任务随机修改
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00eab14456
commit
49917a6443
@ -136,20 +136,19 @@ func (this *modelDispatch) taskRandom(uid string, dispatch *pb.DBDispatch) (task
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func (this *modelDispatch) randomTask(dispatch *pb.DBDispatch, n int) (tasks []*pb.DispatchTask) {
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total := 0
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existmap := make(map[int32]int32)
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for _, v := range dispatch.Nb.Tasks {
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if v != nil {
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existmap[v.TaskId] = v.TaskId
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}
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}
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for total < n {
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rid := this.getTasksWeight(dispatch.Nb.Lv)
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if rid == 0 {
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return nil
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}
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//去重
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exist := false
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for _, v := range dispatch.Nb.Tasks {
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if v != nil && v.TaskId == rid {
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exist = true
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}
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}
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//不存在
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if !exist {
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if _, ok := existmap[rid]; !ok {
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tasks = append(tasks, &pb.DispatchTask{
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TaskId: rid,
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})
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@ -10,6 +10,7 @@ import (
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)
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func lenParam(cfg *cfg.GameRdtaskCondiData, vals ...int32) (n int, err error) {
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if cfg.Data1 != 0 && cfg.Data2 != 0 && cfg.Data3 != 0 && cfg.Data4 != 0 && cfg.Data5 != 0 {
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if len(vals) != 5 {
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err = errors.New(fmt.Sprintf("%v 参数个数不一致,期望5实际是%v", cfg.Id, len(vals)))
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@ -50,7 +51,7 @@ func lenParam(cfg *cfg.GameRdtaskCondiData, vals ...int32) (n int, err error) {
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}
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}
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if cfg.Data1 != 0 {
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if cfg.Data1 != 0 && vals[0] != 0 {
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if len(vals) != 1 {
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err = errors.New(fmt.Sprintf("%v 参数个数不一致,期望1实际是%v", cfg.Id, len(vals)))
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return
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@ -149,7 +150,7 @@ func greatEual(actual, expected int32) bool {
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return actual >= expected
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}
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//小于等于
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// 小于等于
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func lessEqual(actual, expected int32) bool {
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return actual <= expected
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}
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