ; err != nil { + return nil, err + } + if tables.chatChannel, err = NewGame_chatChannel(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_chatsystem") ; err != nil { + return nil, err + } + if tables.chatSystem, err = NewGame_chatSystem(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_chatservergroup") ; err != nil { + return nil, err + } + if tables.chatServerGroup, err = NewGame_chatServerGroup(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_chatchannelcom") ; err != nil { + return nil, err + } + if tables.chatChannelCom, err = NewGame_chatChannelCom(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_taskround") ; err != nil { + return nil, err + } + if tables.taskRound, err = NewGame_taskRound(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_taskactivereward") ; err != nil { + return nil, err + } + if tables.taskActiveReward, err = NewGame_taskActiveReward(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_coin") ; err != nil { + return nil, err + } + if tables.coin, err = NewGame_coin(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_initial") ; err != nil { + return nil, err + } + if tables.initial, err = NewGame_initial(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_monster") ; err != nil { + return nil, err + } + if tables.monster, err = NewGame_monster(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_equippos") ; err != nil { + return nil, err + } + if tables.equipPos, err = NewGame_equipPos(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_playerlv") ; err != nil { + return nil, err + } + if tables.playerlv, err = NewGame_playerlv(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_propsgroup") ; err != nil { + return nil, err + } + if tables.propsgroup, err = NewGame_propsgroup(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_facemod") ; err != nil { + return nil, err + } + if tables.facemod, err = NewGame_facemod(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_msgdistrib") ; err != nil { + return nil, err + } + if tables.msgdistrib, err = NewGame_msgdistrib(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_language") ; err != nil { + return nil, err + } + if tables.language, err = NewGame_language(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_propsgrouplist") ; err != nil { + return nil, err + } + if tables.propsgrouplist, err = NewGame_propsgrouplist(buf) ; err != nil { + return nil, err + } + return tables, nil } diff --git a/sys/configure/structs/game.equipIntensify.go b/sys/configure/structs/game.equipIntensify.go index 591107eb3..a0a3de41d 100644 --- a/sys/configure/structs/game.equipIntensify.go +++ b/sys/configure/structs/game.equipIntensify.go @@ -1,3 +1,4 @@ + //------------------------------------------------------------------------------ // // This code was generated by a tool. @@ -8,8 +9,8 @@ package cfg type Game_equipIntensify struct { - _dataMap map[int32]*Game_equipIntensifyData - _dataList []*Game_equipIntensifyData + _dataMap map[int32]*Game_equipIntensifyData + _dataList []*Game_equipIntensifyData } func NewGame_equipIntensify(_buf []map[string]interface{}) (*Game_equipIntensify, error) { @@ -23,17 +24,19 @@ func NewGame_equipIntensify(_buf []map[string]interface{}) (*Game_equipIntensify dataMap[_v.Key] = _v } } - return &Game_equipIntensify{_dataList: _dataList, _dataMap: dataMap}, nil + return &Game_equipIntensify{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *Game_equipIntensify) GetDataMap() map[int32]*Game_equipIntensifyData { - return table._dataMap + return table._dataMap } func (table *Game_equipIntensify) GetDataList() []*Game_equipIntensifyData { - return table._dataList + return table._dataList } func (table *Game_equipIntensify) Get(key int32) *Game_equipIntensifyData { - return table._dataMap[key] + return table._dataMap[key] } + + diff --git a/sys/configure/structs/game.skill.go b/sys/configure/structs/game.skill.go new file mode 100644 index 000000000..49bbcf1da --- /dev/null +++ b/sys/configure/structs/game.skill.go @@ -0,0 +1,42 @@ + +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ +package cfg + +type Game_skill struct { + _dataMap map[int32]*Game_skillData + _dataList []*Game_skillData +} + +func NewGame_skill(_buf []map[string]interface{}) (*Game_skill, error) { + _dataList := make([]*Game_skillData, 0, len(_buf)) + dataMap := make(map[int32]*Game_skillData) + for _, _ele_ := range _buf { + if _v, err2 := NewGame_skillData(_ele_); err2 != nil { + return nil, err2 + } else { + _dataList = append(_dataList, _v) + dataMap[_v.Id] = _v + } + } + return &Game_skill{_dataList:_dataList, _dataMap:dataMap}, nil +} + +func (table *Game_skill) GetDataMap() map[int32]*Game_skillData { + return table._dataMap +} + +func (table *Game_skill) GetDataList() []*Game_skillData { + return table._dataList +} + +func (table *Game_skill) Get(key int32) *Game_skillData { + return table._dataMap[key] +} + + diff --git a/sys/configure/structs/game.skillData.go b/sys/configure/structs/game.skillData.go new file mode 100644 index 000000000..cf63ccb01 --- /dev/null +++ b/sys/configure/structs/game.skillData.go @@ -0,0 +1,77 @@ + +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ +package cfg + +import "errors" + +type Game_skillData struct { + Id int32 + Name string + Ico string + Act string + Type int32 + MaxLV int32 + CD []int32 + Target int32 + ChildSkill []*Game_ChildSkills + Desc1 string + Desc2 string + Desc3 string + Desc4 string + Desc5 string +} + +func (Game_skillData) GetTypeId() int { + return -1600555361 +} + +func NewGame_skillData(_buf map[string]interface{}) (_v *Game_skillData, err error) { + _v = &Game_skillData{} + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Id"].(float64); !_ok_ { err = errors.New("Id error"); return }; _v.Id = int32(_tempNum_) } + {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["Name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } + { var _ok_ bool; if _v.Ico, _ok_ = _buf["ico"].(string); !_ok_ { err = errors.New("ico error"); return } } + { var _ok_ bool; if _v.Act, _ok_ = _buf["act"].(string); !_ok_ { err = errors.New("act error"); return } } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Type"].(float64); !_ok_ { err = errors.New("Type error"); return }; _v.Type = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["MaxLV"].(float64); !_ok_ { err = errors.New("MaxLV error"); return }; _v.MaxLV = int32(_tempNum_) } + { + var _arr_ []interface{} + var _ok_ bool + if _arr_, _ok_ = _buf["CD"].([]interface{}); !_ok_ { err = errors.New("CD error"); return } + + _v.CD = make([]int32, 0, len(_arr_)) + + for _, _e_ := range _arr_ { + var _list_v_ int32 + { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } + _v.CD = append(_v.CD, _list_v_) + } + } + + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Target"].(float64); !_ok_ { err = errors.New("Target error"); return }; _v.Target = int32(_tempNum_) } + { + var _arr_ []interface{} + var _ok_ bool + if _arr_, _ok_ = _buf["ChildSkill"].([]interface{}); !_ok_ { err = errors.New("ChildSkill error"); return } + + _v.ChildSkill = make([]*Game_ChildSkills, 0, len(_arr_)) + + for _, _e_ := range _arr_ { + var _list_v_ *Game_ChildSkills + { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = NewGame_ChildSkills(_x_); err != nil { return } } + _v.ChildSkill = append(_v.ChildSkill, _list_v_) + } + } + + {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["Desc1"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc1 error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc1, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } + {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["Desc2"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc2 error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc2, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } + {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["Desc3"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc3 error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc3, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } + {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["Desc4"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc4 error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc4, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } + {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["Desc5"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc5 error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc5, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } + return +} diff --git a/sys/db/init_test.go b/sys/db/init_test.go index 3a1cfc34c..db12b1e50 100644 --- a/sys/db/init_test.go +++ b/sys/db/init_test.go @@ -26,6 +26,7 @@ func TestMain(m *testing.M) { defer os.Exit(m.Run()) } func TestMail(t *testing.T) { + mail := &pb.DBMailData{} err := db.mgo.FindOneAndUpdate( "mail",